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Fixed comment style
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@ -1279,7 +1279,7 @@ SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControlle
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} else {
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valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
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}
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// If the value is zero, there might be another binding that makes it non-zero
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/* If the value is zero, there might be another binding that makes it non-zero */
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if (value != 0 && valid_output_range) {
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return (Sint16)value;
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}
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