Commit Graph

2578 Commits

Author SHA1 Message Date
Sam Lantinga
5b8cfdabf7 Normalized line endings 2011-01-19 13:44:55 -08:00
Sam Lantinga
de31f7c2e6 Raw input is no longer used. Yay! 2011-01-19 13:44:44 -08:00
Sam Lantinga
13ed617751 Added XFlush() so changes happen immediately instead of waiting for the next event loop. 2011-01-19 10:14:11 -08:00
Sam Lantinga
9a91680ace Whoops, good catch from Greg Jandl 2011-01-18 22:10:37 -08:00
Sam Lantinga
e89ef55e05 Fixed build against 10.4 SDK 2011-01-18 14:57:39 -08:00
Sam Lantinga
5716390ec1 Fixed compiler error with the latest Xcode package 2011-01-18 14:26:30 -08:00
Sam Lantinga
b8df61a201 Use compiler intrinsics on Windows 2011-01-17 14:05:43 -08:00
Sam Lantinga
aea7e124a9 Fixed compiler warning about symbol redefinition 2011-01-16 17:47:52 -08:00
Sam Lantinga
c94b5b6866 Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
Sam Lantinga
89d48a0f83 Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598 Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
4558d7576e Added "mouse" support for the Android touch screen 2011-01-13 18:31:15 -08:00
Sam Lantinga
a80a7c1347 Cleaned up internal accelerometer interface 2011-01-13 18:03:56 -08:00
Sam Lantinga
686f35737f Make sure we shut down the app if SDL_main() returns instead of exiting. 2011-01-13 17:13:00 -08:00
Sam Lantinga
271a5e7540 The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
2011-01-13 15:10:17 -08:00
Sam Lantinga
edcfdea827 Removed code from GetPrimtiveArrayCritical() experiment 2011-01-13 12:36:59 -08:00
Sam Lantinga
9a23f9d63a Fixed audio buffer lifecycle and implemented audio shutdown 2011-01-13 12:32:55 -08:00
Sam Lantinga
46004aa2fe Working audio implementation contributed by Joseph Lunderville 2011-01-13 11:14:20 -08:00
Sam Lantinga
6887872f27 Added missing header 2011-01-13 09:15:51 -08:00
Sam Lantinga
d83df90435 Implemented translation from Android keycodes to SDL scancodes 2011-01-12 21:21:21 -08:00
Sam Lantinga
03bc98ed24 Added an extra line for consistency 2011-01-12 21:21:08 -08:00
Sam Lantinga
0b56f35597 Improved error message for unsupported texture format 2011-01-12 19:33:04 -08:00
Sam Lantinga
9590d26387 More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
c938e5b4b2 Set blend mode for textures that were created from surfaces with a colorkey 2011-01-12 15:58:53 -08:00
Sam Lantinga
8e971128c3 Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888 2011-01-12 15:42:26 -08:00
Sam Lantinga
115cc245d0 Fixed blue-red channel swap in OpenGL ES 16-bit texture formats 2011-01-12 15:23:19 -08:00
Sam Lantinga
1dc9824e3d Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface() 2011-01-12 15:22:29 -08:00
Sam Lantinga
3e6f2fc27a Support the new 16-bit formats in SDL_MasksToPixelFormatEnum() 2011-01-12 15:21:12 -08:00
Sam Lantinga
be09e4e9a0 Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
Sam Lantinga
307c1da714 Fill in the video mode with the correct screen format 2011-01-12 14:29:01 -08:00
Sam Lantinga
4bb49ad70f A bit of cleanup in the Android driver 2011-01-12 13:52:41 -08:00
Sam Lantinga
bac790d9b0 Added SDL errors to the Android log stream if DEBUG_ERROR is defined 2011-01-12 13:52:27 -08:00
Sam Lantinga
9c4a36d79e You can't change the resolution on some devices 2011-01-12 13:46:37 -08:00
Sam Lantinga
0e378c9dd3 Use a valid window when creating the default renderer 2011-01-12 13:38:10 -08:00
Sam Lantinga
bd19fe97f7 Fixed return value 2011-01-07 09:53:08 -08:00
Sam Lantinga
6da7a17174 Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. 2011-01-06 16:11:21 -08:00
Sam Lantinga
c71d6c570a Fixed screen texture format on Android
I think this also fixes some of the red/blue channel swap bugs reported on iPhone.
2011-01-05 00:09:19 -08:00
Sam Lantinga
49a4522f6f Fixed 2D video on Android
There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
2011-01-04 20:36:39 -08:00
Sam Lantinga
860a7d3309 Don't continually print stub message for testgles 2011-01-04 20:30:54 -08:00
Sam Lantinga
cead9cf66b The source rectangle isn't modified in SDL_UpperBlit 2011-01-04 10:19:24 -08:00
Sam Lantinga
5071d8ac2a Fixed crash on Windows XP 2011-01-03 14:39:41 -08:00
Sam Lantinga
288c15a3ee Fixed trying to create an XRender texture for YUV formats 2011-01-01 20:46:39 -08:00
Sam Lantinga
d44793d5c3 Final touches on renaming SDL_eventtouch to SDL_x11touch 2011-01-01 20:04:50 -08:00
Sam Lantinga
20e521a87a I am using SDL 1.3 on FreeBSD. I found two problems.
(1) SDL_atomic dummy version in SDL 1.3 is not used.
Because src/atomic/dummy/*.c are not used.

(2) Typo in src/joystick/bsd/SDL_sysjoystick.c.

Thanks,
IWATSUKI Hiroyuki
2011-01-01 19:50:50 -08:00
Sam Lantinga
3e250a4d82 Fixed restoring the desktop resolution when toggling fullscreen mode 2011-01-01 16:41:29 -08:00
Sam Lantinga
c096fd88d7 Fixed compiling on Android 2010-12-31 16:51:03 -08:00
Sam Lantinga
0ff5b782f8 Don't crash when resizing non-shaped windows 2010-12-31 08:50:06 -08:00
Sam Lantinga
1c8ea18dab Fixed compiling X11 touch interface 2010-12-30 13:21:39 -08:00
Sam Lantinga
f05ae15a46 Hopefully fix X11 compile error 2010-12-30 10:45:36 -08:00
Sam Lantinga
791c2402da Removed carriage returns 2010-12-29 15:23:54 -08:00