direct3d: Fix dirty textures failing to update

Even if the texture itself has not changed since last time, the data may have
so we must call UpdateDirtyTexture() to handle that possibility.
This commit is contained in:
Cameron Gutman
2019-06-20 19:51:00 -07:00
parent e85562f2ac
commit 9d146fcbc2

View File

@@ -1127,6 +1127,13 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
}
data->drawstate.texture = texture;
} else if (texture) {
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
UpdateDirtyTexture(data->device, &texturedata->texture);
if (texturedata->yuv) {
UpdateDirtyTexture(data->device, &texturedata->utexture);
UpdateDirtyTexture(data->device, &texturedata->vtexture);
}
}
if (blend != data->drawstate.blend) {