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WinRT: minor code cleanups
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@ -108,8 +108,6 @@ void SDL_winrtrenderer::Render()
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return;
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}
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m_d3dContext->RSSetState(m_rasterState.Get());
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m_d3dContext->OMSetRenderTargets(
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1,
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m_renderTargetView.GetAddressOf(),
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@ -25,8 +25,6 @@ private:
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Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
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Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
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Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
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Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
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Microsoft::WRL::ComPtr<ID3D11RasterizerState> m_rasterState;
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uint32 m_vertexCount;
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};
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