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61 Commits
1.4 ... 1.6

Author SHA1 Message Date
WarmUpTill
80cc8ba06c fix install_name_tool path for libobs 2020-06-01 15:21:45 +02:00
WarmUpTill
f1d5b110b8 adjustments for macos installer
adjust default install path
adjust lib lookup paths
2020-06-01 14:56:59 +02:00
WarmUpTill
2e475b8059 add first draft of thread priority 2020-06-01 14:54:08 +02:00
WarmUpTill
99b5c16406 add Time scene switching 2020-05-31 12:43:34 +02:00
WarmUpTill
9bedeedcb6 fix issue with out-of-tree builds not being able to find *ui on some platforms 2020-05-22 19:41:48 +02:00
WarmUpTill
a88a5bb2da adjust macos pkg name 2020-05-21 21:04:26 +02:00
WarmUpTill
cfd6be2ba0 fix mac and linux builds
ignore data/ dir as it is not used by this plugin
adjust path to .so in SceneSwitcher.pkgproj
2020-05-21 20:53:49 +02:00
WarmUpTill
3658efff20 add missing env. 2020-05-21 20:16:37 +02:00
WarmUpTill
8331b50c5a try to resovle github actions issues
add CI/ for mac
use LIB_NAME instead of PLUGIN_NAME when saving results
2020-05-21 20:11:17 +02:00
WarmUpTill
7a343c2070 try setting up actions 2020-05-21 19:19:08 +02:00
WarmUpTill
228a18eb77 fix media switch not saving when using previous scene as target 2020-04-27 20:51:58 +02:00
WarmUpTill
4ed12db12b add support for previous scene on media tab 2020-04-27 20:20:50 +02:00
WarmUpTill
b20b894b2f add hint about install_name_tool for MacOS builds 2020-04-27 19:39:05 +02:00
WarmUpTill
7c052f2633 do not link against X11 for MAC in-tree builds 2020-04-27 18:46:32 +02:00
WarmUpTill
9305576789 Merge pull request #18 from exeldro/media
add media
2020-04-26 15:09:51 +02:00
Exeldro
38bd59c1fd add media 2020-04-25 13:55:53 +02:00
WarmUpTill
7f84de64d8 README.md: add BUILD_OUT_OF_TREE variable to Compiling out of tree section 2020-04-12 23:33:12 +02:00
WarmUpTill
5ae90fe913 README.md: Add separate sections for "Compiling in and out of tree" 2020-04-12 21:37:36 +02:00
WarmUpTill
115a90196c fix deadlock when rapidly switching scenes 2020-04-12 21:26:45 +02:00
WarmUpTill
5e92a7bcdf use std::shuffle instead of std::random_shuffle 2020-04-12 21:25:11 +02:00
WarmUpTill
922cf95119 support both in- and out-of-tree builds 2020-04-12 21:23:30 +02:00
WarmUpTill
05540b61a1 add separate hotkey (fix for out of tree builds) 2020-02-16 20:47:55 +01:00
WarmUpTill
218ad13160 add separate hotkeys for start and stop 2020-02-16 20:35:12 +01:00
WarmUpTill
6e18eebb25 don't link against X11 on Mac 2020-01-30 21:14:51 +01:00
WarmUpTill
b7058f97a9 Merge pull request #10 from c3r1c3/out-of-tree-builds
Out of tree builds
2019-02-11 14:17:32 +01:00
c3r1c3
b0c00dfa98 README.md: Added Windows build instructions 2019-02-09 16:26:33 -06:00
Cephas Reis
7a074aa548 README.md: Updated the Mac and Linux build instructions. 2019-02-09 16:13:41 -06:00
c3r1c3
51c740bdc6 README.md: Updated Mac Build instructions. Still need to fix Windows and Linux. 2019-02-09 14:54:11 -06:00
Cephas Reis
826a25926c README.md: Update with new install/build instructions 2019-02-09 01:35:47 -06:00
Cephas Reis
e2cd39315f CMakeLists.txt: Fix-ups for out-of-tree builds.
CMake really likes it when you specify a minimum version. Let's do that.
Also added the ability te build and install on Linux out-of-tree.
Mac *should* work, but I can't test it.
Windows *should* work, but it has some trouble compiling on VS2017 15.9+ because
of changes MS made to their compilier. Seeing as that issue is outside the scope
and modifications made in this PR, that is an issue to address another day.
2019-02-09 01:35:46 -06:00
Cephas Reis
7665bf8872 Platform-specific commits. Basically fixes for the directories. 2019-02-09 01:35:46 -06:00
c3r1c3
14d78100c1 Most files: Move files into subdirectories
Almost all the files have been moved into folders and subfolders to keep everything organized and clean.
2019-02-09 01:35:46 -06:00
Cephas Reis
92d75bbddb external/: Add OBS helper cmake files 2019-02-09 01:35:46 -06:00
Cephas Reis
14d6e6f5bf .gitignore: Let's start by adding a normal set of ignores. 2018-12-27 01:14:37 -06:00
WarmUpTill
78fa18f22a prevent idle switch loop when using previous scene as target 2018-08-16 12:28:10 +02:00
WarmUpTill
bbf7d4acf5 add 'previous scene' option for idle detection 2018-08-14 22:44:34 +02:00
WarmUpTill
299f7c00e0 fix save/load file for scene sequence 2018-07-20 21:00:06 +02:00
WarmUpTill
70c0a8ed57 add previous scene as option for scene round trip 2018-07-13 23:54:05 +02:00
WarmUpTill
d41868c660 cleanup 2018-07-13 22:29:01 +02:00
WarmUpTill
3381e6d62f read any file, fix space in file switch name 2018-05-22 21:32:41 +02:00
WarmUpTill
6338aaa891 add regex, date check to file switch 2018-05-22 21:04:06 +02:00
WarmUpTill
104f74bf39 add option to switch based on file contents 2018-05-21 23:20:02 +02:00
WarmUpTill
9cc2875455 add note of dependency on libXScrnSaver 2018-05-21 23:16:57 +02:00
WarmUpTill
e466bf9750 fix for scene not being written to file 2018-04-19 19:52:13 +02:00
WarmUpTill
42dcd9dec4 fix for certain window names not being detected 2018-03-05 02:26:34 +01:00
WarmUpTill
c934b5c7ff option to switch to random scene if no no match
added random tab:
scenes listed here can be switched to at random for a set duration if no switch condition is met (and this setting is selected on the general tab)
2018-02-19 19:32:09 +01:00
WarmUpTill
dd2d70bb9c Fix for crash on Scene Collection change
functionNamesByPriority was cleared while in use when changing Scene Collection.
2018-02-16 20:42:58 +01:00
WarmUpTill
ad052e9323 remove all translations 2018-01-13 17:09:00 +01:00
WarmUpTill
086d07f678 Removed Translations, bugfixes for Round Trip 2018-01-13 16:27:32 +01:00
WarmUpTill
c606869d41 changed window name of the OBS window to "OBS"
"Advanced Scene Switcher" didn't make sense for the whole of OBS
2017-11-29 21:21:25 +01:00
WarmUpTill
12512f7d0a fix for not being able to modify / delete old scene sequences
the "sceneRounTripStr" was not adjusted to match the increased precision of the timer
2017-11-28 20:01:38 +01:00
WarmUpTill
1ed924a39c Increased Scene Sequence timer limit 2017-11-14 20:04:30 +01:00
WarmUpTill
59ed240311 Delete advanced-scene-switcher.ui 2017-11-14 20:04:07 +01:00
WarmUpTill
712767b824 Increased Scene Sequence timer limit 2017-11-14 20:03:27 +01:00
WarmUpTill
bb4035824b Increased Scene Sequence timer limit 2017-11-14 19:58:43 +01:00
WarmUpTill
a1d385f5dc Added build instructions 2017-11-09 19:31:37 +01:00
WarmUpTill
3c9b1f7ad8 fix cursor pos crash 2017-11-09 19:03:00 +01:00
WarmUpTill
fc66509e50 More precise timing in scene sequence 2017-11-03 23:47:15 +01:00
WarmUpTill
62f1109256 data not needed anymore 2017-10-31 15:16:19 +01:00
WarmUpTill
25540aee2b Regex support for Ignore windows 2017-10-29 14:10:30 +01:00
WarmUpTill
53aa828c9e Remove invalid path warning on empty path 2017-10-29 14:09:54 +01:00
36 changed files with 8246 additions and 4273 deletions

284
.github/workflows/build.yml vendored Normal file
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name: build obs plugin
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
PLUGIN_NAME: SceneSwitcher
LIB_NAME: advanced-scene-switcher
jobs:
macos64:
name: "macOS 64-bit"
runs-on: [macos-latest]
env:
QT_VERSION: 5.14.1
OSX_DEPS_VERSION: '2020-04-07'
steps:
- name: Checkout
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: "Checkout plugin"
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
- name: Fetch Git Tags
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
git fetch --prune --tags --unshallow
- name: 'Install prerequisites (Homebrew)'
shell: bash
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}/CI/macos
brew bundle
cd -
- name: 'Install prerequisite: Pre-built dependencies'
shell: bash
run: |
curl -L -O https://github.com/obsproject/obs-deps/releases/download/${{ env.OSX_DEPS_VERSION }}/osx-deps-${{ env.OSX_DEPS_VERSION }}.tar.gz
tar -xf ./osx-deps-${{ env.OSX_DEPS_VERSION }}.tar.gz -C "/tmp"
- name: Configure
shell: bash
run: |
echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
mkdir ./build
cd ./build
cmake -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 -DDepsPath="/tmp/obsdeps" -DQTDIR="/usr/local/Cellar/qt/${{ env.QT_VERSION }}" ..
cd -
- name: Build
shell: bash
run: |
set -e
cd ./build
make -j4
cd -
- name: 'Install prerequisite: Packages app'
if: success()
shell: bash
run: |
curl -L -O https://s3-us-west-2.amazonaws.com/obs-nightly/Packages.pkg
sudo installer -pkg ./Packages.pkg -target /
- name: Package
if: success()
shell: bash
run: |
cd UI/frontend-plugins/${{ env.PLUGIN_NAME }}
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore ../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-macos.pkg
echo "::set-env name=FILE_NAME::${FILE_NAME}"
packagesbuild ./CI/macos/${{ env.PLUGIN_NAME }}.pkgproj
cd -
mkdir ./nightly
mv UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.PLUGIN_NAME }}.pkg ./nightly/${FILE_NAME}
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: '${{ env.FILE_NAME }}'
path: ./nightly/*.pkg
ubuntu64:
name: 'Linux/Ubuntu 64-bit'
runs-on: [ubuntu-latest]
steps:
- name: Checkout
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: "Checkout plugin"
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
- name: Add plugin to obs cmake
shell: bash
run: echo "add_subdirectory(${{ env.PLUGIN_NAME }})" >> UI/frontend-plugins/CMakeLists.txt
- name: Fetch Git Tags
run: git fetch --prune --tags --unshallow
- name: Install prerequisites (Apt)
shell: bash
run: |
sudo dpkg --add-architecture amd64
sudo apt-get -qq update
sudo apt-get install -y \
build-essential \
checkinstall \
cmake \
libasound2-dev \
libavcodec-dev \
libavdevice-dev \
libavfilter-dev \
libavformat-dev \
libavutil-dev \
libcurl4-openssl-dev \
libfdk-aac-dev \
libfontconfig-dev \
libfreetype6-dev \
libgl1-mesa-dev \
libjack-jackd2-dev \
libjansson-dev \
libluajit-5.1-dev \
libpulse-dev \
libqt5x11extras5-dev \
libspeexdsp-dev \
libswresample-dev \
libswscale-dev \
libudev-dev \
libv4l-dev \
libva-dev \
libvlc-dev \
libx11-dev \
libx264-dev \
libxcb-randr0-dev \
libxcb-shm0-dev \
libxcb-xinerama0-dev \
libxcomposite-dev \
libxinerama-dev \
libmbedtls-dev \
pkg-config \
python3-dev \
qtbase5-dev \
libqt5svg5-dev \
swig \
libxss-dev
- name: 'Configure'
shell: bash
run: |
mkdir ./build
cd ./build
cmake -DUNIX_STRUCTURE=0 -DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/obs-studio-portable" -DBUILD_CAPTIONS=OFF -DWITH_RTMPS=OFF -DBUILD_BROWSER=OFF ..
- name: 'Build'
shell: bash
working-directory: ${{ github.workspace }}/build
run: make -j4
- name: 'Package'
shell: bash
run: |
FILE_DATE=$(date +%Y-%m-%d)
FILE_NAME=${{ env.PLUGIN_NAME }}-$FILE_DATE-${{ github.sha }}-linux64.tar.gz
echo "::set-env name=FILE_NAME::${FILE_NAME}"
mkdir -p ./${{ env.PLUGIN_NAME }}/bin/64bit/
mv ./build/UI/frontend-plugins/${{ env.PLUGIN_NAME }}/${{ env.LIB_NAME }}.so ./${{ env.PLUGIN_NAME }}/bin/64bit/${{ env.LIB_NAME }}.so
tar -cvzf "${FILE_NAME}" ${{ env.PLUGIN_NAME }}
- name: 'Publish'
uses: actions/upload-artifact@v2-preview
with:
name: '${{ env.FILE_NAME }}'
path: '*.tar.gz'
win64:
name: Windows 64-bit
runs-on: [windows-latest]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.0
- name: Checkout obs
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: Checkout plugin
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME}}
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
- name: Fetch Git Tags
run: git fetch --prune --tags --unshallow
- name: 'Install prerequisite: QT'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/Qt_${{ env.QT_VERSION }}.7z -f --retry 5 -C -
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies2017.zip -f --retry 5 -C -
7z x dependencies2017.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: Configure
run: |
mkdir ./build
mkdir ./build64
cd ./build64
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"x64" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win64" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017_64" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
- name: Build
run: msbuild /m /p:Configuration=RelWithDebInfo .\build64\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-win64.zip"
echo "::set-env name=FILE_NAME::${env:FILE_NAME}"
robocopy .\build64\rundir\RelWithDebInfo\obs-plugins\64bit\ .\build\obs-plugins\64bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
7z a ${env:FILE_NAME} .\build\*
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: '${{ env.FILE_NAME }}'
path: '*-win64.zip'
win32:
name: Windows 32-bit
runs-on: [windows-latest]
env:
QT_VERSION: 5.10.1
CMAKE_GENERATOR: "Visual Studio 16 2019"
CMAKE_SYSTEM_VERSION: "10.0.18363.657"
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.0
- name: Checkout obs
uses: actions/checkout@v2
with:
repository: obsproject/obs-studio
submodules: 'recursive'
- name: Checkout plugin
uses: actions/checkout@v2
with:
path: UI/frontend-plugins/${{ env.PLUGIN_NAME }}
- name: Add plugin to obs cmake
shell: cmd
run: echo add_subdirectory(${{ env.PLUGIN_NAME }}) >> UI/frontend-plugins/CMakeLists.txt
- name: Fetch Git Tags
run: git fetch --prune --tags --unshallow
- name: 'Install prerequisite: QT'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/Qt_${{ env.QT_VERSION }}.7z -f --retry 5 -C -
7z x Qt_${{ env.QT_VERSION }}.7z -o"${{ github.workspace }}/cmbuild/QT"
- name: 'Install prerequisite: Pre-built dependencies'
run: |
curl -kLO https://cdn-fastly.obsproject.com/downloads/dependencies2017.zip -f --retry 5 -C -
7z x dependencies2017.zip -o"${{ github.workspace }}/cmbuild/deps"
- name: Configure
run: |
mkdir ./build
mkdir ./build32
cd ./build32
cmake -G"${{ env.CMAKE_GENERATOR }}" -A"Win32" -DCMAKE_SYSTEM_VERSION="${{ env.CMAKE_SYSTEM_VERSION }}" -DBUILD_BROWSER=false -DBUILD_CAPTIONS=false -DCOMPILE_D3D12_HOOK=false -DDepsPath="${{ github.workspace }}/cmbuild/deps/win32" -DQTDIR="${{ github.workspace }}/cmbuild/QT/${{ env.QT_VERSION }}/msvc2017" -DCOPIED_DEPENDENCIES=FALSE -DCOPY_DEPENDENCIES=TRUE ..
- name: Build
run: msbuild /m /p:Configuration=RelWithDebInfo .\build32\obs-studio.sln
- name: Package
if: success()
run: |
$env:FILE_DATE=(Get-Date -UFormat "%F")
$env:FILE_NAME="${{ env.PLUGIN_NAME }}-${env:FILE_DATE}-${{ github.sha }}-win32.zip"
echo "::set-env name=FILE_NAME::${env:FILE_NAME}"
robocopy .\build32\rundir\RelWithDebInfo\obs-plugins\32bit\ .\build\obs-plugins\32bit ${{ env.LIB_NAME }}.* /E /XF .gitignore
7z a ${env:FILE_NAME} .\build\*
- name: Publish
if: success()
uses: actions/upload-artifact@v2-preview
with:
name: '${{ env.FILE_NAME }}'
path: '*-win32.zip'

98
.gitignore vendored Normal file
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@@ -0,0 +1,98 @@
# Prerequisites #
#################
*.d
# Object files #
################
*.o
*.ko
*.obj
*.elf
*.slo
*.lo
*.obj
# Linker output #
#################
*.ilk
*.map
*.exp
# Precompiled Headers #
#######################
*.gch
*.pch
# Libraries #
#############
*.lib
*.a
*.la
*.lo
*.lai
# Shared objects (inc. Windows DLLs) #
######################################
*.dll
*.so
*.so.*
*.dylib
# Executables #
###############
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files #
###############
*.dSYM/
*.su
*.idb
*.pdb
# CMake temp files #
####################
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake_install
# OS generated files #
######################
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
*.directory
# backup text files generated by an editor #
############################################
**/*~
# Various IDE Files #
#####################
.classpath
.project
.settings
.idea
.metadata
*.iml
*.ipr
*.sublime*
# Directories #
###############
build/

6
CI/macos/Brewfile Normal file
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@@ -0,0 +1,6 @@
brew "jack"
brew "speexdsp"
brew "cmake"
brew "freetype"
brew "fdk-aac"
brew "https://gist.githubusercontent.com/DDRBoxman/9c7a2b08933166f4b61ed9a44b242609/raw/ef4de6c587c6bd7f50210eccd5bd51ff08e6de13/qt.rb"

View File

@@ -0,0 +1,760 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PROJECT</key>
<dict>
<key>PACKAGE_FILES</key>
<dict>
<key>DEFAULT_INSTALL_LOCATION</key>
<string>/</string>
<key>HIERARCHY</key>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>../../../../../build/UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so</string>
<key>PATH_TYPE</key>
<integer>3</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>3</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>bin</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>2</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>advanced-scene-switcher</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>2</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>plugins</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>2</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>obs-studio</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>2</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>Application Support</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Automator</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Documentation</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Extensions</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Filesystems</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Frameworks</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Input Methods</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Internet Plug-Ins</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>LaunchAgents</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>LaunchDaemons</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>PreferencePanes</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Preferences</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>Printers</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>PrivilegedHelperTools</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>1005</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>QuickLook</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>QuickTime</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Screen Savers</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Scripts</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Services</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Widgets</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Library</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>Shared</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>1023</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>Users</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<dict>
<key>CHILDREN</key>
<array/>
<key>GID</key>
<integer>80</integer>
<key>PATH</key>
<string>Applications</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>509</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
</array>
<key>GID</key>
<integer>0</integer>
<key>PATH</key>
<string>/</string>
<key>PATH_TYPE</key>
<integer>0</integer>
<key>PERMISSIONS</key>
<integer>493</integer>
<key>TYPE</key>
<integer>1</integer>
<key>UID</key>
<integer>0</integer>
</dict>
<key>PAYLOAD_TYPE</key>
<integer>0</integer>
<key>PRESERVE_EXTENDED_ATTRIBUTES</key>
<false/>
<key>SHOW_INVISIBLE</key>
<false/>
<key>SPLIT_FORKS</key>
<true/>
<key>TREAT_MISSING_FILES_AS_WARNING</key>
<false/>
<key>VERSION</key>
<integer>5</integer>
</dict>
<key>PACKAGE_SCRIPTS</key>
<dict>
<key>POSTINSTALL_PATH</key>
<dict>
<key>PATH_TYPE</key>
<integer>0</integer>
</dict>
<key>PREINSTALL_PATH</key>
<dict>
<key>PATH_TYPE</key>
<integer>0</integer>
</dict>
<key>RESOURCES</key>
<array/>
</dict>
<key>PACKAGE_SETTINGS</key>
<dict>
<key>AUTHENTICATION</key>
<integer>1</integer>
<key>CONCLUSION_ACTION</key>
<integer>0</integer>
<key>FOLLOW_SYMBOLIC_LINKS</key>
<false/>
<key>IDENTIFIER</key>
<string>com.warmuptill.SceneSwitcher</string>
<key>LOCATION</key>
<integer>0</integer>
<key>NAME</key>
<string></string>
<key>OVERWRITE_PERMISSIONS</key>
<false/>
<key>PAYLOAD_SIZE</key>
<integer>-1</integer>
<key>REFERENCE_PATH</key>
<string></string>
<key>RELOCATABLE</key>
<false/>
<key>USE_HFS+_COMPRESSION</key>
<false/>
<key>VERSION</key>
<string>0.0.2</string>
</dict>
<key>PROJECT_COMMENTS</key>
<dict>
<key>NOTES</key>
<data>
PCFET0NUWVBFIGh0bWwgUFVCTElDICItLy9XM0MvL0RURCBIVE1M
IDQuMDEvL0VOIiAiaHR0cDovL3d3dy53My5vcmcvVFIvaHRtbDQv
c3RyaWN0LmR0ZCI+CjxodG1sPgo8aGVhZD4KPG1ldGEgaHR0cC1l
cXVpdj0iQ29udGVudC1UeXBlIiBjb250ZW50PSJ0ZXh0L2h0bWw7
IGNoYXJzZXQ9VVRGLTgiPgo8bWV0YSBodHRwLWVxdWl2PSJDb250
ZW50LVN0eWxlLVR5cGUiIGNvbnRlbnQ9InRleHQvY3NzIj4KPHRp
dGxlPjwvdGl0bGU+CjxtZXRhIG5hbWU9IkdlbmVyYXRvciIgY29u
dGVudD0iQ29jb2EgSFRNTCBXcml0ZXIiPgo8bWV0YSBuYW1lPSJD
b2NvYVZlcnNpb24iIGNvbnRlbnQ9IjE0MDQuMTMiPgo8c3R5bGUg
dHlwZT0idGV4dC9jc3MiPgo8L3N0eWxlPgo8L2hlYWQ+Cjxib2R5
Pgo8L2JvZHk+CjwvaHRtbD4K
</data>
</dict>
<key>PROJECT_SETTINGS</key>
<dict>
<key>BUILD_PATH</key>
<dict>
<key>PATH</key>
<string>../..</string>
<key>PATH_TYPE</key>
<integer>1</integer>
</dict>
<key>EXCLUDED_FILES</key>
<array>
<dict>
<key>PATTERNS_ARRAY</key>
<array>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>.DS_Store</string>
<key>TYPE</key>
<integer>0</integer>
</dict>
</array>
<key>PROTECTED</key>
<true/>
<key>PROXY_NAME</key>
<string>Remove .DS_Store files</string>
<key>PROXY_TOOLTIP</key>
<string>Remove ".DS_Store" files created by the Finder.</string>
<key>STATE</key>
<true/>
</dict>
<dict>
<key>PATTERNS_ARRAY</key>
<array>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>.pbdevelopment</string>
<key>TYPE</key>
<integer>0</integer>
</dict>
</array>
<key>PROTECTED</key>
<true/>
<key>PROXY_NAME</key>
<string>Remove .pbdevelopment files</string>
<key>PROXY_TOOLTIP</key>
<string>Remove ".pbdevelopment" files created by ProjectBuilder or Xcode.</string>
<key>STATE</key>
<true/>
</dict>
<dict>
<key>PATTERNS_ARRAY</key>
<array>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>CVS</string>
<key>TYPE</key>
<integer>1</integer>
</dict>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>.cvsignore</string>
<key>TYPE</key>
<integer>0</integer>
</dict>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>.cvspass</string>
<key>TYPE</key>
<integer>0</integer>
</dict>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>.svn</string>
<key>TYPE</key>
<integer>1</integer>
</dict>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>.git</string>
<key>TYPE</key>
<integer>1</integer>
</dict>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>.gitignore</string>
<key>TYPE</key>
<integer>0</integer>
</dict>
</array>
<key>PROTECTED</key>
<true/>
<key>PROXY_NAME</key>
<string>Remove SCM metadata</string>
<key>PROXY_TOOLTIP</key>
<string>Remove helper files and folders used by the CVS, SVN or Git Source Code Management systems.</string>
<key>STATE</key>
<true/>
</dict>
<dict>
<key>PATTERNS_ARRAY</key>
<array>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>classes.nib</string>
<key>TYPE</key>
<integer>0</integer>
</dict>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>designable.db</string>
<key>TYPE</key>
<integer>0</integer>
</dict>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>info.nib</string>
<key>TYPE</key>
<integer>0</integer>
</dict>
</array>
<key>PROTECTED</key>
<true/>
<key>PROXY_NAME</key>
<string>Optimize nib files</string>
<key>PROXY_TOOLTIP</key>
<string>Remove "classes.nib", "info.nib" and "designable.nib" files within .nib bundles.</string>
<key>STATE</key>
<true/>
</dict>
<dict>
<key>PATTERNS_ARRAY</key>
<array>
<dict>
<key>REGULAR_EXPRESSION</key>
<false/>
<key>STRING</key>
<string>Resources Disabled</string>
<key>TYPE</key>
<integer>1</integer>
</dict>
</array>
<key>PROTECTED</key>
<true/>
<key>PROXY_NAME</key>
<string>Remove Resources Disabled folders</string>
<key>PROXY_TOOLTIP</key>
<string>Remove "Resources Disabled" folders.</string>
<key>STATE</key>
<true/>
</dict>
<dict>
<key>SEPARATOR</key>
<true/>
</dict>
</array>
<key>NAME</key>
<string>SceneSwitcher</string>
<key>PAYLOAD_ONLY</key>
<false/>
</dict>
</dict>
<key>TYPE</key>
<integer>1</integer>
<key>VERSION</key>
<integer>2</integer>
</dict>
</plist>

