Commit Graph

11265 Commits

Author SHA1 Message Date
Sam Lantinga
f58c5223ab Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Sam Lantinga
74b4f7a68d Fixed bug 4667 - Build errors on Linux when building without Threads support
Manuel Sabogal

There is an issue on the latest commit of the mercurial repo when SDL_THREADS_DISABLED is set:

src/core/linux/SDL_threadprio.c:79:28: error: unknown type name 'Sint64'; did you mean 'int'
2019-06-17 08:38:33 -07:00
Alex Szpakowski
beb04e599a Fix synthetically generated mouse events getting lost forever after the device orientation changes (or the window is otherwise resized) while a finger is touching the screen. 2019-06-16 14:10:30 -03:00
Alex Szpakowski
d111cfcf38 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL.
It was originally added to work around an input event problem in the code of a specific app which mixed SDL and native UIViews, but that app solved its problems in a better manner since then.
2019-06-16 13:52:27 -03:00
Ryan C. Gordon
f9f51a7c38 assert: Another attempt to quiet compiler warnings. 2019-06-14 22:29:13 -04:00
Ryan C. Gordon
5f36780e0b assert: Possibly fixing compiler warning on Android. 2019-06-14 21:39:51 -04:00
Ryan C. Gordon
f1c7594adc cocoa: ignore compiler warnings about OpenGL being deprecated. 2019-06-14 21:18:53 -04:00
Ryan C. Gordon
03aa6bb81a A few minor changes to placate static analysis. 2019-06-14 18:23:51 -04:00
Sam Lantinga
4b0e4b0723 Added support for Xbox and PS4 wireless controllers on iOS and tvOS
Also implemented SDL_JoystickGetDevicePlayerIndex() on iOS and tvOS, and added support for reading the new menu button state available in iOS and tvOS 13.
2019-06-14 13:56:52 -07:00
Sam Lantinga
7739392c5b Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta 2019-06-14 13:56:42 -07:00
Ryan C. Gordon
e5de00e2f4 audio: Attempt to fix build on ARM versions of Visual Studio. 2019-06-14 16:52:42 -04:00
Ryan C. Gordon
87e83dedca audio: Fix ARM NEON audio converter bugs.
(Patch from Sylvain, I'm just applying it.)

Fixes Bugzilla #4186.
2019-06-14 15:52:48 -04:00
Ryan C. Gordon
b39a960ada audio: patched to compile. 2019-06-14 15:47:32 -04:00
Ethan Lee
658ca3b693 Check src alignment for S32_to_F32 conversions 2019-06-14 09:51:22 -04:00
Ryan C. Gordon
a50565a4c8 cocoa: Another attempt at synthesized mouse/touch events. 2019-06-13 21:31:03 -04:00
Ryan C. Gordon
aa5ff2ddc9 cocoa: Revised synthesized mouse/touch event strategy.
I _think_ I understand what Sylvain is working on here now, so hopefully I
got this right.

Fixes Bugzilla #4576.

(I think!)
2019-06-13 01:57:13 -04:00
Alex Szpakowski
28ab2c3bf9 macOS: Fix the coordinate space of SDL_GetDisplayUsableBounds (thanks Tim!)
Fixes bug #4518.
2019-06-12 19:57:30 -03:00
Alex Szpakowski
d67b2f65b5 iOS: Remove didAddSubview override in NSWindow, its code breaks things which rely on focus changing within SDL's UIWindow (bug #4659). 2019-06-12 19:15:56 -03:00
Ryan C. Gordon
681110957b wave: Fixed static analysis warning about dead assignment.
(technically, this function never returns an error at this point, but since
it _does_ have an "uhoh, is this corrupt data?" comment that it ignores, we
should probably make sure we handle error cases in the future.  :)  )
2019-06-12 15:43:08 -04:00
Ryan C. Gordon
79f8e338e3 vulkan: Fixed use-after-free bug. 2019-06-12 15:37:07 -04:00
Ryan C. Gordon
749e6f3d57 assert: Fixed some compiler warnings. 2019-06-12 15:35:06 -04:00
Sam Lantinga
b8e9726cbf Better patch to make it more clear what's going on 2019-06-12 10:38:49 -07:00
Sam Lantinga
b303331fcc The hat index passed to the application should be zero-based with no holes 2019-06-12 10:35:47 -07:00
Sam Lantinga
18c4a67ed4 Fixed bug 4486 - Segfault when pressing a trigger on the Steam Controller (Linux)
Matteo Beniamino

