Commit Graph

11299 Commits

Author SHA1 Message Date
Ozkan Sezer
7d18153873 fix permissions 2019-06-24 23:50:20 +03:00
Sylvain Becker
869e4cd849 Android: export Lock/Unlock activity API 2019-06-24 18:08:11 +02:00
Sam Lantinga
85d515fc44 Fixed bug 4684 - GLES1 variables missing under Android with CMake
Braden Obrzut

https://hg.libsdl.org/SDL/file/9d3f245739f8/CMakeLists.txt#l911

I believe the following should also be specified there:

set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)

As it is now GLES1 support is missing when building for Android despite it linking to the library.
2019-06-21 22:01:27 -07:00
Ryan C. Gordon
98fba377ef direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.
Fixes Bugzilla #4679.
Fixes Bugzilla #4537.
2019-06-21 15:07:39 -04:00
Sam Lantinga
13f17ec43a Enable Raspberry Pi video by default 2019-06-21 10:58:30 -07:00
Cameron Gutman
9d146fcbc2 direct3d: Fix dirty textures failing to update
Even if the texture itself has not changed since last time, the data may have
so we must call UpdateDirtyTexture() to handle that possibility.
2019-06-20 19:51:00 -07:00
Sam Lantinga
e85562f2ac Fixed bug 4672 - Warnings in SDL_LogEvent() 2019-06-19 17:11:20 -07:00
Sam Lantinga
53c911510b Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Zack Middleton
01f6db4da1 Handle GameCube WaveBird controller differences
Make wireless GameCube controllers use unknown power level instead of
wired and don't allow rumble (it doesn't have hardware for it).
2019-06-19 06:43:54 -07:00
Zack Middleton
e455e20657 Make GameCube controllers only rumble if both USB cables are connected
The Nintendo USB GameCube Adapter has two USB connectors. Black for data
and grey for additional power for rumble. The Wii U and other software
require both cables to use rumble. The rumble is weaker without the
second USB cable. Other than that I don't know if there is any negative
side affects from using rumble with only one cable.
2019-06-19 06:43:36 -07:00
Zack Middleton
fb4bd5c5cb Fix GameCube controller power level being reset to unknown
HIDAPI_DriverGameCube_OpenJoystick() set power level to wired and then
it was set to unknown in SDL_JoystickOpen().
2019-06-19 06:43:04 -07:00
Sam Lantinga
90a66d8866 Use SDL C runtime functions 2019-06-19 06:40:50 -07:00
Sylvain Becker
786778fcbf KMSDRM: fix inverted strcmp, remove useless if test (Bug 4624) 2019-06-19 10:11:38 +02:00
Sylvain Becker
2d0ae536b5 KMSDRM: fix compilation on linux, no d_namlen (Bug 4624) 2019-06-19 09:16:53 +02:00
Ryan C. Gordon
b565cc4e26 wayland: Fixed C99-style variable declaration inside for-loop. 2019-06-19 00:52:34 -04:00
Sam Lantinga
fc7747d45e Fixed building DMG archive on Mac OS X 2019-06-18 21:50:57 -07:00
Ryan C. Gordon
3b0639ca7e opengl: Be more robust in failing cases.
Load all possible symbols, not just until one fails, in case they get used
during shutdown, etc.

Fixes Bugzilla #4093.
2019-06-18 18:58:39 -04:00
Sam Lantinga
5fadf0d09c Only warp the mouse to set focus if we're definitely going into relative mode 2019-06-18 14:24:26 -07:00
Sam Lantinga
bb57b9cc1a Fixed compiler warning 2019-06-18 14:24:24 -07:00
Sam Lantinga
756b70a93e Fixed bug 4624 - KMS/DRM fails on FreeBSD because /dev/dri/card* nodes are symlinks
Jan Martin Mikkelsen

Patch to scan /dev/dri based on names rather than file type

Loading KMS/DRM on FreeBSD fails because the "available" code in the driver checks for character device nodes under /dev/dri and the /dev/dri/card* files are symlinks rather than device nodes nodes on FreeBSD. The symlink points to /dev/drm/0.

The attached patch counts /dev/dri/card* entries rather than directory entries which are character devices.
2019-06-18 14:15:10 -07:00
Ryan C. Gordon
35052aeabf cocoa: Patched to compile and also handle possible malloc failure. 2019-06-18 16:53:49 -04:00
Sam Lantinga
99e6b0ef00 Fixed potential double-free in mouse cleanup code 2019-06-18 13:41:38 -07:00
Sam Lantinga
f56e16c87d Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
Sylvain

I think what happening with the software renderer is:

