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another adjustment
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dAerialGrappleAirState : AerialBaseState
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public class AerialGrappleAirState : AerialBaseState
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{
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float distanceBeneathHook = -10f; // Distance Beneath Hook
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