Pressing a trigger button on a Steam Controller causes a segmentation fault both with stable version and latest mercurial head on Linux. I'm using the recent hid_steam kernel module with lizard_mode disabled (that is no keyboard/mouse emulation). I suspect this is what's happening: the driver exposes two hats. The two hats have indices 0 and 2. Inside linux/SDL_sysjoystick.c two hats are allocated in allocate_hatdata for joystick->hwdata->hats. In HandleHat function the hat parameter (that can be 2) is directly used as the index of the array that only has two elements, causing an out of bounds access. SDL is not expecting to have "holes" between hats indices.

The index 2 is calculated in HandleInputEvents() as (ABS_HAT2X - ABS_HAT0X) / 2 where ABS_HAT2X is the value associated to the hat inside the hid_steam module.
2019-06-12 10:32:36 -07:00
Sam Lantinga
1c0ef5fce7 Fixed bug 4665 - Add support for single touch evdev devices
Jan Martin Mikkelsen

The attached patch adds support for single-touch evdev devices.

These devices report ABS_X, ABS_Y and BTN_TOUCH events. This patch sets them up as MT devices with a single slot and handles the appropriate messages.
2019-06-12 07:55:48 -07:00
Sebastian Krzyszkowiak
a8a9495de0 wayland: HiDPI support 2019-06-12 00:55:05 +02:00
Ozkan Sezer
75bcbc75e4 fix permissions 2019-06-12 13:56:20 +03:00
Sylvain Becker
e4bd9f8584 SDL_Wave: missing field 'length' initializer 2019-06-12 10:42:02 +02:00
Ryan C. Gordon
25318f73ed assert: mark SDL_ExitProcess as SDL_NORETURN again.
Put in a hack to (hopefully) make MingW happy.

Fixes Bugzilla #4100.
2019-06-11 21:57:30 -04:00
Ryan C. Gordon
a7cc71a362 cocoa: Backed out CVDisplayLink code for macOS vsync.
This was to deal with broken vsync support in macOS 10.14, which we assumed
would remain broken indefinitely, but a later 10.14 released fixed it.

This is a loss of late-swap support, but there are several subtle problems
in our CVDiplayLink code that are also evaporating, to be fair.

Fixes Bugzilla #4575.

(Backed out changeset 73f3ca85ac0e)
2019-06-11 16:19:01 -04:00
Sam Lantinga
eab211d0b3 Fixed bug 4615 - RPM Build fails due to unpackaged files
devbeer

The current SDL2.spec fails to build with:

Checking for unpackaged file(s): /usr/lib/rpm/check-files /tmp/build/rpmbuild/BUILDROOT/SDL2-2.0.9-2.x86_64
error: Installed (but unpackaged) file(s) found:
   /usr/lib64/cmake/SDL2/sdl2-config.cmake


RPM build errors:
    Installed (but unpackaged) file(s) found:
   /usr/lib64/cmake/SDL2/sdl2-config.cmake
2019-06-11 19:58:10 -07:00
Sam Lantinga
d860174c04 Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically
Dzmitry Malyshau

Current code, search paths, and error messages are written to only consider MoltenVK on macOS as a Vulkan Portability implementation. It's not the only implementation available to the users. gfx-portability [1] has been shown to run a number of titles well, including Dota2, Dolphin Emulator, and vkQuake3, often out-performing MoltenVK in frame rate and stability (see Dolphin benchmark [2]).

