Always release devices in onPause in case we're going to be force stopped, and for consistency with interacting with other activities that might use the controller

This commit is contained in:
Sam Lantinga
2020-01-26 00:37:48 -08:00
parent 4addbff471
commit 80279fb512

View File

@@ -283,10 +283,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return;
}
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(true);
}
SDLActivity.handleNativeState();
}
@@ -298,10 +294,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return;
}
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(false);
}
SDLActivity.handleNativeState();
}
@@ -310,6 +302,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected void onPause() {
Log.v(TAG, "onPause()");
super.onPause();
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(true);
}
if (!mHasMultiWindow) {
pauseNativeThread();
}
@@ -319,6 +315,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected void onResume() {
Log.v(TAG, "onResume()");
super.onResume();
if (mHIDDeviceManager != null) {
mHIDDeviceManager.setFrozen(false);
}
if (!mHasMultiWindow) {
resumeNativeThread();
}