Commit Graph

467 Commits

Author SHA1 Message Date
Sam Lantinga
b59da3ffdc Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Sam Lantinga
e66826bbdf Patch from Ken Rogoway:
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
ea3c0c473a Updated the platform test for the new CPU feature functions. 2011-02-13 01:29:29 -08:00
Sam Lantinga
f1441f7929 changeset: 5278:b4b71ec2af73
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 22:27:14 2011 +0100
summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
2011-02-12 17:36:09 -08:00
Sam Lantinga
362639036a Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
5e1535525c Initial pass at shader YV12 support - doesn't quite work yet. 2011-02-12 00:25:02 -08:00
Sam Lantinga
aef6fb230a Fixed SSE4 detection, and split it into SSE 4.1 and 4.2 2011-02-11 23:02:35 -08:00
Sam Lantinga
2af371cc2e Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support. 2011-02-11 14:51:04 -08:00
Sam Lantinga
395873376b Cleaned up the file a bit for tutorial viewing 2011-02-11 13:06:35 -08:00
Sam Lantinga
30ee8f3440 Added a very simple example of texture streaming 2011-02-11 12:24:59 -08:00
Sam Lantinga
37522ace07 Fixed error check 2011-02-11 11:43:58 -08:00
Sam Lantinga
d43d02f3c3 Allow windows to be created on non-primary displays. 2011-02-10 22:37:01 -08:00
Sam Lantinga
37993063c6 Window coordinates are in the global space and windows are not tied to a particular display.
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
debc4678c8 Be explicit about what display you're querying. The default display is 0. 2011-02-10 12:14:37 -08:00
Sam Lantinga
f2729d2d2c Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
Sam Lantinga
19fcc31c58 Added a scaling test program 2011-02-09 15:37:07 -08:00
Sam Lantinga
dac85c6457 Fixed crash when shaders are not supported 2011-02-09 09:36:40 -08:00
Sam Lantinga
16627e0975 Added the ability to turn on logging output to the test programs 2011-02-08 23:13:28 -08:00
Sam Lantinga
0bed887c78 Added a simple GLSL example using SDL 2011-02-08 22:11:16 -08:00
Sam Lantinga
23370c8928 Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
Sam Lantinga
1163ebc192 Updated testoverlay2 to use the SDL 2D rendering API 2011-02-07 00:46:43 -08:00
Sam Lantinga
295ea455df Fixed compiling the automated test 2011-02-05 13:06:50 -08:00
Sam Lantinga
7558f02067 Allow resizing of testsprite 2011-02-04 21:46:38 -08:00
Sam Lantinga
4f6e1878af Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
Sam Lantinga
e4569cfdca Making the API simpler, moved the surface drawing functions to the software renderer. 2011-02-03 02:45:29 -08:00
Sam Lantinga
ff6324fb43 Updated for API changes 2011-02-03 02:42:50 -08:00
Sam Lantinga
533d4862d6 Simplified and improved the process of creating a texture from a surface. 2011-02-03 00:54:29 -08:00
Sam Lantinga
3f10d86ed9 Fixed compiling with the latest API changes 2011-02-02 14:34:24 -08:00
Sam Lantinga
c7881753b8 SDL doesn't actually support the physical/logical palette split anymore. 2011-02-01 21:51:09 -08:00
Sam Lantinga
482e5c0697 Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
Sam Lantinga
adaab5944f The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. 2011-02-01 19:19:43 -08:00
Sam Lantinga
88718ffabe Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. 2011-02-01 12:19:46 -08:00
Sam Lantinga
0efb1ea0b2 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. 2011-01-31 23:23:57 -08:00
Sam Lantinga
471a85fb52 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. 2011-01-31 22:44:43 -08:00
Sam Lantinga
74a3510cf2 Removed completely non-portable event thread hack.
Next I'll be working on generalizing the event sources and making the event queue lock-free. :)
2011-01-27 22:44:08 -08:00
Sam Lantinga
6935f227c7 Fixed test 2011-01-27 20:51:54 -08:00
Sam Lantinga
473652316a Added CPU cache line size to the test output. 2011-01-27 20:49:07 -08:00
Sam Lantinga
c5035c553b Bump up the default cache line size. 2011-01-27 16:51:47 -08:00
Sam Lantinga
d6a6503537 Added cache line size info in SDL_cpuinfo.h
I also added an implementation to dynamically query it, but didn't expose it since most x86 CPUs have an L1 cache line size of 64 bytes.
2011-01-27 16:46:15 -08:00
Sam Lantinga
050fce366d Fixed compiling under Visual Studio 2011-01-27 15:31:00 -08:00
krogoway
16881d932e When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Common.c now destroys the SDL_Window upon a SDL_WINDOWEVENT_CLOSE event to ensure that all windows get closed properly and the new code to handle the last window closes gets executed.
2011-01-27 15:58:30 -06:00
Sam Lantinga
b3eae36a25 Colin Leroy 2011-01-26 04:24:20 PST
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it
2011-01-27 00:34:12 -08:00
Sam Lantinga
647b5a4fa1 Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile. 2011-01-26 19:20:16 -08:00
Sam Lantinga
45a109abad Added a test to measure the impact of a separate thread periodically locking the queue entirely. 2011-01-26 00:03:34 -08:00
Sam Lantinga
c382f95013 Added a FIFO test to the atomic test suite.
This is really useful because we might be able to use something like this
for the SDL event queue.
2011-01-25 23:23:52 -08:00
Sam Lantinga
ec39fffe84 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
krogoway
d35de7167f Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
802ab4a83d Removed extra space 2011-01-19 11:35:31 -08:00
Sam Lantinga
21a62ffeac Michael gave permission to use his test code 2011-01-18 10:57:28 -08:00