Commit Graph

11015 Commits

Author SHA1 Message Date
Sam Lantinga
ec1bcfc2c4 Added native Debian package information 2013-02-15 14:56:08 -08:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
49c4f1e07f Missed a few files when switching to the zlib license 2013-02-15 08:27:57 -08:00
Sam Lantinga
66a4a7c6fd bye bye test... 2013-02-14 16:54:18 -08:00
Sam Lantinga
a478b8850e Final test? 2013-02-14 16:53:08 -08:00
Sam Lantinga
0823d1df9f Deleted test files 2013-02-14 16:45:09 -08:00
Sam Lantinga
3a9be8e8f5 Test 5
2 lines
2013-02-14 16:43:38 -08:00
Sam Lantinga
1fa01b2c00 We're no longer under construction 2013-02-14 16:09:51 -08:00
Sam Lantinga
2cfcf17348 Updated documentation with info about the wiki
We're no longer under construction, baby!
2013-02-14 15:56:33 -08:00
Sam Lantinga
29997d1175 Don't crash if we have the extension but couldn't load the XInput shared library. 2013-02-14 15:40:19 -08:00
Michael Sartain
c18508bb96 Clear relative mouse mode and restore when bringing up sdl message box. 2013-02-14 13:22:05 -08:00
Andreas Schiffler
857ddffc40 Add tests to SDLtest suite 2013-02-13 23:10:29 -08:00
Sam Lantinga
94b78a3298 Added SDL_bits.h to the Xcode projects 2013-02-13 21:22:29 -08:00
Jørgen P. Tjernø
75626eac76 New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
- Updated Visual Studio 2010 project with SDL 2.0 library names
- Don't use a 256 byte LUT, but rather <32 bytes of data on the stack.
- Cleanups in SDL_gamecontroller.h
2013-02-13 17:19:21 -08:00
Andreas Schiffler
37203106e0 Fix fuzzer random boundary functions; add tests for fuzzer 2013-02-12 22:23:42 -08:00
David Ludwig
a20666df47 WinRT: made SDL_CreateRenderer default to using the SW renderer, for now 2013-02-12 21:26:04 -05:00
David Ludwig
f5cedaa6a9 WinRT: fixed one scaling bug (more remain) in the Direct3D 11.1 renderer 2013-02-12 21:25:26 -05:00
David Ludwig
0372a69347 WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen 2013-02-12 20:49:26 -05:00
Jørgen P. Tjernø
29f980d205 Check bounds in SDL_IsGameController. Switch two functions to SDL_bool.
Switches SDL_GameControllerGetAttached and SDL_IsGameController to
       return SDL_bool, instead of int.
2013-02-12 17:07:21 -08:00
Jørgen P. Tjernø
6f40cf4653 Regenerate configure to enable dbus
The configure script was out of date - re-running autogen.sh adds dbus
       support.
2013-02-12 16:17:24 -08:00
David Ludwig
d2b0f4d278 WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked 2013-02-12 19:08:35 -05:00
Jørgen P. Tjernø
681a5bfd8a Fix another non-C90 variable declaration
This fixes a build issue with C variable declarations in the tests, for
       VisualC.
2013-02-12 14:53:47 -08:00
Jørgen P. Tjernø
4276473f79 Fix linker error for Win32 tests.
This adds the new testautomation_main.c to the VisualC projects.
2013-02-12 12:29:08 -08:00
Jørgen P. Tjernø
e054383e1d Fix build issue on Win/Haiku.
This fixes a build issue with C variable declarations in my refcounting
       change.
2013-02-12 12:18:46 -08:00
Jørgen P. Tjernø
e8a48ee6c0 Don't clobber refcounting in SDL_Init.
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
       - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
         the canonical source of truth for whether or not a subsystem has been
         initialized.
       - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
         functions to manage refcount.
       - Adds automated tests for SDL_Init/Quit*.
       - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00
Jørgen P. Tjernø
8e2aba3d97 Fix a corruption when you remove first joystick on Linux.
Fixes a bug where the joystick subsystem would get corrupted if you unplug the
first of multiple joysticks. Fixes bug 1714.


