Sam Lantinga 971fb91ad9 N Sep 17 8791 Sam Lantinga Re: tks source released
Date: Sun, 07 Sep 2003 02:51:58 +0200
From: Stephane Marchesin
Subject: [SDL] Two little patches

Compiling SDL with a recent gcc (gcc 3.3.1, 3.3 doesn't have this
behaviour) gives some nasty warnings :

SDL_blit_A.c: In function `BlitRGBtoRGBSurfaceAlpha128MMX':
SDL_blit_A.c:223: warning: integer constant is too large for "long" type
SDL_blit_A.c:225: warning: integer constant is too large for "long" type
SDL_blit_A.c:227: warning: integer constant is too large for "long" type
[...]

The first attached patch (longlongfix.patch) tells gcc to really treat
those constants as unsigned long long and not long.

The second patch (nasinclude.patch) fixes an include problem I had while
compiling nas audio : when the <audio/audiolib.h> file lies in
/usr/X11R6/include, a -I/usr/X11R6/include  option is needed or the file
isn't found.
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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