Commit Graph

11814 Commits

Author SHA1 Message Date
Sam Lantinga
4032a536a4 Build the hidapi framework and weak link it on Mac OS X 2020-01-31 13:09:20 -08:00
Sam Lantinga
d117d8d0d2 Weak link the hidapi framework on iOS and tvOS 2020-01-31 10:45:04 -08:00
Sam Lantinga
2cf2cfd5b0 Build hidapi as a framework on iOS, so it can be linked by the application as well. 2020-01-30 16:02:56 -08:00
Sam Lantinga
92a995cd60 Fixed build 2020-01-30 14:58:41 -08:00
Sam Lantinga
2fb9f8c6d0 More Xcode project improvements 2020-01-30 14:53:18 -08:00
Sam Lantinga
01bb0ffd96 Export SDL functions for iOS application delegates 2020-01-30 14:51:33 -08:00
Ryan C. Gordon
d138359494 test: Common framework now accepts --usable-bounds command line argument. 2020-01-30 13:47:48 -05:00
Ryan C. Gordon
603bc60ce2 test: change path in a comment from '\\' to '/' char. Nothing serious here. 2020-01-30 13:47:19 -05:00
Sam Lantinga
0114409a5a Added missing file from previous commit 2020-01-29 20:09:59 -08:00
Sam Lantinga
3878b30d51 Added a unified Xcode project for macOS, iOS and tvOS 2020-01-29 20:09:18 -08:00
Sam Lantinga
0b19bdcd31 Fixed compiler warning 2020-01-29 20:09:16 -08:00
Sam Lantinga
7bcfb1bcfb Added SDL_hidapi_steam.c to the iOS and tvOS dylib build targets 2020-01-29 20:09:14 -08:00
Sam Lantinga
6e060358b8 There are lots of unused macros in the Steam controller code 2020-01-29 20:09:12 -08:00
Sam Lantinga
5c64f44a9f Added support for the Steam Controller on mobile devices 2020-01-29 20:09:11 -08:00
Sam Lantinga
4946ec1ef4 Miscellaneous pending fixes 2020-01-29 20:09:08 -08:00
Sam Lantinga
706579f0c6 Fixed member order to make more sense 2020-01-28 21:41:13 -08:00
Sam Lantinga
e24a78ff3d Fixed wired PS4 controller support on Android 2020-01-28 17:11:17 -08:00
Ryan C. Gordon
2e0e4c66d3 x11: Use XSync when changing window position instead of XFlush.
Attempt to fix regression in Bugzilla #4646.
2020-01-28 13:51:24 -05:00
Ryan C. Gordon
a928dfb170 cocoa: Fix command line apps' menu bar not working on macOS Catalina.
Fixes Bugzilla #4937.
2020-01-27 17:15:12 -05:00
Ryan C. Gordon
895dbc38e2 darwin: Don't pass NULL device refs to IOHIDDeviceGetValue().
Possibly fixes Bugzilla #4961.
2020-01-27 15:44:48 -05:00
Ryan C. Gordon
c85a100cd1 video: Added a hint to override the display's usable bounds. 2020-01-27 10:58:30 -05:00
Sam Lantinga
e332b6d728 Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
meyraud705

