mirror of
https://github.com/yawut/SDL.git
synced 2026-09-08 09:06:29 -05:00
WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
This commit is contained in:
@@ -261,6 +261,24 @@
|
||||
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtrenderer.h" />
|
||||
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<FxCompile Include="..\..\src\video\windowsrt\SimplePixelShader.hlsl">
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
|
||||
</FxCompile>
|
||||
<FxCompile Include="..\..\src\video\windowsrt\SimpleVertexShader.hlsl">
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
|
||||
</FxCompile>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
|
||||
Reference in New Issue
Block a user