SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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2010-07-15 01:41:38 -04:00
acinclude
build-scripts Add a default revision string if we can't find hg 2010-05-09 19:55:28 -07:00
include Add XShape test to configure scripts. 2010-07-13 02:43:10 -04:00
src Added in Visual Studio patch. 2010-07-15 01:41:38 -04:00
test Numerous bug fixes that keep testeyes from crashing and dying. 2010-07-14 00:49:28 -04:00
VisualC Added in Visual Studio patch. 2010-07-15 01:41:38 -04:00
VisualCE
Xcode Updated Mac Xcode project for refactored rwops automated test changes. 2010-05-09 07:00:28 -07:00
Xcode-iPhoneOS Don't assume .bashrc exists. :) 2010-05-09 19:51:21 -07:00
.hgignore Removed compiled testeyes from revision control. Added it to ignore list. 2010-07-13 02:27:59 -04:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Add XShape test to configure scripts. 2010-07-13 02:43:10 -04:00
COPYING
CREDITS
INSTALL
Makefile.ds
Makefile.in Finished X11 shaped-window functionality and removed ellipse+polygon rendering. 2010-06-30 16:19:44 -04:00
Makefile.minimal
Makefile.pandora
Makefile.wiz
NOTES
README
README-SDL.txt
README.BeOS
README.DirectFB
README.HG Changed the Subversion README to Mercurial. 2010-02-28 03:23:07 -05:00
README.iphoneos
README.MacOSX
README.pandora
README.Porting
README.PS3
README.QNX
README.RISCOS
README.Watcom
README.WinCE
sdl-config.in
sdl.m4 Fixed bug 978 2010-04-23 02:19:34 -07:00
sdl.pc.in
SDL.spec.in
TODO Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO. 2010-07-09 20:24:44 -04:00
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)