View File

@@ -1,77 +1,230 @@
project(advanced-scene-switcher)
if(APPLE)
find_library(COCOA Cocoa)
include_directories(${COCOA})
endif()
if(UNIX)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
advanced-scene-switcher.hpp
switcher-data-structs.hpp
utility.hpp
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
advanced-scene-switcher.cpp
advanced-scene-switcher-module.c
scene-transitions.cpp
screen-region-switch.cpp
priority.cpp
executable-switch.cpp
idle-switch.cpp
scene-round-trip.cpp
file-switch.cpp
window-title-switch.cpp
hotkey.cpp
general.cpp
pause-switch.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
obs-frontend-api
Qt5::Widgets
libobs)
install_obs_plugin_with_data(advanced-scene-switcher data)
cmake_minimum_required(VERSION 3.5)
project(advanced-scene-switcher)
if(BUILD_OUT_OF_TREE)
# out of tree builds
# credits to c3r1c3
set(CMAKE_PREFIX_PATH "${QTDIR}")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external")
include(external/FindLibObs.cmake)
find_package(LibObs REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
find_path(LIBOBS_FRONTEND_INCLUDE_DIR HINTS ${LIBOBS_INCLUDE_DIRS})
find_file(LIBOBS_FRONTEND_API_LIB NAMES libobs-frontend-api.* HINTS ${LIBOBS_LIB} )
if(APPLE)
find_library(COCOA Cocoa)
find_package(Qt5MacExtras REQUIRED)
include_directories(${COCOA})
add_link_options("-v")
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/utility.hpp
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/scene-transitions.cpp
src/screen-region-switch.cpp
src/priority.cpp
src/executable-switch.cpp
src/idle-switch.cpp
src/scene-round-trip.cpp
src/file-switch.cpp
src/window-title-switch.cpp
src/media-switch.cpp
src/hotkey.cpp
src/general.cpp
src/pause-switch.cpp
src/random.cpp
src/time-switch.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
include_directories(
"${LIBOBS_INCLUDE_DIRS}"
"${LIBOBS_FRONTEND_INCLUDE_DIR}"
${Qt5Core_INCLUDES}
${Qt5Widgets_INCLUDES})
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
${LIBOBS_LIB}
${LIBOBS_FRONTEND_API_LIB}
Qt5::Core
Qt5::Widgets)
# Additional commands to install the module in the correct place.
# Find all the translation files so we can copy them to the correct
# place later on.
file(GLOB ASS_TRANSLATION_FILES
"data/locale/*.ini"
)
# Windows
if(WIN32)
string(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
message("${CMAKE_CXX_FLAGS_RELEASE}")
find_package(w32-pthreads REQUIRED)
target_link_libraries(advanced-scene-switcher
w32-pthreads)
endif()
# OSX
if(APPLE)
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
endif()
# Linux
if(UNIX AND NOT APPLE)
set(CMAKE_C_FLAGS "-Wall -Wextra -Wvla -Wno-unused-function -Werror-implicit-function-declaration -Wno-missing-braces -Wno-missing-field-initializers ${CMAKE_C_FLAGS} -std=c99 -fno-strict-aliasing")
if(ARCH EQUAL 64)
set(ARCH_NAME "x86_64")
else()
set(ARCH_NAME "i686")
endif()
set_target_properties(advanced-scene-switcher PROPERTIES PREFIX "")
install(TARGETS advanced-scene-switcher
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/lib/obs-plugins)
install(FILES ${ASS_TRANSLATION_FILES}
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/obs/obs-plugins/advanced-scene-switcher/locale")
endif()
else ()
# in-tree build
if(APPLE)
find_library(COCOA Cocoa)
include_directories(${COCOA})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
link_libraries(${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif()
set(advanced-scene-switcher_HEADERS
${advanced-scene-switcher_HEADERS}
src/headers/advanced-scene-switcher.hpp
src/headers/switcher-data-structs.hpp
src/headers/utility.hpp
)
set(advanced-scene-switcher_SOURCES
${advanced-scene-switcher_SOURCES}
src/advanced-scene-switcher.cpp
src/advanced-scene-switcher-module.c
src/scene-transitions.cpp
src/screen-region-switch.cpp
src/priority.cpp
src/executable-switch.cpp
src/idle-switch.cpp
src/scene-round-trip.cpp
src/file-switch.cpp
src/window-title-switch.cpp
src/media-switch.cpp
src/hotkey.cpp
src/general.cpp
src/pause-switch.cpp
src/random.cpp
src/time-switch.cpp
)
set(advanced-scene-switcher_UI
${advanced-scene-switcher_UI}
forms/advanced-scene-switcher.ui
)
if(WIN32)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/win/advanced-scene-switcher-win.cpp)
elseif(APPLE)
set(advanced-scene-switcher_PLATFORM_SOURCES
src/osx/advanced-scene-switcher-osx.mm)
set_source_files_properties(advanced-scene-switcher-osx.mm
PROPERTIES COMPILE_FLAGS "-fobjc-arc")
set(advanced-scene-switcher_PLATFORM_LIBS
${COCOA})
else()
set(advanced-scene-switcher_PLATFORM_SOURCES
src/linux/advanced-scene-switcher-nix.cpp)
set(advanced-scene-switcher_PLATFORM_LIBS
Xss)
endif()
qt5_wrap_ui(advanced-scene-switcher_UI_HEADERS
${advanced-scene-switcher_UI}
${advanced-scene-switcher_PLATFORM_UI})
add_library(advanced-scene-switcher MODULE
${advanced-scene-switcher_HEADERS}
${advanced-scene-switcher_SOURCES}
${advanced-scene-switcher_UI_HEADERS}
${advanced-scene-switcher_PLATFORM_SOURCES}
${advanced-scene-switcher_PLATFORM_HEADERS}
)
target_link_libraries(advanced-scene-switcher
${advanced-scene-switcher_PLATFORM_LIBS}
obs-frontend-api
Qt5::Widgets
libobs)
install_obs_plugin(advanced-scene-switcher data)
endif()

114
README.md
View File

@@ -2,3 +2,117 @@
An automated scene switcher for OBS Studio
More information can be found on https://obsproject.com/forum/resources/automatic-scene-switching.395/
## Compiling in tree
Add the "SceneSwitcher" source directory to your obs-studio source directory under obs-studio/UI/frontend-plugins/:
```
cd obs-studio/UI/frontend-plugins/
git clone https://github.com/WarmUpTill/SceneSwitcher.git
```
Then modify the obs-studio/UI/frontend-plugins/CMakeLists.txt file and add an entry for the scene switcher:
add_subdirectory(SceneSwitcher)
## Compiling out of tree
### Prerequisites
You'll need CMake and a working development environment for OBS Studio installed
on your computer. Once you've done that, do the following:
```
git clone https://github.com/WarmUpTill/SceneSwitcher.git
cd SceneSwitcher
mkdir build && cd build
```
### Windows
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the obs.dll file (usually set to
C:\Program Files\obs-studio\bin\64bit\obs.dll)
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Core
- **Qt5Gui_DIR** (path): C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : C:/Qt/5.10.1/msvc2017_64/lib/cmake/Qt5Widgets
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.dll
file, usually C:/Program Files/obs-studio/bin/64bit/obs-frontend-api.dll
(usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
### Linux
Most versions of Linux you can use cmake-gui or the command line.
**For the command line:**
```
cmake -DBUILD_OUT_OF_TREE=1 -DLIBOBS_INCLUDE_DIR="<path to the libobs/ sub-folder in obs-studio's source code>"
-DLIBOBS_FRONTEND_INCLUDE_DIR="<path to the UI/obs-frontend-api/ sub-folder in obs-studio's source code>"
-DLIBOBS_FRONTEND_API_LIB="< path to the libobs-frontend-api.so file (usually in the same place as LIBOBS_LIB)>"
-DCMAKE_INSTALL_PREFIX=/usr ..
make -j4
sudo make install
```
For cmake-gui you'll have to set the following variables:
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.so file (usually CMake finds
this, but if not it'll usually be in /usr/lib/libobs.so)
Assuming that you installed Qt via your system package manager, it should be
found automatically. If not, then usually you'll find it in something like:
- **Qt5Core_DIR** (path) : /usr/lib64/cmake/Qt5Core
- **Qt5Gui_DIR** (path): /usr/lib64/cmake/Qt5Gui
- **Qt5Widgets_DIR** (path) : /usr/lib64/cmake/Qt5Widgets
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.so
file (usually in the same place as LIBOBS_LIB)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api
subfolder in the source code of OBS Studio, located at
[source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
Then open a terminal in the build folder and type:
```
make -j4
sudo make install
```
NOTE: The Linux version of this plugin is dependent on libXScrnSaver.
### OS X
In cmake-gui, you'll have to set these CMake variables :
- **BUILD_OUT_OF_TREE** (bool) : true
- **LIBOBS_INCLUDE_DIR** (path) : location of the libobs subfolder in the source
code of OBS Studio, located at [source_directory]/libobs/.
- **LIBOBS_LIB** (filepath) : location of the libobs.0.dylib file (usually
in /Applications/OBS.app/Contents/Resources/bin/libobs.0.dylib)
Assuming that you installed Qt via the regular Qt App way:
- **Qt5Core_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Core
- **Qt5Widgets_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5Widgets
- **Qt5MacExtras_DIR** (path) : Usually /Applications/Qt/5.10.1/clang_64/lib/cmake/Qt5MacExtras
- **LIBOBS_FRONTEND_API_LIB** (filepath) : location of the libobs-frontend-api.0.dylib
file (usually in usually in /Applications/OBS.app/Contents/Resources/bin/libobs-frontend-api.0.dylib)
- **LIBOBS_FRONTEND_INCLUDE_DIR** (path) : location of the obs-frontend-api subfolder
in the source code of OBS Studio, located at [source_directory]/UI/obs-frontend-api.
Just keep hitting configure until all the vars are filled out. Then hit generate.
Open xcode (or a terminal, depending on the build type you chose), build and copy
the advanced-scene-switcher.so file to /Applications/OBS.app/Contents/PlugIns
Note that you might have to adjust the library search paths using the install_name_tool if you want the plugin to run on machines other than your build machine:
```
install_name_tool -change @rpath/libobs-frontend-api.dylib @executable_path/../Frameworks/libobs-frontend-api.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change @rpath/libobs.0.dylib @executable_path/../Frameworks/libobs.0.dylib UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtWidgets.framework/Versions/5/QtWidgets @executable_path/../Frameworks/QtWidgets.framework/Versions/5/QtWidgets UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtGui.framework/Versions/5/QtGui @executable_path/../Frameworks/QtGui.framework/Versions/5/QtGui UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
install_name_tool -change /usr/local/opt/qt5/lib/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/Versions/5/QtCore UI/frontend-plugins/SceneSwitcher/advanced-scene-switcher.so
```

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107
external/FindLibObs.cmake vendored Normal file
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# This module can be copied and used by external plugins for OBS
#
# Once done these will be defined:
#
# LIBOBS_FOUND
# LIBOBS_INCLUDE_DIRS
# LIBOBS_LIBRARIES
find_package(PkgConfig QUIET)
if (PKG_CONFIG_FOUND)
pkg_check_modules(_OBS QUIET obs libobs)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_lib_suffix 64)
else()
set(_lib_suffix 32)
endif()
if(DEFINED CMAKE_BUILD_TYPE)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(_build_type_base "debug")
else()
set(_build_type_base "release")
endif()
endif()
find_path(LIBOBS_INCLUDE_DIR
NAMES obs.h
HINTS
ENV obsPath${_lib_suffix}
ENV obsPath
${obsPath}
PATHS
/usr/include /usr/local/include /opt/local/include /sw/include
PATH_SUFFIXES
libobs
)
function(find_obs_lib base_name repo_build_path lib_name)
string(TOUPPER "${base_name}" base_name_u)
if(DEFINED _build_type_base)
set(_build_type_${repo_build_path} "${_build_type_base}/${repo_build_path}")
set(_build_type_${repo_build_path}${_lib_suffix} "${_build_type_base}${_lib_suffix}/${repo_build_path}")
endif()
find_library(${base_name_u}_LIB
NAMES ${_${base_name_u}_LIBRARIES} ${lib_name} lib${lib_name}
HINTS
ENV obsPath${_lib_suffix}
ENV obsPath
${obsPath}
${_${base_name_u}_LIBRARY_DIRS}
PATHS
/usr/lib /usr/local/lib /opt/local/lib /sw/lib
PATH_SUFFIXES
lib${_lib_suffix} lib
libs${_lib_suffix} libs
bin${_lib_suffix} bin
../lib${_lib_suffix} ../lib
../libs${_lib_suffix} ../libs
../bin${_lib_suffix} ../bin
# base repo non-msvc-specific search paths
${_build_type_${repo_build_path}}
${_build_type_${repo_build_path}${_lib_suffix}}
build/${repo_build_path}
build${_lib_suffix}/${repo_build_path}
# base repo msvc-specific search paths on windows
build${_lib_suffix}/${repo_build_path}/Debug
build${_lib_suffix}/${repo_build_path}/RelWithDebInfo
build/${repo_build_path}/Debug
build/${repo_build_path}/RelWithDebInfo
)
endfunction()
find_obs_lib(LIBOBS libobs obs)
if(MSVC)
find_obs_lib(W32_PTHREADS deps/w32-pthreads w32-pthreads)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Libobs DEFAULT_MSG LIBOBS_LIB LIBOBS_INCLUDE_DIR)
mark_as_advanced(LIBOBS_INCLUDE_DIR LIBOBS_LIB)
if(LIBOBS_FOUND)
if(MSVC)
if (NOT DEFINED W32_PTHREADS_LIB)
message(FATAL_ERROR "Could not find the w32-pthreads library" )
endif()
set(W32_PTHREADS_INCLUDE_DIR ${LIBOBS_INCLUDE_DIR}/../deps/w32-pthreads)
endif()
set(LIBOBS_INCLUDE_DIRS ${LIBOBS_INCLUDE_DIR} ${W32_PTHREADS_INCLUDE_DIR})
set(LIBOBS_LIBRARIES ${LIBOBS_LIB} ${W32_PTHREADS_LIB})
include(${LIBOBS_INCLUDE_DIR}/../cmake/external/ObsPluginHelpers.cmake)
# allows external plugins to easily use/share common dependencies that are often included with libobs (such as FFmpeg)
if(NOT DEFINED INCLUDED_LIBOBS_CMAKE_MODULES)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LIBOBS_INCLUDE_DIR}/../cmake/Modules/")
set(INCLUDED_LIBOBS_CMAKE_MODULES true)
endif()
else()
message(FATAL_ERROR "Could not find the libobs library" )
endif()

163
external/ObsPluginHelpers.cmake vendored Normal file
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# Functions for generating external plugins
set(EXTERNAL_PLUGIN_OUTPUT_DIR "${CMAKE_BINARY_DIR}/rundir")
# Fix XCode includes to ignore warnings on system includes
function(target_include_directories_system _target)
if(XCODE)
foreach(_arg ${ARGN})
if("${_arg}" STREQUAL "PRIVATE" OR "${_arg}" STREQUAL "PUBLIC" OR "${_arg}" STREQUAL "INTERFACE")
set(_scope ${_arg})
else()
target_compile_options(${_target} ${_scope} -isystem${_arg})
endif()
endforeach()
else()
target_include_directories(${_target} SYSTEM ${_scope} ${ARGN})
endif()
endfunction()
function(install_external_plugin_data_internal target source_dir target_dir)
install(DIRECTORY ${source_dir}/
DESTINATION "${target}/${target_dir}"
USE_SOURCE_PERMISSIONS)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/${source_dir}" "${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/${target_dir}"
VERBATIM)
endfunction()
# Installs data
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data
function(install_external_plugin_data target data_loc)
install_external_plugin_data_internal(${target} ${data_loc} "data")
endfunction()
# Installs data in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data being installed
function(install_external_plugin_arch_data target data_loc)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install_external_plugin_data_internal(${target} ${data_loc} "data${_bit_suffix}")
endfunction()
# Installs data in the target's bin directory
# 'target' is the destination target project being installed to
# 'data_loc' specifies the directory of the data being installed
function(install_external_plugin_data_to_bin target data_loc)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install_external_plugin_data_internal(${target} ${data_loc} "bin${_bit_suffix}")
endfunction()
# Installs an additional binary to a target
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_additional target additional_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "64bit/")
else()
set(_bit_suffix "32bit/")
endif()
set_target_properties(${additional_target} PROPERTIES
PREFIX "")
install(TARGETS ${additional_target}
LIBRARY DESTINATION "bin"
RUNTIME DESTINATION "bin")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/bin/${_bit_suffix}$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs the binary of the target
# 'target' is the target project being installed
function(install_external_plugin target)
install_external_plugin_additional(${target} ${target})
endfunction()
# Installs the binary and data of the target
# 'target' is the destination target project being installed to
function(install_external_plugin_with_data target data_loc)
install_external_plugin(${target})
install_external_plugin_data(${target} ${data_loc})
endfunction()
# Installs an additional binary to the data of a target
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_bin_to_data target additional_target)
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data"
RUNTIME DESTINATION "data")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data/$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs an additional binary in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_bin_to_arch_data target additional_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data${_bit_suffix}"
RUNTIME DESTINATION "data${_bit_suffix}")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${additional_target}>"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data${_bit_suffix}/$<TARGET_FILE_NAME:${additional_target}>"
VERBATIM)
endfunction()
# Installs an additional file in an architecture-specific data directory on windows/linux (data/32bit or data/64bit). Does not apply for mac.
# 'target' is the destination target project being installed to
# 'additional_target' specifies the additional binary
function(install_external_plugin_data_file_to_arch_data target additional_target file_target)
if(APPLE)
set(_bit_suffix "")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_bit_suffix "/64bit")
else()
set(_bit_suffix "/32bit")
endif()
get_filename_component(file_target_name ${file_target} NAME)
install(TARGETS ${additional_target}
LIBRARY DESTINATION "data${_bit_suffix}"
RUNTIME DESTINATION "data${_bit_suffix}")
add_custom_command(TARGET ${additional_target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"${file_target}"
"${EXTERNAL_PLUGIN_OUTPUT_DIR}/$<CONFIGURATION>/${target}/data${_bit_suffix}/${file_target_name}"
VERBATIM)
endfunction()

