Commit Graph

10682 Commits

Author SHA1 Message Date
Sam Lantinga
dabd9f547c Use Ctrl modifier for window resize key bindings 2012-10-03 13:39:42 -07:00
Sam Lantinga
152311bd12 Added key bindings to resize the window (+/-) 2012-10-03 13:38:22 -07:00
Sam Lantinga
80b10a063c Keep track of the configure events we've received from the X server.
When programmatically resizing a window on Unity 3D, we'll get a move event with the old size before we get a size event with the new size, and we don't want to clobber our internal state with the old size.
2012-10-03 13:37:44 -07:00
Sam Lantinga
939294328b Poke window managers to get them to respect the resize hints. 2012-10-03 12:33:42 -07:00
Sam Lantinga
7b6996cf0d Fix the size to the windowed mode, not the fullscreen mode. 2012-10-03 12:19:55 -07:00
Sam Lantinga
2d91f7c6fd Always set the size hints for consistent behavior with all window managers, and it wasn't resetting when switching back from fullscreen mode. 2012-10-03 12:14:04 -07:00
Sam Lantinga
59085a92bb Fixed compile error - had work in progress in there. 2012-10-03 12:04:30 -07:00
Sam Lantinga
0d7982b18c Fixed XRandR code to change resolution on the correct monitor in a multi-monitor setup. 2012-10-03 11:33:09 -07:00
Sam Lantinga
12f7e857fb Fixed copying headers to the Framework 2012-10-02 23:23:44 -07:00
Sam Lantinga
12c6a1cec8 Fixed bug where SDL thought the window was shown and it wasn't actually.
From Rick Johnson:

Here's the call pattern:

Create the window hidden
The game tells it to adjust the window position
Make the window visible.

A problem arises from the SetWindowsPos() - the default behavior of that would cause a WM_ACTIVATE message to be passed, of which SDL interprets that as the window now becoming visible and sets the flags.  The window is not visible though.  Now, when you try to call ShowWindow() - SDL sees those flags as indicating that the window is visible and early returns.

My proposed fix was that if we are calling set windows position and we aren't visible, add on the flag SWP_NOACTIVATE, which tells windows to not send down the WM_ACTIVATE flag.
2012-10-02 10:38:10 -07:00
Gabriel Jacobo
5918660a41 Updated iOS Readme to reflect Game Center integration changes. 2012-10-02 13:29:59 -03:00
Sam Lantinga
04275d9bfb Fixed texture list when swapping textures (thanks Drake Wilson!) 2012-10-02 00:28:23 -07:00
Sam Lantinga
873ecde0ad Initialized default scale for software renderer (thanks Marcus von Appen!) 2012-10-01 23:28:19 -07:00
Sam Lantinga
a7dc767823 Fixed a compiler warning 2012-10-01 23:23:04 -07:00
Sam Lantinga
aab04f8c71 Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize() 2012-10-01 22:30:07 -07:00
Sam Lantinga
f4bf4989ce The viewport is already scaled to the output coordinates 2012-10-01 21:57:09 -07:00
Sam Lantinga
8e121270fa Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
Sam Lantinga
4b7b524cad Do the src and dst rectangle clipping without affecting the surface clip rectangle. 2012-10-01 00:56:58 -07:00
Sam Lantinga
484c24ab6a Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending) 2012-10-01 00:40:26 -07:00
Sam Lantinga
b53cdc758a Whoops, that's a header! 2012-10-01 00:02:07 -07:00
Sam Lantinga
af274bb9f5 Added SDL_dropevents.c to the Visual C projects 2012-09-30 23:08:46 -07:00
Sam Lantinga
2030d6d9ab Fixed bug 1593 - SDL_DROPFILE event doesn't work on Windows
Philipp Wiesemann 2012-09-30 05:56:09 PDT

I attached a patch which tries to implement the dropfile support for Microsoft
Windows. If applied SDL_DROPFILE events should be sent for single or multiple
files which are dropped on window.

