Commit Graph

1345 Commits

Author SHA1 Message Date
Sam Lantinga
2bbcb7bdd0 G:\SDL-12-CVS\src\video\math_private.h(171) : error C4226:
nonstandard extension used : 'huge' is an obsolete keyword
2006-02-07 17:49:40 +00:00
Sam Lantinga
e28c454fca *** empty log message *** 2006-02-07 17:46:19 +00:00
Sam Lantinga
835cdcb355 Fixed it Hayashi Naoyuki's way. :) 2006-02-07 12:15:46 +00:00
Sam Lantinga
d72a9898ed Configure dynamically generates SDL_config.h
I'm still wrestling with autoheader, but this should work for now...
Fixed lots of build problems with C library support disabled
2006-02-07 12:11:33 +00:00
Ryan C. Gordon
5ff3069784 Faster fades when changing to/from/between fullscreen modes on Mac OS X. Also,
it doesn't show the desktop between modes anymore.

 Fixes Bugzilla #100.

--ryan.
2006-02-07 11:18:21 +00:00
Sam Lantinga
bd5cd274af *** empty log message *** 2006-02-07 10:40:14 +00:00
Sam Lantinga
1e037cc218 Removed uses of stdlib.h and string.h 2006-02-07 09:29:18 +00:00
Sam Lantinga
c7319385b8 Don't touch code that we brought in from other sources 2006-02-07 07:03:29 +00:00
Sam Lantinga
02cc6c0f11 Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
2006-02-07 06:59:48 +00:00
Sam Lantinga
b9704a2004 SDL_config.h will eventually be a general feature set test,
which will be useful for any program built with SDL on a given platform.
2006-02-06 17:28:04 +00:00
Sam Lantinga
735e84a7f0 Proper credit to uClibc :) 2006-02-06 17:26:47 +00:00
Sam Lantinga
dc67631a8a *** empty log message *** 2006-02-06 08:58:44 +00:00
Sam Lantinga
ca90eaa6fb Update from Alan Buckley 2006-02-06 08:47:44 +00:00
Sam Lantinga
f62242e296 A few fixes to get this building on Linux again 2006-02-06 08:46:14 +00:00
Sam Lantinga
82bfaee73a It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
e2f752249e Seek back to start on error 2006-02-04 22:01:44 +00:00
Sam Lantinga
76646e9ef3 Date: Sat, 04 Feb 2006 19:47:23 +0900
From: Hayashi Naoyuki
Subject: Re: [SDL] Character Composition problem on X

The compilation fails.
cc: Error: SDL_x11events.c, line 717: In this statement, "XK_dead_hook"
is not declared. (undeclared)
        ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE;
-------------------^
cc: Error: SDL_x11events.c, line 718: In this statement, "XK_dead_horn"
is not declared. (undeclared)
        ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE;

Neither XK_dead_hook nor XK_dead_horn are defined on Tru64.
2006-02-04 16:29:22 +00:00
Sam Lantinga
467be8347d Resolved bug #130
Use XFilterEvent() to handle dead-key composition under X11
Cleaned up the code in preparation for 1.3 API changes
2006-02-04 08:35:11 +00:00
Sam Lantinga
dbfa71e7a3 From: Hayashi Naoyuki
I tried to compile with gcc on Tru64, and got the following error.
SDL_systimer.c:45:45: error: operator '&&' has no right operand

It succeeds if changing
#if (defined _POSIX_TIMERS && _POSIX_TIMERS > 0)
to
#if (defined _POSIX_TIMERS && _POSIX_TIMERS + 0 > 0)
2006-02-03 07:43:42 +00:00
Sam Lantinga
3c351ccd46 Resolve bug #120
Use the real executable's name for the window class, if it's available.
2006-02-03 07:39:02 +00:00
Sam Lantinga
f6f8aefcd1 Favor using pthread_mutexattr_settype() on Linux. 2006-02-03 06:33:54 +00:00
Sam Lantinga
9f31bf14d1 Fixed compile warning 2006-02-03 06:01:23 +00:00
Patrice Mandin
07d86ad1e2 Update for mintlib 0.57.6 (m68k-atari-mint libc) 2006-02-02 21:27:24 +00:00
Sam Lantinga
fbfd8d7431 Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates

Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.

Ryan, I also updated SMPEG which is also in the package.

The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).

I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.

I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.

As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal

There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation

Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.

There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.

If you have any questions, feel free to ask.

