Commit Graph

4295 Commits

Author SHA1 Message Date
Ryan C. Gordon
f3c17ebac2 Some more iOS orientation rotation fixes.
- Always use a UIViewController, even if window is not resizable.
- Let non-resizable windows still flip over, so user can hold device with the
correct orientation, but upside down, if that's more comfortable.
- Don't set the UIScreen unless we're forced to, as it resets some state.
- Minor correction with conventions for -[self init] tapdance.
2011-04-04 23:38:15 -04:00
Sam Lantinga
a46d9b6758 Added SDL_GetRenderer() 2011-04-04 09:29:13 -07:00
Ryan C. Gordon
15688a42c4 iOS: Correctly resize renderbuffers when rotating orientation.
Fixes strange rendering after rotating the device.
2011-04-03 18:33:32 -05:00
Airlangga Cahya Utama
e01e923c9a Move variable declaration position to stick with C standart. 2011-04-03 18:24:27 +07:00
Sam Lantinga
ef21cf0516 Fixed compile error. 2011-03-29 03:05:26 -07:00
Sam Lantinga
37d807278a Filter out SDL_WINDOWEVENT_SIZE_CHANGED events too 2011-03-28 23:44:51 -07:00
Sam Lantinga
6eb37a779e Make sure the resize event gets through 2011-03-28 20:56:28 -07:00
Sam Lantinga
93d1e1f0bf Backed out changeset ef550bdb8c1b 2011-03-28 20:33:41 -07:00
Ryan C. Gordon
af4cde4abc If a test program window resizes, resize its viewport, too. 2011-03-28 23:20:54 -04:00
Ryan C. Gordon
fe1c0bd3ae Added orientation rotation for iOS. 2011-03-28 23:21:22 -04:00
Ryan C. Gordon
c1fbd2f86b Make the iOS test projects target iPhone and iPad instead of just the phone. 2011-03-28 15:18:01 -04:00
Ryan C. Gordon
dcad176cb1 iOS: Report both landscape and portrait orientation as display modes. 2011-03-27 01:35:19 -04:00
Sam Lantinga
ae58a49f62 NDS update
Frank Zago to SDL

There's also a patch to adapt one test for the nds, and that adds several
makefiles to compile these tests. Whenever you apply it, could you completely
remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2
directories ?
2011-03-26 21:28:17 -07:00
Sam Lantinga
065886413a Temporarily removing sprite and sprite2 at Frank's request 2011-03-26 21:27:23 -07:00
Sam Lantinga
791472902d NDS update
Frank Zago to SDL

I've cleaned up a few bugs in the nds code. A few more tests now pass.
There's still a few things to do, but overall I think it's starting to be in a
good shape.

