mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-23 19:04:32 -05:00
small changes to player and items for cleanup
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@@ -9,7 +9,7 @@ public class dBlink : NetworkBehaviour{
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// Start is called before the first frame update
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private Camera cam;
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public Camera cam;
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public CharacterController controller;
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//Blink Variables
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private LineRenderer beam;
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@@ -36,12 +36,11 @@ public class dBlink : NetworkBehaviour{
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// Grab the main camera.
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//camera transform
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cam = GetComponentInChildren<Camera>();
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}
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//ADJUST SO DISTANCE IS DETERMINED BY SCROLL WHEEL
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//blinks the player forwards
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private void BlinkMove()
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public void BlinkMove()
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{
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//if (!IsLocalPlayer) { return; }
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@@ -22,21 +22,22 @@ public class dDash : NetworkBehaviour{
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//UPDATE CHECK FOR MOVEMENT ONLY WHEN DASHING
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void FixedUpdate(){
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//if (!IsLocalPlayer) { return; }
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if (Input.GetKeyDown(KeyCode.E))
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{
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currentDashTime = 0;
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if(characterController.enabled == true){
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if (Input.GetKeyDown(KeyCode.E))
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{
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currentDashTime = 0;
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}
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if(currentDashTime < maxDashTime)
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{
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moveDirection = transform.forward * dashDistance;
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currentDashTime += dashStoppingSpeed;
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}
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else
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{
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moveDirection = Vector3.zero;
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}
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characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
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}
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if(currentDashTime < maxDashTime)
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{
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moveDirection = transform.forward * dashDistance;
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currentDashTime += dashStoppingSpeed;
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}
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else
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{
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moveDirection = Vector3.zero;
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}
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characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
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}
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}
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@@ -41,7 +41,6 @@ public class dWallRun : NetworkBehaviour
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bool CanWallRun()
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{
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float verticalAxis = Input.GetAxisRaw("Vertical");
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return !isPlayergrounded() && verticalAxis > 0 && VerticalCheck();
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}
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@@ -155,6 +154,7 @@ public class dWallRun : NetworkBehaviour
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playerMovementController.SetPlayerVelocity(moveToSet);
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//Debug.Log("On Wall");
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isWallRunning = true;
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Debug.Log("Is Wallrunning");
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}
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}
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@@ -78,7 +78,8 @@ public class dPlayerMovement : NetworkBehaviour
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private Vector3 up;
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private bool qDown;
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//Kick Variables
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//Blink
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private dBlink blink;
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void Awake()
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{
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@@ -93,6 +94,8 @@ public class dPlayerMovement : NetworkBehaviour
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//Wallrun
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wallRun = gameObject.GetComponent<dWallRun>();
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blink = gameObject.GetComponent<dBlink>();
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up = this.gameObject.GetComponentInParent<Transform>().up;
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}
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@@ -155,12 +158,16 @@ public class dPlayerMovement : NetworkBehaviour
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//TEMP FOR TESTING RAGDOLL
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//Right Click to ragdoll the player
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if (Input.GetMouseButton(1) && heldDown == false){
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getHit(new Vector3(vel.x, 0, vel.z), 30);
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heldDown = true;
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}
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if(!Input.GetMouseButton(1)){
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heldDown = false;
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// if (Input.GetMouseButton(1) && heldDown == false){
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// getHit(new Vector3(vel.x, 0, vel.z), 30);
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// heldDown = true;
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// }
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// if(!Input.GetMouseButton(1)){
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// heldDown = false;
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// }
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if(pStats.HasBlink == true){
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blink.BlinkMove();
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}
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//TEMP FOR TESTING
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@@ -4,7 +4,10 @@ using UnityEngine;
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public class InventoryManager : MonoBehaviour
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{
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//allItems array
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public Item[] allItems;
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//Item list
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private List<Item> itemList;
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public List<Item> ItemList{
