Sam Lantinga
94ca45bd69
Updated the Android project template and README.android
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Added information on how to customize your application name and icon.
Added information on using STL with an Android application
Increased the minimum API level to 10, because that's the lowest API
that currently has an emulator image for testing.
2012-11-02 02:37:49 -07:00
Sam Lantinga
525b3ca0e9
Added some platform specific API functions for Android:
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SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
d263faff78
Try opening the file path directly before hitting the asset system.
2012-11-02 00:35:48 -07:00
Sam Lantinga
1899a26c04
Allow playing iPod music in the background of SDL applications.
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You can always change your audio session category afterwards if you want custom behavior.
2012-11-01 19:08:12 -07:00
Sam Lantinga
017bece619
We might actually have PI
2012-11-01 00:12:57 -07:00
Ryan C. Gordon
5b49519cfa
Works better when you put it in the right file. :)
2012-10-30 23:11:03 -04:00
Ryan C. Gordon
beca5c0e69
One more OS X PowerPC build fix.
2012-10-30 23:03:23 -04:00
Ryan C. Gordon
be59f0e04d
Fix Mac OS X PowerPC builds, I think.
2012-10-30 22:44:01 -04:00
Sam Lantinga
b39392498f
Maybe fix PPC build error?
2012-10-30 19:26:30 -07:00
Sam Lantinga
4d5b6cd8b7
Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30 19:21:42 -07:00
Sam Lantinga
0040732a2a
Switched assert system to use new message box functionality
2012-10-30 19:00:43 -07:00
Sam Lantinga
913254a6e8
Added Windows message box implementation, but it needs a little work on layout.
2012-10-30 18:59:56 -07:00
Sam Lantinga
5cfb2a6c85
Added UIKit implementation of SDL messagebox
2012-10-30 13:44:59 -07:00
Sam Lantinga
d3db855b77
Added Cocoa messagebox implementation to the OSX Xcode project
2012-10-30 12:37:57 -07:00
Sam Lantinga
7d53636aad
Added Cocoa message box implementation
2012-10-30 12:31:26 -07:00
Sam Lantinga
4bbe3a7073
Added an assert log category, and NSLog support on Mac OS X and iOS
2012-10-30 12:30:02 -07:00
Sam Lantinga
d939c83566
Use the correct variable for the button spacing (even though they end up being the same thing)
2012-10-30 12:21:15 -07:00
Sam Lantinga
5af7f9c836
tree 46b4d59cbfb1
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parent adac5aad395d
author Edward Rudd <urkle@outoforder.cc> 1351362890 14400
committer Edward Rudd <urkle@outoforder.cc> 1351362890 14400
revision 6611
branch default
add test to show off the new MessageBox API
2012-10-30 10:11:25 -07:00
Sam Lantinga
07f0419650
Added some documentation on the behavior of SDL_ShowMessageBox()
2012-10-30 10:07:32 -07:00
Sam Lantinga
7856d4a82d
Need to use the new UCS-2-INTERNAL encoding for windows strings
2012-10-28 19:28:44 -07:00
Sam Lantinga
60fb545fec
Don't try to create an OpenGL window if we can't load the OpenGL library.
2012-10-28 14:16:18 -07:00
Sam Lantinga
35feaaaf51
It turns out that UCS2 and UCS4 are defined as big-endian encodings
2012-10-28 13:03:45 -07:00
Sam Lantinga
e91fdd5b30
Turned off the install flag for the static library because we don't want it getting into application distribution packages.
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Added SDL_x11messagebox.c to the static library target
2012-10-27 02:54:10 -07:00
Sam Lantinga
7c80d3d457
Added new message box API to Xcode projects
2012-10-24 00:13:50 -07:00
Sam Lantinga
38f1dd7b91
Needed to add SDL_messagebox.h to installed headers
2012-10-23 23:45:48 -07:00
Sam Lantinga
c84b38d3ba
Updated to newer autotools
2012-10-23 23:45:29 -07:00
Sam Lantinga
b89298c92c
Really fixed the Mac build this time.
