Commit Graph

1846 Commits

Author SHA1 Message Date
Sam Lantinga
44935b57ae Fixed crash with multiple windows 2006-07-23 00:19:12 +00:00
Sam Lantinga
ef12c290da OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.
2006-07-22 23:04:41 +00:00
Sam Lantinga
f6948f99cb Added SDL_GL_ExtensionSupported()
Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.
2006-07-22 21:58:17 +00:00
Sam Lantinga
7893fee098 Query the maximum texture size for the D3D renderer. 2006-07-22 21:17:37 +00:00
Sam Lantinga
b7e5c8f440 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
2006-07-22 21:02:57 +00:00
Sam Lantinga
5b2ef05897 Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.
2006-07-22 19:51:48 +00:00
Sam Lantinga
84d5c98403 Fixed OpenGL blend modes, added power of 2 texture code 2006-07-22 19:03:31 +00:00
Sam Lantinga
accc2c8f4e Bug fixes to the OpenGL renderer 2006-07-22 18:01:56 +00:00
Sam Lantinga
d533be8505 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress
2006-07-22 08:33:18 +00:00
Sam Lantinga
e127759e0c Fixed to compile while the OpenGL renderer is under construction 2006-07-19 08:46:57 +00:00
Sam Lantinga
678d3604b9 Starting on the OpenGL renderer... 2006-07-19 07:18:45 +00:00
Sam Lantinga
26eb39ffa6 Implemented scaling in the D3D renderer 2006-07-19 05:45:42 +00:00
Sam Lantinga
6bdc957609 Implemented blend modes in the D3D renderer 2006-07-19 05:03:21 +00:00
Sam Lantinga
e48bd78a26 Implemented multi-window OpenGL program with test framework. 2006-07-19 04:24:41 +00:00
Sam Lantinga
dcd15904cd Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00
Sam Lantinga
4385bca869 Implemented Windows OpenGL support
Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes
2006-07-17 06:47:33 +00:00
Sam Lantinga
c71b106d69 Setting up the OpenGL support 2006-07-16 09:34:01 +00:00
Sam Lantinga
b8e8d039b1 Create a fake desktop mode for windowed mode apps 2006-07-16 03:35:44 +00:00
Sam Lantinga
ab5ee92e21 Fixed building on Mac OS X without the Carbon and Cocoa video drivers 2006-07-16 03:32:06 +00:00
Sam Lantinga
b2d6bc4134 Look at environment variables in SDL_VideoInit() and SDL_AudioInit() 2006-07-15 19:30:18 +00:00
Sam Lantinga
edf9d1b930 Implemented fully featured dummy renderer 2006-07-15 19:29:42 +00:00
Sam Lantinga
ed287169af Streamlined the API a bit and optimized the software renderer. 2006-07-15 09:46:36 +00:00
Sam Lantinga
ec2b9003f7 Changed the name of the dummy renderer 2006-07-14 08:24:43 +00:00
Sam Lantinga
73fccc0fbd Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
2006-07-14 08:22:45 +00:00
Sam Lantinga
aa2eab852a Yay! D3D renderer works! 2006-07-14 07:41:16 +00:00
Sam Lantinga
0c86ca7a06 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet... 2006-07-14 06:40:53 +00:00
Sam Lantinga
8b3185d2e1 Updated Visual C++ 2005 project 2006-07-13 08:15:35 +00:00
Sam Lantinga
f3567e6d90 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
2006-07-13 08:13:02 +00:00
Sam Lantinga
c5d19656cd First stab at a D3D renderer, only 30FPS so far... ? 2006-07-12 09:25:17 +00:00
Sam Lantinga
4a6e3053ed debug cleanup 2006-07-12 08:09:57 +00:00
Sam Lantinga
04b16088cc Playing around, trying to find a fast path with GDI 2006-07-12 07:01:35 +00:00
Sam Lantinga
c1ff714652 Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.

Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code.  *sigh*
2006-07-12 06:39:26 +00:00
Sam Lantinga
e69f12209a Updated the snapshot build target to reflect the new source location 2006-07-10 21:23:51 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Patrice Mandin
8f3655506a sdl.pc is in build directory, not source 2006-07-06 18:01:37 +00:00
Sam Lantinga
8aa7cbafae Include sdl.pc in the development RPM release-1.2.11 2006-06-27 04:58:26 +00:00
Sam Lantinga
119848d88c Added 1.2.11 patch notes 2006-06-27 04:33:31 +00:00
Sam Lantinga
c439460cf0 Fixed libiconv detection 2006-06-26 16:20:51 +00:00
Sam Lantinga
0c9f2f1373 Fixed problem with nasm hidden visibility detection 2006-06-26 16:15:21 +00:00
Sam Lantinga
1e3df63f46 Almost added Mac OS X nasm support 2006-06-26 05:27:15 +00:00
Sam Lantinga
120ebc4e66 ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] -------
Created an attachment (id=142) [edit]
updated makefiles for 1.2.11 release

The new Watcom-Win32.zip
- includes the new testcursor test, and
- doesn't link to dxguid.lib anymore (by defining INITGUID for
SDL_dx5events.c),
  to fix issue with stack calling convention (-6s can now be used instead of
-6r
  in CFLAGS).

------- Comment #6 From Marc Peter 2006-06-25 18:12 [reply] -------
Created an attachment (id=143) [edit]
updated README.Watcom for 1.2.11

- lists new testcursor test
- mentions possibility to build with -6s (stack calling convention) instead
  of -6r (register calling convention)
2006-06-26 01:33:53 +00:00
Sam Lantinga
0dd4fea4b2 Updated version to SDL 1.2.1 2006-06-25 18:26:15 +00:00
Sam Lantinga
5ffeed6e77 Updated the version to 1.2.11 2006-06-25 18:07:34 +00:00
Sam Lantinga
a3ab9747a9 2006-06-25 17:14:39 +00:00
Sam Lantinga
7e37690ca4 Fixed including stdint.h with gcc on Win32 2006-06-25 17:12:08 +00:00
Sam Lantinga
1d95e86391 Fix for bug #240
Christian Walther contributed Cocoa cursor code.
2006-06-24 17:36:55 +00:00
Sam Lantinga
38e7b9ce94 Fixed bug #258
Account for the menu height in AdjustWindowRectEx()
2006-06-24 04:30:01 +00:00
Sam Lantinga
afd236a42a Fixed bug #255
Fixed memory leaks in the windib driver.
2006-06-24 03:41:14 +00:00
Sam Lantinga
94d74c1271 Fixed bug #260
Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux
2006-06-24 01:59:43 +00:00
Sam Lantinga
31f87f2ec4 Default the X11 dynamically loading on if the OS loader loads libraries
with their private symbols hidden.  If that isn't the case, and someone
tries to enable it anyway, spit out a warning and don't let them do it.
2006-06-23 08:39:05 +00:00