Sam Lantinga 3180d2fb52 Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles

Hello,

I have an issue with SDL-using applications and the sawfish window manager.

The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.

I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.

I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.

You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"

Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954

This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html

Please let me know if I can be of any assistance in resolving this issue.

Thanks,
Eric Mangold
2006-03-20 07:31:36 +00:00
2006-02-27 15:51:34 +00:00
2006-03-20 07:31:36 +00:00
2006-03-19 05:27:22 +00:00
2006-02-21 19:27:34 +00:00
2003-07-01 01:18:27 +00:00
2003-07-01 01:18:27 +00:00
2006-03-19 19:03:40 +00:00
2005-08-21 08:02:23 +00:00
2004-03-02 13:01:02 +00:00
2006-03-14 03:04:50 +00:00
2006-03-13 05:36:42 +00:00
2006-02-08 17:23:32 +00:00
2001-04-26 16:45:43 +00:00
2004-05-16 22:37:59 +00:00
2006-03-02 13:26:24 +00:00
2006-02-26 19:30:21 +00:00
2002-06-01 18:43:51 +00:00
2006-02-06 08:47:44 +00:00
2005-11-22 15:19:50 +00:00
2006-03-19 05:27:22 +00:00
2006-02-20 11:49:16 +00:00
2006-03-14 16:20:28 +00:00
2006-02-26 19:30:21 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Readme 157 MiB
Languages
C 86.7%
Objective-C 3.9%
C++ 2.8%
Shell 2.6%
Java 1.4%
Other 2.3%