Commit Graph

5095 Commits

Author SHA1 Message Date
Sam Lantinga
d5e110f287 No variable shadowing, reuse the size variable 2012-09-29 00:01:32 -07:00
Sam Lantinga
0cdb7950b4 SDL 2.0 supports 32-bit icons with alpha. :) 2012-09-28 15:59:36 -07:00
Sam Lantinga
9d6d75b762 Show the size changed window message 2012-09-28 14:42:47 -07:00
Sam Lantinga
fd4eb6d577 Merged Ryan's commits 2012-09-28 14:22:33 -07:00
Sam Lantinga
b635286d82 Get the correct screen bounds from xinerama 2012-09-28 14:22:18 -07:00
Sam Lantinga
7bcf07766a Print the bounds of each display when showing mode information 2012-09-28 14:21:15 -07:00
Sam Lantinga
754d392775 We need to queue the focus in/out changes because they may occur during video mode changes and we can respond to them by triggering more mode changes. 2012-09-28 14:01:55 -07:00
Sam Lantinga
fa419b737d Don't warn about the window size changing if the window is resizable 2012-09-28 14:00:43 -07:00
Sam Lantinga
da0203a2b1 Fixed detection of display bounds after a mode switch when Xinerama is enabled. 2012-09-28 11:51:16 -07:00
Ryan C. Gordon
729074f469 Patched to compile on Visual Studio. 2012-09-28 14:17:30 -04:00
Ryan C. Gordon
cf940902c4 Add a safety net X11 error handler, to reset the vidmodes before crashing. 2012-09-28 14:12:45 -04:00
Sam Lantinga
2d182fc007 Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason. 2012-09-28 10:54:26 -07:00
Sam Lantinga
99fd9389e3 A few more tweaks for the legacy fullscreen support 2012-09-28 10:24:28 -07:00
Sam Lantinga
e3d46eeb0a Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction
Alexander Hirsch 2012-08-25 20:01:29 PDT

When creating a SDL_Texture with unsupported format (I'll now refer to it as
texture A), SDL_CreateTexture will call SDL_CreateTexture again with
GetClosestSupportedFormat to set texture->native (which I will now refer to as
texture B).
This causes texture B to be put before A in renderer->textures.

If texture A is explicitly destroyed, everything is fine. Otherwise, upon
SDL_DestroyRenderer, the loop will first encounter texture B, destroy it, then
texture A, destroy that which will want to destroy texture->native and since it
is already destroyed set an error.

The solution could be as simple as swapping texture A with B after
texture->native gets set in SDL_CreateTextures.
2012-09-28 04:09:06 -07:00
Sam Lantinga
f839b17174 Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
You can't pass a NULL window into SDL_GL_MakeCurrent()
2012-09-28 04:03:06 -07:00
Sam Lantinga
7793060752 Clear the queue active flag when we shutdown, so we don't have a mutex error trying to read the queue. 2012-09-28 03:54:39 -07:00
Sam Lantinga
22025f3ce7 Fixed bug 1584 - Improved glError checks in the opengl renderer
Martin Gerhardy 2012-08-27 02:42:25 PDT

I've extended the gl error checks.

This is needed because on my system there are errors in the renderer that are
hard to find.

Also glError can return multiple errors. Even if SDL_SetError would only
contain the last one of course, the SDL log facilities are able to get the
output for each error.
2012-09-28 03:49:27 -07:00
Sam Lantinga
ed4f2e1ccf Made it clear that locking a streaming texture is a write-only operation. 2012-09-28 03:29:36 -07:00
Sam Lantinga
da8a7087ee Result of autogen.sh run with previous commit 2012-09-28 03:22:26 -07:00
Sam Lantinga
a9e8b3cc46 Fixed bug 1587 - "aclocal" fails to generate a sufficient "aclocal.m4"
Cecil Curry 2012-08-27 16:55:12 PDT

Allow "aclocal" to find the "AC_CHECK_DEFINE" macro.

On running:

   rm aclocal.m4
   libtoolize --install --copy --force
   aclocal -I acinclude
   autoconf -I acinclude

The former three commands succeed, but "autoconf" fails with:

   configure.in:198: error: possibly undefined macro: AC_CHECK_DEFINE
         If this token and others are legitimate, please use m4_pattern_allow.
         See the Autoconf documentation.

"aclocal" fails to find AC_CHECK_DEFINE and hence add such macro to
"aclocal.m4". Here is why:

