Commit Graph

1469 Commits

Author SHA1 Message Date
Sam Lantinga
b4ce56d8b0 More fixes for building on BeOS 2006-02-18 06:51:00 +00:00
Sam Lantinga
49255e3fa6 Fixes for BeOS and Solaris builds 2006-02-17 08:43:23 +00:00
Sam Lantinga
ce9148fdf0 spaces, not tabs. :) 2006-02-16 23:32:39 +00:00
Patrice Mandin
b148e4efd7 Add missing clause 2006-02-16 22:33:34 +00:00
Patrice Mandin
229acf7303 Fix typo 2006-02-16 22:00:06 +00:00
Sam Lantinga
9f4d5a314a Fixed building with cygwin 2006-02-16 20:17:43 +00:00
Sam Lantinga
38c41c9e6e *** empty log message *** 2006-02-16 10:22:28 +00:00
Sam Lantinga
f05187e232 New configure-based build system. Still work in progress, but much improved 2006-02-16 10:11:48 +00:00
Sam Lantinga
7eac789438 *** empty log message *** 2006-02-10 07:29:08 +00:00
Sam Lantinga
bcdfa07625 *** empty log message *** 2006-02-10 07:03:22 +00:00
Sam Lantinga
769424426d More header massaging... works great on Windows. ;-) 2006-02-10 06:48:43 +00:00
Sam Lantinga
438d1885a7 Whoops, need this. :) 2006-02-10 03:21:39 +00:00
Sam Lantinga
5022a01e6c *** empty log message *** 2006-02-10 03:19:02 +00:00
Sam Lantinga
c9070f53df *** empty log message *** 2006-02-10 03:00:38 +00:00
Sam Lantinga
20c4849e7e Fixed build problem with SDL_string.c
Officially deprecated SDL_byteorder.h, SDL_getenv.h and SDL_types.h
Moved endian-related SDL_rwops code into SDL_rwops.c
2006-02-09 09:38:05 +00:00
Sam Lantinga
8df54cd371 Started the process of improving configure support, and merging C types
and library support into a single header.
2006-02-09 09:07:13 +00:00
Sam Lantinga
35665a2a6c Disable freaking autoheader. :) 2006-02-09 05:46:55 +00:00
Ryan C. Gordon
890fc9e8b0 Changed X11 header order so it works on Solaris.
Fixes Bugzilla #138.

--ryan.
2006-02-08 20:29:12 +00:00
Patrice Mandin
c309a78b29 Fixes for new SDL embedded libc stuff 2006-02-08 18:59:49 +00:00
Sam Lantinga
8ef756c67b *** empty log message *** 2006-02-08 17:23:32 +00:00
Sam Lantinga
4fc41406a8 Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX

My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.

I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.

The relevant code is this :

                /* The keyboard is handled via DirectInput */
                case WM_SYSKEYUP:
                case WM_SYSKEYDOWN:
                case WM_KEYUP:
                case WM_KEYDOWN: {
                        /* Ignore windows keyboard messages */;
                }
                return(0);

If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.

I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.

Does this sound reasonable? Am I overlooking anything? Do I submit a patch?

--Gabriel
2006-02-08 17:19:43 +00:00
Sam Lantinga
46a48c3887 Check for strtod 2006-02-08 09:06:34 +00:00
Sam Lantinga
05f9cca4a3 Default to build SDL without MSVCRT 2006-02-08 08:55:33 +00:00
Sam Lantinga
b0e5472b68 Fixes for Visual C++ 6.0 2006-02-07 18:36:54 +00:00
Sam Lantinga
2bbcb7bdd0 G:\SDL-12-CVS\src\video\math_private.h(171) : error C4226:
nonstandard extension used : 'huge' is an obsolete keyword
2006-02-07 17:49:40 +00:00
Sam Lantinga
e28c454fca *** empty log message *** 2006-02-07 17:46:19 +00:00
Sam Lantinga
835cdcb355 Fixed it Hayashi Naoyuki's way. :) 2006-02-07 12:15:46 +00:00
Sam Lantinga
d72a9898ed Configure dynamically generates SDL_config.h
I'm still wrestling with autoheader, but this should work for now...
Fixed lots of build problems with C library support disabled
2006-02-07 12:11:33 +00:00
Ryan C. Gordon
5ff3069784 Faster fades when changing to/from/between fullscreen modes on Mac OS X. Also,
it doesn't show the desktop between modes anymore.

