David Ludwig
db53df0697
WinRT: merged with latest, official, SDL 2.x code
2013-02-23 20:01:46 -05:00
David Ludwig
b92910fe9c
WinRT: turned off some keyboard debugging code that got inadvertently left on
2013-02-23 18:08:27 -05:00
David Ludwig
c11dabbf44
WinRT: more minor code cleanups
2013-02-22 23:53:37 -05:00
David Ludwig
b0e0d9e39d
WinRT: minor cleanup in top-level app code
2013-02-22 23:44:34 -05:00
David Ludwig
47a35d888b
WinRT: allowed setting the device rotation preference via SDL_HINT_ORIENTATIONS
2013-02-22 23:23:53 -05:00
Gabriel Jacobo
4c20da2bdc
Fixes Bug 1726 - Memory leak in X11_GetDisplayBounds
2013-02-22 10:44:44 -03:00
Ryan C. Gordon
5c01139fce
Backed out changeset 9fea506e48ab
...
Sam beat me to this on a different branch, apparently.
2013-02-20 14:49:30 -05:00
Ryan C. Gordon
dbf83c45a4
Allow SDL_AUDIODRIVER="pulse" to do the right thing.
...
(We renamed this audio target at some point; the Internet didn't get the memo.)
2013-02-20 13:25:38 -05:00
David Ludwig
4c4c4093c2
WinRT: another device-rotation and rendering fix
2013-02-19 22:07:07 -05:00
Sam Lantinga
509366e2ca
Fixed bug 1474 - OpenGL renderer can't to display YV12 texture.
2013-02-19 07:05:15 -08:00
Sam Lantinga
b5744978af
Allow abbreviated strings to be used for driver names.
...
This allows people to use "pulse" with both SDL 1.2 and 2.0
2013-02-18 20:14:24 -08:00
Jørgen P. Tjernø
da448f5b13
Fix SDL_SetWindowSize on certain WMs.
...
Makes SDL_SetWindowSize work on some WMs (like Fluxbox, ion3, Awesome,
WindowMaker), and when running without a WM.
Fixes bug 1513.
CR: saml
2013-02-18 18:28:02 -08:00
Sam Lantinga
03c2ba497f
Fixed bug where if X11 is not dynamically loaded, then we think none of the X11 modules are available.
2013-02-18 16:24:33 -08:00
Sam Lantinga
6b574f11e2
Fixed bug 1722 - An attempt to release NULL Direct3d surface
...
Evgeny
static void
D3D_DestroyRenderer(SDL_Renderer * renderer)
has a critical problem. It may try to release IDirect3DSurface9 surface pointed
by NULL pointer. That leads to really wierd consequences on my system.
It happens when the previous call to IDirect3D9_CreateDevice() fails leaving
D3D_RenderData::defaultRenderTarget uninitialized.
2013-02-17 23:30:47 -08:00
David Ludwig
97ff4f43d7
WinRT: bug fixes for device orientation + Direct3D 11.1 rendering
2013-02-17 23:23:59 -05:00
David Ludwig
367c968fc2
WinRT: made SDL_RenderSetViewport work with the D3D 11.1 renderer
2013-02-17 11:09:07 -05:00
David Ludwig
2e34488cc1
WinRT: D3D 11.1 blending mode support added; FillRects coloring bug-fix
2013-02-16 16:53:06 -05:00
David Ludwig
fdd12e1d1a
WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer
2013-02-16 16:13:48 -05:00
David Ludwig
b7dcf7fac4
WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
2013-02-16 09:10:43 -05:00
Sam Lantinga
49b1331830
Added SDL license to Android clipboard implementation
2013-02-16 13:35:28 -08:00
Sam Lantinga
dbe948546f
Added license to Android power implementation
2013-02-16 13:33:58 -08:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
49c4f1e07f
Missed a few files when switching to the zlib license
2013-02-15 08:27:57 -08:00
Sam Lantinga
29997d1175
Don't crash if we have the extension but couldn't load the XInput shared library.
