Commit Graph

  • 9e37906060 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo Sam Lantinga 2012-01-18 22:45:49 -05:00
  • f36a10c448 Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window Position Sam Lantinga 2012-01-18 22:22:54 -05:00
  • ce42b7c89d Added spaces for the include path Sam Lantinga 2012-01-16 20:40:10 -05:00
  • 552c799620 Fixed blit mapping problem when surfaces are freed and then newly allocated at the same address. Sam Lantinga 2012-01-16 19:46:40 -05:00
  • 47034fa31b Fixed configure build Sam Lantinga 2012-01-16 19:21:07 -05:00
  • 31a92e8e9f Fixed bug 1371 - DX joystick axis ordering fix Sam Lantinga 2012-01-15 15:48:27 -05:00
  • 243a72784f Check for sem_timedwait(), which isn't available on some systems (including OpenBSD Sam Lantinga 2012-01-15 03:34:14 -05:00
  • d4c4a98f59 Make sure that we use consistent configuration options on platforms like Windows so that command line builds and IDE builds have ABI compatibility. Make sure we don't clobber SDL_revision.h when building from Mercurial Sam Lantinga 2012-01-14 13:21:19 -05:00
  • 59f51ede60 Unofficial builds should have a 0 revision number - if this accidentally gets checked in with a different revision, this file should be reverted to this content. Sam Lantinga 2012-01-14 13:17:01 -05:00
  • 81b963b31b Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed windows Sam Lantinga 2012-01-14 01:38:11 -05:00
  • e2df95c6f2 Fixed inline assembly warning for PPC input constraint with a matching output constraint of incompatible type Sam Lantinga 2012-01-14 00:49:25 -05:00
  • a1d5bd8db6 Fixed bug 1368 - Enabling joystick subsystem cause an infinite loop Sam Lantinga 2012-01-13 20:57:35 -05:00
  • 1653c59262 Better interpolation for the x4 upsampling case Sam Lantinga 2012-01-12 22:54:09 -05:00
  • e3d3970d6f Fixed issue where there was a garbage sample at the end of the buffer. Sam Lantinga 2012-01-12 21:42:35 -05:00
  • 9dc3474805 David Carre cpasjuste@gmail.com Sam Lantinga 2012-01-10 21:07:09 -05:00
  • d06d970095 Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NVidia 285.58 with GL_INVALID_ENUM Sam Lantinga 2012-01-10 21:00:47 -05:00
  • f6d0ae76e7 Fixed bug 1366 - SDL_opengles2.h is not installed in "include/SDL" under Linux Sam Lantinga 2012-01-09 21:11:11 -05:00
  • 1781323edc Fixed structure alignment mismatch between Visual Studio and gcc on 64-bit architectures. Sam Lantinga 2012-01-09 07:07:43 -05:00
  • 094db18796 Don't hardcode output paths, Visual Studio does the right thing. Sam Lantinga 2012-01-09 04:53:58 -05:00
  • 91c26c9eb7 Removing test projects for Visual Studio 2005 Sam Lantinga 2012-01-09 04:39:55 -05:00
  • cc8501bdc4 I can't test Visual Studio 2005 configurations anymore, and I don't think anyone is using it for production games. Sam Lantinga 2012-01-09 04:38:34 -05:00
  • 2e7c2ac7c8 Futzing around with strip settings Sam Lantinga 2012-01-09 00:24:08 -05:00
  • 0a04786fa5 Fixed memory corruption in the upsampling code, caught by valgrind Sam Lantinga 2012-01-08 17:31:11 -05:00
  • e5c88e74f5 Fixed bug 1091 - Hardcoded size in SDL_audiocvt.c may lead to heap/stack corruption Sam Lantinga 2012-01-08 17:20:33 -05:00
  • efc62142fd Fixed bug 1014 - SDL_ConvertAudio crashes Sam Lantinga 2012-01-08 17:10:57 -05:00
  • 566e80ff71 Updated Xcode project Sam Lantinga 2012-01-08 14:45:57 -05:00
  • e23cdd21c1 Made the application activity events consistent between iOS and Android Sam Lantinga 2012-01-08 13:42:03 -05:00
  • e56031aa50 X11 OpenGL ES minor corrections Sam Lantinga 2012-01-08 13:31:22 -05:00
  • e6fb439755 * Take a global reference to the activity to prevent the reference being GCed Tim Angus 2011-08-26 13:23:40 +01:00
  • 07f8710f47 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11 Sam Lantinga 2012-01-08 02:23:37 -05:00
  • 5972cfa610 Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file Sam Lantinga 2012-01-08 01:15:20 -05:00
  • d2b3d8f75a Fixed bug 1293 - [Android] Support Pause/Resume Sam Lantinga 2012-01-08 01:05:25 -05:00