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@@ -1,113 +0,0 @@
#include <QFileDialog>
#include <QTextStream>
#include <obs.hpp>
#include "advanced-scene-switcher.hpp"
void SceneSwitcher::on_browseButton_clicked()
{
QString directory = QFileDialog::getOpenFileName(
this, tr("Select a file to write to ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!directory.isEmpty())
ui->writePathLineEdit->setText(directory);
}
void SceneSwitcher::on_readFileCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->browseButton_2->setDisabled(true);
ui->readPathLineEdit->setDisabled(true);
switcher->fileIO.readEnabled = false;
}
else
{
ui->browseButton_2->setDisabled(false);
ui->readPathLineEdit->setDisabled(false);
switcher->fileIO.readEnabled = true;
}
}
void SceneSwitcher::on_readPathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.readEnabled = false;
return;
}
switcher->fileIO.readEnabled = true;
switcher->fileIO.readPath = text.toUtf8().constData();
}
void SceneSwitcher::on_writePathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.writeEnabled = false;
return;
}
switcher->fileIO.writeEnabled = true;
switcher->fileIO.writePath = text.toUtf8().constData();
}
void SceneSwitcher::on_browseButton_2_clicked()
{
QString directory = QFileDialog::getOpenFileName(
this, tr("Select a file to read from ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!directory.isEmpty())
ui->readPathLineEdit->setText(directory);
}
void SwitcherData::writeSceneInfoToFile()
{
obs_source_t* currentSource = obs_frontend_get_current_scene();
QFile file(QString::fromStdString(fileIO.writePath));
if (file.open(QIODevice::WriteOnly))
{
const char* msg = obs_source_get_name(currentSource);
file.write(msg, qstrlen(msg));
file.close();
}
obs_source_release(currentSource);
}
obs_weak_source_t* getNextTransition(obs_weak_source_t* scene1, obs_weak_source_t* scene2);
void SwitcherData::checkSwitchInfoFromFile(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
if (!fileIO.readEnabled)
return;
QFile file(QString::fromStdString(fileIO.readPath));
if (file.open(QIODevice::ReadOnly))
{
QTextStream in(&file);
QString sceneStr = in.readLine();
obs_source_t* sceneRead = obs_get_source_by_name(sceneStr.toUtf8().constData());
if (sceneRead){
obs_weak_source_t* sceneReadWs = obs_source_get_weak_source(sceneRead);
match = true;
scene = sceneReadWs;
transition = nullptr;
obs_weak_source_release(sceneReadWs);
obs_source_release(sceneRead);
}
file.close();
}
}

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#include <obs-module.h>
#include "advanced-scene-switcher.hpp"
void startStopHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
{
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(hotkey);
if (pressed)
{
if (switcher->th.joinable())
switcher->Stop();
else
switcher->Start();
}
obs_data_array* hotkeyData = obs_hotkey_save(id);
if (hotkeyData != NULL)
{
char* path = obs_module_config_path("");
ofstream file;
file.open(string(path).append("hotkey.txt"), ofstream::trunc);
if (file.is_open())
{
size_t num = obs_data_array_count(hotkeyData);
for (size_t i = 0; i < num; i++)
{
obs_data_t* data = obs_data_array_item(hotkeyData, i);
string temp = obs_data_get_json(data);
obs_data_release(data);
file << temp;
}
file.close();
}
bfree(path);
}
obs_data_array_release(hotkeyData);
}
string loadConfigFile(string filename)
{
ifstream settingsFile;
char* path = obs_module_config_path("");
string value;
settingsFile.open(string(path).append(filename));
if (settingsFile.is_open())
{
settingsFile.seekg(0, ios::end);
value.reserve(settingsFile.tellg());
settingsFile.seekg(0, ios::beg);
value.assign((istreambuf_iterator<char>(settingsFile)), istreambuf_iterator<char>());
settingsFile.close();
}
bfree(path);
return value;
}
void loadKeybinding(obs_hotkey_id hotkeyId)
{
string bindings = loadConfigFile("hotkey.txt");
if (!bindings.empty())
{
obs_data_array_t* hotkeyData = obs_data_array_create();
obs_data_t* data = obs_data_create_from_json(bindings.c_str());
obs_data_array_insert(hotkeyData, 0, data);
obs_data_release(data);
obs_hotkey_load(hotkeyId, hotkeyData);
obs_data_array_release(hotkeyData);
}
}

View File

@@ -1,18 +1,17 @@
#include <obs-module.h>
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("frontend-tools", "en-US")
void InitSceneSwitcher();
void FreeSceneSwitcher();
bool obs_module_load(void)
{
InitSceneSwitcher();
return true;
}
void obs_module_unload(void)
{
FreeSceneSwitcher();
}
#include <obs-module.h>
OBS_DECLARE_MODULE()
void InitSceneSwitcher();
void FreeSceneSwitcher();
bool obs_module_load(void)
{
InitSceneSwitcher();
return true;
}
void obs_module_unload(void)
{
FreeSceneSwitcher();
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,140 +1,140 @@
#include "advanced-scene-switcher.hpp"
int SceneSwitcher::executableFindByData(const QString& exe)
{
int count = ui->executables->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->executables->item(i);
QString itemExe = item->data(Qt::UserRole).toString();
if (itemExe == exe)
return i;
}
return -1;
}
void SceneSwitcher::on_executables_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->executables->item(idx);
QString exec = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (exec.compare(s.mExe) == 0)
{
QString sceneName = GetWeakSourceName(s.mScene).c_str();
QString transitionName = GetWeakSourceName(s.mTransition).c_str();
ui->executableScenes->setCurrentText(sceneName);
ui->executable->setCurrentText(exec);
ui->executableTransitions->setCurrentText(transitionName);
ui->requiresFocusCheckBox->setChecked(s.mInFocus);
break;
}
}
}
void SceneSwitcher::on_executableAdd_clicked()
{
QString sceneName = ui->executableScenes->currentText();
QString exeName = ui->executable->currentText();
QString transitionName = ui->executableTransitions->currentText();
bool inFocus = ui->requiresFocusCheckBox->isChecked();
if (exeName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(exeName);
QString text = MakeSwitchNameExecutable(sceneName, exeName, transitionName, inFocus);
int idx = executableFindByData(exeName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->executableSwitches.emplace_back(
source, transition, exeName.toUtf8().constData(), inFocus);
QListWidgetItem* item = new QListWidgetItem(text, ui->executables);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->executables->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (s.mExe == exeName)
{
s.mScene = source;
s.mTransition = transition;
s.mInFocus = inFocus;
break;
}
}
}
ui->executables->sortItems();
}
}
void SceneSwitcher::on_executableRemove_clicked()
{
QListWidgetItem* item = ui->executables->currentItem();
if (!item)
return;
QString exe = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->executableSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.mExe == exe)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::checkExeSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
QStringList runningProcesses;
GetProcessList(runningProcesses);
for (ExecutableSceneSwitch& s : executableSwitches)
{
if (runningProcesses.contains(s.mExe))
{
scene = s.mScene;
transition = s.mTransition;
match = !s.mInFocus || (s.mInFocus && isInFocus(s.mExe));
break;
}
}
}
#include "headers/advanced-scene-switcher.hpp"
int SceneSwitcher::executableFindByData(const QString& exe)
{
int count = ui->executables->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->executables->item(i);
QString itemExe = item->data(Qt::UserRole).toString();
if (itemExe == exe)
return i;
}
return -1;
}
void SceneSwitcher::on_executables_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->executables->item(idx);
QString exec = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (exec.compare(s.mExe) == 0)
{
QString sceneName = GetWeakSourceName(s.mScene).c_str();
QString transitionName = GetWeakSourceName(s.mTransition).c_str();
ui->executableScenes->setCurrentText(sceneName);
ui->executable->setCurrentText(exec);
ui->executableTransitions->setCurrentText(transitionName);
ui->requiresFocusCheckBox->setChecked(s.mInFocus);
break;
}
}
}
void SceneSwitcher::on_executableAdd_clicked()
{
QString sceneName = ui->executableScenes->currentText();
QString exeName = ui->executable->currentText();
QString transitionName = ui->executableTransitions->currentText();
bool inFocus = ui->requiresFocusCheckBox->isChecked();
if (exeName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(exeName);
QString text = MakeSwitchNameExecutable(sceneName, exeName, transitionName, inFocus);
int idx = executableFindByData(exeName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->executableSwitches.emplace_back(
source, transition, exeName.toUtf8().constData(), inFocus);
QListWidgetItem* item = new QListWidgetItem(text, ui->executables);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->executables->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (s.mExe == exeName)
{
s.mScene = source;
s.mTransition = transition;
s.mInFocus = inFocus;
break;
}
}
}
ui->executables->sortItems();
}
}
void SceneSwitcher::on_executableRemove_clicked()
{
QListWidgetItem* item = ui->executables->currentItem();
if (!item)
return;
QString exe = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->executableSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.mExe == exe)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::checkExeSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
QStringList runningProcesses;
GetProcessList(runningProcesses);
for (ExecutableSceneSwitch& s : executableSwitches)
{
if (runningProcesses.contains(s.mExe))
{
scene = s.mScene;
transition = s.mTransition;
match = !s.mInFocus || (s.mInFocus && isInFocus(s.mExe));
break;
}
}
}

254
src/file-switch.cpp Normal file
View File

@@ -0,0 +1,254 @@
#include <QFileDialog>
#include <QTextStream>
#include <QDateTime>
#include <obs.hpp>
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_browseButton_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to write to ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!path.isEmpty())
ui->writePathLineEdit->setText(path);
}
void SceneSwitcher::on_readFileCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->browseButton_2->setDisabled(true);
ui->readPathLineEdit->setDisabled(true);
switcher->fileIO.readEnabled = false;
}
else
{
ui->browseButton_2->setDisabled(false);
ui->readPathLineEdit->setDisabled(false);
switcher->fileIO.readEnabled = true;
}
}
void SceneSwitcher::on_readPathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.readEnabled = false;
return;
}
switcher->fileIO.readEnabled = true;
switcher->fileIO.readPath = text.toUtf8().constData();
}
void SceneSwitcher::on_writePathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.writeEnabled = false;
return;
}
switcher->fileIO.writeEnabled = true;
switcher->fileIO.writePath = text.toUtf8().constData();
}
void SceneSwitcher::on_browseButton_2_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to read from ..."), QDir::currentPath(), tr("Any files (*.*)"));
if (!path.isEmpty())
ui->readPathLineEdit->setText(path);
}
void SwitcherData::writeSceneInfoToFile()
{
if (!fileIO.writeEnabled || fileIO.writePath.empty())
return;
obs_source_t* currentSource = obs_frontend_get_current_scene();
QFile file(QString::fromStdString(fileIO.writePath));
if (file.open(QIODevice::WriteOnly))
{
const char* msg = obs_source_get_name(currentSource);
file.write(msg, qstrlen(msg));
file.close();
}
obs_source_release(currentSource);
}
void SwitcherData::checkSwitchInfoFromFile(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
if (!fileIO.readEnabled || fileIO.readPath.empty())
return;
QFile file(QString::fromStdString(fileIO.readPath));
if (file.open(QIODevice::ReadOnly))
{
QTextStream in(&file);
QString sceneStr = in.readLine();
obs_source_t* sceneRead = obs_get_source_by_name(sceneStr.toUtf8().constData());
if (sceneRead){
obs_weak_source_t* sceneReadWs = obs_source_get_weak_source(sceneRead);
match = true;
scene = sceneReadWs;
transition = nullptr;
obs_weak_source_release(sceneReadWs);
obs_source_release(sceneRead);
}
file.close();
}
}
void SwitcherData::checkFileContent(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
for (FileSwitch& s : fileSwitches)
{
bool equal = false;
QString t = QString::fromStdString(s.text);
QFile file(QString::fromStdString(s.file));
if (!file.open(QIODevice::ReadOnly))
continue;
if (s.useTime)
{
QDateTime newLastMod = QFileInfo(file).lastModified();
if (s.lastMod == newLastMod)
continue;
s.lastMod = newLastMod;
}
if (s.useRegex)
{
QTextStream in(&file);
QRegExp rx(t);
equal = rx.exactMatch(in.readAll());
}
else
{
/*Im using QTextStream here so the conversion between different lineendings is done by QT.
*QT itself uses only the linefeed internally so the input by the user is always using that,
*but the files selected by the user might use different line endings.
*If you are reading this and know of a cleaner way to do this, please let me know :)
*/
QTextStream in(&file);
QTextStream text(&t);
while (!in.atEnd() && !text.atEnd())
{
QString fileLine = in.readLine();
QString textLine = text.readLine();
if (QString::compare(fileLine, textLine, Qt::CaseSensitive) != 0)
{
equal = false;
break;
}
else {
equal = true;
}
}
}
file.close();
if (equal)
{
scene = s.scene;
transition = s.transition;
match = true;
break;
}
}
}
void SceneSwitcher::on_browseButton_3_clicked()
{
QString path = QFileDialog::getOpenFileName(
this, tr("Select a file to read from ..."), QDir::currentPath(), tr("Any files (*.*)"));
if (!path.isEmpty())
ui->filePathLineEdit->setText(path);
}
void SceneSwitcher::on_fileAdd_clicked()
{
QString sceneName = ui->fileScenes->currentText();
QString transitionName = ui->fileTransitions->currentText();
QString fileName = ui->filePathLineEdit->text();
QString text = ui->fileTextEdit->toPlainText();
bool useRegex = ui->fileContentRegExCheckBox->isChecked();
bool useTime = ui->fileContentTimeCheckBox->isChecked();
if (sceneName.isEmpty() || transitionName.isEmpty() || fileName.isEmpty() || text.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString switchText = MakeFileSwitchName(sceneName, transitionName, fileName, text, useRegex, useTime);
QVariant v = QVariant::fromValue(switchText);
QListWidgetItem* item = new QListWidgetItem(switchText, ui->fileScenesList);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->fileSwitches.emplace_back(
source, transition, fileName.toUtf8().constData(), text.toUtf8().constData(), useRegex, useTime);
}
void SceneSwitcher::on_fileRemove_clicked()
{
QListWidgetItem* item = ui->fileScenesList->currentItem();
if (!item)
return;
int idx = ui->fileScenesList->currentRow();
if (idx == -1)
return;
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->fileSwitches;
switches.erase(switches.begin() + idx);
}
qDeleteAll(ui->fileScenesList->selectedItems());
}
void SceneSwitcher::on_fileScenesList_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
lock_guard<mutex> lock(switcher->m);
if (switcher->fileSwitches.size() <= idx)
return;
FileSwitch s = switcher->fileSwitches[idx];
string sceneName = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->fileScenes->setCurrentText(sceneName.c_str());
ui->fileTransitions->setCurrentText(transitionName.c_str());
ui->fileTextEdit->setPlainText(s.text.c_str());
ui->filePathLineEdit->setText(s.file.c_str());
ui->fileContentRegExCheckBox->setChecked(s.useRegex);
ui->fileContentTimeCheckBox->setChecked(s.useTime);
}

View File

@@ -1,95 +1,107 @@
#include "advanced-scene-switcher.hpp"
#include <obs-module.h>
void SceneSwitcher::on_close_clicked()
{
done(0);
}
void SceneSwitcher::on_startAtLaunch_toggled(bool value)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->startAtLaunch = value;
}
void SceneSwitcher::UpdateNonMatchingScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->nonMatchingScene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_noMatchDontSwitch_clicked()
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->switchIfNotMatching = false;
}
void SceneSwitcher::on_noMatchSwitch_clicked()
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->switchIfNotMatching = true;
UpdateNonMatchingScene(ui->noMatchSwitchScene->currentText());
}
void SceneSwitcher::on_noMatchSwitchScene_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateNonMatchingScene(text);
}
void SceneSwitcher::on_checkInterval_valueChanged(int value)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->interval = value;
}
void SceneSwitcher::SetStarted()
{
ui->toggleStartButton->setText(obs_module_text("Stop"));
ui->pluginRunningText->setText(obs_module_text("Active"));
}
void SceneSwitcher::SetStopped()
{
ui->toggleStartButton->setText(obs_module_text("Start"));
ui->pluginRunningText->setText(obs_module_text("Inactive"));
}
void SceneSwitcher::on_toggleStartButton_clicked()
{
if (switcher->th.joinable())
{
switcher->Stop();
SetStopped();
}
else
{
switcher->Start();
SetStarted();
}
}
void SceneSwitcher::closeEvent(QCloseEvent*)
{
obs_frontend_save();
}
#include "headers/advanced-scene-switcher.hpp"
#include <obs-module.h>
void SceneSwitcher::on_close_clicked()
{
done(0);
}
void SceneSwitcher::on_startAtLaunch_toggled(bool value)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->startAtLaunch = value;
}
void SceneSwitcher::UpdateNonMatchingScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->nonMatchingScene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_noMatchDontSwitch_clicked()
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->switchIfNotMatching = NO_SWITCH;
ui->noMatchSwitchScene->setEnabled(false);
}
void SceneSwitcher::on_noMatchSwitch_clicked()
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->switchIfNotMatching = SWITCH;
ui->noMatchSwitchScene->setEnabled(true);
UpdateNonMatchingScene(ui->noMatchSwitchScene->currentText());
}
void SceneSwitcher::on_noMatchRandomSwitch_clicked()
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->switchIfNotMatching = RANDOM_SWITCH;
ui->noMatchSwitchScene->setEnabled(false);
}
void SceneSwitcher::on_noMatchSwitchScene_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateNonMatchingScene(text);
}
void SceneSwitcher::on_checkInterval_valueChanged(int value)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->interval = value;
}
void SceneSwitcher::SetStarted()
{
ui->toggleStartButton->setText("Stop");
ui->pluginRunningText->setText("Active");
}
void SceneSwitcher::SetStopped()
{
ui->toggleStartButton->setText("Start");
ui->pluginRunningText->setText("Inactive");
}
void SceneSwitcher::on_toggleStartButton_clicked()
{
if (switcher->th.joinable())
{
switcher->Stop();
SetStopped();
}
else
{
switcher->Start();
SetStarted();
}
}
void SceneSwitcher::closeEvent(QCloseEvent*)
{
obs_frontend_save();
}

View File

@@ -1,123 +1,192 @@
#pragma once
#include <QDialog>
#include <memory>
#include <vector>
#include <string>
#include "ui_advanced-scene-switcher.h"
#include "switcher-data-structs.hpp"
struct obs_weak_source;
typedef struct obs_weak_source obs_weak_source_t;
class QCloseEvent;
class SceneSwitcher : public QDialog {
Q_OBJECT
public:
std::unique_ptr<Ui_SceneSwitcher> ui;
bool loading = true;
SceneSwitcher(QWidget *parent);
void closeEvent(QCloseEvent *event) override;
void SetStarted();
void SetStopped();
int FindByData(const QString &window);
int ScreenRegionFindByData(const QString &region);
int PauseScenesFindByData(const QString &scene);
int PauseWindowsFindByData(const QString &window);
int IgnoreWindowsFindByData(const QString &window);
int SceneRoundTripFindByData(const QString &scene1);
int SceneTransitionsFindByData(const QString &scene1, const QString &scene2);
int DefaultTransitionsFindByData(const QString &scene);
int executableFindByData(const QString &exe);
int IgnoreIdleWindowsFindByData(const QString& window);
void UpdateNonMatchingScene(const QString &name);
void UpdateAutoStopScene(const QString &name);
void UpdateIdleDataTransition(const QString& name);
void UpdateIdleDataScene(const QString& name);
public slots:
void on_switches_currentRowChanged(int idx);
void on_add_clicked();
void on_remove_clicked();
void on_noMatchDontSwitch_clicked();
void on_noMatchSwitch_clicked();
void on_startAtLaunch_toggled(bool value);
void on_noMatchSwitchScene_currentTextChanged(const QString &text);
void on_checkInterval_valueChanged(int value);
void on_toggleStartButton_clicked();
void on_screenRegions_currentRowChanged(int idx);
void on_screenRegionAdd_clicked();
void on_screenRegionRemove_clicked();
void on_pauseScenes_currentRowChanged(int idx);
void on_pauseScenesAdd_clicked();
void on_pauseScenesRemove_clicked();
void on_pauseWindows_currentRowChanged(int idx);
void on_pauseWindowsAdd_clicked();
void on_pauseWindowsRemove_clicked();
void on_ignoreWindows_currentRowChanged(int idx);
void on_ignoreWindowsAdd_clicked();
void on_ignoreWindowsRemove_clicked();
void on_sceneRoundTrips_currentRowChanged(int idx);
void on_sceneRoundTripAdd_clicked();
void on_sceneRoundTripRemove_clicked();
void on_sceneRoundTripSave_clicked();
void on_sceneRoundTripLoad_clicked();
void on_autoStopSceneCheckBox_stateChanged(int state);
void on_autoStopScenes_currentTextChanged(const QString &text);
void on_sceneTransitions_currentRowChanged(int idx);
void on_transitionsAdd_clicked();
void on_transitionsRemove_clicked();
void on_defaultTransitions_currentRowChanged(int idx);
void on_defaultTransitionsAdd_clicked();
void on_defaultTransitionsRemove_clicked();
void on_browseButton_clicked();
void on_readFileCheckBox_stateChanged(int state);
void on_readPathLineEdit_textChanged(const QString & text);
void on_writePathLineEdit_textChanged(const QString & text);
void on_browseButton_2_clicked();
void on_executableAdd_clicked();
void on_executableRemove_clicked();
void on_executables_currentRowChanged(int idx);
void on_idleCheckBox_stateChanged(int state);
void on_idleTransitions_currentTextChanged(const QString& text);
void on_idleScenes_currentTextChanged(const QString& text);
void on_idleSpinBox_valueChanged(int i);
void on_ignoreIdleWindows_currentRowChanged(int idx);
void on_ignoreIdleAdd_clicked();
void on_ignoreIdleRemove_clicked();
void on_priorityUp_clicked();
void on_priorityDown_clicked();
void updateScreenRegionCursorPos();
void on_close_clicked();
};
void GetWindowList(std::vector<std::string> &windows);
void GetCurrentWindowTitle(std::string &title);
pair<int, int> getCursorPos();
bool isFullscreen();
int secondsSinceLastInput();
bool isInFocus(const QString &exeToCheck);
void GetProcessList(QStringList &processes);
struct SwitcherData;
extern SwitcherData* switcher;
#pragma once
#include <QDialog>
#include <memory>
#include <vector>
#include <string>
#ifdef BUILD_OUT_OF_TREE
#include "../../forms/ui_advanced-scene-switcher.h"
#else
#include "ui_advanced-scene-switcher.h"
#endif
#include "switcher-data-structs.hpp"
class QCloseEvent;
/*******************************************************************************
* Advanced Scene Switcher window
*******************************************************************************/
class SceneSwitcher : public QDialog {
Q_OBJECT
public:
std::unique_ptr<Ui_SceneSwitcher> ui;
bool loading = true;
SceneSwitcher(QWidget *parent);
void closeEvent(QCloseEvent *event) override;
void SetStarted();
void SetStopped();
int FindByData(const QString &window);
int ScreenRegionFindByData(const QString &region);
int PauseScenesFindByData(const QString &scene);
int PauseWindowsFindByData(const QString &window);
int IgnoreWindowsFindByData(const QString &window);
int SceneRoundTripFindByData(const QString &scene1);
int SceneTransitionsFindByData(const QString &scene1,
const QString &scene2);
int DefaultTransitionsFindByData(const QString &scene);
int executableFindByData(const QString &exe);
int IgnoreIdleWindowsFindByData(const QString &window);
int randomFindByData(const QString &scene);
int timeFindByData(const QString &timeStr);
void UpdateNonMatchingScene(const QString &name);
void UpdateAutoStopScene(const QString &name);
void UpdateIdleDataTransition(const QString &name);
void UpdateIdleDataScene(const QString &name);
public slots:
void on_switches_currentRowChanged(int idx);
void on_add_clicked();
void on_remove_clicked();
void on_noMatchDontSwitch_clicked();
void on_noMatchSwitch_clicked();
void on_noMatchRandomSwitch_clicked();
void on_startAtLaunch_toggled(bool value);
void on_noMatchSwitchScene_currentTextChanged(const QString &text);
void on_checkInterval_valueChanged(int value);
void on_toggleStartButton_clicked();
void on_screenRegions_currentRowChanged(int idx);
void on_screenRegionAdd_clicked();
void on_screenRegionRemove_clicked();
void on_pauseScenes_currentRowChanged(int idx);
void on_pauseScenesAdd_clicked();
void on_pauseScenesRemove_clicked();
void on_pauseWindows_currentRowChanged(int idx);
void on_pauseWindowsAdd_clicked();
void on_pauseWindowsRemove_clicked();
void on_ignoreWindows_currentRowChanged(int idx);
void on_ignoreWindowsAdd_clicked();
void on_ignoreWindowsRemove_clicked();
void on_sceneRoundTrips_currentRowChanged(int idx);
void on_sceneRoundTripAdd_clicked();
void on_sceneRoundTripRemove_clicked();
void on_sceneRoundTripSave_clicked();
void on_sceneRoundTripLoad_clicked();
void on_autoStopSceneCheckBox_stateChanged(int state);
void on_autoStopScenes_currentTextChanged(const QString &text);
void on_sceneTransitions_currentRowChanged(int idx);
void on_transitionsAdd_clicked();
void on_transitionsRemove_clicked();
void on_defaultTransitions_currentRowChanged(int idx);
void on_defaultTransitionsAdd_clicked();
void on_defaultTransitionsRemove_clicked();
void on_browseButton_clicked();
void on_readFileCheckBox_stateChanged(int state);
void on_readPathLineEdit_textChanged(const QString &text);
void on_writePathLineEdit_textChanged(const QString &text);
void on_browseButton_2_clicked();
void on_executableAdd_clicked();
void on_executableRemove_clicked();
void on_executables_currentRowChanged(int idx);
void on_idleCheckBox_stateChanged(int state);
void on_idleTransitions_currentTextChanged(const QString &text);
void on_idleScenes_currentTextChanged(const QString &text);
void on_idleSpinBox_valueChanged(int i);
void on_ignoreIdleWindows_currentRowChanged(int idx);
void on_ignoreIdleAdd_clicked();
void on_ignoreIdleRemove_clicked();
void on_randomAdd_clicked();
void on_randomRemove_clicked();
void on_randomScenesList_currentRowChanged(int idx);
void on_fileAdd_clicked();
void on_fileRemove_clicked();
void on_fileScenesList_currentRowChanged(int idx);
void on_browseButton_3_clicked();
void on_mediaAdd_clicked();
void on_mediaRemove_clicked();
void on_timeSwitches_currentRowChanged(int idx);
void on_timeAdd_clicked();
void on_timeRemove_clicked();
void on_priorityUp_clicked();
void on_priorityDown_clicked();
void updateScreenRegionCursorPos();
void on_close_clicked();
};
/********************************************************************************
* Windowtitle helper
********************************************************************************/
void GetWindowList(std::vector<std::string> &windows);
void GetCurrentWindowTitle(std::string &title);
bool isFullscreen();
/********************************************************************************
* Screenregion helper
********************************************************************************/
pair<int, int> getCursorPos();
/********************************************************************************
* Idle detection helper
********************************************************************************/
int secondsSinceLastInput();
/********************************************************************************
* Executable helper
********************************************************************************/
void GetProcessList(QStringList &processes);
bool isInFocus(const QString &exeToCheck);
/********************************************************************************
* Sceneswitch helper
********************************************************************************/
struct obs_weak_source;
typedef struct obs_weak_source obs_weak_source_t;
obs_weak_source_t *getNextTransition(obs_weak_source_t *scene1,
obs_weak_source_t *scene2);
void switchScene(OBSWeakSource &scene, OBSWeakSource &transition,
unique_lock<mutex> &lock);
/********************************************************************************
* Hotkey helper
********************************************************************************/
#define TOGGLE_HOTKEY_PATH "hotkey_toggle.txt"
#define STOP_HOTKEY_PATH "hotkey_stop.txt"
#define START_HOTKEY_PATH "hotkey_start.txt"
void stopHotkeyFunc(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey,
bool pressed);
void startHotkeyFunc(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey,
bool pressed);
void startStopToggleHotkeyFunc(void *data, obs_hotkey_id id,
obs_hotkey_t *hotkey, bool pressed);
void loadKeybinding(obs_hotkey_id hotkeyId, string path);
/********************************************************************************
* Main SwitcherData
********************************************************************************/
struct SwitcherData;
extern SwitcherData *switcher;