The handling on Windows side is always activated (cursor will change and so on)
because there is no connection between SDL_EventState() and the window setup. I
assumed this additional overhead would be small and can be ignored.
2012-09-30 11:10:17 -07:00
Sam Lantinga
942de2d4f4 The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist. 2012-09-30 01:08:48 -07:00
Sam Lantinga
adeca7e6a9 Remove the viewcontroller from the window when he OpenGL context is destroyed 2012-09-30 01:01:48 -07:00
Sam Lantinga
b4ffa7af23 Make sure mode width/height and status bar orientation match 2012-09-29 18:52:00 -07:00
Sam Lantinga
b2c275e505 Fixed issue with touch input on retina displays 2012-09-29 17:38:54 -07:00
Sam Lantinga
e84dd30b69 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends 2012-09-29 17:23:40 -07:00
Sam Lantinga
258a8e642a Added a couple new test executables to be ignored 2012-09-29 17:22:32 -07:00
Sam Lantinga
8f2b68788d Only change the UI orientation if it's actually necessary for the mode. 2012-09-29 16:41:32 -07:00
Sam Lantinga
9ca4ed791b Bring Cocoa application menus up to par with the OS X Human Interface Guidelines, including supporting key equivalents. 2012-09-29 03:42:40 -07:00
Sam Lantinga
020b7876b6 Fixed beeping introduced when we started passing key events through the responder chain. 2012-09-29 02:50:42 -07:00
Sam Lantinga
ab8c4eaac7 If the window is resizable, reset the viewport by default if the window size changes. 2012-09-29 01:12:40 -07:00
Sam Lantinga
a71bc1b2a2 WINDOW_RESIZED events shouldn't flush WINDOW_SIZE_CHANGED events and vice versa. 2012-09-29 01:10:53 -07:00
Sam Lantinga
45d6885a32 Updated support for external video output on the iPad 2012-09-29 00:17:34 -07:00
Sam Lantinga
d5e110f287 No variable shadowing, reuse the size variable 2012-09-29 00:01:32 -07:00
Sam Lantinga
0cdb7950b4 SDL 2.0 supports 32-bit icons with alpha. :) 2012-09-28 15:59:36 -07:00
Sam Lantinga
9d6d75b762 Show the size changed window message 2012-09-28 14:42:47 -07:00
Sam Lantinga
fd4eb6d577 Merged Ryan's commits 2012-09-28 14:22:33 -07:00
Sam Lantinga
b635286d82 Get the correct screen bounds from xinerama 2012-09-28 14:22:18 -07:00
Sam Lantinga
7bcf07766a Print the bounds of each display when showing mode information 2012-09-28 14:21:15 -07:00
Sam Lantinga
754d392775 We need to queue the focus in/out changes because they may occur during video mode changes and we can respond to them by triggering more mode changes. 2012-09-28 14:01:55 -07:00
Sam Lantinga
fa419b737d Don't warn about the window size changing if the window is resizable 2012-09-28 14:00:43 -07:00
Sam Lantinga
da0203a2b1 Fixed detection of display bounds after a mode switch when Xinerama is enabled. 2012-09-28 11:51:16 -07:00
Ryan C. Gordon
729074f469 Patched to compile on Visual Studio. 2012-09-28 14:17:30 -04:00
Ryan C. Gordon
cf940902c4 Add a safety net X11 error handler, to reset the vidmodes before crashing. 2012-09-28 14:12:45 -04:00
Sam Lantinga
2d182fc007 Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason. 2012-09-28 10:54:26 -07:00
Sam Lantinga
99fd9389e3 A few more tweaks for the legacy fullscreen support 2012-09-28 10:24:28 -07:00
Sam Lantinga
e3d46eeb0a Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction
Alexander Hirsch 2012-08-25 20:01:29 PDT

When creating a SDL_Texture with unsupported format (I'll now refer to it as
texture A), SDL_CreateTexture will call SDL_CreateTexture again with
GetClosestSupportedFormat to set texture->native (which I will now refer to as
texture B).
This causes texture B to be put before A in renderer->textures.

If texture A is explicitly destroyed, everything is fine. Otherwise, upon
SDL_DestroyRenderer, the loop will first encounter texture B, destroy it, then
texture A, destroy that which will want to destroy texture->native and since it
is already destroyed set an error.

The solution could be as simple as swapping texture A with B after
texture->native gets set in SDL_CreateTextures.
2012-09-28 04:09:06 -07:00
Sam Lantinga
f839b17174 Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
You can't pass a NULL window into SDL_GL_MakeCurrent()
2012-09-28 04:03:06 -07:00
Sam Lantinga
7793060752 Clear the queue active flag when we shutdown, so we don't have a mutex error trying to read the queue. 2012-09-28 03:54:39 -07:00