WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)

This commit is contained in:
David Ludwig
2012-11-20 08:46:10 -05:00
parent 7974dae149
commit f2315e5a87
3 changed files with 23 additions and 18 deletions

View File

@@ -261,6 +261,24 @@
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtrenderer.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\..\src\video\windowsrt\SimplePixelShader.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
</FxCompile>
<FxCompile Include="..\..\src\video\windowsrt\SimpleVertexShader.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
</FxCompile>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
<Keyword>Win32Proj</Keyword>