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#pragma once
#include <condition_variable>
#include <chrono>
#include <string>
#include <vector>
#include <thread>
#include <regex>
#include <mutex>
#include <fstream>
#include <QDateTime>
#include <QThread>
#include "utility.hpp"
#define DEFAULT_INTERVAL 300
#define DEFAULT_IDLE_TIME 60
#define PREVIOUS_SCENE_NAME "Previous Scene"
#define READ_FILE_FUNC 0
#define ROUND_TRIP_FUNC 1
#define IDLE_FUNC 2
#define EXE_FUNC 3
#define SCREEN_REGION_FUNC 4
#define WINDOW_TITLE_FUNC 5
#define MEDIA_FUNC 6
#define TIME_FUNC 7
#define DEFAULT_PRIORITY_0 READ_FILE_FUNC
#define DEFAULT_PRIORITY_1 ROUND_TRIP_FUNC
#define DEFAULT_PRIORITY_2 IDLE_FUNC
#define DEFAULT_PRIORITY_3 EXE_FUNC
#define DEFAULT_PRIORITY_4 SCREEN_REGION_FUNC
#define DEFAULT_PRIORITY_5 WINDOW_TITLE_FUNC
#define DEFAULT_PRIORITY_6 MEDIA_FUNC
#define DEFAULT_PRIORITY_7 TIME_FUNC
using namespace std;
/********************************************************************************
* Data structs for each scene switching method
********************************************************************************/
struct WindowSceneSwitch {
OBSWeakSource scene;
string window;
OBSWeakSource transition;
bool fullscreen;
inline WindowSceneSwitch(OBSWeakSource scene_, const char *window_,
OBSWeakSource transition_, bool fullscreen_)
: scene(scene_),
window(window_),
transition(transition_),
fullscreen(fullscreen_)
{
}
};
struct ExecutableSceneSwitch {
OBSWeakSource mScene;
OBSWeakSource mTransition;
QString mExe;
bool mInFocus;
inline ExecutableSceneSwitch(OBSWeakSource scene,
OBSWeakSource transition,
const QString &exe, bool inFocus)
: mScene(scene),
mTransition(transition),
mExe(exe),
mInFocus(inFocus)
{
}
};
struct ScreenRegionSwitch {
OBSWeakSource scene;
OBSWeakSource transition;
int minX, minY, maxX, maxY;
string regionStr;
inline ScreenRegionSwitch(OBSWeakSource scene_,
OBSWeakSource transition_, int minX_,
int minY_, int maxX_, int maxY_,
string regionStr_)
: scene(scene_),
transition(transition_),
minX(minX_),
minY(minY_),
maxX(maxX_),
maxY(maxY_),
regionStr(regionStr_)
{
}
};
struct SceneRoundTripSwitch {
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
int delay;
bool usePreviousScene;
string sceneRoundTripStr;
inline SceneRoundTripSwitch(OBSWeakSource scene1_,
OBSWeakSource scene2_,
OBSWeakSource transition_, int delay_,
bool usePreviousScene_, string str)
: scene1(scene1_),
scene2(scene2_),
transition(transition_),
delay(delay_),
usePreviousScene(usePreviousScene_),
sceneRoundTripStr(str)
{
}
};
struct RandomSwitch {
OBSWeakSource scene;
OBSWeakSource transition;
double delay;
string randomSwitchStr;
inline RandomSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
double delay_, string str)
: scene(scene_),
transition(transition_),
delay(delay_),
randomSwitchStr(str)
{
}
};
struct SceneTransition {
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
string sceneTransitionStr;
inline SceneTransition(OBSWeakSource scene1_, OBSWeakSource scene2_,
OBSWeakSource transition_,
string sceneTransitionStr_)
: scene1(scene1_),
scene2(scene2_),
transition(transition_),
sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct DefaultSceneTransition {
OBSWeakSource scene;
OBSWeakSource transition;
string sceneTransitionStr;
inline DefaultSceneTransition(OBSWeakSource scene_,
OBSWeakSource transition_,
string sceneTransitionStr_)
: scene(scene_),
transition(transition_),
sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct FileSwitch {
OBSWeakSource scene;
OBSWeakSource transition;
string file;
string text;
bool useRegex = false;
bool useTime = false;
QDateTime lastMod;
inline FileSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
const char *file_, const char *text_, bool useRegex_,
bool useTime_)
: scene(scene_),
transition(transition_),
file(file_),
text(text_),
useRegex(useRegex_),
useTime(useTime_),
lastMod()
{
}
};
struct FileIOData {
bool readEnabled = false;
string readPath;
bool writeEnabled = false;
string writePath;
};
struct IdleData {
bool idleEnable = false;
int time = DEFAULT_IDLE_TIME;
OBSWeakSource scene;
OBSWeakSource transition;
bool usePreviousScene;
bool alreadySwitched = false;
};
struct MediaSwitch {
OBSWeakSource scene;
OBSWeakSource source;
OBSWeakSource transition;
obs_media_state state;
uint64_t time;
time_restriction restriction;
bool matched;
bool usePreviousScene;
inline MediaSwitch(OBSWeakSource scene_, OBSWeakSource source_,
OBSWeakSource transition_, obs_media_state state_,
time_restriction restriction_, uint64_t time_,
bool usePreviousScene_)
: scene(scene_),
source(source_),
transition(transition_),
state(state_),
restriction(restriction_),
time(time_),
usePreviousScene(usePreviousScene_)
{
}
};
struct TimeSwitch {
OBSWeakSource scene;
OBSWeakSource transition;
QTime time;
bool matched;
bool usePreviousScene;
string timeSwitchStr;
inline TimeSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
QTime time_, bool usePreviousScene_,
string timeSwitchStr_)
: scene(scene_),
transition(transition_),
time(time_),
usePreviousScene(usePreviousScene_),
timeSwitchStr(timeSwitchStr_)
{
}
};
typedef enum { NO_SWITCH = 0, SWITCH = 1, RANDOM_SWITCH = 2 } NoMatch;
/********************************************************************************
* SwitcherData
********************************************************************************/
struct SwitcherData {
thread th;
condition_variable cv;
mutex m;
bool transitionActive = false;
bool waitForTransition = false;
condition_variable transitionCv;
bool startAtLaunch = false;
bool stop = false;
int interval = DEFAULT_INTERVAL;
obs_source_t *waitScene = NULL; //scene during which wait started
OBSWeakSource previousScene = NULL;
OBSWeakSource PreviousScene2 = NULL;
OBSWeakSource lastRandomScene;
OBSWeakSource nonMatchingScene;
NoMatch switchIfNotMatching = NO_SWITCH;
vector<WindowSceneSwitch> windowSwitches;
vector<string> ignoreIdleWindows;
string lastTitle;
vector<ScreenRegionSwitch> screenRegionSwitches;
vector<OBSWeakSource> pauseScenesSwitches;
vector<string> pauseWindowsSwitches;
vector<string> ignoreWindowsSwitches;
vector<SceneRoundTripSwitch> sceneRoundTripSwitches;
vector<RandomSwitch> randomSwitches;
FileIOData fileIO;
IdleData idleData;
vector<FileSwitch> fileSwitches;
vector<ExecutableSceneSwitch> executableSwitches;
bool autoStopEnable = false;
OBSWeakSource autoStopScene;
vector<SceneTransition> sceneTransitions;
vector<DefaultSceneTransition> defaultSceneTransitions;
vector<MediaSwitch> mediaSwitches;
vector<TimeSwitch> timeSwitches;
vector<int> functionNamesByPriority = vector<int>{
DEFAULT_PRIORITY_0, DEFAULT_PRIORITY_1, DEFAULT_PRIORITY_2,
DEFAULT_PRIORITY_3, DEFAULT_PRIORITY_4, DEFAULT_PRIORITY_5,
DEFAULT_PRIORITY_6, DEFAULT_PRIORITY_7};
std::vector<std::string> threadPrioritiesNamesOrderdByPrio{
"Lowest", "Low", "Normal", "High", "Highest", "Time critical",
};
std::map<std::string, int> threadPriorities = {
{"Lowest", QThread::LowestPriority},
{"Low", QThread::LowPriority},
{"Normal", QThread::NormalPriority},
{"High", QThread::HighPriority},
{"Highest", QThread::HighestPriority},
{"Time critical", QThread::TimeCriticalPriority},
};
void Thread();
void Start();
void Stop();
bool sceneChangedDuringWait();
bool prioFuncsValid();
void writeSceneInfoToFile();
void setDefaultSceneTransitions();
void autoStopStreamAndRecording();
bool checkPause();
void checkSceneRoundTrip(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition,
unique_lock<mutex> &lock);
void checkIdleSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkWindowTitleSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkExeSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkScreenRegionSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkSwitchInfoFromFile(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkFileContent(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkRandom(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition, int &delay);
void checkMediaSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkTimeSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void Prune()
{
for (size_t i = 0; i < windowSwitches.size(); i++) {
WindowSceneSwitch &s = windowSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
windowSwitches.erase(windowSwitches.begin() +
i--);
}
if (nonMatchingScene && !WeakSourceValid(nonMatchingScene)) {
switchIfNotMatching = NO_SWITCH;
nonMatchingScene = nullptr;
}
for (size_t i = 0; i < randomSwitches.size(); i++) {
RandomSwitch &s = randomSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
randomSwitches.erase(randomSwitches.begin() +
i--);
}
for (size_t i = 0; i < screenRegionSwitches.size(); i++) {
ScreenRegionSwitch &s = screenRegionSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
screenRegionSwitches.erase(
screenRegionSwitches.begin() + i--);
}
for (size_t i = 0; i < pauseScenesSwitches.size(); i++) {
OBSWeakSource &scene = pauseScenesSwitches[i];
if (!WeakSourceValid(scene))
pauseScenesSwitches.erase(
pauseScenesSwitches.begin() + i--);
}
for (size_t i = 0; i < sceneRoundTripSwitches.size(); i++) {
SceneRoundTripSwitch &s = sceneRoundTripSwitches[i];
if (!WeakSourceValid(s.scene1) ||
(!s.usePreviousScene &&
!WeakSourceValid(s.scene2)) ||
!WeakSourceValid(s.transition))
sceneRoundTripSwitches.erase(
sceneRoundTripSwitches.begin() + i--);
}
if (!WeakSourceValid(autoStopScene)) {
autoStopScene = nullptr;
autoStopEnable = false;
}
for (size_t i = 0; i < sceneTransitions.size(); i++) {
SceneTransition &s = sceneTransitions[i];
if (!WeakSourceValid(s.scene1) ||
!WeakSourceValid(s.scene2) ||
!WeakSourceValid(s.transition))
sceneTransitions.erase(
sceneTransitions.begin() + i--);
}
for (size_t i = 0; i < defaultSceneTransitions.size(); i++) {
DefaultSceneTransition &s = defaultSceneTransitions[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
defaultSceneTransitions.erase(
defaultSceneTransitions.begin() + i--);
}
for (size_t i = 0; i < executableSwitches.size(); i++) {
ExecutableSceneSwitch &s = executableSwitches[i];
if (!WeakSourceValid(s.mScene) ||
!WeakSourceValid(s.mTransition))
executableSwitches.erase(
executableSwitches.begin() + i--);
}
for (size_t i = 0; i < fileSwitches.size(); i++) {
FileSwitch &s = fileSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
fileSwitches.erase(fileSwitches.begin() + i--);
}
for (size_t i = 0; i < timeSwitches.size(); i++) {
TimeSwitch &s = timeSwitches[i];
if (!WeakSourceValid(s.scene) ||
!WeakSourceValid(s.transition))
timeSwitches.erase(timeSwitches.begin() + i--);
}
if (!idleData.usePreviousScene &&
!WeakSourceValid(idleData.scene) ||
!WeakSourceValid(idleData.transition)) {
idleData.idleEnable = false;
}
}
inline ~SwitcherData() { Stop(); }
};

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#pragma once
#include <obs.hpp>
#include <QString>
#include <obs-frontend-api.h>
#include "switcher-data-structs.hpp"
using namespace std;
static inline bool WeakSourceValid(obs_weak_source_t *ws)
{
obs_source_t *source = obs_weak_source_get_source(ws);
if (source)
obs_source_release(source);
return !!source;
}
static inline QString MakeSwitchName(const QString &scene, const QString &value,
const QString &transition, bool fullscreen)
{
if (!fullscreen)
return QStringLiteral("[") + scene + QStringLiteral(", ") +
transition + QStringLiteral("]: ") + value;
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition +
QStringLiteral("]: ") + value +
QStringLiteral(" (only if window is fullscreen)");
}
static inline QString MakeSwitchNameExecutable(const QString &scene,
const QString &value,
const QString &transition,
bool inFocus)
{
if (!inFocus)
return QStringLiteral("[") + scene + QStringLiteral(", ") +
transition + QStringLiteral("]: ") + value;
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition +
QStringLiteral("]: ") + value +
QStringLiteral(" (only if window is focused)");
}
static inline QString MakeScreenRegionSwitchName(const QString &scene,
const QString &transition,
int minX, int minY, int maxX,
int maxY)
{
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition +
QStringLiteral("]: ") + QString::number(minX) +
QStringLiteral(", ") + QString::number(minY) +
QStringLiteral(" x ") + QString::number(maxX) +
QStringLiteral(", ") + QString::number(maxY);
}
static inline QString MakeSceneRoundTripSwitchName(const QString &scene1,
const QString &scene2,
const QString &transition,
double delay)
{
return scene1 + QStringLiteral(" -> wait for ") +
QString::number(delay) + QStringLiteral(" seconds -> ") +
scene2 + QStringLiteral(" (using ") + transition +
QStringLiteral(" transition)");
}
static inline QString MakeSceneTransitionName(const QString &scene1,
const QString &scene2,
const QString &transition)
{
return scene1 + QStringLiteral(" --- ") + transition +
QStringLiteral(" --> ") + scene2;
}
static inline QString MakeDefaultSceneTransitionName(const QString &scene,
const QString &transition)
{
return scene + QStringLiteral(" --> ") + transition;
}
static inline QString MakeRandomSwitchName(const QString &scene,
const QString &transition,
double &delay)
{
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition +
QStringLiteral("]: ") + QString::number(delay) +
QStringLiteral(" seconds");
}
static inline QString MakeFileSwitchName(const QString &scene,
const QString &transition,
const QString &fileName,
const QString &text, bool useRegex,
bool useTime)
{
QString switchName = QStringLiteral("Switch to ") + scene +
QStringLiteral(" using ") + transition +
QStringLiteral(" if ") + fileName;
if (useTime)
switchName += QStringLiteral(" was modified and");
switchName += QStringLiteral(" contains");
if (useRegex)
switchName += QStringLiteral(" (RegEx): \n\"");
else
switchName += QStringLiteral(": \n\"");
if (text.length() > 30)
switchName += text.left(27) + QStringLiteral("...\"");
else
switchName += text + QStringLiteral("\"");
return switchName;
}
typedef enum {
TIME_RESTRICTION_NONE,
TIME_RESTRICTION_SHORTER,
TIME_RESTRICTION_LONGER,
TIME_RESTRICTION_REMAINING_SHORTER,
TIME_RESTRICTION_REMAINING_LONGER,
} time_restriction;
static inline QString
MakeMediaSwitchName(const QString &source, const QString &scene,
const QString &transition, obs_media_state state,
time_restriction restriction, uint64_t time)
{
QString switchName = QStringLiteral("Switch to ") + scene +
QStringLiteral(" using ") + transition +
QStringLiteral(" if ") + source +
QStringLiteral(" state is ");
if (state == OBS_MEDIA_STATE_NONE) {
switchName += QStringLiteral("none");
} else if (state == OBS_MEDIA_STATE_PLAYING) {
switchName += QStringLiteral("playing");
} else if (state == OBS_MEDIA_STATE_OPENING) {
switchName += QStringLiteral("opening");
} else if (state == OBS_MEDIA_STATE_BUFFERING) {
switchName += QStringLiteral("buffering");
} else if (state == OBS_MEDIA_STATE_PAUSED) {
switchName += QStringLiteral("paused");
} else if (state == OBS_MEDIA_STATE_STOPPED) {
switchName += QStringLiteral("stopped");
} else if (state == OBS_MEDIA_STATE_ENDED) {
switchName += QStringLiteral("ended");
} else if (state == OBS_MEDIA_STATE_ERROR) {
switchName += QStringLiteral("error");
}
if (restriction == TIME_RESTRICTION_SHORTER) {
switchName += QStringLiteral(" and time shorter than ");
} else if (restriction == TIME_RESTRICTION_LONGER) {
switchName += QStringLiteral(" and time longer than ");
} else if (restriction == TIME_RESTRICTION_REMAINING_SHORTER) {
switchName +=
QStringLiteral(" and time remaining shorter than ");
} else if (restriction == TIME_RESTRICTION_REMAINING_LONGER) {
switchName +=
QStringLiteral(" and time remaining longer than ");
}
if (restriction != TIME_RESTRICTION_NONE) {
switchName += std::to_string(time).c_str();
switchName += QStringLiteral(" ms");
}
return switchName;
}
static inline QString MakeTimeSwitchName(const QString &scene,
const QString &transition, QTime &time)
{
QString switchName = QStringLiteral("At ") + time.toString() +
QStringLiteral(" switch to ") + scene +
QStringLiteral(" using ") + transition;
return switchName;
}
static inline string GetWeakSourceName(obs_weak_source_t *weak_source)
{
string name;
obs_source_t *source = obs_weak_source_get_source(weak_source);
if (source) {
name = obs_source_get_name(source);
obs_source_release(source);
}
return name;
}
static inline OBSWeakSource GetWeakSourceByName(const char *name)
{
OBSWeakSource weak;
obs_source_t *source = obs_get_source_by_name(name);
if (source) {
weak = obs_source_get_weak_source(source);
obs_weak_source_release(weak);
obs_source_release(source);
}
return weak;
}
static inline OBSWeakSource GetWeakSourceByQString(const QString &name)
{
return GetWeakSourceByName(name.toUtf8().constData());
}
static inline OBSWeakSource GetWeakTransitionByName(const char *transitionName)
{
OBSWeakSource weak;
obs_source_t *source = nullptr;
if (strcmp(transitionName, "Default") == 0) {
source = obs_frontend_get_current_transition();
weak = obs_source_get_weak_source(source);
obs_source_release(source);
obs_weak_source_release(weak);
return weak;
}
obs_frontend_source_list *transitions = new obs_frontend_source_list();
obs_frontend_get_transitions(transitions);
bool match = false;
for (size_t i = 0; i < transitions->sources.num; i++) {
const char *name =
obs_source_get_name(transitions->sources.array[i]);
if (strcmp(transitionName, name) == 0) {
match = true;
source = transitions->sources.array[i];
break;
}
}
if (match) {
weak = obs_source_get_weak_source(source);
obs_weak_source_release(weak);
}
obs_frontend_source_list_free(transitions);
return weak;
}
static inline OBSWeakSource GetWeakTransitionByQString(const QString &name)
{
return GetWeakTransitionByName(name.toUtf8().constData());
}

