Sam Lantinga
105e4c7072
Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons...
2012-11-12 12:14:44 -08:00
Sam Lantinga
2c223c749f
Fixed command line parsing for applications defining UNICODE
2012-11-10 10:37:38 -08:00
Sam Lantinga
abe40261ce
Already fixed the Android/iOS event initialization
2012-11-09 08:48:23 -08:00
Sam Lantinga
4ae5f8a7f2
We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
2012-11-09 02:18:27 -08:00
Andreas Schiffler
f70416e545
Added VS2012 project files
2012-11-08 21:53:57 -08:00
Sam Lantinga
8deae22cac
Leave text input enabled unless text input shows some on-screen UI elements
2012-11-08 11:18:21 -08:00
Sam Lantinga
8d286a8753
Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior.
2012-11-08 11:15:02 -08:00
Sam Lantinga
a27278b586
Reset the mouse button state when losing mouse focus.
...
Implemented mouse focus handling entirely using mouse motion events, with SetCapture() semantics, as long as the windowing system continues to provide mouse events.
2012-11-08 02:26:40 -08:00
Sam Lantinga
751efe6a64
Reset the keyboard before we lose focus so the correct window is listed in focus events.
2012-11-08 01:07:29 -08:00
Sam Lantinga
18ff9bf137
Improved default behavior for pause/resume on Android
2012-11-07 20:17:27 -08:00
Sam Lantinga
cd5514f0ff
Fixed bug 1635 - SDL_ConvertPixels - missing break
2012-11-07 20:17:07 -08:00
Sam Lantinga
d3d6706dfc
SDL no longer grabs the keyboard by default on X11.
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You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
2012-11-07 15:55:43 -08:00
Sam Lantinga
4bf0dc9cdc
Reset the keyboard when we lose input focus
2012-11-07 11:13:28 -08:00
Sam Lantinga
f7c36cc162
Don't lose focus if a child window gains focus
2012-11-07 08:49:59 -08:00
Sam Lantinga
2e37ac8682
Fixed XBadWindow error when iconified under Unity3D
...
Apparently the root window changes in this case. We want to send to the root window that is being listened to by the window manager, so this should be okay.
2012-11-06 10:34:47 -08:00
Sam Lantinga
b7b4b8b28a
Added new test to ignore list
2012-11-06 10:20:14 -08:00
Sam Lantinga
7076f62767
Yes, you should customize AndroidManifest.xml
2012-11-05 07:39:03 -08:00
Sam Lantinga
330328f439
Add a real fullscreen video mode on Android.
2012-11-05 00:58:52 -08:00
Sam Lantinga
4ff7b0238c
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
2012-11-04 23:44:13 -08:00
Sam Lantinga
9e89faaf15
Synchronized the on-screen keyboard state with whether we are accepting text input.
...
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
8839386cd3
Whitespace cleanup
2012-11-04 20:20:53 -08:00
Sam Lantinga
4a2bb79adf
Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
2012-11-04 20:20:36 -08:00
Sam Lantinga
e6dc6f6b17
Added mouse emulation for touch events on Android.
2012-11-04 20:11:51 -08:00
Sam Lantinga
17f1257e68
Added information on running valgrind on Android
2012-11-04 13:49:32 -08:00
Sam Lantinga
2a972eadfe
Added documentation on loading assets on Android.
2012-11-04 09:45:18 -08:00
Sam Lantinga
48fe3e9f09
Cleaned up OpenGL initialization a bit so we fail if we can't create a surface.
2012-11-04 08:51:43 -08:00
Ryan C. Gordon
fd68d5fcce
Fixed symbol typo.
2012-11-03 22:46:03 -04:00
Sam Lantinga
9b0bc3b79f
Fixed compiling fseek64o on Linux systems
2012-10-22 15:35:19 -07:00
Sam Lantinga
e7ea5f6646
Added an API to get the size of a file - WARNING! ABI CHANGE!
2012-11-03 18:43:36 -07:00
Ryan C. Gordon
c6b8824839
Whoops, let's not redefine the actual symbol.
2012-11-03 12:11:49 -04:00
Ryan C. Gordon
6969b0e744
Make Linux dynamically look up pthread_setname_np() for older glibc compat.
...
Cleaned up the lookup code to make Mac OS X use most of the same code.
2012-11-03 12:06:27 -04:00
Ryan C. Gordon
0a9a0e077a
Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
...
Otherwise, message boxes can fail if SDL_Init(SDL_INIT_VIDEO) wasn't completed.
2012-11-02 16:48:47 -04:00
Ryan C. Gordon
23ecca6648
X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
2012-11-02 15:22:37 -04:00
Ryan C. Gordon
a9ef0ac12a
WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
2012-11-02 14:15:21 -04:00
Ryan C. Gordon
6c4223b251
More compiler warning fixes.
2012-11-02 14:03:14 -04:00
Ryan C. Gordon
28fbd54ae5
Fixed compiler warnings about "/*" inside a multi-line comment.
2012-11-02 14:00:44 -04:00
Sam Lantinga
619c1d8cd0
Fixed bug 1632 - iOS CoreAudio doesn't close
...
C.W. Betts 2012-10-28 19:42:01 PDT
I noticed when looking through the CoreAudio code of SDL 2.0 that there was a
fix me wondering how iOS closed the audio system. While working on my own audio
code on PlayerPRO, I discovered that Carbon's component code was replaced in
the audio subsystem with Audio Component Services.
2012-11-02 09:28:40 -07:00
Sam Lantinga
fd03084e6a
Try opening relative path files from internal storage.
...
I'm not falling back to external storage because the application should be
aware of whether external storage is available and choose whether or not to
use it.
2012-11-02 03:08:40 -07:00
Sam Lantinga
f7f237c125
Simplified the manifest a little - we don't need a Java class in there. :)
2012-11-02 03:03:55 -07:00
Sam Lantinga
94ca45bd69
Updated the Android project template and README.android
...
Added information on how to customize your application name and icon.
Added information on using STL with an Android application
Increased the minimum API level to 10, because that's the lowest API
that currently has an emulator image for testing.
2012-11-02 02:37:49 -07:00
Sam Lantinga
525b3ca0e9
Added some platform specific API functions for Android:
...
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
d263faff78
Try opening the file path directly before hitting the asset system.
2012-11-02 00:35:48 -07:00
Sam Lantinga
1899a26c04
Allow playing iPod music in the background of SDL applications.
...
You can always change your audio session category afterwards if you want custom behavior.
2012-11-01 19:08:12 -07:00
Sam Lantinga
017bece619
We might actually have PI
2012-11-01 00:12:57 -07:00
Ryan C. Gordon
5b49519cfa
Works better when you put it in the right file. :)
2012-10-30 23:11:03 -04:00
Ryan C. Gordon
beca5c0e69
One more OS X PowerPC build fix.
2012-10-30 23:03:23 -04:00
Ryan C. Gordon
be59f0e04d
Fix Mac OS X PowerPC builds, I think.
2012-10-30 22:44:01 -04:00
Sam Lantinga
b39392498f
Maybe fix PPC build error?
2012-10-30 19:26:30 -07:00
Sam Lantinga
4d5b6cd8b7
Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30 19:21:42 -07:00
Sam Lantinga
0040732a2a
Switched assert system to use new message box functionality
2012-10-30 19:00:43 -07:00