Sam Lantinga
ec1bcfc2c4
Added native Debian package information
2013-02-15 14:56:08 -08:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
49c4f1e07f
Missed a few files when switching to the zlib license
2013-02-15 08:27:57 -08:00
Sam Lantinga
66a4a7c6fd
bye bye test...
2013-02-14 16:54:18 -08:00
Sam Lantinga
a478b8850e
Final test?
2013-02-14 16:53:08 -08:00
Sam Lantinga
0823d1df9f
Deleted test files
2013-02-14 16:45:09 -08:00
Sam Lantinga
3a9be8e8f5
Test 5
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2 lines
2013-02-14 16:43:38 -08:00
Sam Lantinga
1fa01b2c00
We're no longer under construction
2013-02-14 16:09:51 -08:00
Sam Lantinga
2cfcf17348
Updated documentation with info about the wiki
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We're no longer under construction, baby!
2013-02-14 15:56:33 -08:00
Sam Lantinga
29997d1175
Don't crash if we have the extension but couldn't load the XInput shared library.
2013-02-14 15:40:19 -08:00
Michael Sartain
c18508bb96
Clear relative mouse mode and restore when bringing up sdl message box.
2013-02-14 13:22:05 -08:00
Andreas Schiffler
857ddffc40
Add tests to SDLtest suite
2013-02-13 23:10:29 -08:00
Sam Lantinga
94b78a3298
Added SDL_bits.h to the Xcode projects
2013-02-13 21:22:29 -08:00
Jørgen P. Tjernø
75626eac76
New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
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- Updated Visual Studio 2010 project with SDL 2.0 library names
- Don't use a 256 byte LUT, but rather <32 bytes of data on the stack.
- Cleanups in SDL_gamecontroller.h
2013-02-13 17:19:21 -08:00
Andreas Schiffler
37203106e0
Fix fuzzer random boundary functions; add tests for fuzzer
2013-02-12 22:23:42 -08:00
David Ludwig
a20666df47
WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
2013-02-12 21:26:04 -05:00
David Ludwig
f5cedaa6a9
WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer
2013-02-12 21:25:26 -05:00
David Ludwig
0372a69347
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
2013-02-12 20:49:26 -05:00
Jørgen P. Tjernø
29f980d205
Check bounds in SDL_IsGameController. Switch two functions to SDL_bool.
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Switches SDL_GameControllerGetAttached and SDL_IsGameController to
return SDL_bool, instead of int.
2013-02-12 17:07:21 -08:00
Jørgen P. Tjernø
6f40cf4653
Regenerate configure to enable dbus
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The configure script was out of date - re-running autogen.sh adds dbus
support.
2013-02-12 16:17:24 -08:00
David Ludwig
d2b0f4d278
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
2013-02-12 19:08:35 -05:00
Jørgen P. Tjernø
681a5bfd8a
Fix another non-C90 variable declaration
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This fixes a build issue with C variable declarations in the tests, for
VisualC.
2013-02-12 14:53:47 -08:00
Jørgen P. Tjernø
4276473f79
Fix linker error for Win32 tests.
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This adds the new testautomation_main.c to the VisualC projects.
2013-02-12 12:29:08 -08:00
Jørgen P. Tjernø
e054383e1d
Fix build issue on Win/Haiku.
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This fixes a build issue with C variable declarations in my refcounting
change.
2013-02-12 12:18:46 -08:00
Jørgen P. Tjernø
e8a48ee6c0
Don't clobber refcounting in SDL_Init.
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- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
- Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
the canonical source of truth for whether or not a subsystem has been
initialized.
- Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
functions to manage refcount.
- Adds automated tests for SDL_Init/Quit*.
- Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00
Jørgen P. Tjernø
8e2aba3d97
Fix a corruption when you remove first joystick on Linux.
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Fixes a bug where the joystick subsystem would get corrupted if you unplug the
first of multiple joysticks. Fixes bug 1714.
CR: saml
2013-02-12 11:47:29 -08:00
David Ludwig
5e3093dfd6
WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed
2013-02-12 12:57:06 -05:00
Gabriel Jacobo
e2bdf7e39d
Bug 1703 - SDL calls a wrong JNI function on Android by Philipp Wiesemann
2013-02-12 13:59:04 -03:00
Sam Lantinga
d29e029213
tree 5b46fd5b8c94
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parent 971b278f0756
author Edward Rudd <urkle@outoforder.cc> 1358022907 18000
committer Edward Rudd <urkle@outoforder.cc> 1358022907 18000
revision 6819
branch default
Remove some redundant assigns
2013-02-11 21:47:13 -08:00
Sam Lantinga
257c74559e
Fixed increasing the size of resizable windows
2013-02-11 21:39:58 -08:00
Sam Lantinga
56622f0281
Fixed mouse wheel delta on Windows
2013-02-11 21:29:36 -08:00
Sam Lantinga
972b2abc34
Fixed bug 1491 - Directx3d Crash on resize
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Spinduluz
RenderTarget has to be released before a device reset is done. It's a
D3DPOOL_DEFAULT surface (resides in video memory and have to be recreated).
2013-02-11 21:12:14 -08:00
Sam Lantinga
81d62b86a2
tree 83b195127130
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parent 35774131eaaf
author Edward Rudd <urkle@outoforder.cc> 1358013805 18000
committer Edward Rudd <urkle@outoforder.cc> 1358013805 18000
revision 6805
branch default
ignore the workspace and userdir for all xcode projects
2013-02-11 21:04:46 -08:00
Sam Lantinga
d30bd5f691
tree e293c2b7fde8
...
parent d0a3ee09cf93
author Edward Rudd <urkle@outoforder.cc> 1358013809 18000
committer Edward Rudd <urkle@outoforder.cc> 1358013809 18000
revision 6806
branch default
cleanup the test xcode project to compile on current codebase and be simpler to add new tests
2013-02-11 21:04:41 -08:00
David Ludwig
41ed032ebf
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
2013-02-10 17:35:38 -05:00
David Ludwig
86b1620b4b
WinRT: emit SDL_MOUSEWHEEL events
2013-02-10 10:39:24 -05:00
David Ludwig
e798bdea70
WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
2013-02-10 10:28:52 -05:00
David Ludwig
e73e2ca8d9
WinRT: consolidated all WinRT path-retrieval functions into one function
2013-02-09 22:48:19 -05:00
David Ludwig
5e09208ba1
WinRT: fixed a crash that occurred after rotating the host device
2013-02-09 20:30:53 -05:00
David Ludwig
f771aa94fd
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
2013-02-09 20:26:39 -05:00
David Ludwig
81b18b286b
WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
2013-02-09 19:39:42 -05:00
David Ludwig
0230dbac69
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
2013-02-09 18:58:13 -05:00
David Ludwig
f97e0c55e1
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
2013-02-09 16:00:55 -05:00
David Ludwig
44ce12c509
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
2013-02-09 15:43:13 -05:00
David Ludwig
b29972705a
WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
2013-02-09 15:22:49 -05:00
David Ludwig
12f2c72309
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
2013-02-09 14:56:32 -05:00
David Ludwig
aa44094749
WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
2013-02-09 14:35:06 -05:00
David Ludwig
a89b0d79a9
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
2013-02-09 11:42:17 -05:00
David Ludwig
a944a5f84d
WinRT: Windows Phone build fixes
2013-02-09 10:43:20 -05:00
David Ludwig
4cf953884a
WinRT: removed some now-unnecessary file loading code
2013-02-03 18:56:52 -05:00