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Fixed a bug resetting the viewport with a render target.
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@@ -1057,7 +1057,10 @@ SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
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} else {
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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if (renderer->window) {
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if (renderer->target) {
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SDL_QueryTexture(renderer->target, NULL, NULL,
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&renderer->viewport.w, &renderer->viewport.h);
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} else if (renderer->window) {
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SDL_GetWindowSize(renderer->window,
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&renderer->viewport.w, &renderer->viewport.h);
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} else {
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