Commit Graph

11015 Commits

Author SHA1 Message Date
Sam Lantinga
4b7b524cad Do the src and dst rectangle clipping without affecting the surface clip rectangle. 2012-10-01 00:56:58 -07:00
Sam Lantinga
484c24ab6a Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending) 2012-10-01 00:40:26 -07:00
Sam Lantinga
b53cdc758a Whoops, that's a header! 2012-10-01 00:02:07 -07:00
Sam Lantinga
af274bb9f5 Added SDL_dropevents.c to the Visual C projects 2012-09-30 23:08:46 -07:00
Sam Lantinga
2030d6d9ab Fixed bug 1593 - SDL_DROPFILE event doesn't work on Windows
Philipp Wiesemann 2012-09-30 05:56:09 PDT

I attached a patch which tries to implement the dropfile support for Microsoft
Windows. If applied SDL_DROPFILE events should be sent for single or multiple
files which are dropped on window.

The handling on Windows side is always activated (cursor will change and so on)
because there is no connection between SDL_EventState() and the window setup. I
assumed this additional overhead would be small and can be ignored.
2012-09-30 11:10:17 -07:00
Sam Lantinga
942de2d4f4 The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist. 2012-09-30 01:08:48 -07:00
Sam Lantinga
adeca7e6a9 Remove the viewcontroller from the window when he OpenGL context is destroyed 2012-09-30 01:01:48 -07:00
Sam Lantinga
b4ffa7af23 Make sure mode width/height and status bar orientation match 2012-09-29 18:52:00 -07:00
Sam Lantinga
b2c275e505 Fixed issue with touch input on retina displays 2012-09-29 17:38:54 -07:00
Sam Lantinga
e84dd30b69 Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends 2012-09-29 17:23:40 -07:00
Sam Lantinga
258a8e642a Added a couple new test executables to be ignored 2012-09-29 17:22:32 -07:00
Sam Lantinga
8f2b68788d Only change the UI orientation if it's actually necessary for the mode. 2012-09-29 16:41:32 -07:00
Sam Lantinga
9ca4ed791b Bring Cocoa application menus up to par with the OS X Human Interface Guidelines, including supporting key equivalents. 2012-09-29 03:42:40 -07:00
Sam Lantinga
020b7876b6 Fixed beeping introduced when we started passing key events through the responder chain. 2012-09-29 02:50:42 -07:00
Sam Lantinga
ab8c4eaac7 If the window is resizable, reset the viewport by default if the window size changes. 2012-09-29 01:12:40 -07:00
Sam Lantinga
a71bc1b2a2 WINDOW_RESIZED events shouldn't flush WINDOW_SIZE_CHANGED events and vice versa. 2012-09-29 01:10:53 -07:00
Sam Lantinga
45d6885a32 Updated support for external video output on the iPad 2012-09-29 00:17:34 -07:00
Sam Lantinga
d5e110f287 No variable shadowing, reuse the size variable 2012-09-29 00:01:32 -07:00
Sam Lantinga
0cdb7950b4 SDL 2.0 supports 32-bit icons with alpha. :) 2012-09-28 15:59:36 -07:00
Sam Lantinga
9d6d75b762 Show the size changed window message 2012-09-28 14:42:47 -07:00
Sam Lantinga
fd4eb6d577 Merged Ryan's commits 2012-09-28 14:22:33 -07:00
Sam Lantinga
b635286d82 Get the correct screen bounds from xinerama 2012-09-28 14:22:18 -07:00
Sam Lantinga
7bcf07766a Print the bounds of each display when showing mode information 2012-09-28 14:21:15 -07:00
Sam Lantinga
754d392775 We need to queue the focus in/out changes because they may occur during video mode changes and we can respond to them by triggering more mode changes. 2012-09-28 14:01:55 -07:00
Sam Lantinga
fa419b737d Don't warn about the window size changing if the window is resizable 2012-09-28 14:00:43 -07:00
Sam Lantinga
da0203a2b1 Fixed detection of display bounds after a mode switch when Xinerama is enabled. 2012-09-28 11:51:16 -07:00
Ryan C. Gordon
729074f469 Patched to compile on Visual Studio. 2012-09-28 14:17:30 -04:00
Ryan C. Gordon
cf940902c4 Add a safety net X11 error handler, to reset the vidmodes before crashing. 2012-09-28 14:12:45 -04:00
Sam Lantinga
2d182fc007 Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason. 2012-09-28 10:54:26 -07:00
Sam Lantinga
99fd9389e3 A few more tweaks for the legacy fullscreen support 2012-09-28 10:24:28 -07:00
Sam Lantinga
e3d46eeb0a Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction
Alexander Hirsch 2012-08-25 20:01:29 PDT

When creating a SDL_Texture with unsupported format (I'll now refer to it as
texture A), SDL_CreateTexture will call SDL_CreateTexture again with
GetClosestSupportedFormat to set texture->native (which I will now refer to as
texture B).
This causes texture B to be put before A in renderer->textures.