CR: saml
2013-02-12 11:47:29 -08:00
David Ludwig
5e3093dfd6 WinRT: fixed bug: SDL_CreateWindow wouldn't work after an initial window was created + destroyed 2013-02-12 12:57:06 -05:00
Gabriel Jacobo
e2bdf7e39d Bug 1703 - SDL calls a wrong JNI function on Android by Philipp Wiesemann 2013-02-12 13:59:04 -03:00
Sam Lantinga
d29e029213 tree 5b46fd5b8c94
parent 971b278f0756
author Edward Rudd <urkle@outoforder.cc> 1358022907 18000
committer Edward Rudd <urkle@outoforder.cc> 1358022907 18000
revision 6819
branch default

Remove some redundant assigns
2013-02-11 21:47:13 -08:00
Sam Lantinga
257c74559e Fixed increasing the size of resizable windows 2013-02-11 21:39:58 -08:00
Sam Lantinga
56622f0281 Fixed mouse wheel delta on Windows 2013-02-11 21:29:36 -08:00
Sam Lantinga
972b2abc34 Fixed bug 1491 - Directx3d Crash on resize
Spinduluz

RenderTarget has to be released before a device reset is done. It's a
D3DPOOL_DEFAULT surface (resides in video memory and have to be recreated).
2013-02-11 21:12:14 -08:00
Sam Lantinga
81d62b86a2 tree 83b195127130
parent 35774131eaaf
author Edward Rudd <urkle@outoforder.cc> 1358013805 18000
committer Edward Rudd <urkle@outoforder.cc> 1358013805 18000
revision 6805
branch default

ignore the workspace and userdir for all xcode projects
2013-02-11 21:04:46 -08:00
Sam Lantinga
d30bd5f691 tree e293c2b7fde8
parent d0a3ee09cf93
author Edward Rudd <urkle@outoforder.cc> 1358013809 18000
committer Edward Rudd <urkle@outoforder.cc> 1358013809 18000
revision 6806
branch default

cleanup the test xcode project to compile on current codebase and be simpler to add new tests
2013-02-11 21:04:41 -08:00
David Ludwig
41ed032ebf WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1 2013-02-10 17:35:38 -05:00
David Ludwig
86b1620b4b WinRT: emit SDL_MOUSEWHEEL events 2013-02-10 10:39:24 -05:00
David Ludwig
e798bdea70 WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2) 2013-02-10 10:28:52 -05:00
David Ludwig
e73e2ca8d9 WinRT: consolidated all WinRT path-retrieval functions into one function 2013-02-09 22:48:19 -05:00
David Ludwig
5e09208ba1 WinRT: fixed a crash that occurred after rotating the host device 2013-02-09 20:30:53 -05:00
David Ludwig
f771aa94fd WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing 2013-02-09 20:26:39 -05:00
David Ludwig
81b18b286b WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer 2013-02-09 19:39:42 -05:00
David Ludwig
0230dbac69 WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend 2013-02-09 18:58:13 -05:00
David Ludwig
f97e0c55e1 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code 2013-02-09 16:00:55 -05:00
David Ludwig
44ce12c509 WinRT: more code-moving from WinRT code to Direct3D 11.1 code 2013-02-09 15:43:13 -05:00
David Ludwig
b29972705a WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver 2013-02-09 15:22:49 -05:00
David Ludwig
12f2c72309 WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11* 2013-02-09 14:56:32 -05:00
David Ludwig
aa44094749 WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow 2013-02-09 14:35:06 -05:00
David Ludwig
a89b0d79a9 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11* 2013-02-09 11:42:17 -05:00
David Ludwig
a944a5f84d WinRT: Windows Phone build fixes 2013-02-09 10:43:20 -05:00
David Ludwig
4cf953884a WinRT: removed some now-unnecessary file loading code 2013-02-03 18:56:52 -05:00