There is no reason for SDL to be that specific, it's not using any MVK-specific functions other than the WSI initialization ("VK_MVK_macos_surface"). gfx-portability exposes this extension as well, and a more generic WSI extension is in process. It would be good if SDL was written in a more generic way that expect a Vulkan Portability library as opposed to MoltenVK specifically.

[1] https://github.com/gfx-rs/portability
[2] https://gfx-rs.github.io/2019/03/22/dolphin-macos-performance.html
2019-06-11 18:13:46 -07:00
Ryan C. Gordon
2cab37bb4b software: Fixed compiler warning and dos2unix'd the endlines. 2019-06-11 15:06:35 -04:00
Ryan C. Gordon
8d3646604b software: Correctly track viewport and cliprect.
Fixes Bugzilla #4457.
2019-06-11 14:09:53 -04:00
Ryan C. Gordon
ac3dae1fbd direct3d: Use D3DPOOL_MANAGED for vertex buffers.
Fixes Bugzilla #4537.
2019-06-11 13:02:56 -04:00
Sam Lantinga
999aaf0905 Fix build with the 10.10 SDK 2019-06-11 08:33:30 -07:00
Ryan C. Gordon
4a5112ca53 direct3d: Fixed SDL_RenderSetClipRect usage.
Fixes Bugzilla #4459.
2019-06-11 10:12:47 -04:00
Ryan C. Gordon
e4272c78f4 direct3d: don't dereference bogus pointer if current texture was destroyed.
Fixes Bugzilla #4460.
2019-06-11 09:29:48 -04:00
Sylvain Becker
cf6dbce1c1 Android: fix coordinates for Surface.ROTATION_180
https://discourse.libsdl.org/t/android-screen-orientation-issues-2-0-9/26262
2019-06-11 11:01:15 +02:00
Sylvain Becker
8902a3ae63 Android: revert wrong fix typo calling onBackPressed() (Bug 4657) 2019-06-11 10:19:26 +02:00
Ryan C. Gordon
22ac8341d7 testoverlay2: Changed some C runtime calls to be SDL equivalents. 2019-06-11 02:32:43 -04:00
Ryan C. Gordon
73a673e2af direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds. 2019-06-11 02:31:57 -04:00
Ryan C. Gordon
3b6534f88a video: fixed compiler warning on Visual Studio. 2019-06-11 02:14:59 -04:00
Ryan C. Gordon
8e97afaf01 windows: Don't let Visual Studio insert an implicit dependency on memset().
Fixes Bugzilla #4662.
2019-06-11 02:08:31 -04:00
Ryan C. Gordon
c1cf3ef9f4 windows: Drop WM_ACTIVATE when window is hidden, but only if being activated.
Fixes Bugzilla #4571.
2019-06-11 01:14:24 -04:00
Sylvain Becker
cc9dcfef9c Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
2019-06-10 21:58:03 +02:00
Sylvain Becker
f104c9d856 Android: fix typo calling onBackPressed() (Bug 4657) 2019-06-10 21:41:22 +02:00
Benjamin Valentin
7c188e1f0b Add mapping for Chinese-made Xbox Controller
This device is a copy of the Xbox Controller S and currently the one most sold
when shopping for a 'new' Xbox gamepad on eBay and AliExpress.
Except for the quirky USB ID id behaves just like a normal Xbox controller (when
ignoring the subpar build quality)
2019-03-17 23:47:12 +01:00
Sam Lantinga
020dd64a02 Fixed bug 4662 - SDL failed to build due to error LNK2019: unresolved external symbol _memset referenced in function _IMA_ADPCM_Decode with MSVC on Windows
LinGao

We build SDL with Visual studio 2017 compiler on Windows Server 2016, but it failed to build due to error LNK2019: unresolved external symbol _memset referenced in function _IMA_ADPCM_Decode on latest default branch. And we found that it can be first reproduced on a39d8cdf50f4 changeset. Could you please help have a look about this issue? Thanks in advance!
2019-06-10 08:49:26 -07:00
Sam Lantinga
8212243318 Fixed bug 4641 - clang and clang-cl builds on windows create -Wpragma-pack warnings 2019-06-10 08:46:20 -07:00