Commit Graph

5003 Commits

Author SHA1 Message Date
Sam Lantinga
6215039632 Fixed bug #570
SDL_SemWaitTimeout in src/thread/generic/SDL_syssem.c line 179 (SVN trunk):

--sem->count;

should be

if (retval == 0) {
    --sem->count;
}

Without this, sem->count will underflow on timeout effectively breaking the
semaphore. It appears that the implementation has been wrong since the initial
revision.
2009-09-21 07:35:06 +00:00
Sam Lantinga
7b286700e7 Fixed build on Mac OS X 10.4 2009-09-21 05:24:54 +00:00
Sam Lantinga
8ced47d33f Fall back to opaque sprite if no formats with alpha are supported. 2009-09-20 23:09:30 +00:00
Sam Lantinga
2bf654253f Fixed compatibility with SDL 1.2 pixel format (24 bits per pixel of color data with 4 bytes per pixel == 32 bpp) 2009-09-20 22:47:28 +00:00
Sam Lantinga
2d97efbd4d Removed outdated Atari support 2009-09-20 04:15:19 +00:00
Sam Lantinga
47ac2f57c8 Oh yeah, need this option for PPC as well now. 2009-09-20 04:13:23 +00:00
Bob Pendleton
0d9cd7636c I'm gussing that this was never compiled where TTF support was missing. As a result a call to SDL_GetError and a call to TTF_GetError were swapped.
I "fixed" it. That is it now compiles.
2009-09-19 15:22:33 +00:00
Sam Lantinga
95c8f7a517 Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009 2009-09-19 13:29:40 +00:00
Sam Lantinga
ecd63ace78 I think this fixes the texture pixel alignment 2009-09-19 12:48:52 +00:00
Sam Lantinga
c015d22370 This is waaaaay outdated. :) 2009-09-19 07:33:15 +00:00
Sam Lantinga
9a38148f13 This name inconsistency has been bugging me for a while... 2009-09-19 07:32:36 +00:00
Sam Lantinga
78130bd9c4 Removed outdated VGL support 2009-09-19 07:30:29 +00:00
Sam Lantinga
17fbad0010 Removed outdated wscons support 2009-09-19 07:28:59 +00:00
Sam Lantinga
cf54df8c3e Removed outdated Nano-X support 2009-09-19 07:26:51 +00:00
Sam Lantinga
fe586cb3f9 Removed outdated OS/2 support 2009-09-19 07:22:07 +00:00
Sam Lantinga
6bb854b1d4 Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
Sam Lantinga
8f1aa4b4ad Oh yeah, this file is gone 2009-09-19 07:09:41 +00:00
Sam Lantinga
94c7ce0810 NASM is no longer used in SDL 1.3 2009-09-19 06:45:36 +00:00
Sam Lantinga
5bee043a89 Removed outdated OS/2 support 2009-09-19 06:43:45 +00:00
Sam Lantinga
e4cbb96720 Removed outdated iPodLinux support 2009-09-19 06:24:07 +00:00
Sam Lantinga
cd1e07e762 testsprite2 should be pixel correct on Direct3D now. 2009-09-19 05:47:54 +00:00
Sam Lantinga
6bb3053c3b More test coverage 2009-09-19 05:45:49 +00:00
Sam Lantinga
7c90c0e871 Added more tests for the different primitive types 2009-09-19 05:43:15 +00:00
Sam Lantinga
1ef102a99f Fixed bug #783
Fixed coordinate positioning with OpenGL renderer, and added a test case
2009-09-19 05:12:26 +00:00
Sam Lantinga
6f30a894ee Removing old CD-ROM header reference 2009-09-19 04:47:36 +00:00
Sam Lantinga
24e92089ad Stefan Ullinger
Hi,

so here we go: GL_LINE_SMOOTH bad for business! ;)

I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
2009-09-19 04:43:41 +00:00
Bob Pendleton
9861510378 The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.