The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
2011-03-26 21:26:05 -07:00
Sam Lantinga
56c4464487 Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency() 2011-03-25 14:45:04 -07:00
Sam Lantinga
2b487fd839 Android defines linux, but doesn't have the gettid system call. 2011-03-25 13:48:48 -07:00
Sam Lantinga
f0c424685b SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
6a7defcb73 Fixed typos in example code 2011-03-25 13:19:48 -07:00
Sam Lantinga
3b7e2a872d Warn people not to run their applications as root! 2011-03-25 12:54:21 -07:00
Sam Lantinga
73247db7d8 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
b12e397498 Don't be clever, just call it testthread 2011-03-25 11:09:57 -07:00
Sam Lantinga
f45b146128 Fixed permissions 2011-03-25 10:54:13 -07:00
Sam Lantinga
eeb5f362e4 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00
Sam Lantinga
6bdb6a0c71 Fixed signed/unsigned warning. 2011-03-25 10:26:25 -07:00
Sam Lantinga
023e6fa996 Fixed related function documentation 2011-03-22 10:48:33 -07:00
Sam Lantinga
9fbcbeff40 The scale mode is per texture, not per texture unit. 2011-03-21 17:15:49 -07:00
Sam Lantinga
4c03cb931c Fixed bug: No right mouse button events during FullScreen Mac OS
Something inside setStyleMask mucks with the view responder chain, which prevents the listener from hearing the right mouse down events.  We just reset the listener after changing the style to fix this.
2011-03-21 16:36:17 -07:00
Sam Lantinga
7745ae8aa9 Fixed compiler warning 2011-03-21 13:33:53 -07:00
Ken Rogoway
75029512ef Split SDL_BlitScaled into SDL_UpperBlitScaled and SDL_LowerBlitScaled.
Fixed issue when calling SDL_BlitScaled() directly with src or dst rectangles that were out of bounds.
2011-03-13 22:38:41 -05:00
Sam Lantinga
f76bff3a71 Make it possible to run "make dist" from a separate build directory. 2011-03-15 23:26:22 -07:00
Sam Lantinga
6af452ca77 Added quotes to the post-build copy commands 2011-03-15 22:42:26 -07:00
Sam Lantinga
de7e7ed3e2 Fixed dependencies for testcursor 2011-03-15 22:41:14 -07:00
Sam Lantinga
bf8e277d9a Removed obsolete window positioning code. 2011-03-15 21:44:56 -07:00
Sam Lantinga
988ae69958 Fixed accidental line deletion. 2011-03-15 21:40:57 -07:00
Sam Lantinga
e5df196be2 Do not break application's signal handler installed with SA_SIGINFO
Gleb Natapov to sdl

If application installs SIGINT/SIGTERM signal handler with
sigaction(SA_SIGINFO) syscall before initializing SDL, after
initialization
of SDL signal handler will be reinstalled without SA_SIGINFO flag which
brings havoc when the signal handler is called. The breakage is done by
SDL_QuitInit()/SDL_QuitQuit() function. They use signal() to detect that
signal handler is already installed even in sigaction() is available.
2011-03-15 21:37:01 -07:00
Sam Lantinga
a99d79de70 Fixed error because intrin.h contains C++ code and can't be included in an extern "C" block. 2011-03-15 19:37:38 -07:00
Sam Lantinga
99c49c23e4 There's a function to do that... :) 2011-03-14 23:16:05 -07:00
Sam Lantinga
87477491cd SDL will treat the functionality as unsupported if the functions aren't filled in. 2011-03-14 23:14:51 -07:00
Sam Lantinga
9671497bdf DirectFB driver update
Couriersud to Sam

the attached patch brings the DirectFB driver back in line with recent
SDL 1.3 developments.
2011-03-14 23:13:33 -07:00
Sam Lantinga
35452d1b41 Delegate should use application: didFinishLaunchingWithOptions:
Vittorio G.  to Sam

would it be possible to update the application delegate in
SDL_uikitappdelagate to the suggest new method
2011-03-14 23:04:52 -07:00
Sam Lantinga
3f21fa761c Fixed typo 2011-03-14 10:58:35 -07:00
Sam Lantinga
4213f61f58 Fixed crash if the update rectangles are not pre-clipped. 2011-03-13 19:06:43 -07:00
Sam Lantinga
4fd91c5eed Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling. 2011-03-13 11:18:35 -07:00
Sam Lantinga
d9770e538e Removed unreferenced variable 2011-03-13 11:17:11 -07:00
Sam Lantinga
6d4951e49a If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh... 2011-03-12 13:28:56 -08:00
Sam Lantinga
b710eb9280 Fixed so code will compile with SDL_config_minimal.h 2011-03-12 13:21:57 -08:00
Sam Lantinga
4b75bcbd5d Fixed operator precedence
Frank Zago to SDL

& takes precedence over |. (was a gcc warning)
2011-03-11 18:38:29 -08:00
Sam Lantinga
61169f9e86 Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
I'm solving this by moving the mouse to the correct location after a fullscreen mode switch.
2011-03-11 18:16:39 -08:00
Sam Lantinga
460a4a9084 Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
2011-03-11 16:54:43 -08:00