Patrice Mandin
8e1d001e89
Alpha sort the test list, add missing ones, remove removed ones
2007-01-05 19:12:50 +00:00
Ryan C. Gordon
1d568c715b
Merged r2901:2902 from SDL-1.2 branch to trunk: printf stupidity fixes.
2006-11-07 15:02:12 +00:00
Ryan C. Gordon
2c138525f1
Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.
2006-11-07 14:36:47 +00:00
Ryan C. Gordon
b94f08253a
Removed AmigaOS code for 1.3 branch.
2006-10-29 04:09:17 +00:00
Sam Lantinga
c91d18d6ad
indent is evil
2006-10-28 16:48:03 +00:00
Ryan C. Gordon
7f17eb8863
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
2006-10-17 09:15:21 +00:00
Sam Lantinga
7462d2796b
Added source color and alpha modulation support.
...
Added perl script to generate optimized render copy functions.
2006-08-28 03:17:39 +00:00
Sam Lantinga
71d3a5c67b
Allow the render context to do necessary work when the video mode changes.
2006-08-06 04:39:13 +00:00
Sam Lantinga
34b09cb9e1
Clarified the difference between render drivers and render contexts
2006-08-06 00:09:04 +00:00
Sam Lantinga
b59f1d5aff
In general, fill in pointers to structures, rather than return them.
2006-08-05 22:34:23 +00:00
Sam Lantinga
5b0dc2c1d5
SDL constants are all uppercase.
2006-08-05 17:09:42 +00:00
Sam Lantinga
9617df5b60
Implemented Cocoa mouse wheel events
2006-07-29 22:42:48 +00:00
Sam Lantinga
bcbb41b25f
Implemented OpenGL support on Mac OS X
...
The OpenGL renderer works without changes, yay! :)
2006-07-25 06:22:42 +00:00
Sam Lantinga
216e80ae61
Implemented Cocoa window support
2006-07-24 05:03:02 +00:00
Sam Lantinga
ab6710f259
The Mac OS X Cocoa video driver is under construction...
...
Note that SDLmain is no longer necessary on Mac OS X. :)
2006-07-23 09:11:10 +00:00
Sam Lantinga
b7e5c8f440
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
...
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
2006-07-22 21:02:57 +00:00
Sam Lantinga
5b2ef05897
Switch OpenGL contexts when switching render contexts.
...
Query the maximum texture size and show the current render parameters.
2006-07-22 19:51:48 +00:00
Sam Lantinga
accc2c8f4e
Bug fixes to the OpenGL renderer
2006-07-22 18:01:56 +00:00
Sam Lantinga
26eb39ffa6
Implemented scaling in the D3D renderer
2006-07-19 05:45:42 +00:00
Sam Lantinga
6bdc957609
Implemented blend modes in the D3D renderer
2006-07-19 05:03:21 +00:00
Sam Lantinga
e48bd78a26
Implemented multi-window OpenGL program with test framework.
2006-07-19 04:24:41 +00:00
Sam Lantinga
dcd15904cd
Added a test program framework for easy initialization.
...
Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00
Sam Lantinga
c71b106d69
Setting up the OpenGL support
2006-07-16 09:34:01 +00:00
Sam Lantinga
ed287169af
Streamlined the API a bit and optimized the software renderer.
2006-07-15 09:46:36 +00:00
Sam Lantinga
aa2eab852a
Yay! D3D renderer works!
2006-07-14 07:41:16 +00:00
Sam Lantinga
0c86ca7a06
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-14 06:40:53 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
1d95e86391
Fix for bug #240
...
Christian Walther contributed Cocoa cursor code.
2006-06-24 17:36:55 +00:00
Sam Lantinga
94d74c1271
Fixed bug #260
...
Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux
2006-06-24 01:59:43 +00:00
Sam Lantinga
ebcb9009b8
Test case for bug #240
2006-06-20 04:04:25 +00:00
Patrice Mandin
a5571ed2b1
Oops, reverted single/double buffer update
2006-06-14 19:03:01 +00:00
Patrice Mandin
99bce8f003
Add program to test mouse cursor change
2006-06-14 18:59:30 +00:00
Sam Lantinga
61cc023f8a
Moved DirectInput joystick code to 1.3 branch
2006-05-21 17:26:40 +00:00
Sam Lantinga
c0441f5cf0
Closed bug #74
...
Added DirectInput joystick code, contributed by Glenn Maynard.
This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.
2006-05-21 16:47:41 +00:00
Sam Lantinga
995e9e0fd6
Needed unistd.h for unlink()
2006-05-17 04:11:33 +00:00
Sam Lantinga
6ca7e9990c
Added yet another variant of autoconf to the list
2006-05-15 06:39:10 +00:00
Sam Lantinga
0145303a7d
Fixed building with CodeWarrior on MacOS Classic
2006-05-11 08:09:16 +00:00
Sam Lantinga
e31e073820
sdl-config doesn't include the OpenGL library in --libs
2006-05-11 04:16:39 +00:00
Sam Lantinga
fb2c5efc9e
Fat test programs! :)
2006-05-09 16:10:04 +00:00
Sam Lantinga
3b565b12b6
Made it easier to test some things on the framebuffer console
2006-05-08 05:30:15 +00:00
Sam Lantinga
1195dd8133
Fixed bug #215
...
The current SVN trunk is missing the SDLCALL specifier at numerous locations.
It has to be added for all (possibly user provided) callbacks.
I stumbled over this while creating a makefile for the OpenWatcom compiler for
Win32.
2006-05-07 03:40:06 +00:00
Sam Lantinga
064511501d
Patch from Dmitry Yakimov to fix building on WinCE
2006-05-03 04:11:38 +00:00
Sam Lantinga
d8a526a463
Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently
2006-05-01 07:23:46 +00:00
Sam Lantinga
bc35de2e30
Implemented bug #5
...
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
2006-04-27 08:39:51 +00:00
Sam Lantinga
2a622cd891
Implemented bug #2 , 117:
...
Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?
The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt
2006-04-27 07:59:16 +00:00
Sam Lantinga
60b9732963
subversion conversion complete!
2006-04-26 20:30:11 +00:00
Sam Lantinga
b57d5c3424
Fixed bug #189
...
Clip the overlay destination rectangle to the screen area on X11
2006-04-17 05:38:33 +00:00
Sam Lantinga
b0519469db
Fixes bug #195 :
...
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/ ). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
2006-04-13 13:08:26 +00:00
Sam Lantinga
d399ca9ce4
*** empty log message ***
2006-04-12 14:25:29 +00:00
Sam Lantinga
62dac2c788
Ugh, more 64-bit cleanup
2006-03-31 06:27:47 +00:00