* you're somehow in background (so texture creation is not possible)
* it resizes and wants to push a SDL_WINDOWEVENT_SIZE_CHANGED
It call:
https://hg.libsdl.org/SDL/file/45b56ed51919/src/render/SDL_render.c#l683
* GetOutputSize
* SW_GetOutputSize
* SW_ActivateRenderer
* SDL_GetWindowSurface
* SDL_CreateWindowFramebuffer which is mapped to SDL_CreateWindowTexture
and it ends up re-creating the surface/a texture, while being in background
2019-06-18 10:08:19 -07:00
Sylvain Becker
756526a7d9 Android: resize with software rendering, reverted again (Bug 4669) 2019-06-18 18:53:58 +02:00
Sylvain Becker
c15d530a13 Android: try to fix resize with software rendering (bug 4669) 2019-06-18 18:40:40 +02:00
Sylvain Becker
93cf468756 Android: revert commit SW_GetOutputSize, again (Bug 4669) 2019-06-18 18:22:18 +02:00
Sam Lantinga
f9c3030ef9 Added a patch note about batched rendering 2019-06-18 08:35:31 -07:00
Sam Lantinga
7881b92b12 Added patch notes for 2.0.10 2019-06-18 07:55:30 -07:00
Sam Lantinga
b479a99315 Make sure we haven't changed the size of the SDL_Event structure and broken binary compatibility. 2019-06-18 06:53:32 -07:00
Sylvain Becker
aa638c1ccb Android: prevent ignoring surfaceChanged() in MultiWindow 2019-06-18 11:35:30 +02:00
Sylvain Becker
3f591fa6dc Android: prevent using SW_GetOutputSize with software renderer (Bug 4669) 2019-06-18 10:41:11 +02:00
Sylvain Becker
c60bd59822 Android: revert previous commit (Bug 4669)
(Refs #1)
2019-06-18 10:23:19 +02:00
Sylvain Becker
ba367bca49 Fixed bug 4669: Android software renderer, black screen when window resizes
Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
2019-06-17 22:31:36 +02:00
Sam Lantinga
e8abb3a0e6 Removed extraneous fprintf() call 2019-06-17 11:10:20 -07:00
Sam Lantinga
f58c5223ab Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Sam Lantinga
74b4f7a68d Fixed bug 4667 - Build errors on Linux when building without Threads support
Manuel Sabogal

There is an issue on the latest commit of the mercurial repo when SDL_THREADS_DISABLED is set:

src/core/linux/SDL_threadprio.c:79:28: error: unknown type name 'Sint64'; did you mean 'int'
2019-06-17 08:38:33 -07:00
Alex Szpakowski
beb04e599a Fix synthetically generated mouse events getting lost forever after the device orientation changes (or the window is otherwise resized) while a finger is touching the screen. 2019-06-16 14:10:30 -03:00
Alex Szpakowski
d111cfcf38 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL.
It was originally added to work around an input event problem in the code of a specific app which mixed SDL and native UIViews, but that app solved its problems in a better manner since then.
2019-06-16 13:52:27 -03:00
Ryan C. Gordon
f9f51a7c38 assert: Another attempt to quiet compiler warnings. 2019-06-14 22:29:13 -04:00
Ryan C. Gordon
5f36780e0b assert: Possibly fixing compiler warning on Android. 2019-06-14 21:39:51 -04:00
Ryan C. Gordon
f1c7594adc cocoa: ignore compiler warnings about OpenGL being deprecated. 2019-06-14 21:18:53 -04:00
Ryan C. Gordon
03aa6bb81a A few minor changes to placate static analysis. 2019-06-14 18:23:51 -04:00
Sam Lantinga
4b0e4b0723 Added support for Xbox and PS4 wireless controllers on iOS and tvOS
Also implemented SDL_JoystickGetDevicePlayerIndex() on iOS and tvOS, and added support for reading the new menu button state available in iOS and tvOS 13.
2019-06-14 13:56:52 -07:00
Sam Lantinga
7739392c5b Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta 2019-06-14 13:56:42 -07:00
Ryan C. Gordon
e5de00e2f4 audio: Attempt to fix build on ARM versions of Visual Studio. 2019-06-14 16:52:42 -04:00
Ryan C. Gordon
87e83dedca audio: Fix ARM NEON audio converter bugs.
(Patch from Sylvain, I'm just applying it.)

Fixes Bugzilla #4186.
2019-06-14 15:52:48 -04:00
Ryan C. Gordon
b39a960ada audio: patched to compile. 2019-06-14 15:47:32 -04:00
Ethan Lee
658ca3b693 Check src alignment for S32_to_F32 conversions 2019-06-14 09:51:22 -04:00
Ryan C. Gordon
a50565a4c8 cocoa: Another attempt at synthesized mouse/touch events. 2019-06-13 21:31:03 -04:00
Ryan C. Gordon
aa5ff2ddc9 cocoa: Revised synthesized mouse/touch event strategy.
I _think_ I understand what Sylvain is working on here now, so hopefully I
got this right.

Fixes Bugzilla #4576.

(I think!)
2019-06-13 01:57:13 -04:00