mirror of
https://github.com/yawut/SDL.git
synced 2026-10-01 12:46:41 -05:00
WinRT: Windows Phone build fixes
This commit is contained in:
@@ -275,16 +275,12 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
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@@ -358,48 +354,36 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtrenderer.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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