2012-10-23 23:44:56 -07:00
Sam Lantinga
6d3b1f137c
Fixed Mac OS X build
2012-10-23 17:46:57 -07:00
Sam Lantinga
1ee24ff953
Fixed tab spacing
2012-10-23 17:40:19 -07:00
Sam Lantinga
82f91da2d0
Added API for simple messagebox, courtesy of Mike Sartain
2012-10-23 17:11:22 -07:00
Sam Lantinga
0fa9c6eac2
Fixed building testjoystick
2012-10-23 17:10:09 -07:00
Sam Lantinga
08f46b5fa5
Fixed running SDL on older versions of Mac OS X. pthread_setname_np() was introduced in 10.6.
2012-10-23 16:06:06 -07:00
Sam Lantinga
93902fa034
Updated the copyright date on the default config file
2012-10-23 15:59:07 -07:00
Sam Lantinga
58d0ddb75b
Fixed check for SDL_ttf with SDL 2.0
2012-10-23 15:28:27 -07:00
Sam Lantinga
2138d30098
Remember what finger was used for left button down and only send mouse events for that finger.
2012-10-21 22:38:09 -07:00
Sam Lantinga
73c7d679a0
Switch C++ comment to C comment
2012-10-21 22:18:36 -07:00
Sam Lantinga
49796bf2b6
Fixed another gcc <-> Visual C++ ABI issue
2012-10-20 00:49:08 -07:00
Sam Lantinga
9090fb9b4c
Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications
2012-10-20 00:14:58 -07:00
Sam Lantinga
9b4b8b20d0
We have to fix the DLL name convention on Windows every time...
2012-10-19 21:43:41 -07:00
Sam Lantinga
6df7eadc37
Added patchlevel to version number
2012-10-19 21:19:30 -07:00
Sam Lantinga
d74045da2a
tree fc1a744f184c
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parent 88580fa6c549
author Edward Rudd <urkle@outoforder.cc> 1350500791 14400
committer Edward Rudd <urkle@outoforder.cc> 1350500791 14400
revision 6592
branch default
use different rpath so SDL2.framework will live in the bundle's Framework folder
2012-10-19 21:18:06 -07:00
Sam Lantinga
396cc73864
tree 451ddf291d85
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parent 7925f0f43dc4
author Edward Rudd <urkle@outoforder.cc> 1350500747 14400
committer Edward Rudd <urkle@outoforder.cc> 1350500747 14400
revision 6591
branch default
A few fixes to the SDL framework plist
- correct version number
- remove CFBundleExecutable
- correct CFBundleIdentifier
2012-10-19 21:17:58 -07:00
Sam Lantinga
3f67e91e93
Updated the limitations and Game Center sections
2012-10-14 01:49:13 -07:00
Sam Lantinga
eaa80db90c
Allow events at startup so we don't lose important events like SDL_DROPFILE
2012-10-14 01:30:42 -07:00
Sam Lantinga
2f139909b4
Implemented drop events in iOS
2012-10-14 01:05:04 -07:00
Sam Lantinga
1f9c1c3528
Updated testjoystick for SDL 2.0 API - patch from simon
2012-10-14 00:24:07 -07:00
Sam Lantinga
e3c79c3a45
The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
2012-10-12 02:56:41 -07:00
Sam Lantinga
05b7b71074
Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS.
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The OpenBSD case is puzzling - it's complaining about symbols in the C library. Do we need to explicitly link with -lc for shared libraries on OpenBSD?
The BeOS case is legitimate, it's calling back into the application code to initialize BeApp if it isn't already initialized.
2012-10-12 02:33:34 -07:00
Sam Lantinga
0ec818f3c0
Fixed a bug resetting the viewport with a render target.
2012-10-12 02:30:03 -07:00
Sam Lantinga
9a6b1c641a
Added SDL_GetRenderTarget() API function
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Also fixed a bug with setting logical size for a render target.
2012-10-12 02:20:10 -07:00