2013-02-14 15:40:19 -08:00
Michael Sartain
c18508bb96
Clear relative mouse mode and restore when bringing up sdl message box.
2013-02-14 13:22:05 -08:00
Andreas Schiffler
37203106e0
Fix fuzzer random boundary functions; add tests for fuzzer
2013-02-12 22:23:42 -08:00
David Ludwig
a20666df47
WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
2013-02-12 21:26:04 -05:00
David Ludwig
f5cedaa6a9
WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
2013-02-12 21:25:26 -05:00
David Ludwig
0372a69347
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
2013-02-12 20:49:26 -05:00
Jørgen P. Tjernø
29f980d205
Check bounds in SDL_IsGameController. Switch two functions to SDL_bool.
...
Switches SDL_GameControllerGetAttached and SDL_IsGameController to
return SDL_bool, instead of int.
2013-02-12 17:07:21 -08:00
David Ludwig
d2b0f4d278
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
2013-02-12 19:08:35 -05:00
Jørgen P. Tjernø
e054383e1d
Fix build issue on Win/Haiku.
...
This fixes a build issue with C variable declarations in my refcounting
change.
2013-02-12 12:18:46 -08:00
Jørgen P. Tjernø
e8a48ee6c0
Don't clobber refcounting in SDL_Init.
...
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
- Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
the canonical source of truth for whether or not a subsystem has been
initialized.
- Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
functions to manage refcount.
- Adds automated tests for SDL_Init/Quit*.
- Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00
Jørgen P. Tjernø
8e2aba3d97
Fix a corruption when you remove first joystick on Linux.
...
Fixes a bug where the joystick subsystem would get corrupted if you unplug the
first of multiple joysticks. Fixes bug 1714.
CR: saml
2013-02-12 11:47:29 -08:00
David Ludwig
5e3093dfd6
WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
2013-02-12 12:57:06 -05:00
Gabriel Jacobo
e2bdf7e39d
Bug 1703 - SDL calls a wrong JNI function on Android by Philipp Wiesemann
2013-02-12 13:59:04 -03:00
Sam Lantinga
d29e029213
tree 5b46fd5b8c94
...
parent 971b278f0756
author Edward Rudd <urkle@outoforder.cc> 1358022907 18000
committer Edward Rudd <urkle@outoforder.cc> 1358022907 18000
revision 6819
branch default
Remove some redundant assigns
2013-02-11 21:47:13 -08:00
Sam Lantinga
257c74559e
Fixed increasing the size of resizable windows
2013-02-11 21:39:58 -08:00
Sam Lantinga
56622f0281
Fixed mouse wheel delta on Windows
2013-02-11 21:29:36 -08:00
Sam Lantinga
972b2abc34
Fixed bug 1491 - Directx3d Crash on resize
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Spinduluz
RenderTarget has to be released before a device reset is done. It's a
D3DPOOL_DEFAULT surface (resides in video memory and have to be recreated).
2013-02-11 21:12:14 -08:00
David Ludwig
41ed032ebf
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
2013-02-10 17:35:38 -05:00
David Ludwig
86b1620b4b
WinRT: emit SDL_MOUSEWHEEL events
2013-02-10 10:39:24 -05:00
David Ludwig
e798bdea70
WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
2013-02-10 10:28:52 -05:00
David Ludwig
e73e2ca8d9
WinRT: consolidated all WinRT path-retrieval functions into one function
2013-02-09 22:48:19 -05:00
David Ludwig
5e09208ba1
WinRT: fixed a crash that occurred after rotating the host device
2013-02-09 20:30:53 -05:00
David Ludwig
f771aa94fd
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
2013-02-09 20:26:39 -05:00
David Ludwig
81b18b286b
WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
2013-02-09 19:39:42 -05:00
David Ludwig
0230dbac69
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
2013-02-09 18:58:13 -05:00
David Ludwig
f97e0c55e1
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
2013-02-09 16:00:55 -05:00
David Ludwig
44ce12c509
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
2013-02-09 15:43:13 -05:00