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#include <obs-module.h>
#include "headers/advanced-scene-switcher.hpp"
void startHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
{
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(hotkey);
if (pressed)
{
if (!switcher->th.joinable())
switcher->Start();
}
obs_data_array* hotkeyData = obs_hotkey_save(id);
if (hotkeyData != NULL)
{
char* path = obs_module_config_path("");
ofstream file;
file.open(string(path).append(START_HOTKEY_PATH), ofstream::trunc);
if (file.is_open())
{
size_t num = obs_data_array_count(hotkeyData);
for (size_t i = 0; i < num; i++)
{
obs_data_t* data = obs_data_array_item(hotkeyData, i);
string temp = obs_data_get_json(data);
obs_data_release(data);
file << temp;
}
file.close();
}
bfree(path);
}
obs_data_array_release(hotkeyData);
}
void stopHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
{
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(hotkey);
if (pressed)
{
if (switcher->th.joinable())
switcher->Stop();
}
obs_data_array* hotkeyData = obs_hotkey_save(id);
if (hotkeyData != NULL)
{
char* path = obs_module_config_path("");
ofstream file;
file.open(string(path).append(STOP_HOTKEY_PATH), ofstream::trunc);
if (file.is_open())
{
size_t num = obs_data_array_count(hotkeyData);
for (size_t i = 0; i < num; i++)
{
obs_data_t* data = obs_data_array_item(hotkeyData, i);
string temp = obs_data_get_json(data);
obs_data_release(data);
file << temp;
}
file.close();
}
bfree(path);
}
obs_data_array_release(hotkeyData);
}
void startStopToggleHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
{
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(hotkey);
if (pressed)
{
if (switcher->th.joinable())
switcher->Stop();
else
switcher->Start();
}
obs_data_array* hotkeyData = obs_hotkey_save(id);
if (hotkeyData != NULL)
{
char* path = obs_module_config_path("");
ofstream file;
file.open(string(path).append(TOGGLE_HOTKEY_PATH), ofstream::trunc);
if (file.is_open())
{
size_t num = obs_data_array_count(hotkeyData);
for (size_t i = 0; i < num; i++)
{
obs_data_t* data = obs_data_array_item(hotkeyData, i);
string temp = obs_data_get_json(data);
obs_data_release(data);
file << temp;
}
file.close();
}
bfree(path);
}
obs_data_array_release(hotkeyData);
}
string loadConfigFile(string filename)
{
ifstream settingsFile;
char* path = obs_module_config_path("");
string value;
settingsFile.open(string(path).append(filename));
if (settingsFile.is_open())
{
settingsFile.seekg(0, ios::end);
value.reserve(settingsFile.tellg());
settingsFile.seekg(0, ios::beg);
value.assign((istreambuf_iterator<char>(settingsFile)), istreambuf_iterator<char>());
settingsFile.close();
}
bfree(path);
return value;
}
void loadKeybinding(obs_hotkey_id hotkeyId, string path)
{
string bindings = loadConfigFile(path);
if (!bindings.empty())
{
obs_data_array_t* hotkeyData = obs_data_array_create();
obs_data_t* data = obs_data_create_from_json(bindings.c_str());
obs_data_array_insert(hotkeyData, 0, data);
obs_data_release(data);
obs_hotkey_load(hotkeyId, hotkeyData);
obs_data_array_release(hotkeyData);
}
}

View File

@@ -1,210 +1,216 @@
#include "advanced-scene-switcher.hpp"
void SwitcherData::checkIdleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
if (!idleData.idleEnable)
return;
string title;
bool ignoreIdle = false;
//lock.unlock();
GetCurrentWindowTitle(title);
//lock.lock();
for (string& window : ignoreIdleWindows)
{
if (window == title)
{
ignoreIdle = true;
break;
}
}
if (!ignoreIdle)
{
for (string& window : ignoreIdleWindows)
{
try
{
bool matches = regex_match(title, regex(window));
if (matches)
{
ignoreIdle = true;
break;
}
}
catch (const regex_error&)
{
}
}
}
if (!ignoreIdle && secondsSinceLastInput() > idleData.time)
{
scene = idleData.scene;
transition = idleData.transition;
match = true;
}
}
void SceneSwitcher::on_idleCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->idleScenes->setDisabled(true);
ui->idleSpinBox->setDisabled(true);
ui->idleTransitions->setDisabled(true);
switcher->idleData.idleEnable = false;
}
else
{
ui->idleScenes->setDisabled(false);
ui->idleSpinBox->setDisabled(false);
ui->idleTransitions->setDisabled(false);
switcher->idleData.idleEnable = true;
UpdateIdleDataTransition(ui->idleTransitions->currentText());
UpdateIdleDataScene(ui->idleScenes->currentText());
}
}
void SceneSwitcher::UpdateIdleDataTransition(const QString& name)
{
obs_weak_source_t* transition = GetWeakTransitionByQString(name);
switcher->idleData.transition = transition;
}
void SceneSwitcher::UpdateIdleDataScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->idleData.scene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_idleTransitions_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataTransition(text);
}
void SceneSwitcher::on_idleScenes_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataScene(text);
}
void SceneSwitcher::on_idleSpinBox_valueChanged(int i)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->idleData.time = i;
}
void SceneSwitcher::on_ignoreIdleWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->ignoreIdleWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& w : switcher->ignoreIdleWindows)
{
if (window.compare(w.c_str()) == 0)
{
ui->ignoreIdleWindowsWindows->setCurrentText(w.c_str());
break;
}
}
}
void SceneSwitcher::on_ignoreIdleAdd_clicked()
{
QString windowName = ui->ignoreIdleWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->ignoreIdleWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->ignoreIdleWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->ignoreIdleWindows.emplace_back(windowName.toUtf8().constData());
ui->ignoreIdleWindows->sortItems();
}
}
void SceneSwitcher::on_ignoreIdleRemove_clicked()
{
QListWidgetItem* item = ui->ignoreIdleWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& windows = switcher->ignoreIdleWindows;
for (auto it = windows.begin(); it != windows.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
windows.erase(it);
break;
}
}
}
delete item;
}
int SceneSwitcher::IgnoreIdleWindowsFindByData(const QString& window)
{
int count = ui->ignoreIdleWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->ignoreIdleWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}
#include "headers/advanced-scene-switcher.hpp"
void SwitcherData::checkIdleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
if (!idleData.idleEnable)
return;
string title;
bool ignoreIdle = false;
//lock.unlock();
GetCurrentWindowTitle(title);
//lock.lock();
for (string& window : ignoreIdleWindows)
{
if (window == title)
{
ignoreIdle = true;
break;
}
}
if (!ignoreIdle)
{
for (string& window : ignoreIdleWindows)
{
try
{
bool matches = regex_match(title, regex(window));
if (matches)
{
ignoreIdle = true;
break;
}
}
catch (const regex_error&)
{
}
}
}
if (!ignoreIdle && secondsSinceLastInput() > idleData.time)
{
if (idleData.alreadySwitched)
return;
scene = (idleData.usePreviousScene) ? previousScene : idleData.scene;
transition = idleData.transition;
match = true;
idleData.alreadySwitched = true;
}
else
idleData.alreadySwitched = false;
}
void SceneSwitcher::on_idleCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->idleScenes->setDisabled(true);
ui->idleSpinBox->setDisabled(true);
ui->idleTransitions->setDisabled(true);
switcher->idleData.idleEnable = false;
}
else
{
ui->idleScenes->setDisabled(false);
ui->idleSpinBox->setDisabled(false);
ui->idleTransitions->setDisabled(false);
switcher->idleData.idleEnable = true;
UpdateIdleDataTransition(ui->idleTransitions->currentText());
UpdateIdleDataScene(ui->idleScenes->currentText());
}
}
void SceneSwitcher::UpdateIdleDataTransition(const QString& name)
{
obs_weak_source_t* transition = GetWeakTransitionByQString(name);
switcher->idleData.transition = transition;
}
void SceneSwitcher::UpdateIdleDataScene(const QString& name)
{
switcher->idleData.usePreviousScene = (name == PREVIOUS_SCENE_NAME);
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->idleData.scene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_idleTransitions_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataTransition(text);
}
void SceneSwitcher::on_idleScenes_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataScene(text);
}
void SceneSwitcher::on_idleSpinBox_valueChanged(int i)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->idleData.time = i;
}
void SceneSwitcher::on_ignoreIdleWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->ignoreIdleWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& w : switcher->ignoreIdleWindows)
{
if (window.compare(w.c_str()) == 0)
{
ui->ignoreIdleWindowsWindows->setCurrentText(w.c_str());
break;
}
}
}
void SceneSwitcher::on_ignoreIdleAdd_clicked()
{
QString windowName = ui->ignoreIdleWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->ignoreIdleWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->ignoreIdleWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->ignoreIdleWindows.emplace_back(windowName.toUtf8().constData());
ui->ignoreIdleWindows->sortItems();
}
}
void SceneSwitcher::on_ignoreIdleRemove_clicked()
{
QListWidgetItem* item = ui->ignoreIdleWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& windows = switcher->ignoreIdleWindows;
for (auto it = windows.begin(); it != windows.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
windows.erase(it);
break;
}
}
}
delete item;
}
int SceneSwitcher::IgnoreIdleWindowsFindByData(const QString& window)
{
int count = ui->ignoreIdleWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->ignoreIdleWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}

View File

@@ -1,322 +1,325 @@
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <X11/extensions/scrnsaver.h>
#undef Bool
#undef CursorShape
#undef Expose
#undef KeyPress
#undef KeyRelease
#undef FocusIn
#undef FocusOut
#undef FontChange
#undef None
#undef Status
#undef Unsorted
#include <util/platform.h>
#include "advanced-scene-switcher.hpp"
using namespace std;
static Display* xdisplay = 0;
Display *disp()
{
if (!xdisplay)
xdisplay = XOpenDisplay(NULL);
return xdisplay;
}
void cleanupDisplay()
{
if (!xdisplay)
return;
XCloseDisplay(xdisplay);
xdisplay = 0;
}
static bool ewmhIsSupported()
{
Display *display = disp();
Atom netSupportingWmCheck = XInternAtom(display,
"_NET_SUPPORTING_WM_CHECK", true);
Atom actualType;
int format = 0;
unsigned long num = 0, bytes = 0;
unsigned char *data = NULL;
Window ewmh_window = 0;
int status = XGetWindowProperty(
display,
DefaultRootWindow(display),
netSupportingWmCheck,
0L,
1L,
false,
XA_WINDOW,
&actualType,
&format,
&num,
&bytes,
&data);
if (status == Success) {
if (num > 0) {
ewmh_window = ((Window*)data)[0];
}
if (data) {
XFree(data);
data = NULL;
}
}
if (ewmh_window) {
status = XGetWindowProperty(
display,
ewmh_window,
netSupportingWmCheck,
0L,
1L,
false,
XA_WINDOW,
&actualType,
&format,
&num,
&bytes,
&data);
if (status != Success || num == 0 ||
ewmh_window != ((Window*)data)[0]) {
ewmh_window = 0;
}
if (status == Success && data) {
XFree(data);
}
}
return ewmh_window != 0;
}
static std::vector<Window> getTopLevelWindows()
{
std::vector<Window> res;
res.resize(0);
if (!ewmhIsSupported()) {
return res;
}
Atom netClList = XInternAtom(disp(), "_NET_CLIENT_LIST", true);
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
for (int i = 0; i < ScreenCount(disp()); ++i) {
Window rootWin = RootWindow(disp(), i);
int status = XGetWindowProperty(
disp(),
rootWin,
netClList,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
if (status != Success) {
continue;
}
for (unsigned long i = 0; i < num; ++i)
res.emplace_back(data[i]);
XFree(data);
}
return res;
}
static std::string GetWindowTitle(size_t i)
{
Window w = getTopLevelWindows().at(i);
std::string windowTitle;
char* name;
int status = XFetchName(disp(), w, &name);
if (status >= Success && name != nullptr)
{
std::string str(name);
windowTitle = str;
}
XFree(name);
return windowTitle;
}
void GetWindowList(vector<string> &windows)
{
windows.resize(0);
for (size_t i = 0; i < getTopLevelWindows().size(); ++i){
if (GetWindowTitle(i) != "")
windows.emplace_back(GetWindowTitle(i));
}
}
void GetCurrentWindowTitle(string &title)
{
if (!ewmhIsSupported()) {
return;
}
Atom active = XInternAtom(disp(), "_NET_ACTIVE_WINDOW", true);
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
char* name;
Window rootWin = RootWindow(disp(), 0);
XGetWindowProperty(
disp(),
rootWin,
active,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
int status = XFetchName(disp(), data[0], &name);
if (status >= Success && name != nullptr) {
std::string str(name);
title = str;
}
XFree(name);
}
pair<int, int> getCursorPos()
{
pair<int, int> pos(0, 0);
Display *dpy;
Window root;
Window ret_root;
Window ret_child;
int root_x;
int root_y;
int win_x;
int win_y;
unsigned int mask;
dpy = XOpenDisplay(NULL);
root = XDefaultRootWindow(dpy);
if(XQueryPointer(dpy, root, &ret_root, &ret_child, &root_x, &root_y,
&win_x, &win_y, &mask))
{
pos = pair<int, int> (root_x,root_y);
}
return pos;
}
bool isFullscreen()
{
if (!ewmhIsSupported()) {
return false;
}
Atom active = XInternAtom(disp(), "_NET_ACTIVE_WINDOW", true);
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
Window rootWin = RootWindow(disp(), 0);
XGetWindowProperty(
disp(),
rootWin,
active,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
XWindowAttributes window_attributes_return;
XWindowAttributes screen_attributes_return;
XGetWindowAttributes(disp(), rootWin, &screen_attributes_return);
XGetWindowAttributes(disp(), data[0], &window_attributes_return);
//menu bar is always 24 pixels in height
return (window_attributes_return.width >= screen_attributes_return.width &&
window_attributes_return.height + 24 >= screen_attributes_return.height) ? true : false;
}
//exe switch is not quite what is expected but it works for now
void GetProcessList(QStringList &processes)
{
processes.clear();
for (size_t i = 0; i < getTopLevelWindows().size(); ++i){
string s = GetWindowTitle(i);
if (s != "")
processes << QString::fromStdString(s);
}
}
bool isInFocus(const QString &exeToCheck)
{
string curWindow;
GetCurrentWindowTitle(curWindow);
return (QString::compare(
QString::fromStdString(curWindow),
exeToCheck,
Qt::CaseInsensitive) == 0) ? true : false;
}
int secondsSinceLastInput()
{
time_t idle_time;
static XScreenSaverInfo *mit_info;
Display *display;
int screen;
mit_info = XScreenSaverAllocInfo();
if((display=XOpenDisplay(NULL)) == NULL)
{
return(-1);
}
screen = DefaultScreen(display);
XScreenSaverQueryInfo(display, RootWindow(display,screen), mit_info);
idle_time = (mit_info->idle) / 1000;
XFree(mit_info);
XCloseDisplay(display);
return idle_time;
}
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <X11/extensions/scrnsaver.h>
#undef Bool
#undef CursorShape
#undef Expose
#undef KeyPress
#undef KeyRelease
#undef FocusIn
#undef FocusOut
#undef FontChange
#undef None
#undef Status
#undef Unsorted
#include <util/platform.h>
#include "../headers/advanced-scene-switcher.hpp"
using namespace std;
static Display* xdisplay = 0;
Display *disp()
{
if (!xdisplay)
xdisplay = XOpenDisplay(NULL);
return xdisplay;
}
void cleanupDisplay()
{
if (!xdisplay)
return;
XCloseDisplay(xdisplay);
xdisplay = 0;
}
static bool ewmhIsSupported()
{
Display *display = disp();
Atom netSupportingWmCheck = XInternAtom(display,
"_NET_SUPPORTING_WM_CHECK", true);
Atom actualType;
int format = 0;
unsigned long num = 0, bytes = 0;
unsigned char *data = NULL;
Window ewmh_window = 0;
int status = XGetWindowProperty(
display,
DefaultRootWindow(display),
netSupportingWmCheck,
0L,
1L,
false,
XA_WINDOW,
&actualType,
&format,
&num,
&bytes,
&data);
if (status == Success) {
if (num > 0) {
ewmh_window = ((Window*)data)[0];
}
if (data) {
XFree(data);
data = NULL;
}
}
if (ewmh_window) {
status = XGetWindowProperty(
display,
ewmh_window,
netSupportingWmCheck,
0L,
1L,
false,
XA_WINDOW,
&actualType,
&format,
&num,
&bytes,
&data);
if (status != Success || num == 0 ||
ewmh_window != ((Window*)data)[0]) {
ewmh_window = 0;
}
if (status == Success && data) {
XFree(data);
}
}
return ewmh_window != 0;
}
static std::vector<Window> getTopLevelWindows()
{
std::vector<Window> res;
res.resize(0);
if (!ewmhIsSupported()) {
return res;
}
Atom netClList = XInternAtom(disp(), "_NET_CLIENT_LIST", true);
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
for (int i = 0; i < ScreenCount(disp()); ++i) {
Window rootWin = RootWindow(disp(), i);
int status = XGetWindowProperty(
disp(),
rootWin,
netClList,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
if (status != Success) {
continue;
}
for (unsigned long i = 0; i < num; ++i)
res.emplace_back(data[i]);
XFree(data);
}
return res;
}
static std::string GetWindowTitle(size_t i)
{
Window w = getTopLevelWindows().at(i);
std::string windowTitle;
char* name;
XTextProperty text;
int status = XGetWMName(disp(), w, &text);
name = reinterpret_cast<char*>(text.value);
if (status >= Success && name != nullptr)
{
std::string str(name);
windowTitle = str;
}
XFree(name);
return windowTitle;
}
void GetWindowList(vector<string> &windows)
{
windows.resize(0);
for (size_t i = 0; i < getTopLevelWindows().size(); ++i){
if (GetWindowTitle(i) != "")
windows.emplace_back(GetWindowTitle(i));
}
}
void GetCurrentWindowTitle(string &title)
{
if (!ewmhIsSupported()) {
return;
}
Atom active = XInternAtom(disp(), "_NET_ACTIVE_WINDOW", true);
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
char* name;
Window rootWin = RootWindow(disp(), 0);
XGetWindowProperty(
disp(),
rootWin,
active,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
XTextProperty text;
int status = XGetWMName(disp(), data[0], &text);
name = reinterpret_cast<char*>(text.value);
if (status >= Success && name != nullptr) {
std::string str(name);
title = str;
}
XFree(name);
}
pair<int, int> getCursorPos()
{
pair<int, int> pos(0, 0);
Display *dpy;
Window root;
Window ret_root;
Window ret_child;
int root_x;
int root_y;
int win_x;
int win_y;
unsigned int mask;
dpy = XOpenDisplay(NULL);
root = XDefaultRootWindow(dpy);
if(XQueryPointer(dpy, root, &ret_root, &ret_child, &root_x, &root_y,
&win_x, &win_y, &mask))
{
pos = pair<int, int> (root_x,root_y);
}
XCloseDisplay(dpy);
return pos;
}
bool isFullscreen()
{
if (!ewmhIsSupported()) {
return false;
}
Atom active = XInternAtom(disp(), "_NET_ACTIVE_WINDOW", true);
Atom actualType;
int format;
unsigned long num, bytes;
Window* data = 0;
Window rootWin = RootWindow(disp(), 0);
XGetWindowProperty(
disp(),
rootWin,
active,
0L,
~0L,
false,
AnyPropertyType,
&actualType,
&format,
&num,
&bytes,
(uint8_t**)&data);
XWindowAttributes window_attributes_return;
XWindowAttributes screen_attributes_return;
XGetWindowAttributes(disp(), rootWin, &screen_attributes_return);
XGetWindowAttributes(disp(), data[0], &window_attributes_return);
//menu bar is always 24 pixels in height
return (window_attributes_return.width >= screen_attributes_return.width &&
window_attributes_return.height + 24 >= screen_attributes_return.height) ? true : false;
}
//exe switch is not quite what is expected but it works for now
void GetProcessList(QStringList &processes)
{
processes.clear();
for (size_t i = 0; i < getTopLevelWindows().size(); ++i){
string s = GetWindowTitle(i);
if (s != "")
processes << QString::fromStdString(s);
}
}
bool isInFocus(const QString &exeToCheck)
{
string curWindow;
GetCurrentWindowTitle(curWindow);
return (QString::compare(
QString::fromStdString(curWindow),
exeToCheck,
Qt::CaseInsensitive) == 0) ? true : false;
}
int secondsSinceLastInput()
{
time_t idle_time;
static XScreenSaverInfo *mit_info;
Display *display;
int screen;
mit_info = XScreenSaverAllocInfo();
if((display=XOpenDisplay(NULL)) == NULL)
{
return(-1);
}
screen = DefaultScreen(display);
XScreenSaverQueryInfo(display, RootWindow(display,screen), mit_info);
idle_time = (mit_info->idle) / 1000;
XFree(mit_info);
XCloseDisplay(display);
return idle_time;
}

