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Removed unused variables
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@ -752,7 +752,6 @@ static int
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GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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GL_TextureData *data;
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GLint internalFormat;
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GLenum format, type;
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@ -938,7 +937,6 @@ static int
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GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor, int ncolors)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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Uint8 *palette;
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