  • 1fb69dd258 Fixed bug 1303 - SDL_CreateFromWindow duplicates window (Cocoa only) Sam Lantinga 2012-01-08 00:39:41 -05:00
  • 6a8e36cc7c Fixed bug 1305 - mouse wheel scroll-down event created when mouse wheel is pressed down Sam Lantinga 2012-01-08 00:36:32 -05:00
  • 61a5c56022 The #define was asking to use dlopen(), but the code wasn't doing it. Also added error message in case the library open failed in that case. Sam Lantinga 2012-01-07 21:02:39 -08:00
  • ccc2bea519 Fixed crash if the rendering system couldn't create an OpenGL window. Sam Lantinga 2012-01-07 21:01:33 -08:00
  • 4e16ca7daf Fixed bug 1313 - Segfault on SDL_CreateWindow when gl lib cannot be loaded Sam Lantinga 2012-01-07 23:33:15 -05:00
  • 79ef2d54f2 Fixed bug 1333 - segfault if opengl window could not get created Sam Lantinga 2012-01-07 22:52:41 -05:00
  • 305531d766 Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1) Sam Lantinga 2012-01-07 22:34:51 -05:00
  • da31e3d3e3 Fixed tab spacing Sam Lantinga 2012-01-07 22:33:58 -05:00
  • 7ad9a9f102 Fixed running on iPhone 3G Sam Lantinga 2012-01-07 22:20:15 -05:00
  • 1576610f7c Updated SDL test projects Sam Lantinga 2012-01-07 17:08:17 -05:00
  • 0f304b0d9e Added testnative to the Makefile and fixed building on Mac OS X Sam Lantinga 2012-01-07 16:57:09 -05:00
  • af8d572022 Better error messaging when SDL can't create a window surface. Sam Lantinga 2012-01-07 14:21:22 -05:00
  • 69800abcef Use version B instead of A until we switch SDL 1.3 to SDL2 Sam Lantinga 2012-01-07 03:22:47 -05:00
  • f4231277fb Fixed bug 1256 - Invalid window warning in GL_CreateRenderer Sam Lantinga 2012-01-07 02:32:08 -05:00
  • 52890102d8 Added X11 dynamic loading support for XSetWMProperties() Sam Lantinga 2012-01-07 02:04:38 -05:00
  • 5706675b0d X11: Move to XSetWMProperties and add support to _NET_WM_PID Marco Trevisan (Treviño) 2011-06-27 19:30:52 +02:00
  • 9d5094c3d3 Fixed bug 1224 - Blit map not updated if source palette changed Sam Lantinga 2012-01-07 01:28:06 -05:00
  • 8dcf899fca Fixed bug 1225 - Altivec blitters broken due to SDL_PixelFormat Sam Lantinga 2012-01-07 01:25:55 -05:00
  • d85a5d0c78 Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support Sam Lantinga 2012-01-07 01:21:50 -05:00
  • caf36db44a Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither Sam Lantinga 2012-01-07 01:13:15 -05:00
  • 97ea7268fb Switched back to version A, since we don't actually have a version A for SDL 1.3. It would only be meaningful if we were planning to ship 1.2 as A, and 1.3 as B, which is completely worthless given the headers will be for 1.3 and the API is completely different. Sam Lantinga 2012-01-07 01:03:54 -05:00
  • a13eb5857b Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK Sam Lantinga 2012-01-07 00:57:24 -05:00
  • a2e8cb169d The symbols should be private Sam Lantinga 2012-01-07 00:56:21 -05:00
  • 1d1fc9c715 Updated iOS projects and renamed iPhoneOS to iOS Sam Lantinga 2012-01-05 21:41:55 -05:00
  • aeb5be9fe8 This file keeps getting clobbered... *sigh* Sam Lantinga 2012-01-03 01:46:52 -05:00
  • db8ac79a37 Use arts_suspend() in a loop to wait for arts to become ready. Ryan C. Gordon 2012-01-02 15:16:45 -05:00
  • 20abdb9182 Switched to @rpath for the install path and switched minimum OS to 10.5 Removed extra build configurations Sam Lantinga 2012-01-02 00:47:54 -05:00
  • d99f25b2dd Fixed bug 1337 - joystick crash due to heap corruption with btnx Sam Lantinga 2012-01-01 16:58:00 -05:00
  • 85cc916176 Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store. Sam Lantinga 2011-12-31 13:29:09 -05:00
  • 1942221a6f Check return value, not unsigned "supported" flags Sam Lantinga 2011-12-31 13:28:07 -05:00
  • e256711bb9 Happy New Year! Sam Lantinga 2011-12-31 09:28:07 -05:00
  • 41ea58b0ef Added the ability to update a subrect of a YV12/IYUV texture. Sam Lantinga 2011-12-30 18:19:35 -05:00
  • e60d18d093 Fixed bug 1315 - Greenish video when video size smaller than texture Sam Lantinga 2011-12-30 18:18:42 -05:00
