Commit Graph

3284 Commits

Author SHA1 Message Date
Jim Grandpre
9d8bd2bcf5 Moved Multi finger gesture recognition into the library. 2010-07-07 04:13:08 -07:00
Jim Grandpre
1573d0bde8 Added multi-finger gestures 2010-07-06 02:05:27 -07:00
Jim Grandpre
4e7b6a96a5 Fixed bugs in input, cleaned up $1 2010-06-18 01:43:02 -04:00
Jim Grandpre
37a59b7433 Added $1 gesture recognition.
Functional.
2010-06-17 03:41:27 -04:00
Jim Grandpre
2b82c20da7 Started adding vectorization of touch data. 2010-06-15 02:12:16 -04:00
Jim Grandpre
680e9a966a Just updated 2010-06-14 01:46:08 -04:00
Jim Grandpre
7d8f7d2a1e Added gesture test c file. Beginning of gesture recognition. 2010-06-14 01:44:04 -04:00
jimtla
02a308063c More fixes for windows. Disabled tablet code. 2010-06-10 00:15:17 -04:00
jimtla
ea0c984c8e Addition of VC project for touchTest.c 2010-06-05 01:58:56 -04:00
jimtla
98983f18f4 Fixed windo build errors. Should now be compilable. 2010-06-03 13:21:35 -04:00
jimtla
abf13d5afd Fixed some windows compilation bugs - Still does not compile. 2010-06-03 11:08:17 -04:00
Jim Grandpre
60450688f9 Added include/touch.h Now reading in resolution of touch pad. 2010-06-01 02:54:33 -04:00
Jim Grandpre
b0ec80e373 Auto-detects Wacom touch devices. 2010-05-31 00:24:37 -04:00
Jim Grandpre
80ecbb9011 Added pressure support for touch events. 2010-05-29 02:09:16 -04:00
Jim Grandpre
cd768e2013 Bug fixes. Basic touch events (finger up, finger down, finger move) supported. 2010-05-29 01:47:19 -04:00
Jim Grandpre
a1401afe42 Added reading of event* for touch events. 2010-05-28 01:26:52 -04:00
Jim Grandpre
4a3ed7b859 Added touch event definitions. Heavily modified events/SDL_touch*. 2010-05-27 01:21:37 -04:00
Jim Grandpre
8deb256a6b Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking. 2010-05-25 23:23:23 -04:00
Jim Grandpre
16b269a2c8 Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else. 2010-05-24 23:44:24 -04:00
Sam Lantinga
9a5b4a1a84 Add a default revision string if we can't find hg 2010-05-09 19:55:28 -07:00
Sam Lantinga
47c0e1e892 Don't assume .bashrc exists. :) 2010-05-09 19:51:21 -07:00
Sam Lantinga
6f968d9e3f Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
Sam Lantinga
861f7cd38a Make the compiler even happier 2010-05-09 16:16:11 -07:00
Sam Lantinga
1b3a6fb5b7 Make sure events are current before flushing them. 2010-05-09 16:15:14 -07:00
Sam Lantinga
29596b2204 Added missing header 2010-05-09 15:47:21 -07:00
Sam Lantinga
0b0a5e0be5 Removed unused variables 2010-05-09 15:46:19 -07:00
Sam Lantinga
69b841b3e3 Fixed compiler warnings 2010-05-09 15:33:10 -07:00
Sam Lantinga
a5bb8cf382 Fixed variable use before initialize warnings 2010-05-09 15:24:31 -07:00
Sam Lantinga
3b0aa4bb4c Removed unused variables 2010-05-09 15:24:05 -07:00
Sam Lantinga
fb9e73dd09 Fixed Eric's changes to allow building from the command line. 2010-05-09 10:00:33 -07:00
Sam Lantinga
98918d160e Updated with the SDL 1.3 list of supported operating systems 2010-05-09 09:53:57 -07:00
Eric Wing
f4b7b16da7 Updated Mac Xcode project for refactored rwops automated test changes. 2010-05-09 07:00:28 -07:00
Eric Wing
f0650b31dc Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.

Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
2010-05-09 06:58:30 -07:00
Eric Wing
ef6951c458 Fixes to automated test target for iPhone Xcode project.
Looks like there is a problem with the source code base. UIScreenMode and possibly a few other 3.2 only APIs have crept in. 3.2 is only available for iPad, and not iPhone/iPod Touch.
2010-05-08 08:23:46 -07:00
Eric Wing
95b8bdedff Exempted writable modes from bundle check on OS X since bundle areas are typically read-only. 2010-05-08 04:52:17 -07:00
Eric Wing
36478c7ce3 Adding testsdl (automated test) support to iPhone Xcode project (to match Mac Xcode project).
I haven't updated yet to the 3.2 SDK so SDL no longer builds for me so I can't yet verify if the new target completely works.
2010-05-08 01:12:55 -07:00
Eric Wing
dada7f15bc Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware.
The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle.

