add separate hotkey (fix for out of tree builds)

This commit is contained in:
WarmUpTill 2020-02-16 20:47:55 +01:00
parent 218ad13160
commit 05540b61a1
4 changed files with 13 additions and 188 deletions

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@ -20,9 +20,9 @@
#include <mutex>
#include <fstream>
#include "switcher-data-structs.hpp"
#include "utility.hpp"
#include "advanced-scene-switcher.hpp"
#include "headers/switcher-data-structs.hpp"
#include "headers/utility.hpp"
#include "headers/advanced-scene-switcher.hpp"
SwitcherData* switcher = nullptr;

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@ -1,182 +0,0 @@
#pragma once
#include <QDialog>
#include <memory>
#include <vector>
#include <string>
#include "ui_advanced-scene-switcher.h"
#include "switcher-data-structs.hpp"
class QCloseEvent;
/*******************************************************************************
* Advanced Scene Switcher window
*******************************************************************************/
class SceneSwitcher : public QDialog {
Q_OBJECT
public:
std::unique_ptr<Ui_SceneSwitcher> ui;
bool loading = true;
SceneSwitcher(QWidget *parent);
void closeEvent(QCloseEvent *event) override;
void SetStarted();
void SetStopped();
int FindByData(const QString &window);
int ScreenRegionFindByData(const QString &region);
int PauseScenesFindByData(const QString &scene);
int PauseWindowsFindByData(const QString &window);
int IgnoreWindowsFindByData(const QString &window);
int SceneRoundTripFindByData(const QString &scene1);
int SceneTransitionsFindByData(const QString &scene1, const QString &scene2);
int DefaultTransitionsFindByData(const QString &scene);
int executableFindByData(const QString &exe);
int IgnoreIdleWindowsFindByData(const QString& window);
int randomFindByData(const QString& scene);
void UpdateNonMatchingScene(const QString &name);
void UpdateAutoStopScene(const QString &name);
void UpdateIdleDataTransition(const QString& name);
void UpdateIdleDataScene(const QString& name);
public slots:
void on_switches_currentRowChanged(int idx);
void on_add_clicked();
void on_remove_clicked();
void on_noMatchDontSwitch_clicked();
void on_noMatchSwitch_clicked();
void on_noMatchRandomSwitch_clicked();
void on_startAtLaunch_toggled(bool value);
void on_noMatchSwitchScene_currentTextChanged(const QString &text);
void on_checkInterval_valueChanged(int value);
void on_toggleStartButton_clicked();
void on_screenRegions_currentRowChanged(int idx);
void on_screenRegionAdd_clicked();
void on_screenRegionRemove_clicked();
void on_pauseScenes_currentRowChanged(int idx);
void on_pauseScenesAdd_clicked();
void on_pauseScenesRemove_clicked();
void on_pauseWindows_currentRowChanged(int idx);
void on_pauseWindowsAdd_clicked();
void on_pauseWindowsRemove_clicked();
void on_ignoreWindows_currentRowChanged(int idx);
void on_ignoreWindowsAdd_clicked();
void on_ignoreWindowsRemove_clicked();
void on_sceneRoundTrips_currentRowChanged(int idx);
void on_sceneRoundTripAdd_clicked();
void on_sceneRoundTripRemove_clicked();
void on_sceneRoundTripSave_clicked();
void on_sceneRoundTripLoad_clicked();
void on_autoStopSceneCheckBox_stateChanged(int state);
void on_autoStopScenes_currentTextChanged(const QString &text);
void on_sceneTransitions_currentRowChanged(int idx);
void on_transitionsAdd_clicked();
void on_transitionsRemove_clicked();
void on_defaultTransitions_currentRowChanged(int idx);
void on_defaultTransitionsAdd_clicked();
void on_defaultTransitionsRemove_clicked();
void on_browseButton_clicked();
void on_readFileCheckBox_stateChanged(int state);
void on_readPathLineEdit_textChanged(const QString & text);
void on_writePathLineEdit_textChanged(const QString & text);
void on_browseButton_2_clicked();
void on_executableAdd_clicked();
void on_executableRemove_clicked();
void on_executables_currentRowChanged(int idx);
void on_idleCheckBox_stateChanged(int state);
void on_idleTransitions_currentTextChanged(const QString& text);
void on_idleScenes_currentTextChanged(const QString& text);
void on_idleSpinBox_valueChanged(int i);
void on_ignoreIdleWindows_currentRowChanged(int idx);
void on_ignoreIdleAdd_clicked();
void on_ignoreIdleRemove_clicked();
void on_randomAdd_clicked();
void on_randomRemove_clicked();
void on_randomScenesList_currentRowChanged(int idx);
void on_fileAdd_clicked();
void on_fileRemove_clicked();
void on_fileScenesList_currentRowChanged(int idx);
void on_browseButton_3_clicked();
void on_priorityUp_clicked();
void on_priorityDown_clicked();
void updateScreenRegionCursorPos();
void on_close_clicked();
};
/********************************************************************************
* Windowtitle helper
********************************************************************************/
void GetWindowList(std::vector<std::string> &windows);
void GetCurrentWindowTitle(std::string &title);
bool isFullscreen();
/********************************************************************************
* Screenregion helper
********************************************************************************/
pair<int, int> getCursorPos();
/********************************************************************************
* Idle detection helper
********************************************************************************/
int secondsSinceLastInput();
/********************************************************************************
* Executable helper
********************************************************************************/
void GetProcessList(QStringList &processes);
bool isInFocus(const QString &exeToCheck);
/********************************************************************************
* Sceneswitch helper
********************************************************************************/
struct obs_weak_source;
typedef struct obs_weak_source obs_weak_source_t;
obs_weak_source_t* getNextTransition(obs_weak_source_t* scene1, obs_weak_source_t* scene2);
void switchScene(OBSWeakSource& scene, OBSWeakSource& transition);
/********************************************************************************
* Hotkey helper
********************************************************************************/
#define TOGGLE_HOTKEY_PATH "hotkey_toggle.txt"
#define STOP_HOTKEY_PATH "hotkey_stop.txt"
#define START_HOTKEY_PATH "hotkey_start.txt"
void stopHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed);
void startHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed);
void startStopToggleHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed);
void loadKeybinding(obs_hotkey_id hotkeyId, string path);
/********************************************************************************
* Main SwitcherData
********************************************************************************/
struct SwitcherData;
extern SwitcherData* switcher;

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@ -164,8 +164,15 @@ void switchScene(OBSWeakSource& scene, OBSWeakSource& transition);
/********************************************************************************
* Hotkey helper
********************************************************************************/
void startStopHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed);
void loadKeybinding(obs_hotkey_id hotkeyId);
#define TOGGLE_HOTKEY_PATH "hotkey_toggle.txt"
#define STOP_HOTKEY_PATH "hotkey_stop.txt"
#define START_HOTKEY_PATH "hotkey_start.txt"
void stopHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed);
void startHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed);
void startStopToggleHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed);
void loadKeybinding(obs_hotkey_id hotkeyId, string path);
/********************************************************************************

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@ -1,5 +1,5 @@
#include <obs-module.h>
#include "advanced-scene-switcher.hpp"
#include "headers/advanced-scene-switcher.hpp"
void startHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
{