  • a816157cb4 Initialize timers first so the tick counter is valid by the time the audio and video systems initialize. Sam Lantinga 2011-12-30 06:41:41 -05:00
  • 53e2399003 Fixed documentation typo Sam Lantinga 2011-12-29 13:54:22 -05:00
  • 2696dd4032 Fixed so the header is consistent with the source Sam Lantinga 2011-12-29 13:51:42 -05:00
  • 2da6fd7637 Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction Sam Lantinga 2011-12-29 05:36:39 -05:00
  • 6b53a98d93 Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!) Sam Lantinga 2011-12-29 05:18:16 -05:00
  • 4ec39d8333 Fixed bug 1336 - Added a timestamp on all SDL events Sam Lantinga 2011-12-29 05:13:55 -05:00
  • 604270e214 Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer Sam Lantinga 2011-12-29 05:11:33 -05:00
  • cd497f307b Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it. Ryan C. Gordon 2011-12-09 02:32:21 -05:00
  • 65ab33c90e Ryan gets fewer nuts. :) Sam Lantinga 2011-12-07 20:34:43 -05:00
  • 9aba292cfc Added SDL_dropevents to the Xcode project files. Ryan C. Gordon 2011-12-06 21:46:19 -05:00
  • cc1616c646 More work to clean up compiler warnings. Ryan C. Gordon 2011-12-05 16:45:32 -05:00
  • c3659093f8 Patched to compile. Ryan C. Gordon 2011-12-05 13:17:57 -05:00
  • 542fffc1f8 Fixed a tabstop. Ryan C. Gordon 2011-12-05 13:13:32 -05:00
  • abe9021987 Backed out most of changeset 4b88086910d3, at Andreas's request. Ryan C. Gordon 2011-12-05 12:43:50 -05:00
  • 5e0fdc8f9e Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings Andreas Schiffler 2011-12-05 07:41:20 -08:00
  • 7d44cb1995 Updated VS2010 project files Andreas Schiffler 2011-12-04 21:45:34 -08:00
  • b697ed5818 It works better if you compile it. Sam Lantinga 2011-11-29 02:28:34 -05:00
  • 0d371acf8e Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down. Sam Lantinga 2011-11-29 02:27:34 -05:00
  • 1dc86eeece Closing the joystick removes it from the list. Sam Lantinga 2011-11-29 02:15:39 -05:00
  • c7f0996903 Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks. Sam Lantinga 2011-11-29 02:12:24 -05:00
  • 7345e9d2f6 Yes, let's save 32-bit BMP files, very useful for you know, making a game... Sam Lantinga 2011-11-29 02:11:39 -05:00
  • 1668c3dd20 Another iOS 3.1 compatibility fix. Ryan C. Gordon 2011-11-27 23:30:02 -05:00
  • 9a81a7fa24 No man pages for SDL 1.3 Sam Lantinga 2011-11-23 13:25:45 -05:00
  • 79494aee9d First pass at a simple drag and drop API, allowing you to accept files dropped into your application. Sam Lantinga 2011-11-20 19:38:18 -05:00
  • 162e2c3270 Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate. Ryan C. Gordon 2011-11-19 19:23:33 -05:00
  • eb19bd06d2 Check for selectors UIScreen responds to, not the base system version. Ryan C. Gordon 2011-11-19 19:18:20 -05:00
  • 464d3855ca Fix iOS build when SDL_POWER_UIKIT isn't defined. Ryan C. Gordon 2011-11-19 19:13:55 -05:00
  • 359b89cc7e Fixed the aux directory to be the one recognized by automake. This isn't strictly needed by SDL, but it's a good example for other projects. Sam Lantinga 2011-11-17 00:43:44 -05:00
  • b76ca8acf5 Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call. Sam Lantinga 2011-11-17 00:41:07 -05:00
  • 052948dc6e Patched to compile on newer FreeBSD releases. Ryan C. Gordon 2011-11-16 05:13:40 -05:00
  • 2ddecd140d Fixed issues with the touch coordinates in landscape mode. In landscape mode the frame stays the same, and the transform property is modified with the appropriate rotation. The touch coordinates are rotated by the transform, so if I want to normalize them by the frame rect, I have to transform the frame rect first. Sam Lantinga 2011-11-15 01:38:27 -05:00
  • fb26595d0d Fixed whitespace Sam Lantinga 2011-11-10 06:38:26 -05:00
  • 1a10b41f28 Work in progress fixing support for rotated video modes Sam Lantinga 2011-11-10 03:48:59 -05:00
  • a59d3e6f2f Fixed issues closing lines with the OpenGL ES renderer. Sam Lantinga 2011-11-10 00:22:44 -05:00
  • 1bb72d783a Fixed an offset issue with glDrawTexiOES() when the viewport is set. Sam Lantinga 2011-11-10 00:22:01 -05:00