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Added in Visual Studio patch.
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@@ -2,9 +2,9 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL_VS2008.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain_VS2008.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "automated", "tests\automated\automated.vcxproj", "{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}"
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EndProject
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@@ -30,11 +30,21 @@
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SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
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SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
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result->shaper = result->display->device->shape_driver.CreateShaper(result);
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result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
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result->shaper->alphacutoff = 1;
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result->shaper->hasshape = SDL_FALSE;
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return result;
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if(result != NULL) {
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result->shaper = result->display->device->shape_driver.CreateShaper(result);
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if(result->shaper != NULL) {
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result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
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result->shaper->alphacutoff = 1;
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result->shaper->hasshape = SDL_FALSE;
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return result;
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}
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else {
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SDL_DestroyWindow(result);
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return NULL;
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}
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}
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else
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return NULL;
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}
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SDL_bool SDL_IsShapedWindow(const SDL_Window *window) {
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@@ -55,10 +65,10 @@ void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap
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SDL_LockSurface(shape);
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for(x = 0;x<shape->w;x++)
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for(y = 0;y<shape->h;y++) {
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pixel = shape->pixels + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
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pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
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alpha = 0;
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SDL_GetRGBA(*(Uint32*)pixel,shape->format,&r,&g,&b,&alpha);
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Uint32 bitmap_pixel = y*shape->w + x;
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bitmap_pixel = y*shape->w + x;
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bitmap[bitmap_pixel / ppb] |= (alpha >= alphacutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb));
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}
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if(SDL_MUSTLOCK(shape))
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