Implemented OpenGL support on Mac OS X

The OpenGL renderer works without changes, yay! :)
This commit is contained in:
Sam Lantinga
2006-07-25 06:22:42 +00:00
parent d3f4c37f08
commit bcbb41b25f
16 changed files with 528 additions and 214 deletions

View File

@@ -244,28 +244,25 @@ main(int argc, char *argv[])
printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
printf("\n");
SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_RED_SIZE, &value);
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_GREEN_SIZE, &value);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_BLUE_SIZE, &value);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_DEPTH_SIZE, &value);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_DOUBLEBUFFER, &value);
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value);
printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
if (fsaa) {
SDL_GL_GetWindowAttribute(state->windows[0],
SDL_GL_MULTISAMPLEBUFFERS, &value);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
SDL_GL_GetWindowAttribute(state->windows[0],
SDL_GL_MULTISAMPLESAMPLES, &value);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
}
if (accel) {
SDL_GL_GetWindowAttribute(state->windows[0],
SDL_GL_ACCELERATED_VISUAL, &value);
SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
}