As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway.

So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do.

I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory.

I expect these changes should work for both Mac and iPhone OS (which includes iPad).

I will update the iPhone Xcode project next.

Finally, FYI, the X11 automated test seems to be failing. Below is my output.


Pending breakpoint 4 - "-[NSException raise]" resolved
Platform : All tests successful (2)
SDL_RWops : All tests successful (5)
Rect : All tests successful (1)
SDL_Surface : All tests successful (6)
Rendering with cocoa driver : All tests successful (3)
Assert Failed!
   Blit output not the same.
   Test Case 'Renderer x11'
   Test Suite 'Rendering with x11 driver'
   Last SDL error ''
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Rendering with x11 driver : Failed 1 out of 4 testcases!
Rendering with dummy driver : All tests successful (3)
SDL_Audio : All tests successful (1)
Tests run with SDL 1.3.0 revision 1095906
System is running Mac OS X and is little endian
2010-05-08 00:54:22 -07:00
Ryan C. Gordon
6ecdb723d8 Much improved multi-display support for iPad.
Fixes most issues and limitations, I think.
2010-05-02 05:08:12 -04:00
Ryan C. Gordon
cf2d0ef2ba Test for system version in the Apple Recommended way.
(a similar test is output by Xcode for the iPhone View Application template).
2010-05-01 13:50:56 -04:00
Ryan C. Gordon
8524311b24 Implemented SDL power APIs for iPhoneOS. 2010-04-30 00:39:31 -04:00
Ryan C. Gordon
742dfdc4e7 Implemented display mode functionality for UIKit.
The iPad (and iPhoneOS 3.2) introduce both a larger screen and the ability to
 enumerate and configure external displays. This hooks up SDL's multi-display
 API to this new functionality, and removes the hardcoded iPhone resolution.
2010-04-29 22:53:18 -04:00
Sam Lantinga
be878c3dd9 Fixed bug 978
Yann Leprince      2010-03-31 11:07:53 PDT

Please add a #serial line as below to sdl.m4 and increase the serial number
with each revision of this file. This allows using aclocal --install, thereby
enabling automatic updating of sdl.m4 in SDL-based packages that distribute it.

# serial 1

The complete documentation and rationale for #serial can be found in the
Automake documentation:
<http://www.gnu.org/software/automake/manual/html_node/Serials.html>.
2010-04-23 02:19:34 -07:00
Sam Lantinga
23267677ee esigra 2010-04-17 03:53:57 PDT
If this header file is supposed to be includable from C++ code, the code should
of course use one of the SDL_*_cast macros from SDL_stdinc.h.
2010-04-23 02:15:05 -07:00
Jjgod Jiang
af76aba27a Fix a crash caused by empty keyboard focus
---
 src/events/SDL_keyboard.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)
2010-04-20 07:16:42 -07:00
Sam Lantinga
5e40e8441f changeset: 4434:4e5dd7dc58cd
tag: tip
user: Jjgod Jiang <gzjjgod@gmail.com>
date: Fri Apr 16 13:20:33 2010 +0800
summary: Fix window height calculation for text input rect
2010-04-15 22:27:50 -07:00
Sam Lantinga
6c556c1780 Minor cleanup on Jiang's patch 2010-04-15 22:27:01 -07:00
Sam Lantinga
b87ae3913b changeset: 4433:25667ea797fa
tag: tip
user: Jiang Jiang <gzjjgod@gmail.com>
date: Thu Apr 15 12:01:46 2010 +0800
summary: Add windowID to text editing event
2010-04-15 22:14:26 -07:00
Sam Lantinga
b563d5221d Fixed bug 984
SDL_CreateTexture allows the creation of textures of size 0, which can lead to div by 0 errors
2010-04-15 21:27:32 -07:00
Sam Lantinga
b740fb4389 Fixed bug 944
Tatu Kilappa      2010-02-11 12:13:20 PST

When compiling with -Wconversion, gcc complains about a cast in SDL_endian.h
that might change the result as we are casting from an int into an Uint16. This
is of course not visible unless we are on a non-x86 platform where the
assembler is not available.

While it's not really an error, the warning is really annoying. To fix, change
SDL_endian.h line 87 to:

  return(Uint16)((x<<8)|(x>>8));

Thank you.
2010-04-13 22:01:14 -07:00
Sam Lantinga
b0847f3de2 General improvements for user custom event registration
* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
2010-03-25 01:08:26 -07:00