90
src/media-switch.cpp Normal file
View File

@@ -0,0 +1,90 @@
#include <obs-module.h>
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_mediaAdd_clicked()
{
QString sourceName = ui->mediaSources->currentText();
QString sceneName = ui->mediaScenes->currentText();
QString transitionName = ui->mediaTransitions->currentText();
obs_media_state state =
(obs_media_state)ui->mediaStates->currentIndex();
time_restriction restriction =
(time_restriction)ui->mediaTimeRestrictions->currentIndex();
uint64_t time = ui->mediaTime->value();
if (sceneName.isEmpty() || transitionName.isEmpty() ||
sourceName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sourceName);
OBSWeakSource scene = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString switchText = MakeMediaSwitchName(sourceName, sceneName,
transitionName, state,
restriction, time);
QVariant v = QVariant::fromValue(switchText);
QListWidgetItem *item =
new QListWidgetItem(switchText, ui->mediaSwitches);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->mediaSwitches.emplace_back(
scene, source, transition, state, restriction, time,
(sceneName == QString(PREVIOUS_SCENE_NAME)));
}
void SceneSwitcher::on_mediaRemove_clicked()
{
QListWidgetItem *item = ui->mediaSwitches->currentItem();
if (!item)
return;
int idx = ui->mediaSwitches->currentRow();
if (idx == -1)
return;
{
lock_guard<mutex> lock(switcher->m);
auto &switches = switcher->mediaSwitches;
switches.erase(switches.begin() + idx);
}
qDeleteAll(ui->mediaSwitches->selectedItems());
}
void SwitcherData::checkMediaSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition)
{
for (MediaSwitch &mediaSwitch : mediaSwitches) {
obs_source_t *source =
obs_weak_source_get_source(mediaSwitch.source);
auto duration = obs_source_media_get_duration(source);
auto time = obs_source_media_get_time(source);
obs_media_state state = obs_source_media_get_state(source);
bool matched =
state == mediaSwitch.state &&
(mediaSwitch.restriction == TIME_RESTRICTION_NONE ||
(mediaSwitch.restriction == TIME_RESTRICTION_LONGER &&
time > mediaSwitch.time) ||
(mediaSwitch.restriction == TIME_RESTRICTION_SHORTER &&
time < mediaSwitch.time) ||
(mediaSwitch.restriction ==
TIME_RESTRICTION_REMAINING_SHORTER &&
duration > time &&
duration - time < mediaSwitch.time) ||
(mediaSwitch.restriction ==
TIME_RESTRICTION_REMAINING_LONGER &&
duration > time &&
duration - time > mediaSwitch.time));
if (matched && !mediaSwitch.matched) {
match = true;
scene = (mediaSwitch.usePreviousScene)
? previousScene
: mediaSwitch.scene;
transition = mediaSwitch.transition;
}
mediaSwitch.matched = matched;
}
}

View File

@@ -4,7 +4,7 @@
#import <Carbon/Carbon.h>
#include <Carbon/Carbon.h>
#include <util/platform.h>
#include "advanced-scene-switcher.hpp"
#include "../headers/advanced-scene-switcher.hpp"
void GetWindowList(vector<string> &windows)

View File

@@ -1,242 +1,242 @@
#include "advanced-scene-switcher.hpp"
void SceneSwitcher::on_pauseScenesAdd_clicked()
{
QString sceneName = ui->pauseScenesScenes->currentText();
if (sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
QVariant v = QVariant::fromValue(sceneName);
QList<QListWidgetItem*> items = ui->pauseScenes->findItems(sceneName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(sceneName, ui->pauseScenes);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->pauseScenesSwitches.emplace_back(source);
ui->pauseScenes->sortItems();
}
}
void SceneSwitcher::on_pauseScenesRemove_clicked()
{
QListWidgetItem* item = ui->pauseScenes->currentItem();
if (!item)
return;
QString pauseScene = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->pauseScenesSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == GetWeakSourceByQString(pauseScene))
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_pauseWindowsAdd_clicked()
{
QString windowName = ui->pauseWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->pauseWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->pauseWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->pauseWindowsSwitches.emplace_back(windowName.toUtf8().constData());
ui->pauseWindows->sortItems();
}
}
void SceneSwitcher::on_pauseWindowsRemove_clicked()
{
QListWidgetItem* item = ui->pauseWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->pauseWindowsSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_pauseScenes_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->pauseScenes->item(idx);
QString scene = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->pauseScenesSwitches)
{
string name = GetWeakSourceName(s);
if (scene.compare(name.c_str()) == 0)
{
ui->pauseScenesScenes->setCurrentText(name.c_str());
break;
}
}
}
void SceneSwitcher::on_pauseWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->pauseWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->pauseWindowsSwitches)
{
if (window.compare(s.c_str()) == 0)
{
ui->pauseWindowsWindows->setCurrentText(s.c_str());
break;
}
}
}
int SceneSwitcher::PauseScenesFindByData(const QString& scene)
{
int count = ui->pauseScenes->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->pauseScenes->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == scene)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::PauseWindowsFindByData(const QString& window)
{
int count = ui->pauseWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->pauseWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}
bool SwitcherData::checkPause()
{
bool pause = false;
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
for (OBSWeakSource& s : pauseScenesSwitches)
{
if (s == ws)
{
pause = true;
break;
}
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
string title;
if (!pause)
{
//lock.unlock();
GetCurrentWindowTitle(title);
//lock.lock();
for (string& window : pauseWindowsSwitches)
{
if (window == title)
{
pause = true;
break;
}
}
}
if (!pause)
{
//lock.unlock();
GetCurrentWindowTitle(title);
//lock.lock();
for (string& window : pauseWindowsSwitches)
{
try
{
bool matches = regex_match(title, regex(window));
if (matches)
{
pause = true;
break;
}
}
catch (const regex_error&)
{
}
}
}
return pause;
}
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_pauseScenesAdd_clicked()
{
QString sceneName = ui->pauseScenesScenes->currentText();
if (sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
QVariant v = QVariant::fromValue(sceneName);
QList<QListWidgetItem*> items = ui->pauseScenes->findItems(sceneName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(sceneName, ui->pauseScenes);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->pauseScenesSwitches.emplace_back(source);
ui->pauseScenes->sortItems();
}
}
void SceneSwitcher::on_pauseScenesRemove_clicked()
{
QListWidgetItem* item = ui->pauseScenes->currentItem();
if (!item)
return;
QString pauseScene = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->pauseScenesSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == GetWeakSourceByQString(pauseScene))
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_pauseWindowsAdd_clicked()
{
QString windowName = ui->pauseWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->pauseWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->pauseWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->pauseWindowsSwitches.emplace_back(windowName.toUtf8().constData());
ui->pauseWindows->sortItems();
}
}
void SceneSwitcher::on_pauseWindowsRemove_clicked()
{
QListWidgetItem* item = ui->pauseWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->pauseWindowsSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_pauseScenes_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->pauseScenes->item(idx);
QString scene = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->pauseScenesSwitches)
{
string name = GetWeakSourceName(s);
if (scene.compare(name.c_str()) == 0)
{
ui->pauseScenesScenes->setCurrentText(name.c_str());
break;
}
}
}
void SceneSwitcher::on_pauseWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->pauseWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->pauseWindowsSwitches)
{
if (window.compare(s.c_str()) == 0)
{
ui->pauseWindowsWindows->setCurrentText(s.c_str());
break;
}
}
}
int SceneSwitcher::PauseScenesFindByData(const QString& scene)
{
int count = ui->pauseScenes->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->pauseScenes->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == scene)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::PauseWindowsFindByData(const QString& window)
{
int count = ui->pauseWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->pauseWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}
bool SwitcherData::checkPause()
{
bool pause = false;
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
for (OBSWeakSource& s : pauseScenesSwitches)
{
if (s == ws)
{
pause = true;
break;
}
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
string title;
if (!pause)
{
//lock.unlock();
GetCurrentWindowTitle(title);
//lock.lock();
for (string& window : pauseWindowsSwitches)
{
if (window == title)
{
pause = true;
break;
}
}
}
if (!pause)
{
//lock.unlock();
GetCurrentWindowTitle(title);
//lock.lock();
for (string& window : pauseWindowsSwitches)
{
try
{
bool matches = regex_match(title, regex(window));
if (matches)
{
pause = true;
break;
}
}
catch (const regex_error&)
{
}
}
}
return pause;
}

View File

@@ -1,57 +1,44 @@
#include <algorithm>
#include "advanced-scene-switcher.hpp"
void SceneSwitcher::on_priorityUp_clicked()
{
int currentIndex = ui->priorityList->currentRow();
if (currentIndex != -1 && currentIndex != 0)
{
ui->priorityList->insertItem(currentIndex - 1 ,ui->priorityList->takeItem(currentIndex));
ui->priorityList->setCurrentRow(currentIndex -1);
lock_guard<mutex> lock(switcher->m);
iter_swap(switcher->functionNamesByPriority.begin() + currentIndex, switcher->functionNamesByPriority.begin() + currentIndex - 1);
}
}
void SceneSwitcher::on_priorityDown_clicked()
{
int currentIndex = ui->priorityList->currentRow();
if (currentIndex != -1 && currentIndex != ui->priorityList->count() - 1)
{
ui->priorityList->insertItem(currentIndex + 1, ui->priorityList->takeItem(currentIndex));
ui->priorityList->setCurrentRow(currentIndex + 1);
lock_guard<mutex> lock(switcher->m);
iter_swap(switcher->functionNamesByPriority.begin() + currentIndex, switcher->functionNamesByPriority.begin() + currentIndex + 1);
}
}
bool prioStrValid(string s)
{
if (s == WINDOW_TITLE_FUNC)
return true;
if (s == SCREEN_REGION_FUNC)
return true;
if (s == ROUND_TRIP_FUNC)
return true;
if (s == (IDLE_FUNC))
return true;
if (s == EXE_FUNC)
return true;
if (s == READ_FILE_FUNC)
return true;
return false;
}
bool SwitcherData::prioFuncsValid()
{
for (string f : functionNamesByPriority)
{
if (!prioStrValid(f))
return false;
}
return true;
}
#include <algorithm>
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_priorityUp_clicked()
{
int currentIndex = ui->priorityList->currentRow();
if (currentIndex != -1 && currentIndex != 0)
{
ui->priorityList->insertItem(currentIndex - 1 ,ui->priorityList->takeItem(currentIndex));
ui->priorityList->setCurrentRow(currentIndex -1);
lock_guard<mutex> lock(switcher->m);
iter_swap(switcher->functionNamesByPriority.begin() + currentIndex, switcher->functionNamesByPriority.begin() + currentIndex - 1);
}
}
void SceneSwitcher::on_priorityDown_clicked()
{
int currentIndex = ui->priorityList->currentRow();
if (currentIndex != -1 && currentIndex != ui->priorityList->count() - 1)
{
ui->priorityList->insertItem(currentIndex + 1, ui->priorityList->takeItem(currentIndex));
ui->priorityList->setCurrentRow(currentIndex + 1);
lock_guard<mutex> lock(switcher->m);
iter_swap(switcher->functionNamesByPriority.begin() + currentIndex, switcher->functionNamesByPriority.begin() + currentIndex + 1);
}
}
bool SwitcherData::prioFuncsValid()
{
auto it = std::unique(functionNamesByPriority.begin(), functionNamesByPriority.end());
bool wasUnique = (it == functionNamesByPriority.end());
if (!wasUnique)
return false;
for (int p : functionNamesByPriority)
{
if (p < 0 || p > 7)
return false;
}
return true;
}

144
src/random.cpp Normal file
View File

@@ -0,0 +1,144 @@
#include "headers/advanced-scene-switcher.hpp"
#include <random>
void SceneSwitcher::on_randomScenesList_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->randomScenesList->item(idx);
QString randomSceneStr = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->randomSwitches)
{
if (randomSceneStr.compare(s.randomSwitchStr.c_str()) == 0)
{
QString sceneName = GetWeakSourceName(s.scene).c_str();
QString transitionName = GetWeakSourceName(s.transition).c_str();
ui->randomScenes->setCurrentText(sceneName);
ui->randomSpinBox->setValue(s.delay);
ui->randomTransitions->setCurrentText(transitionName);
break;
}
}
}
int SceneSwitcher::randomFindByData(const QString& randomStr)
{
int count = ui->randomScenesList->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->randomScenesList->item(i);
QString str = item->data(Qt::UserRole).toString();
if (str == randomStr)
return i;
}
return -1;
}
void SceneSwitcher::on_randomAdd_clicked()
{
QString sceneName = ui->randomScenes->currentText();
QString transitionName = ui->randomTransitions->currentText();
double delay = ui->randomSpinBox->value();
if (sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeRandomSwitchName(sceneName, transitionName, delay);
QVariant v = QVariant::fromValue(text);
int idx = randomFindByData(text);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->randomSwitches.emplace_back(
source, transition, delay, text.toUtf8().constData());
QListWidgetItem* item = new QListWidgetItem(text, ui->randomScenesList);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->randomScenesList->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->randomSwitches)
{
if (s.scene == source)
{
s.delay = delay;
s.transition = transition;
s.randomSwitchStr = text.toUtf8().constData();;
break;
}
}
}
ui->randomScenesList->sortItems();
}
}
void SceneSwitcher::on_randomRemove_clicked()
{
QListWidgetItem* item = ui->randomScenesList->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->randomSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.randomSwitchStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::checkRandom(bool& match, OBSWeakSource& scene, OBSWeakSource& transition, int& delay)
{
if (randomSwitches.size() == 0)
return;
vector<RandomSwitch> rs (randomSwitches);
std::random_device rng;
std::mt19937 urng(rng());
std::shuffle(rs.begin(), rs.end(), urng);
for (RandomSwitch& r : rs)
{
if (r.scene == lastRandomScene)
continue;
scene = r.scene;
transition = r.transition;
delay = (int)r.delay * 1000;
match = true;
lastRandomScene = r.scene;
break;
}
}

View File

@@ -1,308 +1,312 @@
#include <QFileDialog>
#include <QTextStream>
#include <obs.hpp>
#include "advanced-scene-switcher.hpp"
obs_weak_source_t* getNextTransition(obs_weak_source_t* scene1, obs_weak_source_t* scene2);
void SceneSwitcher::on_sceneRoundTripAdd_clicked()
{
QString scene1Name = ui->sceneRoundTripScenes1->currentText();
QString scene2Name = ui->sceneRoundTripScenes2->currentText();
QString transitionName = ui->sceneRoundTripTransitions->currentText();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
int delay = ui->sceneRoundTripSpinBox->value();
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeSceneRoundTripSwitchName(scene1Name, scene2Name, transitionName, delay);
QVariant v = QVariant::fromValue(text);
int idx = SceneRoundTripFindByData(scene1Name);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneRoundTrips);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->sceneRoundTripSwitches.emplace_back(
source1, source2, transition, delay, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->sceneRoundTrips->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneRoundTripSwitches)
{
if (s.scene1 == source1 && s.scene2 == source2)
{
s.delay = delay;
s.transition = transition;
s.sceneRoundTripStr = text.toUtf8().constData();
break;
}
}
}
ui->sceneRoundTrips->sortItems();
}
}
void SceneSwitcher::on_sceneRoundTripRemove_clicked()
{
QListWidgetItem* item = ui->sceneRoundTrips->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->sceneRoundTripSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneRoundTripStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_autoStopSceneCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->autoStopScenes->setDisabled(true);
switcher->autoStopEnable = false;
}
else
{
ui->autoStopScenes->setDisabled(false);
switcher->autoStopEnable = true;
}
}
void SceneSwitcher::UpdateAutoStopScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->autoStopScene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_autoStopScenes_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateAutoStopScene(text);
}
void SceneSwitcher::on_sceneRoundTripSave_clicked()
{
QString directory = QFileDialog::getSaveFileName(
this, tr("Save Scene Round Trip to file ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!directory.isEmpty())
{
QFile file(directory);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text))
return;
QTextStream out(&file);
for (SceneRoundTripSwitch s : switcher->sceneRoundTripSwitches)
{
out << QString::fromStdString(GetWeakSourceName(s.scene1)) << "\n";
out << QString::fromStdString(GetWeakSourceName(s.scene2)) << "\n";
out << s.delay << "\n";
out << QString::fromStdString(s.sceneRoundTripStr) << "\n";
out << QString::fromStdString(GetWeakSourceName(s.transition)) << "\n";
}
}
}
void SceneSwitcher::on_sceneRoundTripLoad_clicked()
{
lock_guard<mutex> lock(switcher->m);
QString directory = QFileDialog::getOpenFileName(
this, tr("Select a file to read Scene Round Trip from ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!directory.isEmpty())
{
QFile file(directory);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
return;
QTextStream in(&file);
vector<QString> lines;
vector<SceneRoundTripSwitch> newSceneRoundTripSwitch;
while (!in.atEnd())
{
QString line = in.readLine();
lines.push_back(line);
if (lines.size() == 5)
{
OBSWeakSource scene1 = GetWeakSourceByQString(lines[0]);
OBSWeakSource scene2 = GetWeakSourceByQString(lines[1]);
OBSWeakSource transition = GetWeakTransitionByQString(lines[4]);
if (WeakSourceValid(scene1) && WeakSourceValid(scene2)
&& WeakSourceValid(transition))
{
newSceneRoundTripSwitch.emplace_back(SceneRoundTripSwitch(
GetWeakSourceByQString(lines[0]),
GetWeakSourceByQString(lines[1]),
GetWeakTransitionByQString(lines[4]),
lines[2].toInt(),
lines[3].toStdString()));
}
lines.clear();
}
}
//unvalid amount of lines in file or nothing valid read
if (lines.size() != 0 || newSceneRoundTripSwitch.size() == 0)
return;
switcher->sceneRoundTripSwitches.clear();
ui->sceneRoundTrips->clear();
switcher->sceneRoundTripSwitches = newSceneRoundTripSwitch;
for (SceneRoundTripSwitch s : switcher->sceneRoundTripSwitches)
{
QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(s.sceneRoundTripStr), ui->sceneRoundTrips);
item->setData(Qt::UserRole, QString::fromStdString(s.sceneRoundTripStr));
}
}
}
void SwitcherData::checkSceneRoundTrip(bool& match, OBSWeakSource& scene, OBSWeakSource& transition, unique_lock<mutex>& lock)
{
bool sceneRoundTripActive = false;
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
for (SceneRoundTripSwitch& s : sceneRoundTripSwitches)
{
if (s.scene1 == ws)
{
sceneRoundTripActive = true;
int dur = s.delay * 1000 - interval;
if (dur > 0)
{
string s = obs_source_get_name(currentSource);
waitSceneName = s;
cv.wait_for(lock, chrono::milliseconds(dur));
}
obs_source_t* currentSource2 = obs_frontend_get_current_scene();
// only switch if user hasn't changed scene manually
if (currentSource == currentSource2)
{
match = true;
scene = s.scene2;
transition = s.transition;
}
obs_source_release(currentSource2);
break;
}
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
}
void SceneSwitcher::on_sceneRoundTrips_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->sceneRoundTrips->item(idx);
QString sceneRoundTrip = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneRoundTripSwitches)
{
if (sceneRoundTrip.compare(s.sceneRoundTripStr.c_str()) == 0)
{
string scene1 = GetWeakSourceName(s.scene1);
string scene2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
int delay = s.delay;
ui->sceneRoundTripScenes1->setCurrentText(scene1.c_str());
ui->sceneRoundTripScenes2->setCurrentText(scene2.c_str());
ui->sceneRoundTripTransitions->setCurrentText(transitionName.c_str());
ui->sceneRoundTripSpinBox->setValue(delay);
break;
}
}
}
int SceneSwitcher::SceneRoundTripFindByData(const QString& scene1)
{
QRegExp rx(scene1 + " -> wait for [0-9]* seconds -> .*");
int count = ui->sceneRoundTrips->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->sceneRoundTrips->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
void SwitcherData::autoStopStreamAndRecording()
{
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
if (ws && autoStopScene == ws)
{
if (obs_frontend_streaming_active())
obs_frontend_streaming_stop();
if (obs_frontend_recording_active())
obs_frontend_recording_stop();
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
}
#include <QFileDialog>
#include <QTextStream>
#include <obs.hpp>
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_sceneRoundTripAdd_clicked()
{
QString scene1Name = ui->sceneRoundTripScenes1->currentText();
QString scene2Name = ui->sceneRoundTripScenes2->currentText();
QString transitionName = ui->sceneRoundTripTransitions->currentText();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
double delay = ui->sceneRoundTripSpinBox->value();
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeSceneRoundTripSwitchName(scene1Name, scene2Name, transitionName, delay);
QVariant v = QVariant::fromValue(text);
int idx = SceneRoundTripFindByData(scene1Name);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneRoundTrips);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->sceneRoundTripSwitches.emplace_back(
source1, source2, transition, int(delay * 1000),
(scene2Name == QString(PREVIOUS_SCENE_NAME)),
text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->sceneRoundTrips->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneRoundTripSwitches)
{
if (s.scene1 == source1)
{
s.scene2 = source2;
s.delay = int(delay * 1000);
s.transition = transition;
s.usePreviousScene = (scene2Name == QString(PREVIOUS_SCENE_NAME));
s.sceneRoundTripStr = text.toUtf8().constData();
break;
}
}
}
ui->sceneRoundTrips->sortItems();
}
}
void SceneSwitcher::on_sceneRoundTripRemove_clicked()
{
QListWidgetItem* item = ui->sceneRoundTrips->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->sceneRoundTripSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneRoundTripStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_autoStopSceneCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->autoStopScenes->setDisabled(true);
switcher->autoStopEnable = false;
}
else
{
ui->autoStopScenes->setDisabled(false);
switcher->autoStopEnable = true;
}
}
void SceneSwitcher::UpdateAutoStopScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->autoStopScene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_autoStopScenes_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateAutoStopScene(text);
}
void SceneSwitcher::on_sceneRoundTripSave_clicked()
{
QString directory = QFileDialog::getSaveFileName(
this, tr("Save Scene Round Trip to file ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!directory.isEmpty())
{
QFile file(directory);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text))
return;
QTextStream out(&file);
for (SceneRoundTripSwitch s : switcher->sceneRoundTripSwitches)
{
out << QString::fromStdString(GetWeakSourceName(s.scene1)) << "\n";
if (s.usePreviousScene)
out << (PREVIOUS_SCENE_NAME) << "\n";
else
out << QString::fromStdString(GetWeakSourceName(s.scene2)) << "\n";
out << s.delay << "\n";
out << QString::fromStdString(s.sceneRoundTripStr) << "\n";
out << QString::fromStdString(GetWeakSourceName(s.transition)) << "\n";
}
}
}
void SceneSwitcher::on_sceneRoundTripLoad_clicked()
{
lock_guard<mutex> lock(switcher->m);
QString directory = QFileDialog::getOpenFileName(
this, tr("Select a file to read Scene Round Trip from ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!directory.isEmpty())
{
QFile file(directory);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
return;
QTextStream in(&file);
vector<QString> lines;
vector<SceneRoundTripSwitch> newSceneRoundTripSwitch;
while (!in.atEnd())
{
QString line = in.readLine();
lines.push_back(line);
if (lines.size() == 5)
{
OBSWeakSource scene1 = GetWeakSourceByQString(lines[0]);
OBSWeakSource scene2 = GetWeakSourceByQString(lines[1]);
OBSWeakSource transition = GetWeakTransitionByQString(lines[4]);
if (WeakSourceValid(scene1) && ((lines[1] == QString(PREVIOUS_SCENE_NAME)) || (WeakSourceValid(scene2)))
&& WeakSourceValid(transition))
{
newSceneRoundTripSwitch.emplace_back(SceneRoundTripSwitch(
GetWeakSourceByQString(lines[0]),
GetWeakSourceByQString(lines[1]),
GetWeakTransitionByQString(lines[4]),
lines[2].toInt(),
(lines[1] == QString(PREVIOUS_SCENE_NAME)),
lines[3].toStdString()));
}
lines.clear();
}
}
if (lines.size() != 0 || newSceneRoundTripSwitch.size() == 0)
return;
switcher->sceneRoundTripSwitches.clear();
ui->sceneRoundTrips->clear();
switcher->sceneRoundTripSwitches = newSceneRoundTripSwitch;
for (SceneRoundTripSwitch s : switcher->sceneRoundTripSwitches)
{
QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(s.sceneRoundTripStr), ui->sceneRoundTrips);
item->setData(Qt::UserRole, QString::fromStdString(s.sceneRoundTripStr));
}
}
}
void SwitcherData::checkSceneRoundTrip(bool& match, OBSWeakSource& scene, OBSWeakSource& transition, unique_lock<mutex>& lock)
{
bool sceneRoundTripActive = false;
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
for (SceneRoundTripSwitch& s : sceneRoundTripSwitches)
{
if (s.scene1 == ws)
{
sceneRoundTripActive = true;
int dur = s.delay - interval;
if (dur > 0)
{
waitScene = currentSource;
cv.wait_for(lock, chrono::milliseconds(dur));
}
obs_source_t* currentSource2 = obs_frontend_get_current_scene();
// only switch if user hasn't changed scene manually
if (currentSource == currentSource2)
{
match = true;
scene = (s.usePreviousScene) ? previousScene : s.scene2;
transition = s.transition;
}
obs_source_release(currentSource2);
break;
}
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
}
void SceneSwitcher::on_sceneRoundTrips_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->sceneRoundTrips->item(idx);
QString sceneRoundTrip = item->text();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneRoundTripSwitches)
{
if (sceneRoundTrip.compare(s.sceneRoundTripStr.c_str()) == 0)
{
string scene1 = GetWeakSourceName(s.scene1);
string scene2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
int delay = s.delay;
ui->sceneRoundTripScenes1->setCurrentText(scene1.c_str());
ui->sceneRoundTripScenes2->setCurrentText(scene2.c_str());
ui->sceneRoundTripTransitions->setCurrentText(transitionName.c_str());
ui->sceneRoundTripSpinBox->setValue((double)delay/1000);
break;
}
}
}
int SceneSwitcher::SceneRoundTripFindByData(const QString& scene1)
{
QRegExp rx(scene1 + " ->.*");
int count = ui->sceneRoundTrips->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->sceneRoundTrips->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
void SwitcherData::autoStopStreamAndRecording()
{
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
if (ws && autoStopScene == ws)
{
if (obs_frontend_streaming_active())
obs_frontend_streaming_stop();
if (obs_frontend_recording_active())
obs_frontend_recording_stop();
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
}