If texture A is explicitly destroyed, everything is fine. Otherwise, upon
SDL_DestroyRenderer, the loop will first encounter texture B, destroy it, then
texture A, destroy that which will want to destroy texture->native and since it
is already destroyed set an error.

The solution could be as simple as swapping texture A with B after
texture->native gets set in SDL_CreateTextures.
2012-09-28 04:09:06 -07:00
Sam Lantinga
f839b17174 Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
You can't pass a NULL window into SDL_GL_MakeCurrent()
2012-09-28 04:03:06 -07:00
Sam Lantinga
7793060752 Clear the queue active flag when we shutdown, so we don't have a mutex error trying to read the queue. 2012-09-28 03:54:39 -07:00
Sam Lantinga
22025f3ce7 Fixed bug 1584 - Improved glError checks in the opengl renderer
Martin Gerhardy 2012-08-27 02:42:25 PDT

I've extended the gl error checks.

This is needed because on my system there are errors in the renderer that are
hard to find.

Also glError can return multiple errors. Even if SDL_SetError would only
contain the last one of course, the SDL log facilities are able to get the
output for each error.
2012-09-28 03:49:27 -07:00
Sam Lantinga
ed4f2e1ccf Made it clear that locking a streaming texture is a write-only operation. 2012-09-28 03:29:36 -07:00
Sam Lantinga
da8a7087ee Result of autogen.sh run with previous commit 2012-09-28 03:22:26 -07:00
Sam Lantinga
a9e8b3cc46 Fixed bug 1587 - "aclocal" fails to generate a sufficient "aclocal.m4"
Cecil Curry 2012-08-27 16:55:12 PDT

Allow "aclocal" to find the "AC_CHECK_DEFINE" macro.

On running:

   rm aclocal.m4
   libtoolize --install --copy --force
   aclocal -I acinclude
   autoconf -I acinclude

The former three commands succeed, but "autoconf" fails with:

   configure.in:198: error: possibly undefined macro: AC_CHECK_DEFINE
         If this token and others are legitimate, please use m4_pattern_allow.
         See the Autoconf documentation.

"aclocal" fails to find AC_CHECK_DEFINE and hence add such macro to
"aclocal.m4". Here is why:

* "acinclude/ac_check_define.m4" defines AC_CHECK_DEFINE via define() rather
than AC_DEFUN().
* "aclocal" fails to find macros defined via define().
2012-09-28 03:18:18 -07:00
Sam Lantinga
f02003f0ba Fixed memory leak in an error case 2012-09-28 02:43:13 -07:00
Sam Lantinga
779e3bdeb6 Fixed bug 1496 - SDLView not created for a Cocoa window, resulting in missing right mouse clicks
When you create an nswindow it automatically gets a default view, so we'll just create an SDLView if we're creating the window.
2012-09-28 02:33:42 -07:00
Sam Lantinga
3a3d9d29f1 We don't always get the focus change events. Argh! 2012-09-28 02:15:44 -07:00
Sam Lantinga
5d0b5da1a9 Simplified the NetWM code a little bit, and it now operates on X11 Window 2012-09-28 01:51:51 -07:00
Sam Lantinga
1ce16e6581 Don't set the hidden netwm state, that would mean we don't want to be shown, which is bad. 2012-09-28 01:36:26 -07:00
Sam Lantinga
67b3106028 Pass the flags in, not the window pointer! 2012-09-28 01:15:48 -07:00
Sam Lantinga
44c3a8a110 Don't base our resizable state on what the window manager decided, instead we want to base it on the size hints which we set. 2012-09-28 01:11:30 -07:00
Sam Lantinga
96db7a048d Only map/unmap if the window isn't already in the correct state. 2012-09-28 00:57:47 -07:00
Sam Lantinga
8c3aa502b6 Fixed bug where desktop resolution was never restored if Xinerama was enabled. 2012-09-28 00:40:47 -07:00
Sam Lantinga
51987a4364 Compositing window managers can show and hide windows without ever affecting the mapped state. However they do send NetWM protocol messages to indicate this is happening.
Also refactored the netwm state code so it's consistent between the places that use it.
2012-09-27 23:55:38 -07:00
Sam Lantinga
c7486d96a9 Hopefully improved legacy fullscreen handling (it works now on my Ubuntu Unity system) 2012-09-27 17:17:33 -07:00
Sam Lantinga
3d54614be0 Removed unused variables 2012-09-27 14:38:56 -07:00
Sam Lantinga
b3d60cfcbb Removed executable bit from source files 2012-09-27 14:35:28 -07:00