Commit Graph

13 Commits

Author SHA1 Message Date
Sam Lantinga
0145303a7d Fixed building with CodeWarrior on MacOS Classic 2006-05-11 08:09:16 +00:00
Sam Lantinga
f8adcc6ef8 Passing a NULL GL library does the right thing nowadays. 2006-02-26 13:40:26 +00:00
Sam Lantinga
1abf1b3fc2 Fixed warnings in -pedantic mode 2006-02-26 05:02:14 +00:00
Sam Lantinga
bd3a6921d1 Use the right dynamic GL on MacOS Classic 2006-02-26 03:51:08 +00:00
Sam Lantinga
190b425364 Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
9aaf977aff Pick the right default GL library on IRIX 2006-02-20 10:19:22 +00:00
Ryan C. Gordon
6f65a3b4b8 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
if SDL is built with a non-cdecl calling convention, and it's just generally
 bad practice anyhow.

Now programs explicitly call SDL_Quit() where appropriate, wrap SDL_Quit() in
 a cdecl function where it can't be avoided, and rely on the parachute where
 a crash might have hit the atexit() before (these ARE test programs, after
 all!).
2005-09-28 11:36:20 +00:00
Patrice Mandin
8caa9e226d Restore everything when a function pointer is NULL 2004-11-26 16:13:24 +00:00
Sam Lantinga
ddf57c3389 Date: Sat, 26 Jun 2004 14:58:42 +0300
From: "Mike Gorchak"
Subject: QNX 6.3 fixes for SDL

Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms.

SDL is now ready for the QNX 6.3 :)
2004-07-18 19:46:38 +00:00
Sam Lantinga
e073227440 Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix

The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention.  Placing APIENTRY infront of the * operator solves this problem.
2004-04-30 18:33:30 +00:00
Sam Lantinga
2099bf54a1 *** empty log message *** 2004-02-21 00:21:06 +00:00
Sam Lantinga
f242b7e778 Load the correct library on Windows 2004-02-17 22:04:44 +00:00
Sam Lantinga
97b5d3bc6e Added a test program for dynamically loading OpenGL 2004-02-17 18:16:49 +00:00