Philipp Wiesemann
eb909cf972
Fixed compiling of testgamecontroller program with C++.
2016-12-28 20:11:29 +01:00
Philipp Wiesemann
3d06b2ce33
Fixed warning about unused variable in controllermap program.
2016-12-28 20:11:12 +01:00
Philipp Wiesemann
ca476cf958
Fixed crash if allocating memory for game controller failed.
2016-12-28 20:10:48 +01:00
Sam Lantinga
2f75c15ee0
Added documentation for the game controller axis values
2016-12-27 09:59:36 -08:00
Sam Lantinga
e1d3e01601
Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
2016-12-27 09:51:58 -08:00
Sam Lantinga
abbbf7e924
Fixed comment style
2016-12-27 02:04:38 -08:00
Sam Lantinga
bdd7e6b176
Split controller axes into positive and negative sides so each can be bound independently.
...
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Ryan C. Gordon
6514102d26
x11: Don't loop forever if the X server refuses a pointer grab.
2016-12-26 23:02:14 -05:00
Ryan C. Gordon
3c3f3dc3bd
Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it.
2016-12-26 22:58:58 -05:00
Sam Lantinga
7f0b81eebd
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
...
felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Sam Lantinga
a838f265ba
Fixed bug 3516 - fix build on illumos
...
Sylvain
trivial patch to fix the build on illumos
-Werror=declaration-after-statement
https://gist.github.com/wiedi/15b71456667f7aa2a7f8815663723bb3
2016-12-26 01:56:52 -08:00
Alex Szpakowski
e2c3169a11
Mac: back out commit e5b39f4935c8. It causes significant overhead on many GPUs.
2016-12-23 22:49:37 -04:00
Alex Szpakowski
52728f28b8
Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs).
2016-12-23 22:08:18 -04:00
Philipp Wiesemann
2e0077f026
Windows: Fixed compile error.
2016-12-23 20:36:24 +01:00
Philipp Wiesemann
ded7e84edd
Corrected header file guard comments.
2016-12-23 20:36:12 +01:00
Sam Lantinga
a252b4d73d
Removed debug print statements
2016-12-23 02:23:44 -08:00
Sam Lantinga
46dd5015df
Fixed compile errors on various platforms
2016-12-22 18:43:00 -07:00
Sam Lantinga
d016c5e57c
Fixed issue where the throttle and other axes on racing wheels don't start at zero and show up as immediate input when the wheel is turned for the first time. Wait until they are actually moved before generating input from them.
2016-12-22 17:33:45 -08:00
Sam Lantinga
d4bf5754f1
Fixed bus error when converting 16-bit to float for non-integral-multiple sample rates
2016-12-19 11:15:53 -08:00
Ryan C. Gordon
b9d8e7cdfd
audio: fixed one more incorrectly-hardcoded value in the resamplers.
2016-12-18 20:17:33 -05:00
Alex Szpakowski
7ad6cbc42a
tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!)
2016-12-18 13:05:14 -04:00
Alex Szpakowski
2bfa2037ca
iOS bug #3377 : work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ‘window’ property always exists and will crash if it doesn’t.
2016-12-18 12:28:28 -04:00
Ryan C. Gordon
4405458835
audio: fixed arbitrary upsampling (thanks, Sylvain!).
...
This was a leftover of simplifying the resamplers down from autogenerated
code; I forgot to make something that the generator hardcoded into something
variable.
Fixes Bugzilla #3507 .
2016-12-17 16:15:24 -05:00
Philipp Wiesemann
af39fc10d3
Fixed hotplug with more than one device in testjoystick program.
2016-12-16 22:58:32 +01:00
Philipp Wiesemann
7d96beee5e
Fixed warning about unused variable in controllermap program.
2016-12-16 22:58:16 +01:00
Sam Lantinga
103da69c77
Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
...
Tested with the 8Bitdo NES30 Pro on Linux
2016-12-15 14:27:22 -08:00
Sam Lantinga
bfb613a4f0
Fixed crash if there are multiple joysticks closed during the joystick update loop
2016-12-14 06:25:09 -08:00
Ryan C. Gordon
331848b488
windows: add whitespace to fix macro preprocessing issue (thanks, Sven!).
...
