Merge branch 'FixPlayerCardNotUpdatingBug'

This commit is contained in:
2022-04-20 14:05:50 -05:00

View File

@@ -251,13 +251,13 @@ public class LobbyUI : NetworkBehaviour {
private void HandleLobbyPlayersStateChanged(NetworkListEvent<LobbyPlayerState> lobbyState) {
for (int i = 0; i < lobbyPlayerCards.Length; i++)
{
if (lobbyPlayers.Count > i)
{
if (lobbyPlayers.Count > i) {
lobbyPlayerCards[i].UpdateDisplay(lobbyPlayers[i]);
//Debug.Log("A");
}
else
{
else {
lobbyPlayerCards[i].DisableDisplay();
//Debug.Log("B");
}
}