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README
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README
@@ -14,7 +14,7 @@ and 2D framebuffer across multiple platforms.
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SDL is written in C, but works with C++ natively, and has bindings to
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several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
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Objective C, Perl, PHP, Pike, Python, and Ruby.
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Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby.
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The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
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