David Ludwig
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41ed032ebf
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WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
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2013-02-10 17:35:38 -05:00 |
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David Ludwig
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86b1620b4b
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WinRT: emit SDL_MOUSEWHEEL events
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2013-02-10 10:39:24 -05:00 |
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David Ludwig
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e798bdea70
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WinRT: made mouse button events include the correct button type (left, right, middle, x1, or x2)
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2013-02-10 10:28:52 -05:00 |
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David Ludwig
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e73e2ca8d9
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WinRT: consolidated all WinRT path-retrieval functions into one function
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2013-02-09 22:48:19 -05:00 |
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David Ludwig
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5e09208ba1
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WinRT: fixed a crash that occurred after rotating the host device
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2013-02-09 20:30:53 -05:00 |
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David Ludwig
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f771aa94fd
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WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
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2013-02-09 20:26:39 -05:00 |
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David Ludwig
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81b18b286b
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WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
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2013-02-09 19:39:42 -05:00 |
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David Ludwig
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0230dbac69
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WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
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2013-02-09 18:58:13 -05:00 |
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David Ludwig
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f97e0c55e1
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WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
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2013-02-09 16:00:55 -05:00 |
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David Ludwig
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44ce12c509
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WinRT: more code-moving from WinRT code to Direct3D 11.1 code
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2013-02-09 15:43:13 -05:00 |
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David Ludwig
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b29972705a
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WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
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2013-02-09 15:22:49 -05:00 |
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David Ludwig
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12f2c72309
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WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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2013-02-09 14:56:32 -05:00 |
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David Ludwig
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aa44094749
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WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
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2013-02-09 14:35:06 -05:00 |
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David Ludwig
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a89b0d79a9
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WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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2013-02-09 11:42:17 -05:00 |
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David Ludwig
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a944a5f84d
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WinRT: Windows Phone build fixes
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2013-02-09 10:43:20 -05:00 |
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David Ludwig
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4cf953884a
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WinRT: removed some now-unnecessary file loading code
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2013-02-03 18:56:52 -05:00 |
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David Ludwig
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12b291f981
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WinRT: made renderer init code be synchronous for now, in order to make error handling be a bit easier in the near future
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2013-02-03 18:56:11 -05:00 |
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David Ludwig
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14528acc68
|
WinRT: fixed an odd path retrieval bug
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2013-02-03 13:18:31 -05:00 |
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David Ludwig
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11f36eaddb
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WinRT: added a function to retrieve the root path to the installed app
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2013-02-03 12:49:12 -05:00 |
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David Ludwig
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1aed239483
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WinRT: made path retrieval functions return NULL on Windows Phone whenever said data isn't available
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2013-02-03 12:38:55 -05:00 |
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David Ludwig
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2ef67300a3
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WinRT: made path retrieval functions return wide-char strings
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2013-02-03 12:34:34 -05:00 |
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David Ludwig
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7eb00a855c
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WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
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2013-02-03 12:33:15 -05:00 |
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David Ludwig
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d839eb5eb2
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WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
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2013-02-02 21:05:32 -05:00 |
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David Ludwig
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4f6ffdc590
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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David Ludwig
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96a6361f12
|
WinRT: Windows Phone fixes. SDL can now display images, and respond to input, on Microsoft's Windows Phone 8 emulator.
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2013-01-29 20:27:47 -05:00 |
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David Ludwig
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19e2e3294b
|
WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
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2013-01-28 23:19:13 -05:00 |
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David Ludwig
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576267ca3b
|
WinRT: added Windows Phone 8 project files, and got SDL compiling under them
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2013-01-28 23:13:07 -05:00 |
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David Ludwig
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4f492c62c6
|
WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
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2013-01-28 22:03:12 -05:00 |
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David Ludwig
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e65acbfd3e
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WinRT: separated Win32 and WinRT project files
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2013-01-23 23:42:50 -05:00 |
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David Ludwig
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7f2474a710
|
WinRT: made the grave/tilde key work
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2013-01-23 09:51:04 -05:00 |
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David Ludwig
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cdaa0b3cd4
|
WinRT: got backslash keys working, at least on Win8 in a Parallels 8 VM
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2013-01-23 09:09:23 -05:00 |
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David Ludwig
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a98b580312
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WinRT: minor comment change to keyboard code
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2013-01-23 08:45:28 -05:00 |
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David Ludwig
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b529584bec
|
WinRT: made use of Win32 key codes if and when a documented WinRT key code can't be found
|
2013-01-23 08:44:12 -05:00 |
|
David Ludwig
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0634d6586e
|
WinRT: hack-fixed a bug whereby SDL_UpdateWindowSurface would fail if the app was hidden, then re-shown
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2013-01-22 22:36:32 -05:00 |
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David Ludwig
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4376678d59
|
WinRT: minor, MSVC project file cleanup
|
2013-01-22 21:46:39 -05:00 |
|
David Ludwig
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4d3efcce33
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WinRT: added platform-specific APIs to access common, writable folder paths
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2013-01-22 21:45:59 -05:00 |
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David Ludwig
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f84a7d43b1
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WinRT: created sections/filters to organize the MSVC project a bit more
|
2013-01-22 21:05:48 -05:00 |
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David Ludwig
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0eb4cf844d
|
WinRT: added a keyboard mapping for the Backspace key
|
2013-01-22 20:40:15 -05:00 |
|
David Ludwig
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a254837e9e
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WinRT: emit SDL_WINDOWEVENT_SHOWN and SDL_WINDOWEVENT_HIDDEN
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2013-01-08 23:30:21 -05:00 |
|
David Ludwig
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c0cc3cec3f
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WinRT: converted tabs to spaces in src/video/windowsrt/*
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2013-01-08 23:11:22 -05:00 |
|
David Ludwig
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1fae2ee829
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WinRT: send window 'minimized' and 'restored' events for app-suspend and app-resume. Use SDL_AddEventWatch() to receive these.
|
2013-01-08 22:50:29 -05:00 |
|
David Ludwig
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1221e49e58
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WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
|
2012-12-31 10:30:38 -05:00 |
|
David Ludwig
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65d8f317ca
|
WinRT: added a note to try removing some WinRT-specific code from SDL_xaudio2.c
|
2012-12-30 13:03:45 -05:00 |
|
David Ludwig
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b2fc5e5186
|
WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend
|
2012-12-30 12:57:33 -05:00 |
|
David Ludwig
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0b532c19bb
|
WinRT: scaled relative mouse mode values from the native screen size to SDL's window size
|
2012-12-28 16:10:44 -05:00 |
|
David Ludwig
|
1996781399
|
WinRT: added support for SDL_SetRelativeMouseMode
|
2012-12-28 13:24:36 -05:00 |
|
David Ludwig
|
1d8ca8fb11
|
WinRT: merged with the latest official SDL source
|
2012-12-16 22:02:01 -05:00 |
|
David@Birdo.localdomain
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b9b60ce403
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WinRT: fixed a build error caused by a reference to a missing and unused header file
|
2012-12-16 21:39:02 -05:00 |
|
Ryan C. Gordon
|
37be4ddae6
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SDL_assertion messages use "\n" instead of "\r\n" on non-Windows platforms.
|
2012-12-16 14:46:16 -05:00 |
|
Ryan C. Gordon
|
836e54d74a
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X11 messageboxes should treat "\r\n" as "\n" by ignoring the '\r' char.
|
2012-12-16 14:39:49 -05:00 |
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