David Ludwig
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e65acbfd3e
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WinRT: separated Win32 and WinRT project files
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2013-01-23 23:42:50 -05:00 |
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David Ludwig
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4376678d59
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WinRT: minor, MSVC project file cleanup
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2013-01-22 21:46:39 -05:00 |
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David Ludwig
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4d3efcce33
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WinRT: added platform-specific APIs to access common, writable folder paths
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2013-01-22 21:45:59 -05:00 |
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David Ludwig
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f84a7d43b1
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WinRT: created sections/filters to organize the MSVC project a bit more
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2013-01-22 21:05:48 -05:00 |
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David Ludwig
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1221e49e58
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WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
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2012-12-31 10:30:38 -05:00 |
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David Ludwig
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1d8ca8fb11
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WinRT: merged with the latest official SDL source
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2012-12-16 22:02:01 -05:00 |
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Andreas Schiffler
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e1c75c0fc9
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Added existing common.c/.h functions to test lib; minor assert refactoring
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2012-12-09 17:56:19 -08:00 |
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David Ludwig
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79f7c5ebda
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WinRT: added cursor visibility toggling, and system cursor creation
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2012-12-03 22:36:00 -05:00 |
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Andreas Schiffler
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3745d35b62
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Update VS2012 solution - add missing files; fix some static analysis warnings
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2012-12-01 23:30:53 -08:00 |
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Andreas Schiffler
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ca03267939
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Update assert API in test lib; add to and harness; add test lib to VS2010 and VS2012 solution; fix VS2012 solution; fix compiler warning
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2012-12-01 14:48:30 -08:00 |
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Sam Lantinga
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3fff75f8ba
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Fixed Visual Studio 2008 build
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2012-11-26 23:56:24 -08:00 |
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Andreas Schiffler
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b8a9bd3784
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Revert incorrect change to automated_VS2010
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2012-11-26 18:51:17 -08:00 |
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Sam Lantinga
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23950f0183
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Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
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2012-11-26 16:37:54 -08:00 |
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David Ludwig
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9fc6a63d06
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Merged with latest official SDL code
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2012-11-26 16:58:41 -05:00 |
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Andreas Schiffler
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84047df68c
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Fix VS2012 solution; remove accidentally submitted .patch file
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2012-11-25 21:57:13 -08:00 |
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David Ludwig
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bbc13a8ecb
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WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
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2012-11-25 19:05:56 -05:00 |
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David Ludwig
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a88bd2513b
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WinRT: got timers working
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2012-11-24 12:07:35 -05:00 |
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David Ludwig
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0ff36e7874
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WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
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2012-11-22 23:12:06 -05:00 |
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David Ludwig
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a10ba5bcb9
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WinRT: added a skeleton SDL backend for C++11-based threads
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2012-11-22 23:03:56 -05:00 |
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David Ludwig
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18cc7d9a0c
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WinRT: got the XAudio2 backend compiling (but not running, yet)
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2012-11-22 22:34:50 -05:00 |
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David Ludwig
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7a6a66c59e
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WinRT: made SDL_platform.h auto-detect WinRT
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2012-11-22 13:11:05 -05:00 |
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David Ludwig
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63e383e03b
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WinRT: added a VC++ 2012 project to help compile the loopwave test
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2012-11-22 12:37:31 -05:00 |
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David Ludwig
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f2315e5a87
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WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
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2012-11-20 08:46:10 -05:00 |
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David Ludwig
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76324a8dc3
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Merged with local changes
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2012-11-19 22:07:06 -05:00 |
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David Ludwig
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ebce3f9d47
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WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
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2012-11-18 23:29:52 -05:00 |
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DavidLudwig
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4f845c6e57
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Merged with latest official SDL sources.
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2012-11-12 13:25:44 -05:00 |
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Andreas Schiffler
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f70416e545
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Added VS2012 project files
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2012-11-08 21:53:57 -08:00 |
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DavidLudwig
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3114de8407
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Merge with latest, official SDL code
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2012-11-04 09:46:59 -05:00 |
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David Ludwig
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5a958f2c4b
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WinRT: made SDL_PumpEvents() work, in theory
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2012-10-28 20:04:26 -04:00 |
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David Ludwig
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b51d247eed
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WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
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2012-10-28 19:47:33 -04:00 |
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David Ludwig
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131c8c8db4
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WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
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2012-10-28 18:45:33 -04:00 |
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David Ludwig
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345e645cb5
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WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
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2012-10-27 22:48:04 -04:00 |
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David Ludwig
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cde70a7630
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WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
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2012-10-27 21:20:00 -04:00 |
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David Ludwig
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7652fa94d0
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WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
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2012-10-27 20:12:31 -04:00 |
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Sam Lantinga
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4d5b6cd8b7
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Updated the Visual Studio 2010 project with the new message box functionality.
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2012-10-30 19:21:42 -07:00 |
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Sam Lantinga
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913254a6e8
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Added Windows message box implementation, but it needs a little work on layout.
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2012-10-30 18:59:56 -07:00 |
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David Ludwig
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abc57b1b1a
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added missing Visual Studio 2012 .sln file for WinRT
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2012-10-18 10:03:07 -04:00 |
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David Ludwig
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3c1316c04c
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Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
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2012-10-17 21:43:20 -04:00 |
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David Ludwig
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d86e7a766d
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added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
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2012-10-15 22:25:08 -04:00 |
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Sam Lantinga
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b53cdc758a
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Whoops, that's a header!
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2012-10-01 00:02:07 -07:00 |
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Sam Lantinga
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af274bb9f5
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Added SDL_dropevents.c to the Visual C projects
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2012-09-30 23:08:46 -07:00 |
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Ryan C. Gordon
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0a26fda2e1
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Patched to compile on Windows with VS2008 and VS2010.
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2012-07-11 20:56:15 -04:00 |
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Sam Lantinga
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ffabd91859
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Added SDL_system.h to the various projects
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2012-06-23 06:46:06 -04:00 |
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Sam Lantinga
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e3179ba01b
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Fixed compiling with Visual Studio
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2012-06-19 13:50:14 -04:00 |
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Sam Lantinga
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7fda375925
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Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
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2012-02-04 10:42:12 -05:00 |
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Sam Lantinga
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254cf2c53c
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Removed old compat files from Visual Studio and Xcode projects
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2012-01-22 22:09:29 -05:00 |
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Sam Lantinga
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c484f884c5
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Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
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2012-01-22 17:21:00 -05:00 |
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Sam Lantinga
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a2c8422c6c
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Added testscale and testrendertarget projects
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2012-01-21 21:50:28 -05:00 |
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Sam Lantinga
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27f336ae6e
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Added the correct version.rc to the Visual Studio build.
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2012-01-21 12:10:14 -05:00 |
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Sam Lantinga
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ce42b7c89d
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Added spaces for the include path
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2012-01-16 20:40:10 -05:00 |
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