Date: Wed, 28 Apr 2004 16:52:41 -0400

From: "Damien A"
Subject: testdyngl fix

The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention.  Placing APIENTRY infront of the * operator solves this problem.
This commit is contained in:
Sam Lantinga 2004-04-30 18:33:30 +00:00
parent 327a62cd62
commit e073227440

View File

@ -39,23 +39,23 @@ void* get_funcaddr(const char* p)
typedef struct
{
void(*glBegin)(GLenum);
void(*glEnd)();
void(*glVertex3f)(GLfloat, GLfloat, GLfloat);
void(*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
void(*glClear)(GLbitfield);
void(*glDisable)(GLenum);
void(*glEnable)(GLenum);
void(*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
void(*glPointSize)(GLfloat);
void(*glHint)(GLenum,GLenum);
void(*glBlendFunc)(GLenum,GLenum);
void(*glMatrixMode)(GLenum);
void(*glLoadIdentity)();
void(*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
void(*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
void(*glViewport)(GLint,GLint,GLsizei,GLsizei);
void(*glFogf)(GLenum,GLfloat);
void(APIENTRY*glBegin)(GLenum);
void(APIENTRY*glEnd)();
void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat);
void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
void(APIENTRY*glClear)(GLbitfield);
void(APIENTRY*glDisable)(GLenum);
void(APIENTRY*glEnable)(GLenum);
void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
void(APIENTRY*glPointSize)(GLfloat);
void(APIENTRY*glHint)(GLenum,GLenum);
void(APIENTRY*glBlendFunc)(GLenum,GLenum);
void(APIENTRY*glMatrixMode)(GLenum);
void(APIENTRY*glLoadIdentity)();
void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei);
void(APIENTRY*glFogf)(GLenum,GLfloat);
}
glfuncs;