Commit Graph

2229 Commits

Author SHA1 Message Date
Sam Lantinga
8df4fc4ae5 Friggin' Windows remaps alphabetic keys based on keyboard layout.
We try to figure out what the actual layout independent values are.
2008-02-09 22:28:27 +00:00
Sam Lantinga
dc6eb861a5 Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK... 2008-02-09 07:18:38 +00:00
Sam Lantinga
7c23e86a0d Implemented text input event for Win32 2008-02-09 06:47:46 +00:00
Sam Lantinga
d92958c0e5 Untested Win32 keyboard scancode code. 2008-02-08 08:35:49 +00:00
Sam Lantinga
27fce8ebae Fixed array overrun 2008-02-07 16:14:43 +00:00
Sam Lantinga
0e59c9db53 Fixed compile errors 2008-02-07 16:00:29 +00:00
Sam Lantinga
37131333be First pass of new SDL scancode concept for X11. 2008-02-07 15:31:09 +00:00
Sam Lantinga
80a950c3db Christian's comment:
/* Actually returns a UInt32 containing two character codes (and two 'reserved' bytes), but we're only interested in the second (or only) one */
2008-02-05 07:30:50 +00:00
Sam Lantinga
0f9d544f5e First pass implementation of new SDL scancode concept, as discussed with
Christian Walther.  Currently only implemented on Mac OS X for sanity
checking purposes.
2008-02-05 07:19:23 +00:00
Ryan C. Gordon
fd734cede6 Merged r3534:3535 from branches/SDL-1.2: Reset direction flag in SDL_revcpy(). 2008-02-04 17:25:33 +00:00
Sam Lantinga
7cc582cea4 Merged fix for bug #542 from SDL 1.2 2008-01-24 15:51:52 +00:00
Bob Pendleton
16c4fcc95c Minimal implementation of textinput events for x11. It only works for latin-1. 2008-01-15 22:37:17 +00:00
Bob Pendleton
4a1d83aef7 Enabled key board auto repeat in X11_InitKeyboard.c. Had to add a couple of new Xlib symbols. 2008-01-12 18:07:06 +00:00
Bob Pendleton
06920df50f one more time... I must be brain dead... 2008-01-12 16:56:42 +00:00
Bob Pendleton
1129c73ed3 More typos 2008-01-12 16:53:30 +00:00
Bob Pendleton
bd12ee97bd Fixed some typos in SDL_x11keyboard.c 2008-01-09 23:40:56 +00:00
Bob Pendleton
e065abc334 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob. 2008-01-08 00:10:46 +00:00
Sam Lantinga
d3b0c22d33 Updated config scripts 2008-01-03 06:07:30 +00:00
Sam Lantinga
8f502d4bc2 Merged fix for bug #531 from SDL 1.2 revision 3511 2008-01-01 15:26:11 +00:00
Sam Lantinga
6f059e9947 Merged -fvisibility detection fix from SDL 1.2 revision 3500 2007-12-30 05:01:35 +00:00
Sam Lantinga
2f7fd42403 Christian Walther fixed bug #529 2007-12-29 22:15:39 +00:00
Sam Lantinga
652d55b702 Christian Walther fixed bug #530 2007-12-29 22:13:47 +00:00
Sam Lantinga
9e2c55b30c Merged fix for bug #508 from SDL 1.2 revision 3495 2007-12-29 21:36:17 +00:00
Sam Lantinga
124a0aa92d Merged fix for bug #482 from SDL 1.2 revision 3492. 2007-12-29 20:13:23 +00:00
Sam Lantinga
67aa85911e Fixed bug #478
Take the min and max values into account.
2007-12-29 19:45:09 +00:00
Sam Lantinga
4a989076f7 Merged fix for bug #503 from SDL 1.2 revision 3487 2007-12-29 19:29:20 +00:00
Sam Lantinga
6ca8994f51 Fixed bug #497
Check all joysticks instead of stopping if one has been removed.
2007-12-29 06:17:31 +00:00
Sam Lantinga
a4fa98c9b0 Fixed bug #464
Added X1/X2 button constants
2007-12-29 06:09:25 +00:00
Sam Lantinga
a1a1bccc35 Merged revision 3472 from SDL 1.2, fixing bug #493 2007-12-29 03:25:11 +00:00
Sam Lantinga
761de03cec Fixed fatbuild.sh script for building on Mac OS X 10.5 2007-12-28 20:42:06 +00:00
Sam Lantinga
fef51d48dc Date: Wed, 14 Nov 2007 22:20:27 -0500
From: Calvin Vette
Subject: Fix to compile SDL-1.2 SVN on OS X Leopard

I found I needed to add a conditional check for Leopard to compile
cleanly on 1.2-SVN (20071114):

#include <AudioUnit/AudioUnit.h>
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_5_AND_LATER
#include <AudioUnit/AUNTComponent.h>
#endif

where there is now just:
#include <AudioUnit/AudioUnit.h>
2007-12-28 18:16:42 +00:00
Sam Lantinga
a594a0739d Merged changeset 3463 from SDL 1.2, fixed compile error with Intel compiler. 2007-12-28 18:08:43 +00:00
Sam Lantinga
ea72f5eaf6 Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype 2007-12-28 08:07:57 +00:00
Sam Lantinga
057531a52a Merged revision 3455 from SDL 1.2, fixing documentation typo. 2007-12-28 07:54:35 +00:00
Bob Pendleton
ea9e36a1c1 Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and
./configure in the test directory was erroring off.
2007-12-13 03:53:02 +00:00
Ryan C. Gordon
0e7872fd7d Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix. 2007-09-25 10:01:10 +00:00
Sam Lantinga
4f2f07efff Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list.
2007-09-10 12:20:02 +00:00
Sam Lantinga
1e891ee4f2 indent 2007-09-10 12:11:40 +00:00
Sam Lantinga
6b567a2fb0 Fixed bug #471 2007-08-21 06:54:07 +00:00
Ryan C. Gordon
8446fb5976 Minor PulseAudio fixes: corrected OpenDevice return code, human-readable
error messages if connction to daemon fails.
2007-08-20 02:08:37 +00:00
Ryan C. Gordon
76eb0e6b90 Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Fixes Bugzilla #439.
2007-08-20 01:02:37 +00:00
Sam Lantinga
bd3f5173f5 Date: Sun, 19 Aug 2007 18:29:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> 2007-08-18 19:15:51.454 checkkeys[5795] *** _NSAutoreleaseNoPool():
> Object 0x532750 of class NSSelectionArray autoreleased with no pool
> in place - just leaking

This is fixed by the attached patch.
2007-08-19 16:36:51 +00:00
Sam Lantinga
c84ff85475 Whoops, missing file... 2007-08-19 16:35:44 +00:00
Sam Lantinga
7b145f5ad0 Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
  non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
  converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

  -Christian
2007-08-19 14:52:52 +00:00
Sam Lantinga
b9d3d66bfb Okay, still some bugs, but everything builds again... 2007-08-18 05:39:09 +00:00
Sam Lantinga
73cc09fedb More work in progress integrating SDL_Surface and the new SDL_Texture API 2007-08-18 01:44:21 +00:00
Sam Lantinga
59d6059cae More work in progress... 2007-08-17 06:58:20 +00:00
Sam Lantinga
99d8df4fc1 Enabled SSE2 intrinsics 2007-08-17 06:41:20 +00:00
Sam Lantinga
7f03398faa More work in progress, still doesn't compile... 2007-08-17 06:40:12 +00:00
Sam Lantinga
82908c483c Work in progress: merging new texture features into SDL blit system 2007-08-17 06:21:58 +00:00