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get{ return itemList; }
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@@ -13,8 +16,8 @@ public class InventoryManager : MonoBehaviour
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void Awake(){
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//Gets Items in Resource Folder
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allItems = Resources.LoadAll<Item>("ItemObjects");
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itemList = new List<Item>(allItems);
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 08ce0ad440e9031429d13663cf77c6f0
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3}
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m_Name: Dash
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m_EditorClassIdentifier:
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id: 11
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itemName: Dash
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description: Quickly Moves the player forwards
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maxVelM: 0
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minVelM: 0
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curVelM: 0
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accM: 0
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jumpPowM: 0
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jumpNumM: 0
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tractionM: 0
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kickPowM: 0
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recovTimeM: 0
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playerGravM: 0
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costM: 5
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hasWallrunM: 0
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hasBlinkM: 0
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hasGrappleM: 0
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hasGliderM: 0
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hasNitroM: 0
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hasDashM: 1
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cooldownM: 15
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4399d7276b3edf446ac51c5145539a5e
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -17,28 +17,35 @@ public class PlayerInventory : MonoBehaviour
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}
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//Add item to player Inventory
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public void AddItem(Item item, bool ableToAdd){
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if(!items.Contains(item) && ableToAdd){
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Debug.Log("Item Added");
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//Add item to player inventroy list
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items.Add(item);
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//Equip item
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item.Equip(pStats, this.gameObject);
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}
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else if(!ableToAdd && !items.Contains(item)){
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//Item cannot be added
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Debug.Log("Item Cannot Be Added");
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}
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else{
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//If player already has the item it removes it
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Debug.Log("Item Removed");
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RemoveItem(item);
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}
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}
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//Remove Item player inv
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public void RemoveItem(Item item){
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if(items.Remove(item)){
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item.Unequip(pStats, this.gameObject);
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}
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}
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//GetItems
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public List<Item> GetItems(){
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return items;
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}
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@@ -101,7 +101,7 @@ public class PlayerMovement : NetworkBehaviour
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// Don't do movement unless this is the local player controlling it
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// Otherwise we let the server handle moving us
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
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// Don't lock the cursor multiple times if this isn't the local player
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// Also don't want to lock the cursor for the king
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@@ -151,20 +151,6 @@ public class PlayerMovement : NetworkBehaviour
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//Debug.LogWarning("MoveController is either Disabled or wasn't retrieved correctly");
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}
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//TESTING RAGDOLL STUFF NEEDS SOME WORK
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//Checks if player should respawn
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//Respawn();
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//if (Input.GetMouseButton(1) && heldDown == false){
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// getHit(new Vector3(vel.x, 0, vel.z), 30);
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// heldDown = true;
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//}
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if(!Input.GetMouseButton(1)){
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heldDown = false;
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}
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//TEMP FOR TESTING
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//Checks if player should respawn
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Respawn();
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@@ -189,6 +175,7 @@ public class PlayerMovement : NetworkBehaviour
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//Gravity
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Gravity();
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//Adds persisting momentum to player
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driftVel = Vector3.Lerp(driftVel, vel, pStats.Traction * Time.deltaTime);
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//Moving outside basic wasd
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@@ -133,9 +133,9 @@ public class PlayerStats : MonoBehaviour
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Debug.Assert((minVel >= 0), "minVel cannot be below zero");
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Debug.Assert((curVel >= 0), "curVel cannot be below zero");
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Debug.Assert((jumpPow >= 0), "jumpPow cannot be below zero");
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Debug.Assert((jumpNum >= 2), "jumpNum cannot be below zero");
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Debug.Assert((jumpNum >= 2), "jumpNum cannot be below 2");
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Debug.Assert((traction >= 0), "traction cannot be below zero");
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//Debug.Assert((kickPow >= 0), "Playerpoints cannot be below zero");
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Debug.Assert((kickPow >= 0), "Playerpoints cannot be below zero");
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Debug.Assert((recovTime >= 0), "recovTime cannot be below zero");
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Debug.Assert((playerGrav >= 0), "playerGrav cannot be below zero");
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Debug.Assert((playerPoints >= 0), "Playerpoints cannot be below zero");
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