diff --git a/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/Grapple/AerialGrappleAirState.cs b/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/Grapple/AerialGrappleAirState.cs index ada1c55..1f8d130 100644 --- a/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/Grapple/AerialGrappleAirState.cs +++ b/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/Grapple/AerialGrappleAirState.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class dAerialGrappleAirState : AerialBaseState +public class AerialGrappleAirState : AerialBaseState { float distanceBeneathHook = -10f; // Distance Beneath Hook