Commit Graph

5444 Commits

Author SHA1 Message Date
David Ludwig
b29972705a WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver 2013-02-09 15:22:49 -05:00
David Ludwig
12f2c72309 WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11* 2013-02-09 14:56:32 -05:00
David Ludwig
aa44094749 WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow 2013-02-09 14:35:06 -05:00
David Ludwig
a89b0d79a9 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11* 2013-02-09 11:42:17 -05:00
David Ludwig
a944a5f84d WinRT: Windows Phone build fixes 2013-02-09 10:43:20 -05:00
David Ludwig
4cf953884a WinRT: removed some now-unnecessary file loading code 2013-02-03 18:56:52 -05:00
David Ludwig
12b291f981 WinRT: made renderer init code be synchronous for now, in order to make error handling be a bit easier in the near future 2013-02-03 18:56:11 -05:00
David Ludwig
14528acc68 WinRT: fixed an odd path retrieval bug 2013-02-03 13:18:31 -05:00
David Ludwig
11f36eaddb WinRT: added a function to retrieve the root path to the installed app 2013-02-03 12:49:12 -05:00
David Ludwig
1aed239483 WinRT: made path retrieval functions return NULL on Windows Phone whenever said data isn't available 2013-02-03 12:38:55 -05:00
David Ludwig
2ef67300a3 WinRT: made path retrieval functions return wide-char strings 2013-02-03 12:34:34 -05:00
David Ludwig
7eb00a855c WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls) 2013-02-03 12:33:15 -05:00
David Ludwig
d839eb5eb2 WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend 2013-02-02 21:05:32 -05:00
David Ludwig
4f6ffdc590 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend 2013-02-02 19:32:44 -05:00
David Ludwig
96a6361f12 WinRT: Windows Phone fixes. SDL can now display images, and respond to input, on Microsoft's Windows Phone 8 emulator. 2013-01-29 20:27:47 -05:00
David Ludwig
19e2e3294b WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!) 2013-01-28 23:19:13 -05:00
David Ludwig
576267ca3b WinRT: added Windows Phone 8 project files, and got SDL compiling under them 2013-01-28 23:13:07 -05:00
David Ludwig
4f492c62c6 WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project 2013-01-28 22:03:12 -05:00
David Ludwig
e65acbfd3e WinRT: separated Win32 and WinRT project files 2013-01-23 23:42:50 -05:00
David Ludwig
7f2474a710 WinRT: made the grave/tilde key work 2013-01-23 09:51:04 -05:00
David Ludwig
cdaa0b3cd4 WinRT: got backslash keys working, at least on Win8 in a Parallels 8 VM 2013-01-23 09:09:23 -05:00
David Ludwig
a98b580312 WinRT: minor comment change to keyboard code 2013-01-23 08:45:28 -05:00
David Ludwig
b529584bec WinRT: made use of Win32 key codes if and when a documented WinRT key code can't be found 2013-01-23 08:44:12 -05:00
David Ludwig
0634d6586e WinRT: hack-fixed a bug whereby SDL_UpdateWindowSurface would fail if the app was hidden, then re-shown 2013-01-22 22:36:32 -05:00
David Ludwig
4376678d59 WinRT: minor, MSVC project file cleanup 2013-01-22 21:46:39 -05:00
David Ludwig
4d3efcce33 WinRT: added platform-specific APIs to access common, writable folder paths 2013-01-22 21:45:59 -05:00
David Ludwig
f84a7d43b1 WinRT: created sections/filters to organize the MSVC project a bit more 2013-01-22 21:05:48 -05:00
David Ludwig
0eb4cf844d WinRT: added a keyboard mapping for the Backspace key 2013-01-22 20:40:15 -05:00
David Ludwig
a254837e9e WinRT: emit SDL_WINDOWEVENT_SHOWN and SDL_WINDOWEVENT_HIDDEN 2013-01-08 23:30:21 -05:00
David Ludwig
c0cc3cec3f WinRT: converted tabs to spaces in src/video/windowsrt/* 2013-01-08 23:11:22 -05:00
David Ludwig
1fae2ee829 WinRT: send window 'minimized' and 'restored' events for app-suspend and app-resume. Use SDL_AddEventWatch() to receive these. 2013-01-08 22:50:29 -05:00
David Ludwig
1221e49e58 WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary 2012-12-31 10:30:38 -05:00
David Ludwig
65d8f317ca WinRT: added a note to try removing some WinRT-specific code from SDL_xaudio2.c 2012-12-30 13:03:45 -05:00
David Ludwig
b2fc5e5186 WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend 2012-12-30 12:57:33 -05:00
David Ludwig
0b532c19bb WinRT: scaled relative mouse mode values from the native screen size to SDL's window size 2012-12-28 16:10:44 -05:00
David Ludwig
1996781399 WinRT: added support for SDL_SetRelativeMouseMode 2012-12-28 13:24:36 -05:00
David Ludwig
1d8ca8fb11 WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00
David@Birdo.localdomain
b9b60ce403 WinRT: fixed a build error caused by a reference to a missing and unused header file 2012-12-16 21:39:02 -05:00
Ryan C. Gordon
37be4ddae6 SDL_assertion messages use "\n" instead of "\r\n" on non-Windows platforms. 2012-12-16 14:46:16 -05:00
Ryan C. Gordon
836e54d74a X11 messageboxes should treat "\r\n" as "\n" by ignoring the '\r' char. 2012-12-16 14:39:49 -05:00
Andreas Schiffler
7f9f228f07 Fixes in harness and fuzzer test lib components; improve harness driver; add rect test suite 2012-12-15 21:50:17 -08:00
Andreas Schiffler
f9c94c75e8 Refactor/fix test lib harness, assert and log component; add harness driver; port platform suite from GSOC code 2012-12-14 23:05:34 -08:00
Sam Lantinga
26cf48ded8 Improvements from Alfred:
- Add new SDL_WINDOW_FULLSCREEN_DESKTOP video mode, makes a fullscreen window the size of the desktop (i.e no window manager mode change)
- Fix crash in warp mouse if you specified null as the window
- Added new SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS Hint, if set to 0 then don't minimize a fullscreen window on focus lost (if not set or set to non-zero then minimize on focus loss)
2012-12-15 00:30:17 +00:00
Sam Lantinga
25209e3da4 Load the runtime udev library, not the development one. 2012-12-14 18:50:07 +00:00
Sam Lantinga
47eed7d3d8 Only check SDL_SYS_JoystickNeedsPolling() if we know we don't need to poll for other reasons. This avoids a select() syscall on Linux if it isn't necessary. 2012-12-14 09:22:13 -08:00
Ryan C. Gordon
1cc2b97f56 Corrected Linux joystick things, fixes assertion failure from testjoystick. 2012-12-13 22:26:30 -05:00
Ryan C. Gordon
d1e25656a3 Corrected device instance value for Linux joysticks. 2012-12-13 22:18:32 -05:00
Sam Lantinga
7d4908e1d0 Added missing SDL_gamecontroller.h to the Mac OS X project 2012-12-13 16:57:12 -08:00
Ryan C. Gordon
cb80113535 Fixed compiler warning. 2012-12-11 19:25:35 -05:00
Ryan C. Gordon
119f6eca4f Minor sanity checking and tweaks in SDL_JoystickGetGUIDString(). 2012-12-11 18:46:09 -05:00