View File

@@ -1,283 +1,284 @@
#include "advanced-scene-switcher.hpp"
void SceneSwitcher::on_transitionsAdd_clicked()
{
QString scene1Name = ui->transitionsScene1->currentText();
QString scene2Name = ui->transitionsScene2->currentText();
QString transitionName = ui->transitionsTransitions->currentText();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeSceneTransitionName(scene1Name, scene2Name, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = SceneTransitionsFindByData(scene1Name, scene2Name);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->sceneTransitions.emplace_back(
source1, source2, transition, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->sceneTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneTransitions)
{
if (s.scene1 == source1 && s.scene2 == source2)
{
s.transition = transition;
s.sceneTransitionStr = text.toUtf8().constData();
break;
}
}
}
ui->sceneTransitions->sortItems();
}
}
void SceneSwitcher::on_transitionsRemove_clicked()
{
QListWidgetItem* item = ui->sceneTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->sceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneTransitionStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_defaultTransitionsAdd_clicked()
{
QString sceneName = ui->defaultTransitionsScene->currentText();
QString transitionName = ui->defaultTransitionsTransitions->currentText();
if (sceneName.isEmpty() || transitionName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeDefaultSceneTransitionName(sceneName, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = DefaultTransitionsFindByData(sceneName);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->defaultTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->defaultSceneTransitions.emplace_back(
source, transition, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->defaultTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->defaultSceneTransitions)
{
if (s.scene == source)
{
s.transition = transition;
s.sceneTransitionStr = text.toUtf8().constData();
break;
}
}
}
ui->defaultTransitions->sortItems();
}
}
void SceneSwitcher::on_defaultTransitionsRemove_clicked()
{
QListWidgetItem* item = ui->defaultTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->defaultSceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneTransitionStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::setDefaultSceneTransitions(unique_lock<mutex>& lock)
{
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
for (DefaultSceneTransition& s : defaultSceneTransitions)
{
if (s.scene == ws)
{
obs_source_t* transition = obs_weak_source_get_source(s.transition);
//sleep planned but no fitting OBS event to measure transition time
obs_frontend_set_current_transition(transition);
obs_source_release(transition);
break;
}
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
}
int SceneSwitcher::SceneTransitionsFindByData(const QString& scene1, const QString& scene2)
{
QRegExp rx(scene1 + " --- .* --> " + scene2);
int count = ui->sceneTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->sceneTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::DefaultTransitionsFindByData(const QString& scene)
{
QRegExp rx(scene + " --> .*");
int count = ui->defaultTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->defaultTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_sceneTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->sceneTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneTransitions)
{
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) == 0)
{
string scene1 = GetWeakSourceName(s.scene1);
string scene2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
ui->transitionsScene1->setCurrentText(scene1.c_str());
ui->transitionsScene2->setCurrentText(scene2.c_str());
ui->transitionsTransitions->setCurrentText(transitionName.c_str());
break;
}
}
}
void SceneSwitcher::on_defaultTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->defaultTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->defaultSceneTransitions)
{
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) == 0)
{
string scene = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->defaultTransitionsScene->setCurrentText(scene.c_str());
ui->defaultTransitionsTransitions->setCurrentText(transitionName.c_str());
break;
}
}
}
obs_weak_source_t* getNextTransition(obs_weak_source_t* scene1, obs_weak_source_t* scene2)
{
obs_weak_source_t* ws = nullptr;
if (scene1 && scene2)
{
for (SceneTransition& t : switcher->sceneTransitions)
{
if (t.scene1 == scene1 && t.scene2 == scene2)
ws = t.transition;
}
obs_weak_source_addref(ws);
}
return ws;
}
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_transitionsAdd_clicked()
{
QString scene1Name = ui->transitionsScene1->currentText();
QString scene2Name = ui->transitionsScene2->currentText();
QString transitionName = ui->transitionsTransitions->currentText();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeSceneTransitionName(scene1Name, scene2Name, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = SceneTransitionsFindByData(scene1Name, scene2Name);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->sceneTransitions.emplace_back(
source1, source2, transition, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->sceneTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneTransitions)
{
if (s.scene1 == source1 && s.scene2 == source2)
{
s.transition = transition;
s.sceneTransitionStr = text.toUtf8().constData();
break;
}
}
}
ui->sceneTransitions->sortItems();
}
}
void SceneSwitcher::on_transitionsRemove_clicked()
{
QListWidgetItem* item = ui->sceneTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->sceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneTransitionStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_defaultTransitionsAdd_clicked()
{
QString sceneName = ui->defaultTransitionsScene->currentText();
QString transitionName = ui->defaultTransitionsTransitions->currentText();
if (sceneName.isEmpty() || transitionName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeDefaultSceneTransitionName(sceneName, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = DefaultTransitionsFindByData(sceneName);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->defaultTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->defaultSceneTransitions.emplace_back(
source, transition, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->defaultTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->defaultSceneTransitions)
{
if (s.scene == source)
{
s.transition = transition;
s.sceneTransitionStr = text.toUtf8().constData();
break;
}
}
}
ui->defaultTransitions->sortItems();
}
}
void SceneSwitcher::on_defaultTransitionsRemove_clicked()
{
QListWidgetItem* item = ui->defaultTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->defaultSceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneTransitionStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::setDefaultSceneTransitions()
{
obs_source_t* currentSource = obs_frontend_get_current_scene();
obs_weak_source_t* ws = obs_source_get_weak_source(currentSource);
for (DefaultSceneTransition& s : defaultSceneTransitions)
{
if (s.scene == ws)
{
obs_source_t* transition = obs_weak_source_get_source(s.transition);
//This might cancel the current transition
//There is no way to be sure when the previous transition finished
obs_frontend_set_current_transition(transition);
obs_source_release(transition);
break;
}
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
}
int SceneSwitcher::SceneTransitionsFindByData(const QString& scene1, const QString& scene2)
{
QRegExp rx(scene1 + " --- .* --> " + scene2);
int count = ui->sceneTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->sceneTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::DefaultTransitionsFindByData(const QString& scene)
{
QRegExp rx(scene + " --> .*");
int count = ui->defaultTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->defaultTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_sceneTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->sceneTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneTransitions)
{
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) == 0)
{
string scene1 = GetWeakSourceName(s.scene1);
string scene2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
ui->transitionsScene1->setCurrentText(scene1.c_str());
ui->transitionsScene2->setCurrentText(scene2.c_str());
ui->transitionsTransitions->setCurrentText(transitionName.c_str());
break;
}
}
}
void SceneSwitcher::on_defaultTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->defaultTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->defaultSceneTransitions)
{
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) == 0)
{
string scene = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->defaultTransitionsScene->setCurrentText(scene.c_str());
ui->defaultTransitionsTransitions->setCurrentText(transitionName.c_str());
break;
}
}
}
obs_weak_source_t* getNextTransition(obs_weak_source_t* scene1, obs_weak_source_t* scene2)
{
obs_weak_source_t* ws = nullptr;
if (scene1 && scene2)
{
for (SceneTransition& t : switcher->sceneTransitions)
{
if (t.scene1 == scene1 && t.scene2 == scene2)
ws = t.transition;
}
obs_weak_source_addref(ws);
}
return ws;
}

View File

@@ -1,165 +1,165 @@
#include "advanced-scene-switcher.hpp"
void SwitcherData::checkScreenRegionSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
pair<int, int> cursorPos = getCursorPos();
int minRegionSize = 99999;
for (auto& s : screenRegionSwitches)
{
if (cursorPos.first >= s.minX && cursorPos.second >= s.minY
&& cursorPos.first <= s.maxX && cursorPos.second <= s.maxY)
{
int regionSize = (s.maxX - s.minX) + (s.maxY - s.minY);
if (regionSize < minRegionSize)
{
match = true;
scene = s.scene;
transition = s.transition;
minRegionSize = regionSize;
}
}
}
}
void SceneSwitcher::updateScreenRegionCursorPos()
{
pair<int, int> position = getCursorPos();
ui->cursorXPosition->setText(QString::number(position.first));
;
ui->cursorYPosition->setText(QString::number(position.second));
}
void SceneSwitcher::on_screenRegionAdd_clicked()
{
QString sceneName = ui->screenRegionScenes->currentText();
QString transitionName = ui->screenRegionsTransitions->currentText();
if (sceneName.isEmpty())
return;
int minX = ui->screenRegionMinX->value();
int minY = ui->screenRegionMinY->value();
int maxX = ui->screenRegionMaxX->value();
int maxY = ui->screenRegionMaxY->value();
string regionStr = to_string(minX) + ", " + to_string(minY) + " x " + to_string(maxX) + ", "
+ to_string(maxY);
QString region = QString::fromStdString(regionStr);
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(region);
QString text = MakeScreenRegionSwitchName(sceneName, transitionName, minX, minY, maxX, maxY);
int idx = ScreenRegionFindByData(region);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->screenRegions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->screenRegionSwitches.emplace_back(
source, transition, minX, minY, maxX, maxY, regionStr);
}
else
{
QListWidgetItem* item = ui->screenRegions->item(idx);
item->setText(text);
string curRegion = region.toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->screenRegionSwitches)
{
if (s.regionStr == curRegion)
{
s.scene = source;
s.transition = transition;
break;
}
}
}
ui->screenRegions->sortItems();
}
}
void SceneSwitcher::on_screenRegionRemove_clicked()
{
QListWidgetItem* item = ui->screenRegions->currentItem();
if (!item)
return;
string region = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->screenRegionSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.regionStr == region)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_screenRegions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->screenRegions->item(idx);
QString region = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->screenRegionSwitches)
{
if (region.compare(s.regionStr.c_str()) == 0)
{
string name = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->screenRegionScenes->setCurrentText(name.c_str());
ui->screenRegionsTransitions->setCurrentText(transitionName.c_str());
ui->screenRegionMinX->setValue(s.minX);
ui->screenRegionMinY->setValue(s.minY);
ui->screenRegionMaxX->setValue(s.maxX);
ui->screenRegionMaxY->setValue(s.maxY);
break;
}
}
}
int SceneSwitcher::ScreenRegionFindByData(const QString& region)
{
int count = ui->screenRegions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->screenRegions->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == region)
{
idx = i;
break;
}
}
return idx;
}
#include "headers/advanced-scene-switcher.hpp"
void SwitcherData::checkScreenRegionSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
pair<int, int> cursorPos = getCursorPos();
int minRegionSize = 99999;
for (auto& s : screenRegionSwitches)
{
if (cursorPos.first >= s.minX && cursorPos.second >= s.minY
&& cursorPos.first <= s.maxX && cursorPos.second <= s.maxY)
{
int regionSize = (s.maxX - s.minX) + (s.maxY - s.minY);
if (regionSize < minRegionSize)
{
match = true;
scene = s.scene;
transition = s.transition;
minRegionSize = regionSize;
}
}
}
}
void SceneSwitcher::updateScreenRegionCursorPos()
{
pair<int, int> position = getCursorPos();
ui->cursorXPosition->setText(QString::number(position.first));
;
ui->cursorYPosition->setText(QString::number(position.second));
}
void SceneSwitcher::on_screenRegionAdd_clicked()
{
QString sceneName = ui->screenRegionScenes->currentText();
QString transitionName = ui->screenRegionsTransitions->currentText();
if (sceneName.isEmpty())
return;
int minX = ui->screenRegionMinX->value();
int minY = ui->screenRegionMinY->value();
int maxX = ui->screenRegionMaxX->value();
int maxY = ui->screenRegionMaxY->value();
string regionStr = to_string(minX) + ", " + to_string(minY) + " x " + to_string(maxX) + ", "
+ to_string(maxY);
QString region = QString::fromStdString(regionStr);
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(region);
QString text = MakeScreenRegionSwitchName(sceneName, transitionName, minX, minY, maxX, maxY);
int idx = ScreenRegionFindByData(region);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->screenRegions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->screenRegionSwitches.emplace_back(
source, transition, minX, minY, maxX, maxY, regionStr);
}
else
{
QListWidgetItem* item = ui->screenRegions->item(idx);
item->setText(text);
string curRegion = region.toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->screenRegionSwitches)
{
if (s.regionStr == curRegion)
{
s.scene = source;
s.transition = transition;
break;
}
}
}
ui->screenRegions->sortItems();
}
}
void SceneSwitcher::on_screenRegionRemove_clicked()
{
QListWidgetItem* item = ui->screenRegions->currentItem();
if (!item)
return;
string region = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->screenRegionSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.regionStr == region)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_screenRegions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->screenRegions->item(idx);
QString region = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->screenRegionSwitches)
{
if (region.compare(s.regionStr.c_str()) == 0)
{
string name = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->screenRegionScenes->setCurrentText(name.c_str());
ui->screenRegionsTransitions->setCurrentText(transitionName.c_str());
ui->screenRegionMinX->setValue(s.minX);
ui->screenRegionMinY->setValue(s.minY);
ui->screenRegionMaxX->setValue(s.maxX);
ui->screenRegionMaxY->setValue(s.maxY);
break;
}
}
}
int SceneSwitcher::ScreenRegionFindByData(const QString& region)
{
int count = ui->screenRegions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->screenRegions->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == region)
{
idx = i;
break;
}
}
return idx;
}

147
src/time-switch.cpp Normal file
View File

@@ -0,0 +1,147 @@
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_timeSwitches_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem *item = ui->timeSwitches->item(idx);
QString timeScenestr = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto &s : switcher->timeSwitches) {
if (timeScenestr.compare(s.timeSwitchStr.c_str()) == 0) {
QString sceneName = GetWeakSourceName(s.scene).c_str();
QString transitionName =
GetWeakSourceName(s.transition).c_str();
ui->timeScenes->setCurrentText(sceneName);
ui->timeEdit->setTime(s.time);
ui->timeTransitions->setCurrentText(transitionName);
break;
}
}
}
int SceneSwitcher::timeFindByData(const QString &timeStr)
{
QRegExp rx("At " + timeStr + " switch to .*");
int count = ui->timeSwitches->count();
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->timeSwitches->item(i);
QString str = item->data(Qt::UserRole).toString();
if (rx.exactMatch(str))
return i;
}
return -1;
}
void SceneSwitcher::on_timeAdd_clicked()
{
QString sceneName = ui->timeScenes->currentText();
QString transitionName = ui->timeTransitions->currentText();
QTime time = ui->timeEdit->time();
if (sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeTimeSwitchName(sceneName, transitionName, time);
QVariant v = QVariant::fromValue(text);
int idx = timeFindByData(time.toString());
if (idx == -1) {
lock_guard<mutex> lock(switcher->m);
switcher->timeSwitches.emplace_back(
source, transition, time,
(sceneName == QString(PREVIOUS_SCENE_NAME)),
text.toUtf8().constData());
QListWidgetItem *item =
new QListWidgetItem(text, ui->timeSwitches);
item->setData(Qt::UserRole, v);
} else {
QListWidgetItem *item = ui->timeSwitches->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto &s : switcher->timeSwitches) {
if (s.time == time) {
s.scene = source;
s.transition = transition;
s.usePreviousScene =
(sceneName ==
QString(PREVIOUS_SCENE_NAME));
s.timeSwitchStr =
text.toUtf8().constData();
;
break;
}
}
}
ui->timeSwitches->sortItems();
}
}
void SceneSwitcher::on_timeRemove_clicked()
{
QListWidgetItem *item = ui->timeSwitches->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto &switches = switcher->timeSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it) {
auto &s = *it;
if (s.timeSwitchStr == text) {
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::checkTimeSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition)
{
if (timeSwitches.size() == 0)
return;
QTime now = QTime::currentTime();
for (TimeSwitch &s : timeSwitches) {
QTime validSwitchTimeWindow = s.time.addMSecs(interval);
match = s.time <= now && now <= validSwitchTimeWindow;
if (!match &&
validSwitchTimeWindow.msecsSinceStartOfDay() < interval) {
// check for overflow
match = now >= s.time || now <= validSwitchTimeWindow;
}
if (match) {
scene = (s.usePreviousScene) ? previousScene : s.scene;
transition = s.transition;
match = true;
break;
}
}
}