 Fixes Bugzilla #100.

--ryan.
2006-02-07 11:18:21 +00:00
Sam Lantinga
bd5cd274af *** empty log message *** 2006-02-07 10:40:14 +00:00
Sam Lantinga
1e037cc218 Removed uses of stdlib.h and string.h 2006-02-07 09:29:18 +00:00
Sam Lantinga
c7319385b8 Don't touch code that we brought in from other sources 2006-02-07 07:03:29 +00:00
Sam Lantinga
02cc6c0f11 Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
2006-02-07 06:59:48 +00:00
Sam Lantinga
b9704a2004 SDL_config.h will eventually be a general feature set test,
which will be useful for any program built with SDL on a given platform.
2006-02-06 17:28:04 +00:00
Sam Lantinga
735e84a7f0 Proper credit to uClibc :) 2006-02-06 17:26:47 +00:00
Sam Lantinga
dc67631a8a *** empty log message *** 2006-02-06 08:58:44 +00:00
Sam Lantinga
ca90eaa6fb Update from Alan Buckley 2006-02-06 08:47:44 +00:00
Sam Lantinga
f62242e296 A few fixes to get this building on Linux again 2006-02-06 08:46:14 +00:00
Sam Lantinga
82bfaee73a It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
e2f752249e Seek back to start on error 2006-02-04 22:01:44 +00:00
Sam Lantinga
76646e9ef3 Date: Sat, 04 Feb 2006 19:47:23 +0900
From: Hayashi Naoyuki
Subject: Re: [SDL] Character Composition problem on X

The compilation fails.
cc: Error: SDL_x11events.c, line 717: In this statement, "XK_dead_hook"
is not declared. (undeclared)
        ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE;
-------------------^
cc: Error: SDL_x11events.c, line 718: In this statement, "XK_dead_horn"
is not declared. (undeclared)
        ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE;

Neither XK_dead_hook nor XK_dead_horn are defined on Tru64.
2006-02-04 16:29:22 +00:00
Sam Lantinga
467be8347d Resolved bug #130
Use XFilterEvent() to handle dead-key composition under X11
Cleaned up the code in preparation for 1.3 API changes
2006-02-04 08:35:11 +00:00
Sam Lantinga
dbfa71e7a3 From: Hayashi Naoyuki
I tried to compile with gcc on Tru64, and got the following error.
SDL_systimer.c:45:45: error: operator '&&' has no right operand

It succeeds if changing
#if (defined _POSIX_TIMERS && _POSIX_TIMERS > 0)
to
#if (defined _POSIX_TIMERS && _POSIX_TIMERS + 0 > 0)
2006-02-03 07:43:42 +00:00
Sam Lantinga
3c351ccd46 Resolve bug #120
Use the real executable's name for the window class, if it's available.
2006-02-03 07:39:02 +00:00
Sam Lantinga
f6f8aefcd1 Favor using pthread_mutexattr_settype() on Linux. 2006-02-03 06:33:54 +00:00
Sam Lantinga
9f31bf14d1 Fixed compile warning 2006-02-03 06:01:23 +00:00
Patrice Mandin
07d86ad1e2 Update for mintlib 0.57.6 (m68k-atari-mint libc) 2006-02-02 21:27:24 +00:00
Sam Lantinga
fbfd8d7431 Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates

Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.

Ryan, I also updated SMPEG which is also in the package.

The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).

I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.

I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.

As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal

There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation

Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.

There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.

If you have any questions, feel free to ask.

Thanks,
Eric
2006-02-02 06:26:39 +00:00
Ryan C. Gordon
6d3a2c8a62 AAlib driver was using C runtime string functions without including string.h.
Fixes Bugzilla #131.
2006-02-02 05:35:42 +00:00
Ryan C. Gordon
30dcbc6323 Logic bug in X11 Unicode input shutdown...was checking for == NULL
when it should be != NULL.
2006-02-01 19:59:02 +00:00