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1e037cc218
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@ -21,6 +21,7 @@
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*/
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#include "SDL_types.h"
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#include "SDL_string.h"
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#include "SDL_video.h"
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#include "SDL_blit.h"
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#include "SDL_byteorder.h"
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@ -657,9 +658,7 @@ static void ConvertAltivec32to32_noprefetch(SDL_BlitInfo *info)
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Uint32 *dst = (Uint32 *) info->d_pixels;
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int dstskip = info->d_skip;
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SDL_PixelFormat *srcfmt = info->src;
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int srcbpp = srcfmt->BytesPerPixel;
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SDL_PixelFormat *dstfmt = info->dst;
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int dstbpp = dstfmt->BytesPerPixel;
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vector unsigned int vzero = vec_splat_u32(0);
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vector unsigned char vpermute = calc_swizzle32(srcfmt, dstfmt);
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if (dstfmt->Amask && !srcfmt->Amask) {
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@ -670,8 +669,8 @@ static void ConvertAltivec32to32_noprefetch(SDL_BlitInfo *info)
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}
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}
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assert(srcbpp == 4);
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assert(dstbpp == 4);
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assert(srcfmt->BytesPerPixel == 4);
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assert(dstfmt->BytesPerPixel == 4);
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while (height--) {
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vector unsigned char valigner;
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@ -737,9 +736,7 @@ static void ConvertAltivec32to32_prefetch(SDL_BlitInfo *info)
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Uint32 *dst = (Uint32 *) info->d_pixels;
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int dstskip = info->d_skip;
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SDL_PixelFormat *srcfmt = info->src;
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int srcbpp = srcfmt->BytesPerPixel;
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SDL_PixelFormat *dstfmt = info->dst;
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int dstbpp = dstfmt->BytesPerPixel;
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vector unsigned int vzero = vec_splat_u32(0);
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vector unsigned char vpermute = calc_swizzle32(srcfmt, dstfmt);
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if (dstfmt->Amask && !srcfmt->Amask) {
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@ -750,8 +747,8 @@ static void ConvertAltivec32to32_prefetch(SDL_BlitInfo *info)
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}
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}
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assert(srcbpp == 4);
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assert(dstbpp == 4);
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assert(srcfmt->BytesPerPixel == 4);
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assert(dstfmt->BytesPerPixel == 4);
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while (height--) {
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vector unsigned char valigner;
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@ -19,8 +19,10 @@
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#include "SDL_endian.h"
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typedef Sint32 int32_t;
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typedef Uint32 u_int32_t;
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#define int32_t math_int32_t
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#define u_int32_t math_u_int32_t
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typedef Sint32 math_int32_t;
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typedef Uint32 math_u_int32_t;
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/* The original fdlibm code used statements like:
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n0 = ((*(int*)&one)>>29)^1; * index of high word *
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