WinRT: minor code cleanups

This commit is contained in:
David Ludwig 2012-11-20 08:12:12 -05:00
parent 8f625d0105
commit 7974dae149
2 changed files with 0 additions and 4 deletions

View File

@ -108,8 +108,6 @@ void SDL_winrtrenderer::Render()
return;
}
m_d3dContext->RSSetState(m_rasterState.Get());
m_d3dContext->OMSetRenderTargets(
1,
m_renderTargetView.GetAddressOf(),

View File

@ -25,8 +25,6 @@ private:
Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
Microsoft::WRL::ComPtr<ID3D11RasterizerState> m_rasterState;
uint32 m_vertexCount;
};