Fixed King Null Ref Errors

- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
This commit is contained in:
2022-03-30 13:27:01 -05:00
parent f63ae476a0
commit 99fe74a8d9
9 changed files with 38 additions and 16 deletions

View File

@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MLAPI;
using UnityEngine.SceneManagement;
public class KingMove : NetworkBehaviour
{
@@ -20,10 +21,12 @@ public class KingMove : NetworkBehaviour
transform.position = KingStrPos;
}
void Start()
{
void Start() {
// Turn on the king grid after a couple seconds. Allows scripts to grab their reference to it before it is disabled
StartCoroutine(TurnOffGridAtStartOfMatch());
// Only try to grab references if we are actually in the game scene
if (SceneManager.GetActiveScene().buildIndex == 3) {
StartCoroutine(TurnOffGridAtStartOfMatch());
}
}
IEnumerator TurnOffGridAtStartOfMatch()