I'm afraid that this check in will break QNX (Sorry!)
2009-09-17 20:35:12 +00:00
Sam Lantinga
8bc4d1a94e Kenneth Bull to SDL
I noticed in trunk/SDL/src/video/win32/SDL_win32events.c, in this code here...

... if the device handle isn't found in mice[], which it won't be if
the mouse was plugged in after SDL_Init, then you end up with an
uninitialized value in index, which is then passed to various
SDL_SendMouse* functions.
2009-09-07 16:04:44 +00:00
Sam Lantinga
30ebf925f0 Merged Edgar's code changes from Google Summer of Code 2009 2009-09-07 05:06:34 +00:00
Sam Lantinga
f06345d6e8 This doesn't actually build on other platforms, I'll have to check with Martin 2009-09-07 05:01:01 +00:00
Sam Lantinga
36d2461292 Merged Martin's code changes from Google Summer of Code 2009 2009-09-07 04:51:29 +00:00
Sam Lantinga
eb0575b20a Fixed bug where minimized windows get zero width/height 2009-09-06 15:04:38 +00:00
Sam Lantinga
b6ec478790 Fixed compiling on 64-bit Windows 2009-09-06 04:40:54 +00:00
Sam Lantinga
2cf789384c Upgraded solution to Visual Studio 2008 and added 64-bit target 2009-09-06 04:40:29 +00:00
Sam Lantinga
b856e71f8d Fixed issues building 64-bit Windows binary 2009-09-05 23:37:35 +00:00
Sam Lantinga
1578afe5da Removed CD-ROM code from Visual C projects 2009-09-05 21:31:50 +00:00
Sam Lantinga
f8f6e1ee96 Updated Xcode project for latest file changes 2009-09-05 20:01:35 +00:00
Sam Lantinga
d9239f080e Updated Xcode project for latest file changes 2009-09-05 19:34:51 +00:00
Sam Lantinga
be1f71543b Fix build on native 64-bit architecture 2009-09-05 14:22:12 +00:00
Sam Lantinga
76d691c292 Added 64-bit architectures to the fat build script 2009-09-05 10:39:18 +00:00
Sam Lantinga
ed3c5aa525 From: Jjgod Jiang <gzjjgod@gmail.com>
Date: Sat, 5 Sep 2009 17:32:28 +0800

Replace old Keyboard Layout APIs with new Text Input Sources APIs for 10.{5,6}
2009-09-05 09:55:25 +00:00
Sam Lantinga
154e3b6ca9 From: Jjgod Jiang <gzjjgod@gmail.com>
Date: Sat, 5 Sep 2009 17:27:07 +0800

Disable NSScreen setFrame: hack in 10.6 since it no longer work
2009-09-05 09:54:45 +00:00
Sam Lantinga
31355602c4 Updated fatbuild.sh to build for 10.4u SDK 2009-09-05 09:51:39 +00:00
Sam Lantinga
d5187b5d61 Removed references to CD-ROM support from the README files 2009-09-05 09:12:03 +00:00
Sam Lantinga
2a96e84434 CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
Sam Lantinga
33472500be Bye bye SoundManager, you are officially obsolete... 2009-09-05 09:03:35 +00:00
Sam Lantinga
2105c37ec0 Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:

Undefined symbols:
  "_OBJC_IVAR_$_NSScreen._frame", referenced from:
      -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
  "_KLGetKeyboardLayoutProperty", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
      _UpdateKeymap in SDL_cocoakeyboard.o
  "_KLGetCurrentKeyboardLayout", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
2009-09-05 07:33:54 +00:00
Sam Lantinga
be4f43bbd1 Updated glext.h 2009-09-05 07:13:01 +00:00
Sam Lantinga
2716046197 Fix suggested by Bob 2009-08-20 04:40:02 +00:00
Sam Lantinga
63ef94fcf3 David Carre to Sam
When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function.

It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called.

I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
2009-08-18 03:26:53 +00:00