View File

@@ -1,167 +1,168 @@
#include <windows.h>
#include <util/platform.h>
#include "advanced-scene-switcher.hpp"
#include <TlHelp32.h>
#include <Psapi.h>
using namespace std;
static bool GetWindowTitle(HWND window, string& title)
{
size_t len = (size_t)GetWindowTextLengthW(window);
wstring wtitle;
wtitle.resize(len);
if (!GetWindowTextW(window, &wtitle[0], (int)len + 1))
return false;
len = os_wcs_to_utf8(wtitle.c_str(), 0, nullptr, 0);
title.resize(len);
os_wcs_to_utf8(wtitle.c_str(), 0, &title[0], len + 1);
return true;
}
static bool WindowValid(HWND window)
{
LONG_PTR styles, ex_styles;
RECT rect;
DWORD id;
if (!IsWindowVisible(window))
return false;
GetWindowThreadProcessId(window, &id);
if (id == GetCurrentProcessId())
return false;
GetClientRect(window, &rect);
styles = GetWindowLongPtr(window, GWL_STYLE);
ex_styles = GetWindowLongPtr(window, GWL_EXSTYLE);
if (ex_styles & WS_EX_TOOLWINDOW)
return false;
if (styles & WS_CHILD)
return false;
return true;
}
void GetWindowList(vector<string>& windows)
{
HWND window = GetWindow(GetDesktopWindow(), GW_CHILD);
while (window)
{
string title;
if (WindowValid(window) && GetWindowTitle(window, title))
windows.emplace_back(title);
window = GetNextWindow(window, GW_HWNDNEXT);
}
}
void GetCurrentWindowTitle(string& title)
{
HWND window = GetForegroundWindow();
DWORD id;
GetWindowThreadProcessId(window, &id);
/*GetWindowText will freeze if the control it is reading was created in another thread.
It does not directly read the control.Instead,
it waits for the thread that created the control to process a WM_GETTEXT message.
So if that thread is frozen in a WaitFor... call you have a deadlock.*/
if (id == GetCurrentProcessId()) {
title = "";
return;
}
GetWindowTitle(window, title);
}
pair<int, int> getCursorPos()
{
pair<int, int> pos(0, 0);
POINT cursorPos;
if (GetPhysicalCursorPos(&cursorPos))
{
pos.first = cursorPos.x;
pos.second = cursorPos.y;
}
return pos;
}
bool isFullscreen()
{
RECT appBounds;
RECT rc;
GetWindowRect(GetDesktopWindow(), &rc);
HWND hwnd = GetForegroundWindow();
if (hwnd != GetDesktopWindow() && hwnd != GetShellWindow())
{
GetWindowRect(hwnd, &appBounds);
if (rc.bottom == appBounds.bottom && rc.top == appBounds.top && rc.left == appBounds.left
&& rc.right == appBounds.right)
{
return true;
}
}
return false;
}
void GetProcessList(QStringList &processes) {
HANDLE procSnapshot;
PROCESSENTRY32 procEntry;
procSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (procSnapshot == INVALID_HANDLE_VALUE) return;
procEntry.dwSize = sizeof(PROCESSENTRY32);
if (!Process32First(procSnapshot, &procEntry)) {
CloseHandle(procSnapshot);
return;
}
do {
QString tempexe = QString::fromWCharArray(procEntry.szExeFile);
if (tempexe == "System") continue;
if (tempexe == "[System Process]") continue;
if (processes.contains(tempexe)) continue;
processes.append(tempexe);
} while (Process32Next(procSnapshot, &procEntry));
CloseHandle(procSnapshot);
}
bool isInFocus(const QString &exeToCheck) {
// only checks if the current foreground window is from the same executable,
// may return true for incorrent not meant windows from a program
HWND foregroundWindow = GetForegroundWindow();
DWORD processId = 0;
GetWindowThreadProcessId(foregroundWindow, &processId);
HANDLE process = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processId);
if (process == NULL) return false;
WCHAR executablePath[600];
GetModuleFileNameEx(process, 0, executablePath, 600);
CloseHandle(process);
return exeToCheck == QString::fromWCharArray(executablePath).split(QRegExp("(/|\\\\)")).back();
}
int getLastInputTime()
{
LASTINPUTINFO lastInputInfo;
lastInputInfo.cbSize = sizeof(LASTINPUTINFO);
if (GetLastInputInfo(&lastInputInfo))
return lastInputInfo.dwTime;
return 0;
}
int getTime()
{
return GetTickCount();
}
int secondsSinceLastInput()
{
return (getTime() - getLastInputTime()) / 1000;
}
#include <windows.h>
#include <util/platform.h>
#include "../headers/advanced-scene-switcher.hpp"
#include <TlHelp32.h>
#include <Psapi.h>
using namespace std;
static bool GetWindowTitle(HWND window, string& title)
{
size_t len = (size_t)GetWindowTextLengthW(window);
wstring wtitle;
wtitle.resize(len);
if (!GetWindowTextW(window, &wtitle[0], (int)len + 1))
return false;
len = os_wcs_to_utf8(wtitle.c_str(), 0, nullptr, 0);
title.resize(len);
os_wcs_to_utf8(wtitle.c_str(), 0, &title[0], len + 1);
return true;
}
static bool WindowValid(HWND window)
{
LONG_PTR styles, ex_styles;
RECT rect;
DWORD id;
if (!IsWindowVisible(window))
return false;
GetWindowThreadProcessId(window, &id);
if (id == GetCurrentProcessId())
return false;
GetClientRect(window, &rect);
styles = GetWindowLongPtr(window, GWL_STYLE);
ex_styles = GetWindowLongPtr(window, GWL_EXSTYLE);
if (ex_styles & WS_EX_TOOLWINDOW)
return false;
if (styles & WS_CHILD)
return false;
return true;
}
void GetWindowList(vector<string>& windows)
{
HWND window = GetWindow(GetDesktopWindow(), GW_CHILD);
while (window)
{
string title;
if (WindowValid(window) && GetWindowTitle(window, title))
windows.emplace_back(title);
window = GetNextWindow(window, GW_HWNDNEXT);
}
}
void GetCurrentWindowTitle(string& title)
{
HWND window = GetForegroundWindow();
DWORD pid;
DWORD thid;
thid = GetWindowThreadProcessId(window, &pid);
/*GetWindowText will freeze if the control it is reading was created in another thread.
It does not directly read the control.Instead,
it waits for the thread that created the control to process a WM_GETTEXT message.
So if that thread is frozen in a WaitFor... call you have a deadlock.*/
if (GetCurrentProcessId() == pid) {
title = "OBS";
return;
}
GetWindowTitle(window, title);
}
pair<int, int> getCursorPos()
{
pair<int, int> pos(0, 0);
POINT cursorPos;
if (GetPhysicalCursorPos(&cursorPos))
{
pos.first = cursorPos.x;
pos.second = cursorPos.y;
}
return pos;
}
bool isFullscreen()
{
RECT appBounds;
RECT rc;
GetWindowRect(GetDesktopWindow(), &rc);
HWND hwnd = GetForegroundWindow();
if (hwnd != GetDesktopWindow() && hwnd != GetShellWindow())
{
GetWindowRect(hwnd, &appBounds);
if (rc.bottom == appBounds.bottom && rc.top == appBounds.top && rc.left == appBounds.left
&& rc.right == appBounds.right)
{
return true;
}
}
return false;
}
void GetProcessList(QStringList &processes) {
HANDLE procSnapshot;
PROCESSENTRY32 procEntry;
procSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (procSnapshot == INVALID_HANDLE_VALUE) return;
procEntry.dwSize = sizeof(PROCESSENTRY32);
if (!Process32First(procSnapshot, &procEntry)) {
CloseHandle(procSnapshot);
return;
}
do {
QString tempexe = QString::fromWCharArray(procEntry.szExeFile);
if (tempexe == "System") continue;
if (tempexe == "[System Process]") continue;
if (processes.contains(tempexe)) continue;
processes.append(tempexe);
} while (Process32Next(procSnapshot, &procEntry));
CloseHandle(procSnapshot);
}
bool isInFocus(const QString &exeToCheck) {
// only checks if the current foreground window is from the same executable,
// may return true for incorrent not meant windows from a program
HWND foregroundWindow = GetForegroundWindow();
DWORD processId = 0;
GetWindowThreadProcessId(foregroundWindow, &processId);
HANDLE process = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processId);
if (process == NULL) return false;
WCHAR executablePath[600];
GetModuleFileNameEx(process, 0, executablePath, 600);
CloseHandle(process);
return exeToCheck == QString::fromWCharArray(executablePath).split(QRegExp("(/|\\\\)")).back();
}
int getLastInputTime()
{
LASTINPUTINFO lastInputInfo;
lastInputInfo.cbSize = sizeof(LASTINPUTINFO);
if (GetLastInputInfo(&lastInputInfo))
return lastInputInfo.dwTime;
return 0;
}
int getTime()
{
return GetTickCount();
}
int secondsSinceLastInput()
{
return (getTime() - getLastInputTime()) / 1000;
}

View File

@@ -1,276 +1,280 @@
#include <obs-module.h>
#include "advanced-scene-switcher.hpp"
void SceneSwitcher::on_add_clicked()
{
QString sceneName = ui->scenes->currentText();
QString windowName = ui->windows->currentText();
QString transitionName = ui->transitions->currentText();
bool fullscreen = ui->fullscreenCheckBox->isChecked();
if (windowName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(windowName);
QString text = MakeSwitchName(sceneName, windowName, transitionName, fullscreen);
int idx = FindByData(windowName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->switches.emplace_back(
source, windowName.toUtf8().constData(), transition, fullscreen);
QListWidgetItem* item = new QListWidgetItem(text, ui->switches);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->switches->item(idx);
item->setText(text);
string window = windowName.toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->switches)
{
if (s.window == window)
{
s.scene = source;
s.transition = transition;
s.fullscreen = fullscreen;
break;
}
}
}
ui->switches->sortItems();
}
}
void SceneSwitcher::on_remove_clicked()
{
QListWidgetItem* item = ui->switches->currentItem();
if (!item)
return;
string window = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->switches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.window == window)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_ignoreWindowsAdd_clicked()
{
QString windowName = ui->ignoreWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->ignoreWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->ignoreWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->ignoreWindowsSwitches.emplace_back(windowName.toUtf8().constData());
ui->ignoreWindows->sortItems();
}
}
void SceneSwitcher::on_ignoreWindowsRemove_clicked()
{
QListWidgetItem* item = ui->ignoreWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->ignoreWindowsSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
switches.erase(it);
break;
}
}
}
delete item;
}
int SceneSwitcher::FindByData(const QString& window)
{
int count = ui->switches->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->switches->item(i);
QString itemWindow = item->data(Qt::UserRole).toString();
if (itemWindow == window)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::IgnoreWindowsFindByData(const QString& window)
{
int count = ui->ignoreWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->ignoreWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_switches_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->switches->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->switches)
{
if (window.compare(s.window.c_str()) == 0)
{
string name = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->scenes->setCurrentText(name.c_str());
ui->windows->setCurrentText(window);
ui->transitions->setCurrentText(transitionName.c_str());
ui->fullscreenCheckBox->setChecked(s.fullscreen);
break;
}
}
}
void SceneSwitcher::on_ignoreWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->ignoreWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->ignoreWindowsSwitches)
{
if (window.compare(s.c_str()) == 0)
{
ui->ignoreWindowsWindows->setCurrentText(s.c_str());
break;
}
}
}
void SwitcherData::checkWindowTitleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
//check if title should be ignored
string title;
GetCurrentWindowTitle(title);
for (auto& window : ignoreWindowsSwitches)
{
if (window == title)
{
title = lastTitle;
break;
}
}
lastTitle = title;
//direct match
for (SceneSwitch& s : switches)
{
if (s.window == title)
{
match = !s.fullscreen || (s.fullscreen && isFullscreen());
scene = s.scene;
transition = s.transition;
return;
}
}
//regex match
for (SceneSwitch& s : switches)
{
try
{
bool matches = regex_match(title, regex(s.window));
if (matches)
{
match = !s.fullscreen || (s.fullscreen && isFullscreen());
scene = s.scene;
transition = s.transition;
}
}
catch (const regex_error&)
{
}
}
}
#include <obs-module.h>
#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_add_clicked()
{
QString sceneName = ui->scenes->currentText();
QString windowName = ui->windows->currentText();
QString transitionName = ui->transitions->currentText();
bool fullscreen = ui->fullscreenCheckBox->isChecked();
if (windowName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(windowName);
QString text = MakeSwitchName(sceneName, windowName, transitionName, fullscreen);
int idx = FindByData(windowName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->windowSwitches.emplace_back(
source, windowName.toUtf8().constData(), transition, fullscreen);
QListWidgetItem* item = new QListWidgetItem(text, ui->switches);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->switches->item(idx);
item->setText(text);
string window = windowName.toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->windowSwitches)
{
if (s.window == window)
{
s.scene = source;
s.transition = transition;
s.fullscreen = fullscreen;
break;
}
}
}
ui->switches->sortItems();
}
}
void SceneSwitcher::on_remove_clicked()
{
QListWidgetItem* item = ui->switches->currentItem();
if (!item)
return;
string window = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->windowSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.window == window)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_ignoreWindowsAdd_clicked()
{
QString windowName = ui->ignoreWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->ignoreWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->ignoreWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->ignoreWindowsSwitches.emplace_back(windowName.toUtf8().constData());
ui->ignoreWindows->sortItems();
}
}
void SceneSwitcher::on_ignoreWindowsRemove_clicked()
{
QListWidgetItem* item = ui->ignoreWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->ignoreWindowsSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
switches.erase(it);
break;
}
}
}
delete item;
}
int SceneSwitcher::FindByData(const QString& window)
{
int count = ui->switches->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->switches->item(i);
QString itemWindow = item->data(Qt::UserRole).toString();
if (itemWindow == window)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::IgnoreWindowsFindByData(const QString& window)
{
int count = ui->ignoreWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->ignoreWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_switches_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->switches->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->windowSwitches)
{
if (window.compare(s.window.c_str()) == 0)
{
string name = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->scenes->setCurrentText(name.c_str());
ui->windows->setCurrentText(window);
ui->transitions->setCurrentText(transitionName.c_str());
ui->fullscreenCheckBox->setChecked(s.fullscreen);
break;
}
}
}
void SceneSwitcher::on_ignoreWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->ignoreWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->ignoreWindowsSwitches)
{
if (window.compare(s.c_str()) == 0)
{
ui->ignoreWindowsWindows->setCurrentText(s.c_str());
break;
}
}
}
void SwitcherData::checkWindowTitleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
//check if title should be ignored
string title;
GetCurrentWindowTitle(title);
for (auto& window : ignoreWindowsSwitches)
{
try
{
bool matches = regex_match(title, regex(window));
if (matches)
{
title = lastTitle;
break;
}
}
catch (const regex_error&)
{
}
}
lastTitle = title;
//direct match
for (WindowSceneSwitch& s : windowSwitches)
{
if (s.window == title)
{
match = !s.fullscreen || (s.fullscreen && isFullscreen());
scene = s.scene;
transition = s.transition;
return;
}
}
//regex match
for (WindowSceneSwitch& s : windowSwitches)
{
try
{
bool matches = regex_match(title, regex(s.window));
if (matches)
{
match = !s.fullscreen || (s.fullscreen && isFullscreen());
scene = s.scene;
transition = s.transition;
}
}
catch (const regex_error&)
{
}
}
}

View File

@@ -1,288 +0,0 @@
#pragma once
#include <condition_variable>
#include <chrono>
#include <string>
#include <vector>
#include <thread>
#include <regex>
#include <mutex>
#include <fstream>
#include "utility.hpp"
#define DEFAULT_INTERVAL 300
#define READ_FILE_FUNC "File based"
#define ROUND_TRIP_FUNC "Scene Sequence"
#define IDLE_FUNC "Idle detection"
#define EXE_FUNC "Executable"
#define SCREEN_REGION_FUNC "Screen region"
#define WINDOW_TITLE_FUNC "Window title"
#define DEFAULT_PRIORITY_0 READ_FILE_FUNC
#define DEFAULT_PRIORITY_1 ROUND_TRIP_FUNC
#define DEFAULT_PRIORITY_2 IDLE_FUNC
#define DEFAULT_PRIORITY_3 EXE_FUNC
#define DEFAULT_PRIORITY_4 SCREEN_REGION_FUNC
#define DEFAULT_PRIORITY_5 WINDOW_TITLE_FUNC
using namespace std;
struct SceneSwitch
{
OBSWeakSource scene;
string window;
OBSWeakSource transition;
bool fullscreen;
inline SceneSwitch(
OBSWeakSource scene_, const char* window_, OBSWeakSource transition_, bool fullscreen_)
: scene(scene_)
, window(window_)
, transition(transition_)
, fullscreen(fullscreen_)
{
}
};
struct ExecutableSceneSwitch
{
OBSWeakSource mScene;
OBSWeakSource mTransition;
QString mExe;
bool mInFocus;
inline ExecutableSceneSwitch(
OBSWeakSource scene, OBSWeakSource transition, const QString& exe, bool inFocus)
: mScene(scene)
, mTransition(transition)
, mExe(exe)
, mInFocus(inFocus)
{
}
};
struct ScreenRegionSwitch
{
OBSWeakSource scene;
OBSWeakSource transition;
int minX, minY, maxX, maxY;
string regionStr;
inline ScreenRegionSwitch(OBSWeakSource scene_, OBSWeakSource transition_, int minX_, int minY_,
int maxX_, int maxY_, string regionStr_)
: scene(scene_)
, transition(transition_)
, minX(minX_)
, minY(minY_)
, maxX(maxX_)
, maxY(maxY_)
, regionStr(regionStr_)
{
}
};
struct SceneRoundTripSwitch
{
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
int delay;
string sceneRoundTripStr;
inline SceneRoundTripSwitch(OBSWeakSource scene1_, OBSWeakSource scene2_,
OBSWeakSource transition_, int delay_, string str)
: scene1(scene1_)
, scene2(scene2_)
, transition(transition_)
, delay(delay_)
, sceneRoundTripStr(str)
{
}
};
struct SceneTransition
{
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
string sceneTransitionStr;
inline SceneTransition(OBSWeakSource scene1_, OBSWeakSource scene2_, OBSWeakSource transition_,
string sceneTransitionStr_)
: scene1(scene1_)
, scene2(scene2_)
, transition(transition_)
, sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct DefaultSceneTransition
{
OBSWeakSource scene;
OBSWeakSource transition;
string sceneTransitionStr;
inline DefaultSceneTransition(OBSWeakSource scene_, OBSWeakSource transition_,
string sceneTransitionStr_)
: scene(scene_)
, transition(transition_)
, sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct FileIOData
{
bool readEnabled;
string readPath;
bool writeEnabled;
string writePath;
};
struct IdleData
{
bool idleEnable;
int time;
OBSWeakSource scene;
OBSWeakSource transition;
};
struct SwitcherData
{
thread th;
condition_variable cv;
mutex m;
mutex transitionMutex;
bool transitionActive = false;
bool waitForTransition = false;
condition_variable transitionCv;
bool stop = false;
vector<SceneSwitch> switches;
string lastTitle;
OBSWeakSource nonMatchingScene;
int interval = DEFAULT_INTERVAL;
bool switchIfNotMatching = false;
bool startAtLaunch = false;
vector<ScreenRegionSwitch> screenRegionSwitches;
vector<OBSWeakSource> pauseScenesSwitches;
vector<string> pauseWindowsSwitches;
vector<string> ignoreWindowsSwitches;
vector<SceneRoundTripSwitch> sceneRoundTripSwitches;
bool autoStopEnable = false;
OBSWeakSource autoStopScene;
string waitSceneName; //indicates which scene was active when we startet waiting on something
vector<SceneTransition> sceneTransitions;
vector<DefaultSceneTransition> defaultSceneTransitions;
vector<ExecutableSceneSwitch> executableSwitches;
FileIOData fileIO;
IdleData idleData;
vector<string> ignoreIdleWindows;
vector<string> functionNamesByPriority = vector<string>{
string(DEFAULT_PRIORITY_0),
string(DEFAULT_PRIORITY_1),
string(DEFAULT_PRIORITY_2),
string(DEFAULT_PRIORITY_3),
string(DEFAULT_PRIORITY_4),
string(DEFAULT_PRIORITY_5),
};
void Thread();
void Start();
void Stop();
bool sceneChangedDuringWait();
bool prioFuncsValid();
void writeSceneInfoToFile();
void setDefaultSceneTransitions(unique_lock<mutex>& lock);
void autoStopStreamAndRecording();
bool checkPause();
void checkSceneRoundTrip(bool& match, OBSWeakSource& scene, OBSWeakSource& transition, unique_lock<mutex>& lock);
void checkIdleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkWindowTitleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkExeSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkScreenRegionSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkSwitchInfoFromFile(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void Prune()
{
for (size_t i = 0; i < switches.size(); i++)
{
SceneSwitch& s = switches[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
switches.erase(switches.begin() + i--);
}
if (nonMatchingScene && !WeakSourceValid(nonMatchingScene))
{
switchIfNotMatching = false;
nonMatchingScene = nullptr;
}
for (size_t i = 0; i < screenRegionSwitches.size(); i++)
{
ScreenRegionSwitch& s = screenRegionSwitches[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
screenRegionSwitches.erase(screenRegionSwitches.begin() + i--);
}
for (size_t i = 0; i < pauseScenesSwitches.size(); i++)
{
OBSWeakSource& scene = pauseScenesSwitches[i];
if (!WeakSourceValid(scene))
pauseScenesSwitches.erase(pauseScenesSwitches.begin() + i--);
}
for (size_t i = 0; i < sceneRoundTripSwitches.size(); i++)
{
SceneRoundTripSwitch& s = sceneRoundTripSwitches[i];
if (!WeakSourceValid(s.scene1) || !WeakSourceValid(s.scene2)
|| !WeakSourceValid(s.transition))
sceneRoundTripSwitches.erase(sceneRoundTripSwitches.begin() + i--);
}
if (!WeakSourceValid(autoStopScene))
{
autoStopScene = nullptr;
autoStopEnable = false;
}
for (size_t i = 0; i < sceneTransitions.size(); i++)
{
SceneTransition& s = sceneTransitions[i];
if (!WeakSourceValid(s.scene1) || !WeakSourceValid(s.scene2)
|| !WeakSourceValid(s.transition))
sceneTransitions.erase(sceneTransitions.begin() + i--);
}
for (size_t i = 0; i < defaultSceneTransitions.size(); i++)
{
DefaultSceneTransition& s = defaultSceneTransitions[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
defaultSceneTransitions.erase(defaultSceneTransitions.begin() + i--);
}
for (size_t i = 0; i < executableSwitches.size(); i++)
{
ExecutableSceneSwitch& s = executableSwitches[i];
if (!WeakSourceValid(s.mScene) || !WeakSourceValid(s.mTransition))
executableSwitches.erase(executableSwitches.begin() + i--);
}
if (!WeakSourceValid(idleData.scene) || !WeakSourceValid(idleData.transition))
{
idleData.idleEnable = false;
}
}
inline ~SwitcherData()
{
Stop();
}
};

View File

@@ -1,140 +0,0 @@
#pragma once
#include <obs.hpp>
#include <QString>
#include <obs-frontend-api.h>
#include "switcher-data-structs.hpp"
using namespace std;
static inline bool WeakSourceValid(obs_weak_source_t* ws)
{
obs_source_t* source = obs_weak_source_get_source(ws);
if (source)
obs_source_release(source);
return !!source;
}
static inline QString MakeSwitchName(
const QString& scene, const QString& value, const QString& transition, bool fullscreen)
{
if (!fullscreen)
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition
+ QStringLiteral("]: ") + value;
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition + QStringLiteral("]: ")
+ value + QStringLiteral(" (only if window is fullscreen)");
}
static inline QString MakeSwitchNameExecutable(
const QString& scene, const QString& value, const QString& transition, bool inFocus)
{
if (!inFocus)
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition
+ QStringLiteral("]: ") + value;
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition + QStringLiteral("]: ")
+ value + QStringLiteral(" (only if window is focused)");
}
static inline QString MakeScreenRegionSwitchName(
const QString& scene, const QString& transition, int minX, int minY, int maxX, int maxY)
{
return QStringLiteral("[") + scene + QStringLiteral(", ") + transition + QStringLiteral("]: ")
+ QString::number(minX) + QStringLiteral(", ") + QString::number(minY)
+ QStringLiteral(" x ") + QString::number(maxX) + QStringLiteral(", ")
+ QString::number(maxY);
}
static inline QString MakeSceneRoundTripSwitchName(
const QString& scene1, const QString& scene2, const QString& transition, int delay)
{
return scene1 + QStringLiteral(" -> wait for ") + QString::number(delay)
+ QStringLiteral(" seconds -> ") + scene2 + QStringLiteral(" (using ") + transition
+ QStringLiteral(" transition)");
}
static inline QString MakeSceneTransitionName(
const QString& scene1, const QString& scene2, const QString& transition)
{
return scene1 + QStringLiteral(" --- ") + transition + QStringLiteral(" --> ") + scene2;
}
static inline QString MakeDefaultSceneTransitionName(
const QString& scene, const QString& transition)
{
return scene + QStringLiteral(" --> ") + transition;
}
static inline string GetWeakSourceName(obs_weak_source_t* weak_source)
{
string name;
obs_source_t* source = obs_weak_source_get_source(weak_source);
if (source)
{
name = obs_source_get_name(source);
obs_source_release(source);
}
return name;
}
static inline OBSWeakSource GetWeakSourceByName(const char* name)
{
OBSWeakSource weak;
obs_source_t* source = obs_get_source_by_name(name);
if (source)
{
weak = obs_source_get_weak_source(source);
obs_weak_source_release(weak);
obs_source_release(source);
}
return weak;
}
static inline OBSWeakSource GetWeakSourceByQString(const QString& name)
{
return GetWeakSourceByName(name.toUtf8().constData());
}
static inline OBSWeakSource GetWeakTransitionByName(const char* transitionName)
{
OBSWeakSource weak;
obs_source_t* source = nullptr;
if (strcmp(transitionName, "Default") == 0)
{
source = obs_frontend_get_current_transition();
weak = obs_source_get_weak_source(source);
obs_source_release(source);
obs_weak_source_release(weak);
return weak;
}
obs_frontend_source_list* transitions = new obs_frontend_source_list();
obs_frontend_get_transitions(transitions);
bool match = false;
for (size_t i = 0; i < transitions->sources.num; i++)
{
const char* name = obs_source_get_name(transitions->sources.array[i]);
if (strcmp(transitionName, name) == 0)
{
match = true;
source = transitions->sources.array[i];
break;
}
}
if (match){
weak = obs_source_get_weak_source(source);
obs_weak_source_release(weak);
}
obs_frontend_source_list_free(transitions);
return weak;
}
static inline OBSWeakSource GetWeakTransitionByQString(const QString& name)
{
return GetWeakTransitionByName(name.toUtf8().constData());
}