From: Calvin Vette
Subject: Fix to compile SDL-1.2 SVN on OS X Leopard
I found I needed to add a conditional check for Leopard to compile
cleanly on 1.2-SVN (20071114):
#include <AudioUnit/AudioUnit.h>
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_5_AND_LATER
#include <AudioUnit/AUNTComponent.h>
#endif
where there is now just:
#include <AudioUnit/AudioUnit.h>
--HG--
branch : SDL-1.2
From: "Marco Lopes"
Subject: Compiling with Intel compiler fails
I~Rve recently bought the Intel Compiler 10 for another project and decided
to compile SDL with it as well.
I was very surprised when it failed to compile because of the function:
Error 5 error: label "endS16" was referenced but not
defined ..\..\src\audio\SDL_mixer_MMX_VC.c
--HG--
branch : SDL-1.2
Trackpad scrolling on OSX is broken. Scrolling up/slightly right gets
translated into a Down event in SDL. The following patch fixes this extremely
irritating issue:
--HG--
branch : SDL-1.2
If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with
the windib video backend, then when exiting fullscreen the desktop resolution
is not restored
The reason this is, is because the windib backend restores the desktop
resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the
last request was for fullscreen by checking the original flags on the video
surface. However, if the bits per pixel requested is different than current
surface, the video surface is recreated and the original video flags are lost.
So the check to see if we were exiting fullscreen fails.
below is a patch to SDL_dibvideo.c that solves the problem by using the
original flags in all cases.
thanks!
--HG--
branch : SDL-1.2
From: Christopher GAUTIER <krys via.ecp.fr>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL_INPUT_LINUXEV vs SDL_JOYSTICK_LINUXEVHello all,
There seems to be a slight inconsistency between the SDL_INPUT_LINUXEV
define (used in src/joystick/linux/), and SDL_JOYSTICK_LINUXEV defined
in include/SDL_config.h.
SDL_JOYSTICK_LINUXEV is never used, and SDL_INPUT_LINUXEV is not
mentioned in SDL_config.h.in (though set by the ./configure script).
This has the unfortunate effect of breaking the joystick detection on linux
boxes where /dev/input/event* is defined, but not /dev/(input/)?js*.
Trivial patch included.
Cheers.
--HG--
branch : SDL-1.2
------- Comment #7 From Christian Walther 2007-07-23 01:10:30 [reply] -------
Fix for some Cocoa memory management problems.
OK, I think I've nailed the memory management problems with the attached patch.
Too late for the release, but oh well. It shows that I haven't done much Cocoa
lately... took me a while to figure out that NSWindows don't retain their
delegate.
--HG--
branch : SDL-1.2
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
--HG--
branch : SDL-1.2
We do grab the system colors if the application requested fullscreen or a
real hardware palette.
This allows gamma fading, etc. to work, and is what previous versions did.
--HG--
branch : SDL-1.2
Don't crash if passed a NULL overlay. The app crashes anyway, since
it's not checking the return value of the create call, but at least it's
not crashing in SDL anymore. :)
--HG--
branch : SDL-1.2
------- Comment #13 From Christian Walther 2007-07-15 10:04:56 [reply] -------
Created an attachment (id=229) [details]
patch to reinstate the SDL cursor after an NSApplicationActivatedEvent
Oops, you're right. My testcursor.c has diverged so far from the original that
I missed that. In fact, now that I think about it, that issue isn't even
addressed by the cursor rectangle patch - it is only concerned with windowed
mode (and fixes the problem there as a side effect). The problem in fullscreen
is still the same as before. How about the attachment for a fix? (I can confirm
that [NSCursor set] doesn't seem to have any effect when called from
QZ_DoActivate().)
--HG--
branch : SDL-1.2
Yes, the idea to use a cursor rectangle instead of [NSCursor set] has occurred
to me too, and it does seem to be the most elegant way. Here's my attempt at an
implementation
--HG--
branch : SDL-1.2
Show the SDL cursor in the window and the arrow cursor outside the window.
This is also supposed to show the SDL cursor when activated, but that code
isn't working yet...
--HG--
branch : SDL-1.2
enabled (not enough registers), so for now, we only build it if we see
the __OPTIMIZE__ #define, which GCC provides when you build at -O1 or higher.
--HG--
branch : SDL-1.2