Thanks,
Eric
2006-02-02 06:26:39 +00:00
Ryan C. Gordon
6d3a2c8a62 AAlib driver was using C runtime string functions without including string.h.
Fixes Bugzilla #131.
2006-02-02 05:35:42 +00:00
Ryan C. Gordon
30dcbc6323 Logic bug in X11 Unicode input shutdown...was checking for == NULL
when it should be != NULL.
2006-02-01 19:59:02 +00:00
Sam Lantinga
cf71ac8526 Eliminate duplicate modes with different refresh rates 2006-02-01 09:28:42 +00:00
Sam Lantinga
0089f4c557 Updated exports 2006-02-01 09:01:12 +00:00
Sam Lantinga
f9d29a6158 *** empty log message *** 2006-02-01 08:24:32 +00:00
Sam Lantinga
5a3c30601e Merged useful fixes from 1.3 branch 2006-02-01 08:17:54 +00:00
Ryan C. Gordon
a9fe31119d Fixed dynamic X11 for now, I think. 2006-02-01 08:03:04 +00:00
Sam Lantinga
cdba130015 *** empty log message *** 2006-02-01 07:12:14 +00:00
Sam Lantinga
808a16717c Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Sam Lantinga
b73cf4226a *** empty log message *** 2006-02-01 04:23:41 +00:00
Patrice Mandin
cb0b38d800 Add flag to post mouse button events or not, and use defined function to post them 2006-01-31 21:33:35 +00:00
Sam Lantinga
586909871c Bah, I don't know what I'm doing. 2006-01-31 19:46:26 +00:00
Sam Lantinga
cf49b25400 Quit building the frigging F77 libtool configuration! 2006-01-31 19:40:25 +00:00
Sam Lantinga
2246d1c59b We're no longer doing compile checks on the X11 extensions which we include.
(Resolves bug #114)
2006-01-31 19:09:09 +00:00
Ryan C. Gordon
bf26c5a03b Changed references to XFree86 to Xext to match change in directory structure.
Reference Bugzilla #116.
2006-01-31 18:39:32 +00:00
Sam Lantinga
6797e47739 Reverted in favor of this one:
https://bugzilla.libsdl.org/attachment.cgi?id=3
2006-01-31 18:08:33 +00:00
Sam Lantinga
adafcca267 XFree86 directory renamed to Xext 2006-01-31 17:56:44 +00:00
Sam Lantinga
073d8f68e0 Date: Tue, 05 Jul 2005 21:43:26 +1000
From: Sean Childs
Subject: [SDL] Compiling SDL 1.2.8 with the free Borland compiler

When compiling SDL 1.2.8 with the free Borland compiler, I received this
error (there is a similar error that occurs in
src\video\windx5\sdl_dx5events.c):
Error E2342 ..\..\src\video\windib\sdl_dibevents.c 189: Type mismatch in
parameter 'lpPrevWndFunc' (wanted 'int (__stdcall *)()', got 'long
(__stdcall *)(void *,unsigned int,unsigned int,long)') in function
DIB_HandleMessage


I checked the MSDN library at:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/
windowsuserinterface/windowing/windowprocedures/windowprocedurereference/wind
owprocedurefunctions/callwindowproc.asp

and it had this to say:
If STRICT is not defined, the lpPrevWndFunc parameter has the data type
FARPROC. The FARPROC type is declared as follows:

int (FAR WINAPI * FARPROC) ()

In C, the FARPROC declaration indicates a callback function that has an
unspecified parameter list. In C++, however, the empty parameter list in
the declaration indicates that a function has no parameters. This subtle
distinction can break careless code. Following is one way to handle this
situation:

#ifdef STRICT
   WNDPROC MyWindowProcedure
#else
   FARPROC MyWindowProcedure
#endif
...
   lResult = CallWindowProc(MyWindowProcedure, ...)
2006-01-31 15:30:42 +00:00
Sam Lantinga
ed75553184 Date: Sat, 14 Jan 2006 15:16:01 -0500
From: Andrew Fuller
Subject: [SDL] [PATCH] ML-8866 PS2->USB converter

This converter seems to go by several names --  Super Dual Box, Dual
USB Joypad, and who knows what else.  Also branded differently with
different colour cases, etc.  But it seems to all be the same
internals.  It is a common converter used for StepMania, with several
posts Googleable trying to make it work in Linux.  I got mine
yesterday and wanted to play stepmania, so I went ahead and made a
crude patch for libsdl to split this baby into two logical joysticks.

A couple notes about the patch:

This patch works well for two dance mats hooked up and playing
stepmania, however the mapping of the other buttons may be off.  I
have no joystick which uses all the buttons the converter reports, so
I have no way of testing them.

The name I used 0925:8866 which is the USB ID, and what SDLjoytest-GL
reported is the name, even though lsusb shows Wisegroup, Ltd MP-8866
Dual USB Joypad, and the existing virtual joystick mapping uses the
Wisegroup... name.  Not sure why the discrepency.

I'm not subscribed to this mailing list, so please CC me on any
comments to this.

-Andrew
2006-01-31 14:59:43 +00:00
Sam Lantinga
e3e00a7abd Oops 2006-01-31 01:16:21 +00:00
Ryan C. Gordon
82bc351fbd Removed some old Mac OS X cruft.
Fixes Bugzilla #64.

--ryan.
2006-01-30 18:56:30 +00:00
Ryan C. Gordon
9c5d7a5715 Corrects dynamic X11 code on Tru64 systems.
Fixes Bugzilla #87.
2006-01-30 18:21:44 +00:00
Sam Lantinga
d13460ce42 This library is now available under the LGPL 2.1, the major change of which
is allowing linking with a shared object to be considered sufficient for
complying with section 6 of the LGPL.
2006-01-30 14:27:56 +00:00
Sam Lantinga
99fbd97a6a *** empty log message *** 2006-01-30 13:32:31 +00:00
Sam Lantinga
20f8999f76 Fixed crash:
#include <SDL.h>

int main(int argc, char** argv)
{
        SDL_Init(SDL_INIT_EVERYTHING);
        SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN);
        SDL_ShowCursor(SDL_DISABLE);
        SDL_Delay(1000);
        SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL);
        SDL_Quit();
        printf("Everything okay\n");
}
2006-01-30 13:30:44 +00:00
Sam Lantinga
89404b9e83 Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32

Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed  by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.

So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.

Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.

Thoughts?

An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.

  - Per
2006-01-30 06:56:10 +00:00