Commit Graph

176 Commits

Author SHA1 Message Date
David Ludwig
e65acbfd3e WinRT: separated Win32 and WinRT project files 2013-01-23 23:42:50 -05:00
David Ludwig
4376678d59 WinRT: minor, MSVC project file cleanup 2013-01-22 21:46:39 -05:00
David Ludwig
4d3efcce33 WinRT: added platform-specific APIs to access common, writable folder paths 2013-01-22 21:45:59 -05:00
David Ludwig
f84a7d43b1 WinRT: created sections/filters to organize the MSVC project a bit more 2013-01-22 21:05:48 -05:00
David Ludwig
1221e49e58 WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary 2012-12-31 10:30:38 -05:00
David Ludwig
1d8ca8fb11 WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00
Andreas Schiffler
e1c75c0fc9 Added existing common.c/.h functions to test lib; minor assert refactoring 2012-12-09 17:56:19 -08:00
David Ludwig
79f7c5ebda WinRT: added cursor visibility toggling, and system cursor creation 2012-12-03 22:36:00 -05:00
Andreas Schiffler
3745d35b62 Update VS2012 solution - add missing files; fix some static analysis warnings 2012-12-01 23:30:53 -08:00
Andreas Schiffler
ca03267939 Update assert API in test lib; add to and harness; add test lib to VS2010 and VS2012 solution; fix VS2012 solution; fix compiler warning 2012-12-01 14:48:30 -08:00
Sam Lantinga
3fff75f8ba Fixed Visual Studio 2008 build 2012-11-26 23:56:24 -08:00
Andreas Schiffler
b8a9bd3784 Revert incorrect change to automated_VS2010 2012-11-26 18:51:17 -08:00
Sam Lantinga
23950f0183 Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds 2012-11-26 16:37:54 -08:00
David Ludwig
9fc6a63d06 Merged with latest official SDL code 2012-11-26 16:58:41 -05:00
Andreas Schiffler
84047df68c Fix VS2012 solution; remove accidentally submitted .patch file 2012-11-25 21:57:13 -08:00
David Ludwig
bbc13a8ecb WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.* 2012-11-25 19:05:56 -05:00
David Ludwig
a88bd2513b WinRT: got timers working 2012-11-24 12:07:35 -05:00
David Ludwig
0ff36e7874 WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c 2012-11-22 23:12:06 -05:00
David Ludwig
a10ba5bcb9 WinRT: added a skeleton SDL backend for C++11-based threads 2012-11-22 23:03:56 -05:00
David Ludwig
18cc7d9a0c WinRT: got the XAudio2 backend compiling (but not running, yet) 2012-11-22 22:34:50 -05:00
David Ludwig
7a6a66c59e WinRT: made SDL_platform.h auto-detect WinRT 2012-11-22 13:11:05 -05:00
David Ludwig
63e383e03b WinRT: added a VC++ 2012 project to help compile the loopwave test 2012-11-22 12:37:31 -05:00
David Ludwig
f2315e5a87 WinRT: included shaders in SDL library (moved from SDLWinRTTestApp) 2012-11-20 08:46:10 -05:00
David Ludwig
76324a8dc3 Merged with local changes 2012-11-19 22:07:06 -05:00
David Ludwig
ebce3f9d47 WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle 2012-11-18 23:29:52 -05:00
DavidLudwig
4f845c6e57 Merged with latest official SDL sources. 2012-11-12 13:25:44 -05:00
Andreas Schiffler
f70416e545 Added VS2012 project files 2012-11-08 21:53:57 -08:00
DavidLudwig
3114de8407 Merge with latest, official SDL code 2012-11-04 09:46:59 -05:00
David Ludwig
5a958f2c4b WinRT: made SDL_PumpEvents() work, in theory 2012-10-28 20:04:26 -04:00
David Ludwig
b51d247eed WinRT: removed an unneeded class created by MSVC 11's Direct3D template app 2012-10-28 19:47:33 -04:00
David Ludwig
131c8c8db4 WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode() 2012-10-28 18:45:33 -04:00
David Ludwig
345e645cb5 WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base 2012-10-27 22:48:04 -04:00
David Ludwig
cde70a7630 WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place 2012-10-27 21:20:00 -04:00
David Ludwig
7652fa94d0 WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself. 2012-10-27 20:12:31 -04:00
Sam Lantinga
4d5b6cd8b7 Updated the Visual Studio 2010 project with the new message box functionality. 2012-10-30 19:21:42 -07:00
Sam Lantinga
913254a6e8 Added Windows message box implementation, but it needs a little work on layout. 2012-10-30 18:59:56 -07:00
David Ludwig
abc57b1b1a added missing Visual Studio 2012 .sln file for WinRT 2012-10-18 10:03:07 -04:00
David Ludwig
3c1316c04c Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used. 2012-10-17 21:43:20 -04:00
David Ludwig
d86e7a766d added Visual Studio 2012 projects for SDL and SDLmain (but not tests) 2012-10-15 22:25:08 -04:00
Sam Lantinga
b53cdc758a Whoops, that's a header! 2012-10-01 00:02:07 -07:00
Sam Lantinga
af274bb9f5 Added SDL_dropevents.c to the Visual C projects 2012-09-30 23:08:46 -07:00
Ryan C. Gordon
0a26fda2e1 Patched to compile on Windows with VS2008 and VS2010. 2012-07-11 20:56:15 -04:00
Sam Lantinga
ffabd91859 Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Sam Lantinga
e3179ba01b Fixed compiling with Visual Studio 2012-06-19 13:50:14 -04:00
Sam Lantinga
7fda375925 Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke 2012-02-04 10:42:12 -05:00
Sam Lantinga
254cf2c53c Removed old compat files from Visual Studio and Xcode projects 2012-01-22 22:09:29 -05:00
Sam Lantinga
c484f884c5 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
Sam Lantinga
a2c8422c6c Added testscale and testrendertarget projects 2012-01-21 21:50:28 -05:00
Sam Lantinga
27f336ae6e Added the correct version.rc to the Visual Studio build. 2012-01-21 12:10:14 -05:00
Sam Lantinga
ce42b7c89d Added spaces for the include path 2012-01-16 20:40:10 -05:00