Apparently without a space here, "fastbuild -cache" breaks.
2016-12-13 00:22:42 -05:00
Sam Lantinga
5d0f852a47
Fixed updated return value for SDL_GL_SwapWindow()
...
Ozkan Sezer
http://hg.libsdl.org/SDL/rev/00fe449fbefe seems to have
forgotten removing the return from SDL_dynapi_procs.h, and this patch
does that. Without it, MSVC warns:
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow_DEFAULT' : 'void' function returning a value
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow' : 'void' function returning a value
2016-12-12 09:19:48 -08:00
Sam Lantinga
42b51c05e9
Fixed edid parsing code for older gcc compilers
...
Ozkan Sezer
This adds the name 'ad' to two unnamed unions in edid.h
and adjusts edid-parse.c for it. Nameless unions are not supported in
ancient gcc, which I happened to use on one of my ancient setups.
2016-12-12 09:18:42 -08:00
Sam Lantinga
23ab0d83a2
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
2016-12-11 12:01:44 -08:00
Sam Lantinga
bfe435201d
Fixed creating a renderer on the dummy driver on Mac OS X
2016-12-11 12:01:01 -08:00
Sam Lantinga
9bf991ada9
Fixed crash when creating a dummy window on Mac OS X
2016-12-11 11:45:33 -08:00
David Ludwig
e48feb4c62
WinRT: build fixes
...
These fixes are lumped into two categories:
1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
files)
2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
APIs. There does appear to be a replacement API, available in the
Windows.Devices.HumanInterfaceDevice namespace.
This fix should be sufficient to get SDL compiling again, without affecting
Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
almost certainly be better (for UWP/WinRT builds).
TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
appropriate.
2016-12-10 15:23:17 -05:00
Sam Lantinga
52391e28f8
PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
2016-12-09 05:19:31 -08:00
Sam Lantinga
04c2e22b30
Fixed a bunch of SwapWindow calls that needed their return value updated
2016-12-09 05:12:27 -08:00
Sam Lantinga
85aea51fe1
Fixed X11 OpenGL ES build
2016-12-09 05:04:18 -08:00
Sam Lantinga
0f202d18b3
Fixed build for EGL platforms
2016-12-09 05:00:35 -08:00
Sam Lantinga
a55ef0239f
Added support for the XiaoMi Game Controller
2016-12-09 04:57:54 -08:00
Sam Lantinga
800baf2915
Only print out the controller mappings if we're not going to test a controller
2016-12-09 04:17:10 -08:00
Sam Lantinga
b505909719
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
...
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
2016-12-09 01:47:43 -08:00
Sam Lantinga
a2c540e172
Fixed bug 3512 - Memory leak of SDL_Joystick axes_zero array
...
Benjamin Harris
Found with valgrind and confirmed in the 2.0.5 source code.
One-line fix in SDL_JoystickClose?
2016-12-09 01:29:52 -08:00
Sam Lantinga
4292a15aca
Protect the game controller API the same way the joystick API is protected from multi-threaded access
2016-12-08 10:13:45 -08:00
Sam Lantinga
dac789f605
Added the guide button for the NVIDIA Shield Controller
2016-12-07 11:41:20 -08:00
Sam Lantinga
6fd7b13069
Removed unneeded warning when running from Visual Studio
2016-12-07 11:02:02 -08:00
Sam Lantinga
aeea47b9bd
Added support for XBox One controllers on Mac OS X, using the driver at: https://github.com/360Controller/360Controller/releases
2016-12-06 14:22:28 -07:00
Ryan C. Gordon
de74e41109
xcode: Make sure SDL_dataqueue sources are included in all targets.
2016-12-06 13:33:02 -05:00
Ryan C. Gordon
1ddf1e6935
xcode: updated macOS and iOS project files with SDL_dataqueue sources.
2016-12-06 12:30:31 -05:00
Ryan C. Gordon
17856a8b9f
audio: Fixed compiler warnings.
2016-12-06 12:23:17 -05:00
Ryan C. Gordon
43fa407edf
Refactored the audio queueing code to a generic SDL_DataQueue interface.
...
This is not a public API (at the moment), but we will be needing this for
other internal things soon.
2016-12-06 02:23:54 -05:00