* "acinclude/ac_check_define.m4" defines AC_CHECK_DEFINE via define() rather
than AC_DEFUN().
* "aclocal" fails to find macros defined via define().
2012-09-28 03:18:18 -07:00
Sam Lantinga
f02003f0ba Fixed memory leak in an error case 2012-09-28 02:43:13 -07:00
Sam Lantinga
779e3bdeb6 Fixed bug 1496 - SDLView not created for a Cocoa window, resulting in missing right mouse clicks
When you create an nswindow it automatically gets a default view, so we'll just create an SDLView if we're creating the window.
2012-09-28 02:33:42 -07:00
Sam Lantinga
3a3d9d29f1 We don't always get the focus change events. Argh! 2012-09-28 02:15:44 -07:00
Sam Lantinga
5d0b5da1a9 Simplified the NetWM code a little bit, and it now operates on X11 Window 2012-09-28 01:51:51 -07:00
Sam Lantinga
1ce16e6581 Don't set the hidden netwm state, that would mean we don't want to be shown, which is bad. 2012-09-28 01:36:26 -07:00
Sam Lantinga
67b3106028 Pass the flags in, not the window pointer! 2012-09-28 01:15:48 -07:00
Sam Lantinga
44c3a8a110 Don't base our resizable state on what the window manager decided, instead we want to base it on the size hints which we set. 2012-09-28 01:11:30 -07:00
Sam Lantinga
96db7a048d Only map/unmap if the window isn't already in the correct state. 2012-09-28 00:57:47 -07:00
Sam Lantinga
8c3aa502b6 Fixed bug where desktop resolution was never restored if Xinerama was enabled. 2012-09-28 00:40:47 -07:00
Sam Lantinga
51987a4364 Compositing window managers can show and hide windows without ever affecting the mapped state. However they do send NetWM protocol messages to indicate this is happening.
Also refactored the netwm state code so it's consistent between the places that use it.
2012-09-27 23:55:38 -07:00
Sam Lantinga
c7486d96a9 Hopefully improved legacy fullscreen handling (it works now on my Ubuntu Unity system) 2012-09-27 17:17:33 -07:00
Sam Lantinga
3d54614be0 Removed unused variables 2012-09-27 14:38:56 -07:00
Sam Lantinga
b3d60cfcbb Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Sam Lantinga
6f3a45eb9c When we're reparented we'll get both unmapnotify and mapnotify. Eat both so the unmap notify doesn't confuse the normal event processing. 2012-09-27 13:52:57 -07:00
Sam Lantinga
56b4c24c87 Show events from all windows (for the legacy fullscreen case) 2012-09-27 13:52:07 -07:00
Sam Lantinga
9102852bbf Fixed fullscreen origin for multi-head displays 2012-09-27 13:23:34 -07:00
Sam Lantinga
769c1779ba Added debug define (commented out) 2012-09-27 13:22:34 -07:00
Sam Lantinga
d47e15f90f Use the legacy fullscreen code if the window manager doesn't support the NetWM protocol. 2012-09-27 11:39:31 -07:00
Sam Lantinga
225faf6595 Turned the X11 mode extension environment variables into hints so they can be more easily set from applications. 2012-09-27 11:29:13 -07:00
Sam Lantinga
7754d8a1d1 Print a message if the window size was changed from the requested size. 2012-09-27 11:13:30 -07:00
Sam Lantinga
0740de8b7e Removed unused functions 2012-09-27 11:16:31 -07:00
Gabriel Jacobo
c744c158f1 Don't block Android event loop until all relevant events reach the app. 2012-09-27 15:00:34 -03:00
Sam Lantinga
fe75e595bc Fixed bug where Xinerama was treated as being available even if it wasn't.
Also added additional logging for X11 video modes
2012-09-27 10:41:16 -07:00
Ryan C. Gordon
8a1ff92fa0 X11: Attempt to go fullscreen the way SDL 1.2 did it.
Ideally this code is never used, but as a legacy fallback, it could be useful.
2012-09-27 03:36:13 -04:00
Ryan C. Gordon
2af67db009 On Compiz (etc?), _NET_WM_ACTION_FULLSCREEN needs the window to be resizable.
Thanks to Edward Rudd for the patch!
2012-09-27 00:53:37 -04:00
Sam Lantinga
0d1095004b Fixed bug 1559 - SDL does not provide scancodes for all keys available on Android.
Philipp Wiesemann 2012-07-28 10:03:47 PDT

the current version of SDL 2.0 (HG) does not provide scancodes for all keys
available on Android.

Missing are all new keys added since Android API level 11.

Also it would be possible to map SDL_SCANCODE_WWW, SDL_SCANCODE_MAIL and
SDL_SCANCODE_SLASH.

Android's KEYCODE_DEL is mapped to SDL_SCANCODE_DELETE but according to
Android's documentation [1] it should be like SDL_SCANCODE_BACKSPACE.

I attached a patch with these corrections.
2012-09-26 20:28:58 -07:00
Sam Lantinga
0748e0d1b2 Fixed bug 1573 - SDL does not support system clipboard on Android.
Philipp Wiesemann 2012-08-18 14:09:47 PDT

there is currently no way in SDL to interact with the system clipboard on
Android.

I attached a patch which tries to implement the three clipboard functions for
Android. It does not add the CLIPBOARDUPDATE event because this seems to
require Android API 11 or polling.
2012-09-26 20:14:37 -07:00
Gabriel Jacobo
8408ace068 Make SDL_atomic.h depend on the void pointer size determined at compile time
rather than at configure time. As OS X supports lipo'ed versions of SDL for i386
and x86_64, a single set of headers that work for both architectures is desired.
2012-09-26 15:57:28 -03:00
Edward Rudd
50a7a244e9 allocate *Hint structures per Xlib docs 2012-09-26 14:08:46 -04:00
Sam Lantinga
85a548a2a2 The beeping stopped.
And, other people may need to catch key events using their own delegate.
2012-09-25 20:58:23 -07:00