Commit Graph

5248 Commits

Author SHA1 Message Date
Sam Lantinga
105e4c7072 Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons... 2012-11-12 12:14:44 -08:00
Sam Lantinga
2c223c749f Fixed command line parsing for applications defining UNICODE 2012-11-10 10:37:38 -08:00
Sam Lantinga
abe40261ce Already fixed the Android/iOS event initialization 2012-11-09 08:48:23 -08:00
Sam Lantinga
4ae5f8a7f2 We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet. 2012-11-09 02:18:27 -08:00
Andreas Schiffler
f70416e545 Added VS2012 project files 2012-11-08 21:53:57 -08:00
Sam Lantinga
8deae22cac Leave text input enabled unless text input shows some on-screen UI elements 2012-11-08 11:18:21 -08:00
Sam Lantinga
8d286a8753 Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior. 2012-11-08 11:15:02 -08:00
Sam Lantinga
a27278b586 Reset the mouse button state when losing mouse focus.
Implemented mouse focus handling entirely using mouse motion events, with SetCapture() semantics, as long as the windowing system continues to provide mouse events.
2012-11-08 02:26:40 -08:00
Sam Lantinga
751efe6a64 Reset the keyboard before we lose focus so the correct window is listed in focus events. 2012-11-08 01:07:29 -08:00
Sam Lantinga
18ff9bf137 Improved default behavior for pause/resume on Android 2012-11-07 20:17:27 -08:00
Sam Lantinga
cd5514f0ff Fixed bug 1635 - SDL_ConvertPixels - missing break 2012-11-07 20:17:07 -08:00
Sam Lantinga
d3d6706dfc SDL no longer grabs the keyboard by default on X11.
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
2012-11-07 15:55:43 -08:00
Sam Lantinga
4bf0dc9cdc Reset the keyboard when we lose input focus 2012-11-07 11:13:28 -08:00
Sam Lantinga
f7c36cc162 Don't lose focus if a child window gains focus 2012-11-07 08:49:59 -08:00
Sam Lantinga
2e37ac8682 Fixed XBadWindow error when iconified under Unity3D
Apparently the root window changes in this case.  We want to send to the root window that is being listened to by the window manager, so this should be okay.
2012-11-06 10:34:47 -08:00
Sam Lantinga
b7b4b8b28a Added new test to ignore list 2012-11-06 10:20:14 -08:00
Sam Lantinga
7076f62767 Yes, you should customize AndroidManifest.xml 2012-11-05 07:39:03 -08:00
Sam Lantinga
330328f439 Add a real fullscreen video mode on Android. 2012-11-05 00:58:52 -08:00
Sam Lantinga
4ff7b0238c Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API. 2012-11-04 23:44:13 -08:00
Sam Lantinga
9e89faaf15 Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
8839386cd3 Whitespace cleanup 2012-11-04 20:20:53 -08:00
Sam Lantinga
4a2bb79adf Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0 2012-11-04 20:20:36 -08:00
Sam Lantinga
e6dc6f6b17 Added mouse emulation for touch events on Android. 2012-11-04 20:11:51 -08:00
Sam Lantinga
17f1257e68 Added information on running valgrind on Android 2012-11-04 13:49:32 -08:00
Sam Lantinga
2a972eadfe Added documentation on loading assets on Android. 2012-11-04 09:45:18 -08:00
Sam Lantinga
48fe3e9f09 Cleaned up OpenGL initialization a bit so we fail if we can't create a surface. 2012-11-04 08:51:43 -08:00
Ryan C. Gordon
fd68d5fcce Fixed symbol typo. 2012-11-03 22:46:03 -04:00
Sam Lantinga
9b0bc3b79f Fixed compiling fseek64o on Linux systems 2012-10-22 15:35:19 -07:00
Sam Lantinga
e7ea5f6646 Added an API to get the size of a file - WARNING! ABI CHANGE! 2012-11-03 18:43:36 -07:00
Ryan C. Gordon
c6b8824839 Whoops, let's not redefine the actual symbol. 2012-11-03 12:11:49 -04:00
Ryan C. Gordon
6969b0e744 Make Linux dynamically look up pthread_setname_np() for older glibc compat.
Cleaned up the lookup code to make Mac OS X use most of the same code.
2012-11-03 12:06:27 -04:00
Ryan C. Gordon
0a9a0e077a Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
Otherwise, message boxes can fail if SDL_Init(SDL_INIT_VIDEO) wasn't completed.
2012-11-02 16:48:47 -04:00
Ryan C. Gordon
23ecca6648 X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up. 2012-11-02 15:22:37 -04:00
Ryan C. Gordon
a9ef0ac12a WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS. 2012-11-02 14:15:21 -04:00
Ryan C. Gordon
6c4223b251 More compiler warning fixes. 2012-11-02 14:03:14 -04:00
Ryan C. Gordon
28fbd54ae5 Fixed compiler warnings about "/*" inside a multi-line comment. 2012-11-02 14:00:44 -04:00
Sam Lantinga
619c1d8cd0 Fixed bug 1632 - iOS CoreAudio doesn't close
C.W. Betts 2012-10-28 19:42:01 PDT

I noticed when looking through the CoreAudio code of SDL 2.0 that there was a
fix me wondering how iOS closed the audio system. While working on my own audio
code on PlayerPRO, I discovered that Carbon's component code was replaced in
the audio subsystem with Audio Component Services.
2012-11-02 09:28:40 -07:00
Sam Lantinga
fd03084e6a Try opening relative path files from internal storage.
I'm not falling back to external storage because the application should be
aware of whether external storage is available and choose whether or not to
use it.
2012-11-02 03:08:40 -07:00
Sam Lantinga
f7f237c125 Simplified the manifest a little - we don't need a Java class in there. :) 2012-11-02 03:03:55 -07:00
Sam Lantinga
94ca45bd69 Updated the Android project template and README.android
Added information on how to customize your application name and icon.
Added information on using STL with an Android application
Increased the minimum API level to 10, because that's the lowest API
that currently has an emulator image for testing.
2012-11-02 02:37:49 -07:00
Sam Lantinga
525b3ca0e9 Added some platform specific API functions for Android:
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
d263faff78 Try opening the file path directly before hitting the asset system. 2012-11-02 00:35:48 -07:00
Sam Lantinga
1899a26c04 Allow playing iPod music in the background of SDL applications.
You can always change your audio session category afterwards if you want custom behavior.
2012-11-01 19:08:12 -07:00
Sam Lantinga
017bece619 We might actually have PI 2012-11-01 00:12:57 -07:00
Ryan C. Gordon
5b49519cfa Works better when you put it in the right file. :) 2012-10-30 23:11:03 -04:00
Ryan C. Gordon
beca5c0e69 One more OS X PowerPC build fix. 2012-10-30 23:03:23 -04:00
Ryan C. Gordon
be59f0e04d Fix Mac OS X PowerPC builds, I think. 2012-10-30 22:44:01 -04:00
Sam Lantinga
b39392498f Maybe fix PPC build error? 2012-10-30 19:26:30 -07:00
Sam Lantinga
4d5b6cd8b7 Updated the Visual Studio 2010 project with the new message box functionality. 2012-10-30 19:21:42 -07:00
Sam Lantinga
0040732a2a Switched assert system to use new message box functionality 2012-10-30 19:00:43 -07:00