Switch hidapi and xinput also need to check for overflow, attached a patch for them.
2020-01-26 12:48:35 -08:00
Sam Lantinga
653bb0c793 Don't enumerate devices we can't open 2020-01-26 12:40:32 -08:00
Sam Lantinga
ee44fcea94 Fixed disabling the Xbox 360 wireless HIDAPI driver 2020-01-26 10:32:39 -08:00
Sam Lantinga
80279fb512 Always release devices in onPause in case we're going to be force stopped, and for consistency with interacting with other activities that might use the controller 2020-01-26 00:37:48 -08:00
Sam Lantinga
4addbff471 Fixed compiler warnings 2020-01-23 22:24:24 -08:00
Sam Lantinga
3e419c8c9f Fixed mapping for both versions of the Xbox One Elite Series 2 controller firmware connecting over Bluetooth 2020-01-23 12:53:43 -08:00
Sam Lantinga
c972e7c75e Added mapping for the Xbox One controller connected via the wireless dongle using xow 2020-01-23 12:53:41 -08:00
Sam Lantinga
3d12f83be5 Turn off rumble on drivers which don't respect the replay.length value 2020-01-23 12:53:39 -08:00
Sam Lantinga
dbd5926a65 SDL_LEAN_AND_MEAN defaults off 2020-01-23 01:03:23 -08:00
Sam Lantinga
698cde1a8b Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
Protected more code with #ifdefs to reduce the size of minimal shared library builds
2020-01-23 01:00:52 -08:00
Sam Lantinga
7389baad7b Fixed compile warning 2020-01-23 00:32:34 -08:00
Sam Lantinga
a58e34f4f6 Added support for the paddles on the Xbox One Elite Series 1 controller 2020-01-22 11:28:35 -08:00
Sylvain Becker
0f4b8e30b8 Documentation of the footprint #defines 2020-01-22 15:23:44 +01:00
Ryan C. Gordon
52fbd467f2 audio: Fixed a '//' style comment. 2020-01-21 17:40:16 -05:00
Ryan C. Gordon
c8b33b868e audio: Calculate a legitimate SDL_AudioSpec::silence in SDL_LoadWAV_RW(). 2020-01-21 15:49:37 -05:00
Sylvain Becker
4d9985406a Add #define SDL_HAVE_BLIT_N_RGB565 to compile out RGB565 LUT 2020-01-21 22:06:09 +01:00
Sylvain Becker
a992fe0007 A few #defines to reduce SDL2 footprint.
Only applied when library is statically linked
2020-01-21 21:33:40 +01:00
Sam Lantinga
2c2b61b9b3 The Xbox One 0x01 initialization packet is an ack packet 2020-01-20 13:53:40 -08:00
Sam Lantinga
9ad48f2b2d Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection 2020-01-19 11:43:36 -08:00
Sam Lantinga
da8e6b1cb5 Added missing file from previous commit 2020-01-18 11:21:42 -08:00
Sam Lantinga
e33ebdcc6a Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android 2020-01-18 11:21:14 -08:00
Sam Lantinga
39e4249b8c There are multiple bindings for XBox One controller model 1708, depending on firmware revision 2020-01-17 11:09:57 -08:00
Sam Lantinga
055acce4b2 Added support for the NACON GC-400ES 2020-01-17 11:07:19 -08:00
Sam Lantinga
e82dc25ab8 On Mac OSX there are spurious hat events at program start, so skip these 2020-01-17 11:06:02 -08:00
Sam Lantinga
eda9d8fb85 Reattach the kernel driver after closing USB controllers 2020-01-17 10:43:14 -08:00
Sylvain Becker
df66a2ce78 Android: prevents rare crashes when app goes to background or ends.
Make sure the thread is actually paused, and context backep-up, before
SurfaceView is destroyed (eg surfaceDestroyed() actually returns).

Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable.

It prevents crashes like:

  #00  pc 000000000000c0d0  /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8)
  #01  pc 000000000000c7f4  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284)
  #02  pc 000000000000c390  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240)
  #03  pc 000000000000bb10  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64)
  #04  pc 000000000032732c  /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116)
  #05  pc 0000000000326dd0  /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56)
  #06  pc 00000000002ae484  /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364)
  #07  pc 0000000000249680  /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800)
  #08  pc 00000000002cb52c  /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
2020-01-17 12:41:54 +01:00
Sylvain Becker
6d7a79d8a9 Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't work
Improve handling of landscape/portrait orientation. Promote to SCREEN_ORIENTATION_SENSOR_* when needed.
Android window can be somehow resizable.
If SDL_WINDOW_RESIZABLE is set, window size change is allowed, for instance when orientation changes (provided the hint allows it).
2020-01-17 12:04:18 +01:00
Sam Lantinga
89be0e49c6 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga
51433db9c9 Fixed bug 4929 - Software renderer produces bugs when optimizations are turned on with Visual C++ 2019
Konrad

I took the liberty of rewriting this function a bit as it seemed to be unnecessary extended with ifs regarding flags (we can check everything in one pass which seem to be the thing which confuses Visual C++ 2019 as well).

Also, I have made CPU features an int instead of uint because if we check it against flags which are all ints it might as well just be int (no signed/unsigned bitwise comparison).
2020-01-16 15:54:20 -08:00